All language subtitles for 2. Viewing Keys in the Dope Sheet

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These are the user uploaded subtitles that are being translated: 1 00:00:02,575 --> 00:00:03,686 In the last clip, 2 00:00:03,686 --> 00:00:07,574 I mentioned any node with its parameters open would appear in the Dope Sheet. 3 00:00:07,575 --> 00:00:11,003 We also took a look at the node property called Dope Sheet, 4 00:00:11,003 --> 00:00:15,003 visible here, and how it will make our node appear in the Dope Sheet, 5 00:00:15,003 --> 00:00:17,575 even if we don't have the Properties panel open. 6 00:00:17,575 --> 00:00:20,574 I just wanted to take a quick second to tell you that there's a hotkey for this. 7 00:00:20,575 --> 00:00:24,048 If you hit Alt+D on the keyboard with a node selected, 8 00:00:24,048 --> 00:00:26,574 it's going to check this box for you. 9 00:00:26,575 --> 00:00:30,488 So, if I select this and go to the node, 10 00:00:30,488 --> 00:00:36,665 and hit Alt+D on the keyboard, you'll see that the Dope Sheet checks on and off. 11 00:00:36,665 --> 00:00:38,484 It's just a simple toggle, 12 00:00:38,484 --> 00:00:43,575 and you don't even have to have the attribute for that specific node open. 13 00:00:43,575 --> 00:00:46,966 If I go to the Dope Sheet, I have just this Retime open. 14 00:00:46,966 --> 00:00:49,574 I go to the Node graph, I'm on the CameraShake, 15 00:00:49,575 --> 00:00:56,575 I hit Alt+D, and the CameraShake will now appear in the Dope Sheet. 16 00:00:56,575 --> 00:00:59,725 So I can hit this Shuffle, hit this Transform, 17 00:00:59,725 --> 00:01:03,575 hit this Merge, I'm hitting Alt+D with all of these selected, 18 00:01:03,575 --> 00:01:06,075 and they're going to show up here on the Dope Sheet. 19 00:01:06,075 --> 00:01:06,984 That's just a quick, 20 00:01:06,984 --> 00:01:10,360 simple trick that I use that lets me avoid using the Properties 21 00:01:10,360 --> 00:01:13,575 panel when I'm looking to use the Dope Sheet. 22 00:01:13,575 --> 00:01:17,227 Another thing I'd like to show you when we're in here on the Dope 23 00:01:17,227 --> 00:01:21,096 Sheet is how to get audio to be viewable down here in the Dope 24 00:01:21,096 --> 00:01:25,053 Sheet so that you can match your clips to audio tracks that you 25 00:01:25,053 --> 00:01:26,574 might be using in production. 26 00:01:26,575 --> 00:01:29,847 So let's load an audio track by going to the Node Graph, 27 00:01:29,847 --> 00:01:33,574 and you can load up an audio track either by grabbing a Read 28 00:01:33,574 --> 00:01:35,908 Node or by grabbing an AudioRead Node. 29 00:01:35,908 --> 00:01:38,574 Both of these nodes will bring in audio. 30 00:01:38,575 --> 00:01:42,048 Just to keep things tight, I'll load up an AudioRead Node. 31 00:01:42,048 --> 00:01:46,575 Here's an AudioRead Node, and I'm going to navigate to my file, 32 00:01:46,575 --> 00:01:49,575 so now I have Audio loaded. 33 00:01:49,575 --> 00:01:55,575 If I go to the Dope Sheet, you don't see anything here, 34 00:01:55,575 --> 00:02:01,074 but you can right-click over here in the Hierarchy panel, 35 00:02:01,074 --> 00:02:06,574 go to View, Audio, Draw Style, and click on Below. 36 00:02:06,575 --> 00:02:08,922 It's going to show your audio track down here. 37 00:02:08,922 --> 00:02:12,574 Now if we want to play this audio back and I move to the 38 00:02:12,575 --> 00:02:16,574 beginning to the timeline and hit play, we won't hear any of our audio. 39 00:02:16,575 --> 00:02:21,575 That's because this audio needs to be flip booked before it can be played. 40 00:02:21,575 --> 00:02:26,575 But before we do that, let me show you something with these two timelines. 41 00:02:26,575 --> 00:02:29,950 If I have this button selected, the synchronize button, 42 00:02:29,950 --> 00:02:32,575 these two different windows should line up. 43 00:02:32,575 --> 00:02:36,575 Right now, they're from a 0 to a 200 frame range, 44 00:02:36,575 --> 00:02:40,575 and if I change this frame range from 1 to 100, 45 00:02:40,575 --> 00:02:43,908 to line these things up, you'll notice that your top line moves, 46 00:02:43,908 --> 00:02:47,048 but your bottom line doesn't move, and that's a problem. 