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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,050 --> 00:00:03,030 Hi. I'm William Lidwell, and this 2 00:00:03,040 --> 00:00:06,000 is Universal Principals of Design. 3 00:00:06,010 --> 00:00:09,040 In this movie: Top-Down Lighting Bias; 4 00:00:09,050 --> 00:00:14,020 putting your design in the best possible light. 5 00:00:14,030 --> 00:00:17,060 From the time of its dedication in 1922, 6 00:00:17,070 --> 00:00:19,010 the lighting of the Lincoln statue 7 00:00:19,020 --> 00:00:21,000 at the Lincoln Memorial was of particular 8 00:00:21,010 --> 00:00:24,070 concern to its designer, Daniel Chester French. 9 00:00:24,080 --> 00:00:27,000 The original lighting cast Lincoln's face 10 00:00:27,010 --> 00:00:29,000 in a ghostly fashion. 11 00:00:29,010 --> 00:00:32,000 Electric lighting was installed in the late 1920's 12 00:00:32,010 --> 00:00:36,010 which showed Lincoln as French intended, day and night. 13 00:00:36,020 --> 00:00:38,010 French followed up with photos to the commission 14 00:00:38,020 --> 00:00:40,000 responsible for the memorial, 15 00:00:40,010 --> 00:00:42,080 showing exactly how the statue should be lit: 16 00:00:42,090 --> 00:00:44,080 from the top left, giving the impression 17 00:00:44,090 --> 00:00:47,040 of lowered thoughtful brows; 18 00:00:47,050 --> 00:00:51,020 and how it should not be lit: from the bottom. 19 00:00:51,030 --> 00:00:53,030 What you're seeing here are two identical 20 00:00:53,040 --> 00:00:56,050 3-D models of the Lincoln statue; 21 00:00:56,060 --> 00:00:59,080 one lit from the top, and one lit from the bottom. 22 00:00:59,090 --> 00:01:03,050 These images have not been altered in any other way. 23 00:01:03,060 --> 00:01:08,070 The difference in perceived facial expression is dramatic. 24 00:01:08,080 --> 00:01:10,050 Unfortunately for French, his instructions 25 00:01:10,060 --> 00:01:12,040 were not always followed ,,, 26 00:01:12,050 --> 00:01:15,080 especially during events at the Memorial. 27 00:01:15,090 --> 00:01:18,010 For example, many reported that Lincoln 28 00:01:18,020 --> 00:01:20,060 looked downright shocked and surprised 29 00:01:20,070 --> 00:01:24,000 during Obama's address at his first pre-inaugural concert. 30 00:01:24,010 --> 00:01:25,070 The statue looked that way because 31 00:01:25,080 --> 00:01:28,020 the flood lights pointed up at the podium, 32 00:01:28,030 --> 00:01:29,070 and they overwhelmed the top-down 33 00:01:29,080 --> 00:01:31,040 lights in the memorial. 34 00:01:31,050 --> 00:01:33,050 The shadows were lost. 35 00:01:33,060 --> 00:01:35,050 The same incorrect lighting was used 36 00:01:35,060 --> 00:01:38,030 during a George Bush, Sr. pre-inaugural ceremony 37 00:01:38,040 --> 00:01:40,040 and a Martin-Luther King address. 38 00:01:40,050 --> 00:01:45,060 No doubt, poor Daniel French was turning in his grave. 39 00:01:45,070 --> 00:01:48,070 So, what's the top-down lighting bias? 40 00:01:48,080 --> 00:01:51,010 The bias is a tendency to interpret objects 41 00:01:51,020 --> 00:01:55,010 as being lit from a single light source from above. 42 00:01:55,020 --> 00:01:57,990 It's found across all age ranges and cultures, 43 00:01:58,000 --> 00:02:00,060 and likely results from humans evolving in an 44 00:02:00,070 --> 00:02:03,080 environment lit from above by the sun. 45 00:02:03,090 --> 00:02:06,070 As a result of the bias, dark or shaded areas 46 00:02:06,080 --> 00:02:08,050 are commonly interpreted as being 47 00:02:08,060 --> 00:02:10,060 farthest from the light source, 48 00:02:10,070 --> 00:02:14,050 and light areas are interpreted as being closest. 49 00:02:14,060 --> 00:02:16,030 Objects that are lighter at the top 50 00:02:16,040 --> 00:02:18,000 and darker at the bottom are interpreted 51 00:02:18,010 --> 00:02:20,990 to be convex, or sticking up, 52 00:02:21,000 --> 00:02:22,990 and objects that are darker at the top 53 00:02:23,000 --> 00:02:24,050 and lighter at the bottom are interpreted 54 00:02:24,060 --> 00:02:27,080 to be concave, or sunken in. 55 00:02:27,090 --> 00:02:31,000 This image taken by the lunar reconnaissance orbiter 56 00:02:31,010 --> 00:02:33,030 appears to be either a Martian crater, 57 00:02:33,040 --> 00:02:36,990 or a Martain plateau, depending on its orientation. 