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hi this is justin kelly of sonic scoop
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thanks for joining me for this week's
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episode of the sonic scoop podcast
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and today we're gonna be answering
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another audience question this one that
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came
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in with the very provocative title does
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my song even
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need to be mastered and this was with a
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capital need i'm not putting it in there
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this was from a viewer reader listener
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named
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nick and it's a great question
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interesting one and i think there's a
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lot of insights we can glean from it so
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let's just jump right into the question
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nick writes hey justin i'm a big fan of
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the sonic scoop podcast and i've been
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listening for about a year now
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all of your information is fantastic and
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made me a better mixing engineer
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that is awesome that is exactly what i
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want to hear i come
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with a question that you probably get a
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lot i do get something like this with
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some frequency
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he says i just produced a song and mixed
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it fairly well
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and afterwards i ran it through some
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mastering websites
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lander soundcloud when i heard the
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master preview
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it sounded almost exactly the same
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when the levels were matched perfectly
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do i even need to master the song if it
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makes
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almost no difference here's a wav file
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of the song so you can check it out also
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if you have any constructive criticism
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about the song
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please don't hesitate to give me the
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most brutal and honest feedback
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thanks all right nick it's not my style
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to be brutal but i'll give you i think
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what
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you need to hear and what's going to be
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beneficial to you i usually don't have
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time to listen to every song that comes
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in
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unless i'm doing a coaching call or i'm
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doing a mastering session for somebody
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but
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with all the compliments that nick
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loaded this with and with the
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the great title subject line he put in
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uh i did end up listening to it
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and let me give you my ideas on this
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first of all lander soundcloud these
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automatic mastering services
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are they any good are they worth it is
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his experience a common one where it
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sounds almost exactly the same after
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mastering
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would mastering with a real person
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change that at all
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is it going to be markedly better in any
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way
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like what's the difference and are there
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some songs in some context that maybe
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just
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don't need mastering as a great set of
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questions so we're going to go into all
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that
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and a lot more in mere moments here
