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- Hi. I'm William Lidwell and this is
Universal Principles of Design.
In this movie, Desire Lines:
Exploring the road most traveled.
There is a famous, though probably apocryphal
story about an architect who,
after completing a new building
on a college campus
decided to leave the courtyard and
other grassy areas around the building
without sidewalks.
The idea was to let students and faculty
use the building for a year
and let their use form trails in the grass.
Then lay the sidewalks on top of those paths.
This story may be apocryphal,
but it sure is smart apocryphal.
It's smart because it illustrates a way
to find out how people in aggregate
actually use something.
In this case a landscape which can then
be used as a blueprint for design.
It's like a statistical use graph
drawn on to nature.
It's beautiful.
Now consider the all too common alternative.
How many times have you seen trails in the grass
that break off of a paved walkway?
You know, trails like this.
Or this.
Or this.
In these cases, designers try to prescribe
how space should be used by
putting in sidewalks.
And people simply refuse to follow the prescription.
This is the peril of designer-centered design.
A designer knows best way of thinking.
All too often designers don't know best.
Letting the trails form first
and then putting in the sidewalks
is an example of user-centered design philosophy.
Develop a deep understanding of how
people will interact or use a thing
and then let that understanding
inform and guide the design.
This example is so compelling,
architects and designers have started
adopting the approach in design.
They've even given these trails a name.
Desire lines, or desire paths.
There's even a desire path reddit
where people post examples they run across.
It's become quite a thing.
So what are desire lines more broadly?
Desire lines are traces of use or wear
that indicate preferred methods of interaction.
They generally refer to worn paths
where people walk,
but can be applied to any signs or traces
left by user activity.
On floors.
Objects.
And even websites, where heat maps
and cookie trails are used to track user activity.
For example, this picture demonstrates
the different keyboard wear patterns
by two different types of computer users.
When a gamer, you can tell because
the most commonly used directional keys
in video games are ADWS.
And the other, a programmer.
Programming languages like C and Javascript
make heavy use of semicolons and
quotation marks.
Here's another.
It tells us that people try to put their car key
where they expect the ignition to be without looking.
Interesting, if you're designing such things.
One more.
I was in a design meeting at a building
and a discussion came up about their doors.
The door mechanisms kept failing.
The group discussion focused on
the poor quality of the door mechanisms,
other possible manufacturers they could
switch to, and so on.
I brought up the fact that
the failure of the mechanisms was
actually an indication that the doors
were poorly designed.
It was not clear whether they
were push or pull.
And the failures were the result
of people crashing into them.
People using the doors were telling us
about the problem through desire lines,
which, in this case were the broken door mechanisms.
The team just needed to
learn how to listen.
There is perhaps no more reliable indication
of interaction and use than desire lines.
You can ask people how they will use something,
but their responses are never reliable.
You can observe them,
but often observing them alters their behavior.
They know they're being watched or videoed.
By contrast, desire lines are a non-invasive,
unbiased and statistical measure
of how people actually use things.
From a user-centered design perspective,
they are like blueprint sketches hinting
at the perfect design.
So whether you use desire lines
to conduct better user research,
improve usability of your physical
and digital products,
or to plot the perfect path
through a park or courtyard, remember
always explore the road most traveled.
There is much to be learned there.
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