58 00:02:37,000 --> 00:02:39,050 These images are the same, 59 00:02:39,060 --> 00:02:40,050 except that the one on the right 60 00:02:40,060 --> 00:02:43,990 is turned upside-down. 61 00:02:44,000 --> 00:02:46,010 In design, when objects leverage 62 00:02:46,020 --> 00:02:48,010 the top-down lighting effect, 63 00:02:48,020 --> 00:02:50,010 two-dimensional things can be made to look 64 00:02:50,020 --> 00:02:52,050 three-dimensional through shading. 65 00:02:52,060 --> 00:02:54,060 For example, when light on the top 66 00:02:54,070 --> 00:02:56,010 and dark on the bottom, 67 00:02:56,020 --> 00:02:58,060 buttons are perceived to be raised. 68 00:02:58,070 --> 00:03:02,030 When dark on the top and light on the bottom, depressed. 69 00:03:02,040 --> 00:03:04,080 In each case, the apparent height and depth 70 00:03:04,090 --> 00:03:07,010 increase as the contrast between light 71 00:03:07,020 --> 00:03:09,990 and dark areas increases. 72 00:03:10,000 --> 00:03:13,030 Interestingly, objects look most natural 73 00:03:13,040 --> 00:03:15,040 when lit from the top-left, 74 00:03:15,050 --> 00:03:17,070 rather than from directly above. 75 00:03:17,080 --> 00:03:19,050 This bias drives a common technique 76 00:03:19,060 --> 00:03:21,080 of artists and graphic designers. 77 00:03:21,090 --> 00:03:24,060 For example, in a survey of over 200 paintings 78 00:03:24,070 --> 00:03:26,040 taken from the Louvre, the Prado, 79 00:03:26,050 --> 00:03:28,080 and the Norton Simon Museums, 80 00:03:28,090 --> 00:03:33,040 more than 75% were lit from the top left. 81 00:03:33,050 --> 00:03:35,020 When things are lit from the bottom, 82 00:03:35,030 --> 00:03:37,050 they not only tend to look unnatural, 83 00:03:37,060 --> 00:03:39,020 they can look scary. 84 00:03:39,030 --> 00:03:41,040 This is what happened with Zombie Lincoln, 85 00:03:41,050 --> 00:03:43,030 and it's the basis of the classic practice 86 00:03:43,040 --> 00:03:45,060 of children lighting their faces from below 87 00:03:45,070 --> 00:03:48,040 with a flashlight when telling scary stories. 88 00:03:48,050 --> 00:03:49,990 It can make building architecture look 89 00:03:50,000 --> 00:03:52,080 foreboding and dangerous as well. 90 00:03:52,090 --> 00:03:54,030 So, how can designers leverage 91 00:03:54,040 --> 00:03:56,070 the top-down lighting bias? 92 00:03:56,080 --> 00:03:59,040 As standard practice, use a single, 93 00:03:59,050 --> 00:04:01,070 top-left light source to make things look 94 00:04:01,080 --> 00:04:03,070 natural and inviting, including 95 00:04:03,080 --> 00:04:05,040 figures in artwork, 96 00:04:05,050 --> 00:04:07,040 exhibits and displays, 97 00:04:07,050 --> 00:04:09,010 rooms and buildings, 98 00:04:09,020 --> 00:04:11,030 and user-interface controls. 99 00:04:11,040 --> 00:04:14,000 Adjust the difference between light and dark areas 100 00:04:14,010 --> 00:04:16,070 to vary the perception of depth. 101 00:04:16,080 --> 00:04:18,990 And in situations where you're trying to create 102 00:04:19,000 --> 00:04:21,080 unnatural-looking or foreboding things or environments, 103 00:04:21,090 --> 00:04:23,030 maybe you're making a haunted house 104 00:04:23,040 --> 00:04:25,010 or designing a film set, 105 00:04:25,020 --> 00:04:27,020 and you want to create a spooky atmosphere, 106 00:04:27,030 --> 00:04:31,000 bottom-up lighting is the way to go. 107 00:04:31,010 --> 00:04:33,040 So, whether you use your knowledge 108 00:04:33,050 --> 00:04:35,050 of the top-down lighting bias to create 109 00:04:35,060 --> 00:04:38,030 more intuitive interface buttons and controls, 110 00:04:38,040 --> 00:04:39,990 to make objects and environments appear 111 00:04:40,000 --> 00:04:42,060 more inviting or more foreboding, 112 00:04:42,070 --> 00:04:45,040 or to ensure that a sculpture that took you 113 00:04:45,050 --> 00:04:47,040 seven years to design and build 114 00:04:47,050 --> 00:04:49,060 is not made to look like a zombie, 115 00:04:49,070 --> 00:04:52,020 remember, always put your designs 116 00:04:52,030 --> 00:00:00,000 in the best possible light. 8884

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