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before i do the briefest
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of shout outs to the sponsors on this
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podcast this week who do we have
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sponsoring
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we have got fabfilter sponsoring this
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month they just came out with their
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newest version of their timeless delay
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timeless three i recently did
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a whole mastering session using nothing
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but fab filter plugins
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and stuff actually turned out pretty
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awesome i'll link to that
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here in the show notes also sound toys
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sponsoring once again
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they make some of my favorite creative
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mixing effects in the own universe we
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got two of the best
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plugin companies out there sponsoring
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this week which is awesome try out
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anything they make for free at
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soundtoys.com
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also try out the fab filter stuff for
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free over at fabfilter.com
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last but not least jay-z microphones i'm
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talking into a wonderful
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jay-z vintage 67 right now i've been
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using jay-z mics on the podcast in my
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videos for
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over a year now and they're having a
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huge sale where you can get mics like
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this for up to 60
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off plus free shipping if you use the
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special code
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sonic scoop but you gotta act now
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because that summer sale is ending on
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june 29th
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all right let's get into it nick does
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your song even need to get mastered you
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put it through landry you put it through
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soundcloud it sounded practically the
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same
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afterwards what's the point and also
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give me feedback in my mix
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all right i have experienced similar
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things
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with lander and soundcloud where i've
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heard other people's mixes run through
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them
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when i hear really good mixes run
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through them they sound
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in my experience pretty much like the
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mix but slightly less good
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and then you usually don't really have
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the option too much to actually
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change it like which direction do we
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want to go in
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which is a big thing and this is
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something that not
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many automatic mastering services have
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which is the idea of
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context genre like what's the feel we're
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going for
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and one of the big things about
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mastering that's super important to
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recognize
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is there's no one right way to master a
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track
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you could master a track reasonably well
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in a variety of different ways and i've
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sometimes done this for clients
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first time i'm working with a client and
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i'll get a feel for some of their
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favorite records get in my ear listen to
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them
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listen to their track and be like well
