All language subtitles for 5. Using the TimeOffset Node

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:06,512 So right now we have a MasterreadNode that is our animation from 1 to 100. 2 00:00:06,512 --> 00:00:08,178 If we scrub along here, 3 00:00:08,178 --> 00:00:12,178 we see this thing shaking along and we've seen how we can 4 00:00:12,178 --> 00:00:15,722 change these clips by trimming them, or by slipping them, 5 00:00:15,722 --> 00:00:19,038 or by repositioning them; however, when you do this, 6 00:00:19,038 --> 00:00:23,137 what you're doing is you're changing the values for this 7 00:00:23,137 --> 00:00:25,324 MasterreadNode inside this Read Node, 8 00:00:25,324 --> 00:00:29,511 and that might have profound consequences later in the chain or 9 00:00:29,511 --> 00:00:32,511 when you pass this file off to somebody else. 10 00:00:32,512 --> 00:00:32,859 Generally, 11 00:00:32,859 --> 00:00:39,120 you want to leave the data in the Read Node as it is by default so that it 12 00:00:39,120 --> 00:00:43,985 doesn't mess up other people that are using the comp and so you maintain data 13 00:00:43,985 --> 00:00:46,512 continuity as you move forward while you work. 14 00:00:46,512 --> 00:00:50,425 So I'm going to show you a workflow here that you should use to make 15 00:00:50,425 --> 00:00:53,711 sure that the Read Node stays the Read Node and you're making 16 00:00:53,711 --> 00:00:55,511 modifications downstream from the Read Node. 17 00:00:55,512 --> 00:00:58,662 So if we go back to the Node Graph, 18 00:00:58,662 --> 00:01:02,512 we can drop a node in here called a TimeOffset Node. 19 00:01:02,512 --> 00:01:08,301 I'll just hit Tab on the keyboard, and navigate to TimeOffset, 20 00:01:08,301 --> 00:01:13,178 hit Enter, connect this to our clip with TimeOffset highlighted, 21 00:01:13,178 --> 00:01:17,178 hit 1 on the keyboard so that we're looking at the TimeOffset, 22 00:01:17,178 --> 00:01:19,511 and go back to the Dope Sheet. 23 00:01:19,512 --> 00:01:24,512 You'll notice now that our MasterreadNode is nested under this TimeOffset Node. 24 00:01:24,512 --> 00:01:28,361 That is exactly what we're looking for because now we can 25 00:01:28,361 --> 00:01:31,880 make our changes to this TimeOffset Node instead of making 26 00:01:31,880 --> 00:01:33,354 changes to our MasterreadNode. 27 00:01:33,354 --> 00:01:39,312 So we can just move this around the same way we would normally move this around, 28 00:01:39,312 --> 00:01:44,512 and it's making changes to the TimeOffset Node instead of to the MasterreadNode. 29 00:01:44,512 --> 00:01:47,090 So if we play the animation back, 30 00:01:47,090 --> 00:01:51,511 you'll see that we have black frames until frame looks like 35, 31 00:01:51,512 --> 00:01:53,102 and then our animation plays. 32 00:01:53,102 --> 00:01:57,239 So if we jump this to 50, everything should be black before 50, 33 00:01:57,239 --> 00:02:00,966 and if we play this, you'll see that all the frames are black, 34 00:02:00,966 --> 00:02:03,693 and then our Read Node is offset by 50 frames, 35 00:02:03,693 --> 00:02:05,739 and that it ends at 149. 36 00:02:05,739 --> 00:02:08,193 So if we go back here, 37 00:02:08,193 --> 00:02:13,862 if we highlight the MasterreadNode and hit 1 to view that with our Viewer, 38 00:02:13,862 --> 00:02:15,961 and go back to the beginning, 39 00:02:15,961 --> 00:02:20,511 you'll notice that the animation starts at 1 and goes through frame 100. 40 00:02:20,512 --> 00:02:23,137 That's because our MasterreadNode now remains unchanged, 41 00:02:23,137 --> 00:02:27,617 but if we look at this TimeOffset Node by highlighting it and 42 00:02:27,617 --> 00:02:30,933 hitting one on the keyboard to switch the Viewer, 43 00:02:30,933 --> 00:02:34,797 you'll see the offset that we baked into the animation. 44 00:02:34,797 --> 00:02:39,940 So this just gives you a quick and easy way of performing 45 00:02:39,940 --> 00:02:43,412 changes in a node that's not your master node, 46 00:02:43,412 --> 00:02:47,012 and I can't stress how important this is in production because you 47 00:02:47,012 --> 00:02:49,678 really want to work with a non-destructive workflow. 48 00:02:49,678 --> 00:02:53,956 Another cool little trick that I'll show you here is if 49 00:02:53,956 --> 00:02:57,354 you have the TimeOffset highlighted and you see the 50 00:02:57,354 --> 00:02:59,564 beginning frame and the end frame, 51 00:02:59,564 --> 00:03:03,459 you can just double-click on these and they become little 52 00:03:03,459 --> 00:03:08,669 breakout values that you can type your own values into if 53 00:03:08,669 --> 00:03:11,512 you need a specific frame range. 54 00:03:11,512 --> 00:03:13,226 You can just type those in. 55 00:03:13,226 --> 00:03:13,511 So, 56 00:03:13,511 --> 00:03:17,226 double-clicking on these things just gives you the value and you can type 57 00:03:17,226 --> 00:03:21,149 in whatever value you want and it'll change the offset, 58 00:03:21,149 --> 00:03:26,000 if you need a more precise way to move this clip around. 59 00:03:26,000 --> 00:03:30,112 Now that's a non-destructive way of providing a TimeOffset in your comp, 60 00:03:30,112 --> 00:03:34,341 but perhaps you want to trim and slip the clip non-destructively as well. 61 00:03:34,341 --> 00:03:41,000 That's the function of a TimeClip Node, which we'll talk about in the next clip. 5587

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