47 00:02:47,048 --> 00:02:50,732 So what you can do is you can just right-click, 48 00:02:50,732 --> 00:02:54,153 turn this audio off, right-click, turn this audio back on, 49 00:02:54,153 --> 00:02:58,575 and it will reformat to be the frame range that you have set above. 50 00:02:58,575 --> 00:03:01,101 That's just a little glitch that I found in NUKE that you 51 00:03:01,101 --> 00:03:02,575 might come across from time to time. 52 00:03:02,575 --> 00:03:05,146 So to hear this audio when you're done working, 53 00:03:05,146 --> 00:03:09,717 you can just flipbook this animation, and if I move this off to the side here, 54 00:03:09,717 --> 00:03:11,146 and click on this button, 55 00:03:11,146 --> 00:03:14,574 this is a flipbook and we'll get into that a little later, 56 00:03:14,575 --> 00:03:20,289 but down here in the audio settings, just pick your AudioRead Node and hit OK, 57 00:03:20,289 --> 00:03:29,646 and it's going to compile a little flipbook for you to take a look at. 58 00:03:29,646 --> 00:03:33,574 This is an audio file. 59 00:03:33,575 --> 00:03:36,630 So you see that we have our animation now with our 60 00:03:36,630 --> 00:03:38,574 audio when we hit the flipbook button. 61 00:03:38,575 --> 00:03:40,488 So let's jump back to the Node Graph for a second, 62 00:03:40,488 --> 00:03:43,484 and there's one last thing I'd like to show you about the Dope Sheet, 63 00:03:43,484 --> 00:03:47,575 and that's when it displays for you double Transforms. 64 00:03:47,575 --> 00:03:52,484 You'll see here that I have a Transform if I view this, 65 00:03:52,484 --> 00:03:57,375 we just have our normal animation of an earth zooming into camera, 66 00:03:57,375 --> 00:04:00,575 and I've time offset that by 10 frames. 67 00:04:00,575 --> 00:04:06,325 So what we're looking at here is the same animation offset by 10 frames, 68 00:04:06,325 --> 00:04:11,575 and I'm laying the offset animation on top of the original animation. 69 00:04:11,575 --> 00:04:14,775 You can now see the two earths here. 70 00:04:14,775 --> 00:04:19,574 So you'll notice that there's a little jag with the two animations. 71 00:04:19,575 --> 00:04:20,024 So, 72 00:04:20,024 --> 00:04:24,524 when you have this primary data flowing into two different 73 00:04:24,524 --> 00:04:30,098 nodes and then coming back together, if we go to the Dope Sheet, 74 00:04:30,098 --> 00:04:33,908 you'll notice that we see the same Transform listed twice, 75 00:04:33,908 --> 00:04:38,113 and I just wanted you to see this because it happens from 76 00:04:38,113 --> 00:04:40,575 time to time and it can be confusing. 77 00:04:40,575 --> 00:04:43,432 So what we have represented here is that TimeOffset Node. 78 00:04:43,432 --> 00:04:50,075 I'm going to pull this Node Graph off so we can look at it at the same time. 79 00:04:50,075 --> 00:04:54,575 We've got this TimeOffset Node represented here and it's 80 00:04:54,575 --> 00:04:59,352 showing us that it's manipulating the Transform here and 81 00:04:59,352 --> 00:05:01,574 manipulating the Transform here. 82 00:05:01,575 --> 00:05:07,393 So, if I go here and I change the values of the keyframes on the Transform, 83 00:05:07,393 --> 00:05:11,797 just know that it's going to influence both sets of data, 84 00:05:11,797 --> 00:05:15,797 and that's okay because it's the same primary data 85 00:05:15,797 --> 00:05:21,463 being used two different ways, and that's what it's trying to show you here. 86 00:05:21,463 --> 00:05:24,575 So that just gets a little funky sometimes. 87 00:05:24,575 --> 00:05:25,374 In the next clip, 88 00:05:25,374 --> 00:05:27,574 we'll take a look at manipulating these keyframes a little more. 89 00:05:27,575 --> 00:05:38,575 We'll look at copying and pasting, and absolute versus relative transforms, 90 00:05:38,575 --> 00:05:43,575 and deleting and adding keyframes. 8330

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