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we've never worked together before
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here's the direction i think it needs to
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go listening to your track and listening
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to
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some of the tracks you love send it back
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to them and say
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here's a place where i think it sounds
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really good however
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since you're not here in the studio with
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me listening to other options i'm going
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to send you one
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maybe in some cases two additional
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versions just in case here's what it
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would sound like
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if we mastered it darker but also went
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kind of just as well balanced but in a
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darker direction
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and here's what we do if we backed off
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on the processing a bit and went a lot
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flatter or the opposite here's we really
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pushed it you know balls of the walls
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went really hot
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really hyped it up and i can get it to
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these
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two or three maybe different sounding
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places
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all of which will sound awesome in their
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own way but
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it really comes down to the aesthetic
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universe that the artist wants the song
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to sit in
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and this is one of the problems with the
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automatic mastering services that are
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out there now i'm hopeful that in the
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future
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there will be automatic mastering
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services that go beyond this and give
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you
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more options more flexibility but i've
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actually heard some examples of this in
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the past i'm going to link you to
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right here a past contributor to sonic
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scoop
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jason moss who ran the website behind
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the speakers he's great mixing engineer
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in his own right he's written a bunch of
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articles for sonic scoop
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he did this thing on his own channel
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where
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he compared a track that he had mixed
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going through
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lander and going through a couple other
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automatic mastering services
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and then also going to a professional
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mastering engineer
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and his mix was great to begin with it
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was one of those mixes that sounded
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good right out of the gate and sounded
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close to
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finished or mastered like it didn't
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necessarily
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need mastering but when it came back
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through lander and some of the other
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automatic mastering services it
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generally sounded
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pretty similar to his original mix but a
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little bit worse
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but the human mastering engineer took it
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in a different direction
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and went significantly brighter and
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wider with his mix in a way that was
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awesome and i think
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stood up a lot better to some of the
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commercial releases in that style
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and i'll link to that so you can hear
