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Hi. I'm William Lidwell, and this
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is Universal Principals of Design.
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In this movie: Top-Down Lighting Bias;
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putting your design in the best possible light.
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From the time of its dedication in 1922,
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the lighting of the Lincoln statue
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at the Lincoln Memorial was of particular
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concern to its designer, Daniel Chester French.
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The original lighting cast Lincoln's face
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in a ghostly fashion.
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Electric lighting was installed in the late 1920's
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which showed Lincoln as French intended, day and night.
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French followed up with photos to the commission
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responsible for the memorial,
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showing exactly how the statue should be lit:
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from the top left, giving the impression
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of lowered thoughtful brows;
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and how it should not be lit: from the bottom.
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What you're seeing here are two identical
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3-D models of the Lincoln statue;
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one lit from the top, and one lit from the bottom.
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These images have not been altered in any other way.
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The difference in perceived facial expression is dramatic.
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Unfortunately for French, his instructions
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were not always followed ,,,
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especially during events at the Memorial.
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For example, many reported that Lincoln
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looked downright shocked and surprised
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during Obama's address at his first pre-inaugural concert.
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The statue looked that way because
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the flood lights pointed up at the podium,
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and they overwhelmed the top-down
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lights in the memorial.
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The shadows were lost.
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The same incorrect lighting was used
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during a George Bush, Sr. pre-inaugural ceremony
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and a Martin-Luther King address.
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No doubt, poor Daniel French was turning in his grave.
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So, what's the top-down lighting bias?
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The bias is a tendency to interpret objects
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as being lit from a single light source from above.
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It's found across all age ranges and cultures,
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and likely results from humans evolving in an
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environment lit from above by the sun.
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As a result of the bias, dark or shaded areas
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are commonly interpreted as being
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farthest from the light source,
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and light areas are interpreted as being closest.
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Objects that are lighter at the top
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and darker at the bottom are interpreted
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to be convex, or sticking up,
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and objects that are darker at the top
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and lighter at the bottom are interpreted
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to be concave, or sunken in.
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This image taken by the lunar reconnaissance orbiter
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appears to be either a Martian crater,
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or a Martain plateau, depending on its orientation.
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These images are the same,
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except that the one on the right
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is turned upside-down.
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In design, when objects leverage
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the top-down lighting effect,
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two-dimensional things can be made to look
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three-dimensional through shading.
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For example, when light on the top
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and dark on the bottom,
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buttons are perceived to be raised.
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When dark on the top and light on the bottom, depressed.
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In each case, the apparent height and depth
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increase as the contrast between light
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and dark areas increases.
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Interestingly, objects look most natural
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when lit from the top-left,
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rather than from directly above.
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This bias drives a common technique
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of artists and graphic designers.
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For example, in a survey of over 200 paintings
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taken from the Louvre, the Prado,
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and the Norton Simon Museums,
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more than 75% were lit from the top left.
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When things are lit from the bottom,
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they not only tend to look unnatural,
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they can look scary.
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This is what happened with Zombie Lincoln,
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and it's the basis of the classic practice
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of children lighting their faces from below
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with a flashlight when telling scary stories.
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It can make building architecture look
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foreboding and dangerous as well.
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So, how can designers leverage
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the top-down lighting bias?
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As standard practice, use a single,
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top-left light source to make things look
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natural and inviting, including
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figures in artwork,
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exhibits and displays,
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rooms and buildings,
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and user-interface controls.
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Adjust the difference between light and dark areas
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to vary the perception of depth.
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And in situations where you're trying to create
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unnatural-looking or foreboding things or environments,
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maybe you're making a haunted house
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or designing a film set,
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and you want to create a spooky atmosphere,
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bottom-up lighting is the way to go.
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So, whether you use your knowledge
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of the top-down lighting bias to create
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more intuitive interface buttons and controls,
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to make objects and environments appear
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more inviting or more foreboding,
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or to ensure that a sculpture that took you
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seven years to design and build
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is not made to look like a zombie,
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remember, always put your designs
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in the best possible light.
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