All language subtitles for 4. Editing Clips in the Dope Sheet

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These are the user uploaded subtitles that are being translated: 1 00:00:01,438 --> 00:00:05,438 So we've taken a look at manipulating keyframes in the Dope Sheet, 2 00:00:05,438 --> 00:00:08,437 but what about our animated sequences or movie files? 3 00:00:08,438 --> 00:00:10,983 Well, we can manipulate these as well, 4 00:00:10,983 --> 00:00:14,619 much the same way you would in an editing package, 5 00:00:14,619 --> 00:00:16,437 like Adobe Premier or Avid. 6 00:00:16,438 --> 00:00:17,152 Repositioning, trimming, 7 00:00:17,152 --> 00:00:21,438 or slipping clips becomes a pretty simple task within the Dope Sheet. 8 00:00:21,438 --> 00:00:24,399 So let's get started by taking a look at a clip I've already created. 9 00:00:24,400 --> 00:00:28,990 This is a still frame of the earth that I've added some camera shake to, 10 00:00:28,990 --> 00:00:31,438 and then rendered out as a QuickTime file. 11 00:00:31,438 --> 00:00:34,165 We have the file right here in the Read Node, 12 00:00:34,165 --> 00:00:37,438 and if we hit Play on the timeline, you'll see this animation, 13 00:00:37,438 --> 00:00:39,619 it's just 100 frames of the earth shaking. 14 00:00:39,619 --> 00:00:42,074 Now if we switch over to the Dope Sheet, 15 00:00:42,074 --> 00:00:45,496 you'll see this is the representation of that Read Node. 16 00:00:45,496 --> 00:00:50,438 Back in the Node Graph you see that this is called ReadNode2, 17 00:00:50,438 --> 00:00:56,152 this is ReadNode2, we can call this MasterreadNode to remind us of what that is, 18 00:00:56,152 --> 00:01:01,438 and go back to the Dope Sheet and you'll see that it's 19 00:01:01,438 --> 00:01:03,438 updated here: MasterreadNode Earth_CameraShake. 20 00:01:03,438 --> 00:01:04,438 mov file. 21 00:01:04,438 --> 00:01:06,438 So you'll see here, here are 100 frames. 22 00:01:06,438 --> 00:01:09,188 It starts at frame 0 and it goes to frame 100, 23 00:01:09,188 --> 00:01:13,771 so this is the total frame range of this animation that we're looking at here. 24 00:01:13,771 --> 00:01:17,826 The same way you'd see it in a timeline in an editing 25 00:01:17,826 --> 00:01:20,160 package you may have already used. 26 00:01:20,160 --> 00:01:24,437 Now repositioning this clip is pretty simple, but what is repositioning? 27 00:01:24,438 --> 00:01:27,638 Repositioning is changing the position of a clip, 28 00:01:27,638 --> 00:01:32,438 but it doesn't change the content or the duration of the clip. 29 00:01:32,438 --> 00:01:35,057 So it's important to know that when we're repositioning the clip, 30 00:01:35,057 --> 00:01:37,438 none of the content inside of the QuickTime is changing. 31 00:01:37,438 --> 00:01:40,385 The duration isn't changing, the speed isn't changing, 32 00:01:40,385 --> 00:01:45,385 the ins and the outs aren't changing, and so if we hover over this, 33 00:01:45,385 --> 00:01:48,543 we'll see a plus symbol that the cursor changes to, 34 00:01:48,543 --> 00:01:50,806 and you can just left-mouse button click, 35 00:01:50,806 --> 00:01:53,016 and you can slide this along. 36 00:01:53,016 --> 00:01:57,437 And right now we're changing where the clip appears in the timeline, 37 00:01:57,438 --> 00:02:01,723 just the same way you would in Adobe Premier or in an Avid for example, 38 00:02:01,723 --> 00:02:03,438 and we get these little numbers. 39 00:02:03,438 --> 00:02:06,557 You see a 50 on the left and a 149 on the right, 40 00:02:06,557 --> 00:02:10,687 that's showing you where the new in frame is and where the new out frame is, 41 00:02:10,687 --> 00:02:14,438 and when you release, it's just going to position the clip there. 42 00:02:14,438 --> 00:02:19,165 So if I wind this animation back to the beginning and hit Play, 43 00:02:19,165 --> 00:02:23,188 you'll notice that the earth is just still at the beginning of 44 00:02:23,188 --> 00:02:26,188 the animation because it's just going to fill in these extra 26 45 00:02:26,188 --> 00:02:29,347 frames at the beginning that it doesn't have right now with a 46 00:02:29,347 --> 00:02:33,438 hold frame of the first frame, but we'll talk about that again in a second. 