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his track mastered in a few different
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ways
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and the one that really stood apart was
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the human mastering engineer because he
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made a creative decision
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which was i think the track needs to go
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in this direction it's not the only
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direction it could go but if it went in
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this direction i think would be super
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cool and i think he was right
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he could have also been wrong but in
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this case i think he's totally writing
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his master in my opinion level match
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wins because it was the most
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interesting so that i think is the
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primary benefit
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to getting your stuff mastered isn't
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just like bringing up the level
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and isn't just the qc like that's part
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of it i think the biggest part
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of the mastering engineer's job who's
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helping you is the independent third
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party qc where we're double checking
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things for like
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what you might consider technical errors
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like
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there's some over abundant frequency in
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the low end or some over abundant
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resonant frequency in the high end and
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we're trying to smooth those things out
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but there's also that creative side of
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it of taking the context of
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the whole library of recorded music
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that's out there and figuring out
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how your song is supposed to sit so when
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i wrote back to nick
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i said to him hey man you know the track
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sounds pretty good
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as is and i totally get that experience
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of it coming back from one of these
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services sounding
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basically the same but louder that's
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kind of what they're supposed to do if
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your mix already sounds right like
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they're not trying to ruin it they're
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trying to get to the right level and if
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you have way too much bass or way too
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much trouble
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they're trying to reel that in a bit and
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they do fine at that
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but listening to your track like if i
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listen to other tracks in the style it's
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kind of electronica style
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it's way darker than like all of the
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major hit
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kind of things in that style so
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if that's the feel that you're going for
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and those are the records you want to be
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heard next to
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neither his version nor the mastered
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version had that kind of excitement and
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clarity and energy
287
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that a lot of the top tracks in the
288
00:08:17,199 --> 00:08:18,800
style do
289
00:08:18,800 --> 00:08:20,560
but on the other hand if that's not what
290
00:08:20,560 --> 00:08:22,080
he was going for and he was going for a
291
00:08:22,080 --> 00:08:23,280
slightly more
292
00:08:23,280 --> 00:08:26,080
you know esoteric like alternative
293
00:08:26,080 --> 00:08:27,520
electronic feel like a little bit more
294
00:08:27,520 --> 00:08:28,720
in the direction of a band called
295
00:08:28,720 --> 00:08:30,000
caribous like one of my favorite
296
00:08:30,000 --> 00:08:32,080
electronic artists and like
297
00:08:32,080 --> 00:08:34,399
if he was going for that feel then it is
298
00:08:34,399 --> 00:08:35,680
an appropriate level
299
00:08:35,680 --> 00:08:38,560
of darkness then like that kind of muted
300
00:08:38,560 --> 00:08:40,479
top end and the slightly more mid-rangey
301
00:08:40,479 --> 00:08:41,039
