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- Hi, I'm William Lidwell,
and this is Universal Principles of Design.
In this movie, Feature Creep,
the feature that breaks the project's back.
On August 10th, 1628, the Swedish warship Vasa
embarked on its maiden voyage.
It was, according to many nautical experts,
one of the most spectacular warships ever built.
Designed to be the flagship of the Swedish navy,
the Vasa carried 64 heavy bronze cannon
and a crew of 300.
It also came equipped with hundreds of sculptures
and other artwork by some of the finest
wood carvers and craftsmen of their day.
The ship was said to be a magnificent sight,
so magnificent a sight that it cost
more than five percent of Sweden's
gross national product.
The problem was that the ship
was only designed to carry 34 cannon,
half the amount it launched with.
This doubling of cannon required the addition
of a second deck, and the original design
certainly did not account for the sheer
volume and weight of all the lavish ornamentation
it ultimately received.
The result, the Vasa, on its maiden voyage,
sank in the Stockholm harbor
after traveling less than one mile.
The cause, extra guns, decks, and carvings
added during construction compromised its stability.
Feature creep literally sank the ship.
What is feature creep?
Feature creep is a continuous expansion
or addition of new product features
beyond the original scope.
It's one of the most common causes
of cost and schedule overruns.
It usually occurs because features
are easy or convenient to add,
this is particularly common in software development,
features accumulate over multiple generations
of a product like this example of Microsoft Word
with all of its toolbars visible,
or features are added to appease
internal project stakeholders.
This is often due to what's called
the internal audience problem.
Designers or marketers think they know
what's best for the customer,
but they're often wrong.
The key driver that underlies all feature creep
is the belief that more is better,
and therefore, features are continuously added
and rarely taken away.
But this is flat out wrong.
Adding features adds complexity,
and complexity costs.
For example, a study commissioned
by Phillips Electronics found that at least
half of the returned products
had nothing wrong with them.
Consumers just couldn't figure out how to use them.
Best case, feature creep changes the scope
of a project, increasing time and cost
with nominal impact on performance
and the customer experience.
Worst case, it has unintended performance
or usability consequences.
This is what sank the Vasa.
So what to do about all of this?
As they say, recognition is the first step to recovery.
So step one is to be on the lookout for feature creep
in design and development,
and educate your peers about the trap.
Feature additions and changes typically come
in little bits and pieces, and so it's easy
to get ensnared.
This is why it's called feature creep
and not feature explosion.
Step two, ensure features are linked
to customer needs and are not added
out of convenience or appeasement.
Whenever someone proposes a change
just because it's easy or they know
what's best for the customer,
give them a link to this movie.
Step three, when doing updated versions
of a design, ask not just what can be added,
but what can be subtracted.
Every good product release should subtract
as well as add.
And step four, create a project milestone
to formally freeze the product specification.
Freeze means no more changes.
Shout feature creeper at anybody attempting
to add features beyond this point.
So whether you use your knowledge
of feature creep to help keep your projects
on time and on budget, to incorporate
feature subtraction as a formal part
of your product update cycle,
or to avoid the unintended and sometimes
catastrophic consequences of scope changes,
remember the next feature you add could well be
the feature that breaks the project's back.
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