47 00:02:33,438 --> 00:02:37,104 Let's say we want to change the duration of this clip. 48 00:02:37,104 --> 00:02:40,438 So right now the clip is about 100 frames long, 49 00:02:40,438 --> 00:02:43,104 and we want it to be 75 frames, 50 00:02:43,104 --> 00:02:48,438 and we want to take those frames off the front or the back of the clip, 51 00:02:48,438 --> 00:02:49,701 that's what's called trimming. 52 00:02:49,701 --> 00:02:54,438 So if I hover over this and move the mouse over to the left side, 53 00:02:54,438 --> 00:03:02,138 the cursor changes again to this little icon of a frame with an arrow, 54 00:03:02,138 --> 00:03:05,438 and if I left-mouse button click, 55 00:03:05,438 --> 00:03:09,628 the images changes and I can just slide this along and 56 00:03:09,628 --> 00:03:13,437 shorten the duration to what I want it to be. 57 00:03:13,438 --> 00:03:18,390 And it's also important to note that this bar where we've got the 58 00:03:18,390 --> 00:03:23,580 cursor placed gets a little sticky to make it easier for us to know 59 00:03:23,580 --> 00:03:26,438 where we want to put our frame ranges. 60 00:03:26,438 --> 00:03:28,818 So in affect what we've done is we've removed these 61 00:03:28,818 --> 00:03:32,750 frames from the beginning of the clip, and if we hover back over this, 62 00:03:32,750 --> 00:03:38,438 we can just bring those frames back by sliding it the other way. 63 00:03:38,438 --> 00:03:42,090 Likewise at the end of the clip, 64 00:03:42,090 --> 00:03:50,437 the cursor's going to change and we can just grab the end and cut it in, 65 00:03:50,438 --> 00:03:52,688 and then release where we want it to be. 66 00:03:52,688 --> 00:03:55,188 So now if we set this back to the beginning, 67 00:03:55,188 --> 00:04:00,287 we can see that the entirety of the animation is now only about 75 frames long. 68 00:04:00,287 --> 00:04:00,637 Now, 69 00:04:00,637 --> 00:04:04,665 it's important to know that we did not change the speed 70 00:04:04,665 --> 00:04:07,119 of the animation within this clip, 71 00:04:07,119 --> 00:04:12,437 all we did within this clip was trim off the last 25 frames. 72 00:04:12,438 --> 00:04:16,597 So I'll go ahead and set this back to its full frame range. 73 00:04:16,597 --> 00:04:21,338 Now the next thing that we can do here is we can slip the clip, 74 00:04:21,338 --> 00:04:23,438 and if you haven't slipped something before, 75 00:04:23,438 --> 00:04:28,074 what that means is we're just going to change the content of the 76 00:04:28,074 --> 00:04:32,438 clip without changing the position or the duration. 77 00:04:32,438 --> 00:04:36,528 So it's kind of the opposite of repositioning your clip. 78 00:04:36,528 --> 00:04:43,785 So if I move the current frame to 50, and we see that this is the current frame, 79 00:04:43,785 --> 00:04:49,264 so I'm going to trim 25 frames off of the front of this clip, 80 00:04:49,264 --> 00:04:54,104 and I'm going to trim 25 frames off of the back of this clip, 81 00:04:54,104 --> 00:04:57,437 and if you hover over the bottom of the clip, 82 00:04:57,437 --> 00:05:00,888 you'll see this icon and this is the slip icon. 83 00:05:00,888 --> 00:05:02,988 And we can left-mouse button click, 84 00:05:02,988 --> 00:05:07,122 and we can just change what's happening inside of that range 85 00:05:07,122 --> 00:05:09,648 without actually moving the clip itself. 86 00:05:09,648 --> 00:05:15,580 So we know that the animation that we want will have to occur in 87 00:05:15,580 --> 00:05:19,009 our timeline between frame 25 and frame 75, 88 00:05:19,009 --> 00:05:23,543 but we want to change the content inside that frame range, 89 00:05:23,543 --> 00:05:29,437 and you just do it by slipping the clip inside that frame range with that icon. 90 00:05:29,438 --> 00:05:32,301 So I'm going to set that back to normal, 91 00:05:32,301 --> 00:05:36,437 and now let's take a look at how it's filling in blank frames. 92 00:05:36,438 --> 00:05:40,698 So, if I trim this clip, if I take away the first 50 frames, 93 00:05:40,698 --> 00:05:43,771 and I hit Play from the beginning of this animation, 94 00:05:43,771 --> 00:05:46,104 you'll see that the animation is still, 95 00:05:46,104 --> 00:05:49,104 and that's because there's a hold of the first 96 00:05:49,104 --> 00:05:50,701 frame through these missing frames. 97 00:05:50,701 --> 00:05:55,438 So the computer's saying, these frames are missing, what do I fill them in with? 98 00:05:55,438 --> 00:05:57,619 I'll just hold the first frame of animation. 