feel
302
00:08:41,039 --> 00:08:43,919
totally works if like that's the kind of
303
00:08:43,919 --> 00:08:45,920
world we're trying to fit in
304
00:08:45,920 --> 00:08:48,000
so that's a question and that's a
305
00:08:48,000 --> 00:08:49,360
question that i ask
306
00:08:49,360 --> 00:08:50,880
my clients and it's a question that you
307
00:08:50,880 --> 00:08:52,399
know unfortunately lander and soundcloud
308
00:08:52,399 --> 00:08:54,240
mastering service isn't going to
309
00:08:54,240 --> 00:08:56,959
to ask so that's a big thing to know but
310
00:08:56,959 --> 00:08:58,399
one of the other things that i noticed
311
00:08:58,399 --> 00:08:58,959
is that
312
00:08:58,959 --> 00:09:02,080
nick's mix totally competent
313
00:09:02,080 --> 00:09:04,959
good good overall job a lot of nice
314
00:09:04,959 --> 00:09:05,920
balances
315
00:09:05,920 --> 00:09:09,200
there was one problem in it for me where
316
00:09:09,200 --> 00:09:10,160
the kick drum
317
00:09:10,160 --> 00:09:13,680
was overly dominant again compared to
318
00:09:13,680 --> 00:09:15,680
anything whether it's this more
319
00:09:15,680 --> 00:09:17,839
alternative esoteric electronic style or
320
00:09:17,839 --> 00:09:20,240
this amped up electronic style
321
00:09:20,240 --> 00:09:22,240
the kick was just really dominant really
322
00:09:22,240 --> 00:09:23,680
bottom heavy really big
323
00:09:23,680 --> 00:09:26,240
and totally taking over and that's
324
00:09:26,240 --> 00:09:27,839
something he probably couldn't hear
325
00:09:27,839 --> 00:09:30,640
properly in his own studio when he got
326
00:09:30,640 --> 00:09:32,320
the kick to a place where it felt right
327
00:09:32,320 --> 00:09:33,760
to him
328
00:09:33,760 --> 00:09:36,399
it ends up in other environments feeling
329
00:09:36,399 --> 00:09:37,760
out of step with
330
00:09:37,760 --> 00:09:39,279
major releases that he might love the
331
00:09:39,279 --> 00:09:41,360
sound of so that's the other thing that
332
00:09:41,360 --> 00:09:43,120
a mastering engineer might look for
333
00:09:43,120 --> 00:09:44,959
in this case i'd be going and doing one
334
00:09:44,959 --> 00:09:46,640
of two things one trying to do
335
00:09:46,640 --> 00:09:47,600
processing
336
00:09:47,600 --> 00:09:49,839
to control that kick a little bit more
337
00:09:49,839 --> 00:09:51,120
whether it's eq
338
00:09:51,120 --> 00:09:54,080
or dynamic eq are going to be the most
339
00:09:54,080 --> 00:09:55,519
likely tools it could be multi-band
340
00:09:55,519 --> 00:09:56,240
compression
341
00:09:56,240 --> 00:09:58,480
to help contain that kick a little bit
342
00:09:58,480 --> 00:10:00,160
more and bring some of those other
343
00:10:00,160 --> 00:10:01,040
elements out
344
00:10:01,040 --> 00:10:03,279
so we have this totally more rich kind
345
00:10:03,279 --> 00:10:04,640
of immersive
346
00:10:04,640 --> 00:10:06,399
environment where it's not just like kik
347
00:10:06,399 --> 00:10:07,760
and a whole bunch of
348
00:10:07,760 --> 00:10:10,720
other decently balanced stuff below it
349
00:10:10,720 --> 00:10:12,560
being totally dominated
350
00:10:12,560 --> 00:10:14,640
and that's one of the changes i would
351
00:10:14,640 --> 00:10:15,680
try to make
352
00:10:15,680 --> 00:10:18,399
but even if i couldn't do the ideal job
353
00:10:18,399 --> 00:10:19,519
of getting there
354
00:10:19,519 --> 00:10:21,279
i could at least give nick the feedback
355
00:10:21,279 --> 00:10:23,680
of hey
356
00:10:23,680 --> 00:10:25,519
one thing you might want to look at is
357
00:10:25,519 --> 00:10:27,120
bringing that kick down
358
00:10:27,120 --> 00:10:29,680
maybe bringing it down by x number of db
359
00:10:29,680 --> 00:10:30,399
is
360
00:10:30,399 --> 00:10:32,240
i think would get you closer to the feel
361
00:10:32,240 --> 00:10:34,160
of some of your favorite records
362
00:10:34,160 --> 00:10:35,839
maybe taking out a little bit of low end
363
00:10:35,839 --> 00:10:37,519
below this particular frequency would
364
00:10:37,519 --> 00:10:38,000
get you
365
00:10:38,000 --> 00:10:39,839
a little closer to your favorite records
366
00:10:39,839 --> 00:10:41,519
here's what i could do
367
00:10:41,519 --> 00:10:43,920
without you doing that i think it sounds
368
00:10:43,920 --> 00:10:45,680
pretty good here's as far as i could get
369
00:10:45,680 --> 00:10:46,079
it
370
00:10:46,079 --> 00:10:48,320
i think it's in a way better place and
371
00:10:48,320 --> 00:10:50,079
stands up to your favorite records even
372
00:10:50,079 --> 00:10:50,560
better
373
00:10:50,560 --> 00:10:51,839
but if you want to take it even further
374
00:10:51,839 --> 00:10:53,360
here's a little bit of feedback i'd give
375
00:10:53,360 --> 00:10:54,959
to you
376
00:10:54,959 --> 00:10:57,519
so those are the benefits of mastering
377
00:10:57,519 --> 00:10:58,160
does it
378
00:10:58,160 --> 00:11:00,560
need mastering you don't need anything
379
00:11:00,560 --> 00:11:01,760
right
380
00:11:01,760 --> 00:11:03,440
no track needs to be matched no track
381
00:11:03,440 --> 00:11:05,519
even needs to be mixed no track iv
382
00:11:05,519 --> 00:11:08,320
needs to be recorded it's like what's
383
00:11:08,320 --> 00:11:09,040
optimal
384
00:11:09,040 --> 00:11:12,000
what's going to satisfy you and for most
385
00:11:12,000 --> 00:11:13,600
people most of the time
386
00:11:13,600 --> 00:11:15,680
i'm going to suggest that getting
387
00:11:15,680 --> 00:11:17,920
another human set of ears
388
00:11:17,920 --> 00:11:20,880
on your record as the final qc who's
389
00:11:20,880 --> 00:11:21,279
like
390
00:11:21,279 --> 00:11:23,279
almost a little bit your mixing coach a
391
00:11:23,279 --> 00:11:24,640
little bit of
392
00:11:24,640 --> 00:11:27,040
the final sweetener a little bit of the
393
00:11:27,040 --> 00:11:28,480
final quality control
394
00:11:28,480 --> 00:11:31,440
that's the purpose of mastering and what
395
00:11:31,440 --> 00:11:32,320
things like
396
00:11:32,320 --> 00:11:34,720
landers sound clouds automatic mastering
397
00:11:34,720 --> 00:11:36,480
can do for you is just
398
00:11:36,480 --> 00:11:39,200
bring your level up to an appropriate
399
00:11:39,200 --> 00:11:40,000
loudness
400
