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These are the user uploaded subtitles that are being translated: 1 00:00:01,010 --> 00:00:03,010 - Hi, I'm William Lidwell, 2 00:00:03,020 --> 00:00:06,020 and this is Universal Principles of Design. 3 00:00:06,030 --> 00:00:08,080 In this movie, Feature Creep, 4 00:00:08,090 --> 00:00:12,080 the feature that breaks the project's back. 5 00:00:12,090 --> 00:00:17,060 On August 10th, 1628, the Swedish warship Vasa 6 00:00:17,070 --> 00:00:19,040 embarked on its maiden voyage. 7 00:00:19,050 --> 00:00:22,020 It was, according to many nautical experts, 8 00:00:22,030 --> 00:00:25,070 one of the most spectacular warships ever built. 9 00:00:25,080 --> 00:00:28,030 Designed to be the flagship of the Swedish navy, 10 00:00:28,040 --> 00:00:31,040 the Vasa carried 64 heavy bronze cannon 11 00:00:31,050 --> 00:00:33,040 and a crew of 300. 12 00:00:33,050 --> 00:00:36,010 It also came equipped with hundreds of sculptures 13 00:00:36,020 --> 00:00:38,020 and other artwork by some of the finest 14 00:00:38,030 --> 00:00:41,000 wood carvers and craftsmen of their day. 15 00:00:41,010 --> 00:00:44,000 The ship was said to be a magnificent sight, 16 00:00:44,010 --> 00:00:46,010 so magnificent a sight that it cost 17 00:00:46,020 --> 00:00:48,010 more than five percent of Sweden's 18 00:00:48,020 --> 00:00:50,040 gross national product. 19 00:00:50,050 --> 00:00:51,080 The problem was that the ship 20 00:00:51,090 --> 00:00:54,990 was only designed to carry 34 cannon, 21 00:00:55,000 --> 00:00:57,000 half the amount it launched with. 22 00:00:57,010 --> 00:00:59,000 This doubling of cannon required the addition 23 00:00:59,010 --> 00:01:01,020 of a second deck, and the original design 24 00:01:01,030 --> 00:01:03,040 certainly did not account for the sheer 25 00:01:03,050 --> 00:01:06,050 volume and weight of all the lavish ornamentation 26 00:01:06,060 --> 00:01:08,070 it ultimately received. 27 00:01:08,080 --> 00:01:13,000 The result, the Vasa, on its maiden voyage, 28 00:01:13,010 --> 00:01:15,010 sank in the Stockholm harbor 29 00:01:15,020 --> 00:01:17,060 after traveling less than one mile. 30 00:01:17,070 --> 00:01:21,000 The cause, extra guns, decks, and carvings 31 00:01:21,010 --> 00:01:24,990 added during construction compromised its stability. 32 00:01:25,000 --> 00:01:29,070 Feature creep literally sank the ship. 33 00:01:29,080 --> 00:01:31,070 What is feature creep? 34 00:01:31,080 --> 00:01:34,000 Feature creep is a continuous expansion 35 00:01:34,010 --> 00:01:35,080 or addition of new product features 36 00:01:35,090 --> 00:01:38,060 beyond the original scope. 37 00:01:38,070 --> 00:01:40,000 It's one of the most common causes 38 00:01:40,010 --> 00:01:42,050 of cost and schedule overruns. 39 00:01:42,060 --> 00:01:44,080 It usually occurs because features 40 00:01:44,090 --> 00:01:47,010 are easy or convenient to add, 41 00:01:47,020 --> 00:01:50,040 this is particularly common in software development, 42 00:01:50,050 --> 00:01:52,070 features accumulate over multiple generations 43 00:01:52,080 --> 00:01:55,060 of a product like this example of Microsoft Word 44 00:01:55,070 --> 00:01:58,040 with all of its toolbars visible, 45 00:01:58,050 --> 00:02:00,010 or features are added to appease 46 00:02:00,020 --> 00:02:02,060 internal project stakeholders. 47 00:02:02,070 --> 00:02:04,020 This is often due to what's called 48 00:02:04,030 --> 00:02:06,030 the internal audience problem. 49 00:02:06,040 --> 00:02:08,040 Designers or marketers think they know 50 00:02:08,050 --> 00:02:10,010 what's best for the customer, 51 00:02:10,020 --> 00:02:11,990 but they're often wrong. 