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Let's take a look at how we go about editing these curves.
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To start, I'd like to show you how we add points to the curves.
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Remember, each point represents a keyframe on our animation,
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so we can go to a frame without a keyframe and add one simply by right-clicking
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in the property we want to keyframe and by choosing set key.
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So if I go over here and I want to set a key,
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I just right-click in the Properties and say Set Key,
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and it will add a keyframe along our curve.
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Now this is the traditional way, but we can do better,
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however, by using the Curve Editor itself.
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Click on the curve you want to edit by left-mouse
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clicking on the specific curve.
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You'll see that the curve will turn yellow.
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NUKE is letting you know that the curve has been selected.
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With the curve selected,
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we can Ctrl+Alt+click anywhere along the curve to add a point or a keyframe.
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So if I go over here and hold down Alt and Ctrl,
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boom, I've added a keyframe, boom, I've added a keyframe.
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If we want to procedurally add a series of keyframes to our animation curve,
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we can right-click and go to Edit, and select Generate from the menu.
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Now we can choose the options we want for adding a series
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of keyframes to the animation curve.
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In the Start field, enter the first frame you want to add keys to.
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So, let's enter 50, for example.
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In the End box, enter the keyframe you want the animation to end on,
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let's say, 150.
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The increment value tells NUKE how often you wish to lay down a
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keyframe within the range of the frames you've told it to consider
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with the Start value and the End value.
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So let's say we want to key every five frames and just hit OK,
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we see it's added those keys between frame 50 and frame 150
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at five frame intervals along our curves.
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To select individual points on a curve,
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you can simply left-click on any of the points to select them.
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So I can just click on that point or click on this point,
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or click on this point, and that's how you select an individual point.
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Holding down the Shift key on the keyboard will allow you to
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select multiple points by left-mouse button marquee selecting
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the points you wish to become active.
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So holding down Shift on the keyboard, I can select these points,
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and now these points are active points.
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You can also select all of the points on a curve by hitting Ctrl+A,
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so if I hit Ctrl+A on the keyboard,
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it selects all of the points on all of the curves I have selected.
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If I wanted to select just the points on the X curve for example,
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I would just highlight the X curve, deselect,
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say Ctrl+A, and it will select all of the points on the X curve.
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When you do this,
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you'll see a box pop up that encompasses all of the points you've selected,
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indicating that they've been selected.
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To move a point to a new position,
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you can simply select the keyframe you wish to move and left-mouse button
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drag it to the new position you'd like it to rest on.
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You'll notice when you drag,
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the movement of this keyframe is locked into your initial
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vector that you were dragging the mouse along.
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This means if you start dragging the mouse from left to right,
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NUKE will assume that you're changing the X position of the keyframe.
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So it's locking your drag in the X axis to make life easier for you.
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Likewise, if you start by dragging up to down,
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it will assume that you're moving things along the Y axis and it's just
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locking you into the Y axis to make your life a little easier.
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If you want to get crazy and have free-range control over your keyframe,
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just hold down Ctrl on your keyboard or the Command button if you're on a Mac,
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and NUKE will let you put that point wherever you want.
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So if I'm holding down Ctrl and I drag this point out,
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you see I can put it wherever I want.
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You can also click on any of the points and the coordinates
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will pop up right next to the keyframe.
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If you double-click on the coordinates,
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you can explicitly tell NUKE exactly where you want that
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keyframe to be with numeric values.
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So if I want to put a 40 in here, and change this to 550,
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boom, it's going to move that keyframe right where we want it.
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Take note too that by default,
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NUKE has a feature called Frame Snapping turned on.
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Frame Snapping means NUKE will automatically move the
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keyframes in incremented whole numbers.
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So if I select this keyframe and move it,
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you'll notice that it's moving along the X axis in whole numbers.
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Again, this is to make life easier for you as the artist,
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but sometimes you really want a specific strange number in one of these values,
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so if it suits you, you can right-click and select Edit,
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and then there's the Frame Snap option right here,
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which you can toggle on or off.
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So if I toggle this off and I grab this frame again,
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you'll notice that it's moving in very, very fine detail,
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and if you want to turn that back on, you just right-click,
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turn on Frame Snapping, and it'll start snapping to whole numbers again for you.
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You can also move several points around together by
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simply having multiple points selected,
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and by moving the crosshairs that appear on the
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bounding box surrounding your selection.
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So if I select multiple points just by marquee selecting them,
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this bounding box appears,
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and you can move t this bounding box around just by
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clicking on the crosshairs and by moving it,
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and it follows the same XY rules that we talked about before,
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where it's going to constrain you to the axis.
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You can also grab these bars on the side and scale the
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keyframes along the X or the Y axis.
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If you want to grab some frames but not others,
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you can hold down Shift on your keyboard and just deselect
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the frames you don't want to be modified,
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like this, and those frames won't move when you're manipulating this box.
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To copy and paste keys, you can select the keys you want to copy,
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like these for example,
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and you can right- click on the Curve Editor and select Edit,
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Copy.
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You want to go with Copy Selected Keys.
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Copy Selected Keys selects your current keys and copies them into memory.
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Copy Curves copies the entire curve.
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Copy Expressions copies the expression used to create the curve
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if you created the curve with an expression,
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and we'll talk about that a little later,
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and Copy Links copies an instance to another curve.
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This just means your Pasted Curve will be linked to
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the new curve you're copying, so if you modify the Source Curve,
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later it will also modify the Pasted Curve like a mirror.
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So with those keys selected,
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I can move the timeline to where I want to paste them,
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and I can right-click and go to Paste, Relative,
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and it will paste those keys into the curve.
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Now if I just undo that change by hitting Ctrl+Z on the keyboard,
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you can also select a key and hold down Ctrl+C on the keyboard to copy it,
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move the timeline to wherever you want it to be,
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and hit Ctrl+V on the keyboard to paste the key.
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This is the easiest method and the one that I use the most.
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I promised at the end of this clip that we'd take a look at
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sketching our own curves in the Curve Editor,
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so here it goes.
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I'm going to wipe out the animation here on the X and the Y axis,
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I'm going to move this back to the center,
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I'm going to go to frame one and I'm just going to lay down a single keyframe,
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and you'll see the line appear down here in the Curve Editor.
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Now that we have a keyframe, the X attribute shows up in the hierarchy.
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Now go over to your curve in the Curve Editor,
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select it, and hold down Alt+Ctrl+Shift in that order all at once,
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and while having those keys held on the keyboard,
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you can click on your curve and draw yourself a new curve
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however you want it to look or react, and there you have it,
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that's how you draw your own custom curve in the Curve Editor.
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In the next clip, we'll take a look at modifying parts of the curve.
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We'll adjust the slopes of a curve, we'll smooth and filter curves,
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and we'll look at the different interpolation methods,
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like Constant, Catmull-Rom cubic, Horizontal,
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Break.
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There are different ways of smoothing a curve,
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so we'll take a look at those as well.
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