00:11:40,000 --> 00:11:42,640
level within reason and they don't
401
00:11:42,640 --> 00:11:44,079
really give you that much flexibility
402
00:11:44,079 --> 00:11:45,440
they're like what's an appropriate
403
00:11:45,440 --> 00:11:46,320
loudness level
404
00:11:46,320 --> 00:11:48,000
well that depends i've got a whole video
405
00:11:48,000 --> 00:11:49,519
on that i did one with fab filter
406
00:11:49,519 --> 00:11:51,200
recently where we looked at
407
00:11:51,200 --> 00:11:52,720
like how loud should you actually shoot
408
00:11:52,720 --> 00:11:55,200
for is it negative 14 lux like spotify
409
00:11:55,200 --> 00:11:56,079
recommends
410
00:11:56,079 --> 00:11:58,320
probably not depending on the genre it's
411
00:11:58,320 --> 00:11:59,360
probably louder
412
00:11:59,360 --> 00:12:01,120
how much louder could be anywhere from
413
00:12:01,120 --> 00:12:02,880
negative 13 to like negative six
414
00:12:02,880 --> 00:12:04,160
depending what genre
415
00:12:04,160 --> 00:12:06,320
you're in could be common so like watch
416
00:12:06,320 --> 00:12:07,760
the right loudness level
417
00:12:07,760 --> 00:12:09,519
to sit next to your favorite tracks
418
00:12:09,519 --> 00:12:10,720
watch the right amount of brightness
419
00:12:10,720 --> 00:12:12,000
watch the right amount of low and watch
420
00:12:12,000 --> 00:12:13,760
the right amount of width
421
00:12:13,760 --> 00:12:15,279
and hopefully you have a really
422
00:12:15,279 --> 00:12:17,360
competent human being working with you
423
00:12:17,360 --> 00:12:19,760
to decipher those things that said i'm
424
00:12:19,760 --> 00:12:21,680
not against the idea of these automatic
425
00:12:21,680 --> 00:12:23,360
mastering services there are contexts in
426
00:12:23,360 --> 00:12:24,639
which they could totally
427
00:12:24,639 --> 00:12:27,279
be useful i could totally imagine if
428
00:12:27,279 --> 00:12:28,480
you're out there
429
00:12:28,480 --> 00:12:31,760
doing library music or you know
430
00:12:31,760 --> 00:12:33,519
like soundtrack music that's like
431
00:12:33,519 --> 00:12:35,360
royalty-free soundtrack music you put
432
00:12:35,360 --> 00:12:37,200
out a lot of songs a lot of cues
433
00:12:37,200 --> 00:12:38,639
you can't afford to get every single one
434
00:12:38,639 --> 00:12:40,720
of them mastered then
435
00:12:40,720 --> 00:12:43,760
doing most of this on your side might
436
00:12:43,760 --> 00:12:45,600
make a lot of sense
437
00:12:45,600 --> 00:12:47,200
but i've even worked with some clients
438
00:12:47,200 --> 00:12:48,880
in that realm where it's like
439
00:12:48,880 --> 00:12:50,720
yeah i get the economics of what you're
440
00:12:50,720 --> 00:12:53,360
doing it makes sense not to have every
441
00:12:53,360 --> 00:12:53,760
cue
442
00:12:53,760 --> 00:12:56,720
you do get mastered by some human being
443
00:12:56,720 --> 00:12:57,920
who's going to charge you
444
00:12:57,920 --> 00:13:01,600
you know 125 bucks 150 bucks or more
445
00:13:01,600 --> 00:13:03,360
or less high level engineer who's going
446
00:13:03,360 --> 00:13:05,200
to charge you 50 or 60 bucks
447
00:13:05,200 --> 00:13:07,600
that might not make sense for what
448
00:13:07,600 --> 00:13:08,480
you're doing
449
00:13:08,480 --> 00:13:10,560
economically realistically doesn't make
450
00:13:10,560 --> 00:13:12,639
sense but what you could do
451
00:13:12,639 --> 00:13:14,880
is take a couple of tracks in a couple
452
00:13:14,880 --> 00:13:16,320
different styles
453
00:13:16,320 --> 00:13:19,360
send those to a mastering engineer have
454
00:13:19,360 --> 00:13:20,160
him or her
455
00:13:20,160 --> 00:13:22,079
master those tracks and then tell you
456
00:13:22,079 --> 00:13:23,200
exactly what they did
457
00:13:23,200 --> 00:13:24,639
and i've done this for clients before
458
00:13:24,639 --> 00:13:26,079
like hey yeah i know i'm only going to
459
00:13:26,079 --> 00:13:27,360
master a few tracks for you you can do
460
00:13:27,360 --> 00:13:28,320
the rest yourself
461
00:13:28,320 --> 00:13:29,600
but at least we can go through this
462
00:13:29,600 --> 00:13:31,360
process where you can figure out
463
00:13:31,360 --> 00:13:32,959
what you're not hearing right in your
464
00:13:32,959 --> 00:13:35,200
environment exactly what kind of changes
465
00:13:35,200 --> 00:13:36,800
i needed to make to exactly what
466
00:13:36,800 --> 00:13:38,399
frequency is to get it
467
00:13:38,399 --> 00:13:40,000
sitting better next to the things that
468
00:13:40,000 --> 00:13:41,920
you're going up against and competing
469
00:13:41,920 --> 00:13:42,639
with
470
00:13:42,639 --> 00:13:45,120
giving you those few little mix tips of
471
00:13:45,120 --> 00:13:46,160
the things that i'm hearing that are
472
00:13:46,160 --> 00:13:47,839
maybe slightly off compared to the
473
00:13:47,839 --> 00:13:49,120
records that you're really shooting to
474
00:13:49,120 --> 00:13:51,199
sound as good or better than
475
00:13:51,199 --> 00:13:53,440
and going through that process even once
476
00:13:53,440 --> 00:13:55,440
with that mix coach last mastering
477
00:13:55,440 --> 00:13:56,560
engineer
478
00:13:56,560 --> 00:13:58,639
huge benefit and then from there run
479
00:13:58,639 --> 00:14:01,279
with it i've even had one client ask me
480
00:14:01,279 --> 00:14:03,440
hey could you do everything in izotope's
481
00:14:03,440 --> 00:14:05,199
ozone the entire master
482
00:14:05,199 --> 00:14:07,920
so that i can open it up in my version
483
00:14:07,920 --> 00:14:09,120
of izotope ozone
484
00:14:09,120 --> 00:14:11,199
see exactly what you did and use as like
485
00:14:11,199 --> 00:14:13,199
a preset starting point template
486
00:14:13,199 --> 00:14:15,120
for my other tracks so that i can master
487
00:14:15,120 --> 00:14:16,399
them myself
488
00:14:16,399 --> 00:14:19,600
and i was like yeah totally why not i
489
00:14:19,600 --> 00:14:20,240
could get
490
00:14:20,240 --> 00:14:22,160
why some mastering engineers wouldn't be
491
00:14:22,160 --> 00:14:23,519
comfortable doing that
492
00:14:23,519 --> 00:14:25,120
but i'm totally comfortable doing that
493
00:14:25,120 --> 00:14:26,560
because there's a lot of people out
494
00:14:26,560 --> 00:14:27,120
there
495
00:14:27,120 --> 00:14:28,480