99 00:05:57,619 --> 00:06:01,818 Now if we look at the properties for this Read Node here on the right, 100 00:06:01,818 --> 00:06:05,628 you'll see that this is the new frame range: 50, 101 00:06:05,628 --> 00:06:09,438 you see that moves when I slide the trimming marker, 102 00:06:09,438 --> 00:06:11,437 and the end frame is 100. 103 00:06:11,437 --> 00:06:15,104 Now these little dropdown menus give you a couple of different 104 00:06:15,104 --> 00:06:17,574 options on what to do with the help frames. 105 00:06:17,574 --> 00:06:20,756 So right now we're just holding the first frame to fill in the blanks, 106 00:06:20,756 --> 00:06:22,130 but we can pick black instead, 107 00:06:22,130 --> 00:06:24,437 and it's going to fill those blank frames with black. 108 00:06:24,438 --> 00:06:28,742 We can pick a loop or we can pick a bounce, 109 00:06:28,742 --> 00:06:30,698 and what a bounce is, 110 00:06:30,698 --> 00:06:34,199 the computer is filling in the information by bouncing 111 00:06:34,199 --> 00:06:36,866 back from the frames that it has. 112 00:06:36,866 --> 00:06:41,438 So, what it will do is since we started at frame 50, 113 00:06:41,438 --> 00:06:46,238 what it's going to do is it's going to take frame 50 and play frames backwards 114 00:06:46,238 --> 00:06:50,438 through the missing frame range until it gets to frame 0. 115 00:06:50,438 --> 00:06:56,438 So it's just taking this clip, flipping it, and laying it in here backwards. 116 00:06:56,438 --> 00:06:57,392 Loop is similar. 117 00:06:57,392 --> 00:06:59,301 If we set this to loop, 118 00:06:59,301 --> 00:07:03,738 what it's doing is it's taking this clip and it's filling in these missing 119 00:07:03,738 --> 00:07:07,038 frames with what would happen at the end of the animation, 120 00:07:07,038 --> 00:07:10,392 it's just taking a copy of this and starting it again 121 00:07:10,392 --> 00:07:12,301 at the beginning of this animation. 122 00:07:12,301 --> 00:07:15,483 So if I set the end to loop, for example, 123 00:07:15,483 --> 00:07:19,614 and we play through, it's just going to loop the animation forever, 124 00:07:19,614 --> 00:07:21,026 and forever, and forever, 125 00:07:21,026 --> 00:07:25,938 and forever because it's just taking extra copies of this animation 126 00:07:25,938 --> 00:07:30,438 and pasting it in here invisibly every 50 frames. 127 00:07:30,438 --> 00:07:34,771 I prefer to work with black because that way if I have missing 128 00:07:34,771 --> 00:07:37,437 frames in a production that I'm working on, 129 00:07:37,438 --> 00:07:43,438 black frames will show up, and then you know that there is a mistake or an error. 130 00:07:43,438 --> 00:07:48,437 Sometimes I will use loop and bounce if I'm just trying to cheat the animation. 131 00:07:48,438 --> 00:07:51,580 You'll notice that right now I only have 50 frames out 132 00:07:51,580 --> 00:07:53,295 the 100 frames of this animation, 133 00:07:53,295 --> 00:07:57,753 but because all of our animation is just bouncing and wiggling, 134 00:07:57,753 --> 00:08:05,074 you really don't notice a hitch when we cross over from 49 frames to 50 frames, 135 00:08:05,074 --> 00:08:08,756 but there is a little bit of a hitch. 136 00:08:08,756 --> 00:08:16,037 Likewise, if we do the bounce, there's going to be a little bit of a hitch too, 137 00:08:16,037 --> 00:08:16,487 hitch, 138 00:08:16,487 --> 00:08:21,437 and sometimes you can get away with lengthening animation by just 139 00:08:21,438 --> 00:08:24,295 adding some frames that are loops or bounces in there, 140 00:08:24,295 --> 00:08:25,437 don't recommend it though. 141 00:08:25,438 --> 00:08:28,438 But it's just something to keep in mind when you're working on these things. 142 00:08:28,438 --> 00:08:34,003 Now we can also keep our comp clean by using the Time Offset Nodes and the 143 00:08:34,003 --> 00:08:37,710 Frame Range Nodes to do what I've been showing you here. 144 00:08:37,710 --> 00:08:41,528 This is kind of a quick and dirty way of trimming or 145 00:08:41,528 --> 00:08:46,046 editing clips inside of the Dope Sheet, but if you want to keep your comp clean, 146 00:08:46,046 --> 00:08:49,437 you would use a Time Offset and a Frame Range Node to perform 147 00:08:49,438 --> 00:08:55,438 these operations in a non-destructive way. 148 00:08:55,438 --> 00:09:06,438 So, we'll take a look at those in the upcoming clips. 13672

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