52 00:02:12,000 --> 00:02:15,020 The key driver that underlies all feature creep 53 00:02:15,030 --> 00:02:17,990 is the belief that more is better, 54 00:02:18,000 --> 00:02:20,070 and therefore, features are continuously added 55 00:02:20,080 --> 00:02:22,990 and rarely taken away. 56 00:02:23,000 --> 00:02:25,040 But this is flat out wrong. 57 00:02:25,050 --> 00:02:28,030 Adding features adds complexity, 58 00:02:28,040 --> 00:02:30,050 and complexity costs. 59 00:02:30,060 --> 00:02:32,040 For example, a study commissioned 60 00:02:32,050 --> 00:02:34,060 by Phillips Electronics found that at least 61 00:02:34,070 --> 00:02:36,060 half of the returned products 62 00:02:36,070 --> 00:02:38,050 had nothing wrong with them. 63 00:02:38,060 --> 00:02:41,020 Consumers just couldn't figure out how to use them. 64 00:02:41,030 --> 00:02:44,010 Best case, feature creep changes the scope 65 00:02:44,020 --> 00:02:46,040 of a project, increasing time and cost 66 00:02:46,050 --> 00:02:48,030 with nominal impact on performance 67 00:02:48,040 --> 00:02:50,060 and the customer experience. 68 00:02:50,070 --> 00:02:53,060 Worst case, it has unintended performance 69 00:02:53,070 --> 00:02:56,000 or usability consequences. 70 00:02:56,010 --> 00:02:59,990 This is what sank the Vasa. 71 00:03:00,000 --> 00:03:03,010 So what to do about all of this? 72 00:03:03,020 --> 00:03:08,030 As they say, recognition is the first step to recovery. 73 00:03:08,040 --> 00:03:11,040 So step one is to be on the lookout for feature creep 74 00:03:11,050 --> 00:03:13,000 in design and development, 75 00:03:13,010 --> 00:03:15,990 and educate your peers about the trap. 76 00:03:16,000 --> 00:03:18,050 Feature additions and changes typically come 77 00:03:18,060 --> 00:03:21,050 in little bits and pieces, and so it's easy 78 00:03:21,060 --> 00:03:23,010 to get ensnared. 79 00:03:23,020 --> 00:03:25,000 This is why it's called feature creep 80 00:03:25,010 --> 00:03:27,010 and not feature explosion. 81 00:03:27,020 --> 00:03:30,020 Step two, ensure features are linked 82 00:03:30,030 --> 00:03:32,060 to customer needs and are not added 83 00:03:32,070 --> 00:03:35,000 out of convenience or appeasement. 84 00:03:35,010 --> 00:03:36,070 Whenever someone proposes a change 85 00:03:36,080 --> 00:03:38,030 just because it's easy or they know 86 00:03:38,040 --> 00:03:40,010 what's best for the customer, 87 00:03:40,020 --> 00:03:42,080 give them a link to this movie. 88 00:03:42,090 --> 00:03:45,050 Step three, when doing updated versions 89 00:03:45,060 --> 00:03:49,000 of a design, ask not just what can be added, 90 00:03:49,010 --> 00:03:51,050 but what can be subtracted. 91 00:03:51,060 --> 00:03:54,030 Every good product release should subtract 92 00:03:54,040 --> 00:03:56,040 as well as add. 93 00:03:56,050 --> 00:03:59,050 And step four, create a project milestone 94 00:03:59,060 --> 00:04:02,080 to formally freeze the product specification. 95 00:04:02,090 --> 00:04:05,990 Freeze means no more changes. 96 00:04:06,000 --> 00:04:08,030 Shout feature creeper at anybody attempting 97 00:04:08,040 --> 00:04:12,080 to add features beyond this point. 98 00:04:12,090 --> 00:04:14,060 So whether you use your knowledge 99 00:04:14,070 --> 00:04:17,010 of feature creep to help keep your projects 100 00:04:17,020 --> 00:04:19,080 on time and on budget, to incorporate 101 00:04:19,090 --> 00:04:22,000 feature subtraction as a formal part 102 00:04:22,010 --> 00:04:24,010 of your product update cycle, 103 00:04:24,020 --> 00:04:26,060 or to avoid the unintended and sometimes 104 00:04:26,070 --> 00:04:29,070 catastrophic consequences of scope changes, 105 00:04:29,080 --> 00:04:33,020 remember the next feature you add could well be 106 00:04:33,030 --> 00:00:00,000 the feature that breaks the project's back. 7953

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