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So right now we have a MasterreadNode that is our animation from 1 to 100.
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If we scrub along here,
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we see this thing shaking along and we've seen how we can
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change these clips by trimming them, or by slipping them,
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or by repositioning them; however, when you do this,
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what you're doing is you're changing the values for this
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MasterreadNode inside this Read Node,
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and that might have profound consequences later in the chain or
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when you pass this file off to somebody else.
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Generally,
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you want to leave the data in the Read Node as it is by default so that it
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doesn't mess up other people that are using the comp and so you maintain data
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continuity as you move forward while you work.
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So I'm going to show you a workflow here that you should use to make
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sure that the Read Node stays the Read Node and you're making
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modifications downstream from the Read Node.
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So if we go back to the Node Graph,
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we can drop a node in here called a TimeOffset Node.
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I'll just hit Tab on the keyboard, and navigate to TimeOffset,
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hit Enter, connect this to our clip with TimeOffset highlighted,
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hit 1 on the keyboard so that we're looking at the TimeOffset,
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and go back to the Dope Sheet.
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You'll notice now that our MasterreadNode is nested under this TimeOffset Node.
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That is exactly what we're looking for because now we can
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make our changes to this TimeOffset Node instead of making
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changes to our MasterreadNode.
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So we can just move this around the same way we would normally move this around,
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and it's making changes to the TimeOffset Node instead of to the MasterreadNode.
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So if we play the animation back,
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you'll see that we have black frames until frame looks like 35,
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and then our animation plays.
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So if we jump this to 50, everything should be black before 50,
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and if we play this, you'll see that all the frames are black,
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and then our Read Node is offset by 50 frames,
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and that it ends at 149.
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So if we go back here,
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if we highlight the MasterreadNode and hit 1 to view that with our Viewer,
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and go back to the beginning,
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you'll notice that the animation starts at 1 and goes through frame 100.
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That's because our MasterreadNode now remains unchanged,
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but if we look at this TimeOffset Node by highlighting it and
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hitting one on the keyboard to switch the Viewer,
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you'll see the offset that we baked into the animation.
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So this just gives you a quick and easy way of performing
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changes in a node that's not your master node,
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and I can't stress how important this is in production because you
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really want to work with a non-destructive workflow.
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Another cool little trick that I'll show you here is if
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you have the TimeOffset highlighted and you see the
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beginning frame and the end frame,
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you can just double-click on these and they become little
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breakout values that you can type your own values into if
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you need a specific frame range.
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You can just type those in.
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So,
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double-clicking on these things just gives you the value and you can type
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in whatever value you want and it'll change the offset,
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if you need a more precise way to move this clip around.
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Now that's a non-destructive way of providing a TimeOffset in your comp,
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but perhaps you want to trim and slip the clip non-destructively as well.
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That's the function of a TimeClip Node, which we'll talk about in the next clip.
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