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The Viewer can be a powerful friend when it comes to
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comparing different images in our comp.
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Professionally, we call comparing images, ABing images.
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That's to say we're just flipping back and forth between
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two separate images so our eyes can see the difference
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between the two quickly and easily.
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Take these two images of the earth for example.
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Side by side at a glance they look pretty similar.
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The discerning eye is going to notice the blue haze around the earth on the
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left or that it's absent from the image on the right.
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However,
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there's an easier way to compare these images and see the difference right away,
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and that's to use a comparison wipe.
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I'm going to start by deleting this Viewer and by adding a new Viewer,
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I'm just hitting Tab and adding a new Viewer,
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and I'm going to select this image,
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and I'm going to select an image with the blue haze around it.
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That's two.
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So right now we're ABing the image by hitting one and hitting two on the Viewer,
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and that's a pretty easy way of doing this,
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but what the comparison wipe lets us do is view parts
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of the image over the other image.
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That'll make sense in a second as I show you here.
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I'm just going to slide this over,
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and up here is a box that gives us options for the comparison,
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and I'm going to pick white and I'm going to say for
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the A wipe we want the Read Node,
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which is connected to this number one in the Viewer,
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and in the B, I want this Merge5 Node to be viewable.
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And you'll notice that these two options are being populated by the Viewer.
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So anything you have connected to the Viewer will pop up in this dropdown,
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and this dropdown's the same on either side.
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So we're going to compare the Read Node as A with the Merge Node as B,
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and you'll notice as soon as we make that selection,
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we're seeing both of the images all at once.
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We're seeing the Read Node as the A image over here,
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and we're seeing the B image over here as the Merge Node,
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and you'll notice that right away that we're seeing over here the A side,
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which is the Read Node, and over here the B side,
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which is the Merge Node.
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Also notice that this crosshairs has appeared,
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and if we hover over the crosshairs,
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we'll see the icon change to this Omni-directional icon and we can
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just left-mouse button click and drag this back and forth to wipe
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between the A image and the B image to see what the difference is
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between the two nodes.
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Likewise, if we hover over this end of the crosshairs,
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we'll be able to rotate this around.
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So as you rotate this,
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you can see the difference between the A side and the B side.
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You'll also notice that there's this little handle
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connected to the crosshairs here,
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and this little handle basically works as an interface for
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cross dissolving between the A and the B.
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So if I grab this handle by left-clicking on this dot,
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I can cross dissolve between these two.
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So, the left side represents 0 opacity,
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and the right side represents 100% opacity.
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So if you're taking a look at this and you're saying to yourself,
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well, so what, you know, I can just go to the Viewer and I can hit one and two,
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and I can AB between these two images,
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I don't need to use this wipe to see the difference between my two images.
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I've got a pretty savvy eye.
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If I go over here and I add a Color Correct Node,
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I'm going to pop this Color Correct Node in here,
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and I'm going to connect to Viewer to this Color Correct Node,
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and let's say I'm going to change the game to be slightly red.
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Here's where this comparison comes in really handy.
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If we know this is basically the same image,
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but we have this color corrected red image,
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we can hold down Ctrl on the keyboard and left-click on
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the image to place a sampling dot,
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and you'll see down here at the bottom of the screen that we have an
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information bar for our A image and for our B image.
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And that's really important because right here really quickly,
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if we're sampling this pixel,
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we can see very easily in numbers what the difference in the
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values are between the two different images that we've got
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stacked on top of each other here.
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So I don't want to dive too deep into this because this
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is probably a course in and of itself,
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but if you get an image and you're color correcting something,
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you're color correcting two plates, one is red and one is not red,
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and you want this color to match this color,
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well you have access to this data now.
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So I'll add a Color Correct Node, and I'll put it right here,
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and I'll connect our Viewer to this new Color Correct
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Node so that it's the A side and our B side is the side
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that's already color corrected, let's say we want them to match.
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I can go into the data for the Color Correct Node on our left side and say,
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well, red is the same, but green is different,
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and on the A side, my green is much higher than on my B side.
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So I can take the slider,
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and I can just bring it down until the color values roughly match,
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and I can do the same thing with these blue values over here.
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I can just bring these down until they roughly match,
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and you'll see right now there's really no difference between these two images,
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and we can really go in here and slide the opacity and see there is really no
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difference that the eye can tell between these two images.
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And again if I just set these back to where they were,
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these two images are very different.
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So that's kind of the lazy-man's way of Color Correcting an image,
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and that's how you use the Comparison wipe in the Viewer to look at two
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different images at the same time and compare between them.
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In the next clip, we'll take a look at proxy modes,
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I'll explain proxy modes and lowering the display
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resolution of individual Viewers.
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