who need mastering and i don't think
496
00:14:28,480 --> 00:14:30,160
we're going to run out of them any time
497
00:14:30,160 --> 00:14:30,959
soon
498
00:14:30,959 --> 00:14:33,199
and i see it as being a cool service
499
00:14:33,199 --> 00:14:34,320
that i can offer people so that's
500
00:14:34,320 --> 00:14:36,560
something that's happened a few times
501
00:14:36,560 --> 00:14:38,240
so i hope that's answered your question
502
00:14:38,240 --> 00:14:39,920
nick did you need to get your song
503
00:14:39,920 --> 00:14:40,720
mastered
504
00:14:40,720 --> 00:14:43,760
nothing needs to get mastered but
505
00:14:43,760 --> 00:14:45,199
nothing needs to get mixed either
506
00:14:45,199 --> 00:14:46,480
nothing needs to get written nothing
507
00:14:46,480 --> 00:14:48,160
needs to get recorded
508
00:14:48,160 --> 00:14:51,040
would help you to get mastering in your
509
00:14:51,040 --> 00:14:52,560
case and in the case of 90
510
00:14:52,560 --> 00:14:55,040
or more people i think yes in part
511
00:14:55,040 --> 00:14:55,680
because of the
512
00:14:55,680 --> 00:14:57,920
sweetening the additional human
513
00:14:57,920 --> 00:14:59,519
perspective the additional
514
00:14:59,519 --> 00:15:02,639
final qc on it all that stuff
515
00:15:02,639 --> 00:15:06,079
i think is tremendously valuable
516
00:15:06,079 --> 00:15:07,839
and it depends again on the quality of
517
00:15:07,839 --> 00:15:09,600
the mix with some people who are mixing
518
00:15:09,600 --> 00:15:11,519
at a super high level i'll get mixes
519
00:15:11,519 --> 00:15:12,240
from people
520
00:15:12,240 --> 00:15:14,320
that sound awesome they sound pretty
521
00:15:14,320 --> 00:15:16,240
much like mastered or ready and loud
522
00:15:16,240 --> 00:15:17,199
enough already
523
00:15:17,199 --> 00:15:19,120
from the moment they come in and i
524
00:15:19,120 --> 00:15:20,959
barely do anything to them
525
00:15:20,959 --> 00:15:24,079
and i'm just like ducking down
526
00:15:24,079 --> 00:15:26,880
below 100hz by half db or the opposite
527
00:15:26,880 --> 00:15:28,639
bringing it up by like a db
528
00:15:28,639 --> 00:15:30,880
and like that's it that's all that i've
529
00:15:30,880 --> 00:15:33,040
done and occasionally that'll happen
530
00:15:33,040 --> 00:15:34,959
and occasionally some records it'll be
531
00:15:34,959 --> 00:15:36,399
much more radical where there's
532
00:15:36,399 --> 00:15:38,639
significant dips and cuts and additional
533
00:15:38,639 --> 00:15:40,160
dynamic processing and
534
00:15:40,160 --> 00:15:41,600
sweetening and widening it really
535
00:15:41,600 --> 00:15:43,360
depends on what it needs
536
00:15:43,360 --> 00:15:47,120
and some tracks need mastering less
537
00:15:47,120 --> 00:15:47,920
because they're mixed
538
00:15:47,920 --> 00:15:51,360
so incredibly well but even those people
539
00:15:51,360 --> 00:15:52,079
at that
540
00:15:52,079 --> 00:15:55,759
level often find hey if i can work with
541
00:15:55,759 --> 00:15:56,560
someone who i
542
00:15:56,560 --> 00:15:58,240
trust who i know isn't going to overdo
543
00:15:58,240 --> 00:16:00,000
it and try to change the thing that i've
544
00:16:00,000 --> 00:16:00,959
done
545
00:16:00,959 --> 00:16:02,800
so well but it's just kind of going to
546
00:16:02,800 --> 00:16:04,160
like have my back
547
00:16:04,160 --> 00:16:06,480
and help me maybe sequence an entire
548
00:16:06,480 --> 00:16:07,519
album and make sure that
549
00:16:07,519 --> 00:16:10,240
each track that i you know kind of mix
550
00:16:10,240 --> 00:16:11,279
to where it's almost mastered
551
00:16:11,279 --> 00:16:12,800
individually that they all fit well next
552
00:16:12,800 --> 00:16:13,519
to each other
553
00:16:13,519 --> 00:16:15,839
so that i don't have one that is like
554
00:16:15,839 --> 00:16:17,199
hotter in the low end compared to the
555
00:16:17,199 --> 00:16:19,199
next one or vice versa
556
00:16:19,199 --> 00:16:21,440
that's even helpful when people's mixes
557
00:16:21,440 --> 00:16:23,120
are tremendous and they already sound
558
00:16:23,120 --> 00:16:24,399
like commercial releases just like
559
00:16:24,399 --> 00:16:25,519
straight out of the daw
560
00:16:25,519 --> 00:16:28,560
which happens sometimes but a lot if not
561
00:16:28,560 --> 00:16:29,839
most of those people
562
00:16:29,839 --> 00:16:32,720
often want mastering even if their mixes
563
00:16:32,720 --> 00:16:34,160
are still a level above
564
00:16:34,160 --> 00:16:35,279
you know the quality of the guy who
565
00:16:35,279 --> 00:16:37,199
wrote in again nick's mix
566
00:16:37,199 --> 00:16:38,880
totally competent totally excellent for
567
00:16:38,880 --> 00:16:40,880
where he is at in his journey
568
00:16:40,880 --> 00:16:42,959
but there are people levels above that
569
00:16:42,959 --> 00:16:44,560
whose stuff sounds
570
00:16:44,560 --> 00:16:46,800
like super finished who still feel like
571
00:16:46,800 --> 00:16:47,839
they benefit
572
00:16:47,839 --> 00:16:51,120
from that do you need it
573
00:16:51,120 --> 00:16:52,639
you don't even need to be making music
574
00:16:52,639 --> 00:16:54,320
so the answer is there's so few things
575
00:16:54,320 --> 00:16:55,600
in life you actually need what do you
576
00:16:55,600 --> 00:16:57,519
need you need oxygen right
577
00:16:57,519 --> 00:16:59,759
you need food is it going to be useful
578
00:16:59,759 --> 00:17:01,040
and helpful for you
579
00:17:01,040 --> 00:17:03,680
and worth it in many cases i think so
580
00:17:03,680 --> 00:17:04,799
then again
581
00:17:04,799 --> 00:17:07,760
you're listening to a podcast that's
582
00:17:07,760 --> 00:17:10,160
done by a mastering engineer
583
00:17:10,160 --> 00:17:13,280
so take all this with the grades solved
584
00:17:13,280 --> 00:17:15,439
but again with that said i'm a mastering
585
00:17:15,439 --> 00:17:17,199
engineer who will do things like say
586
00:17:17,199 --> 00:17:18,880
there's some context word use lander
587
00:17:18,880 --> 00:17:20,640
it's gonna be fine or i'll show you
588
00:17:20,640 --> 00:17:22,000
exactly what i did and you master stuff
589
00:17:22,000 --> 00:17:23,120
for yourself
590
00:17:23,120 --> 00:17:25,439
and go on and be merry so i'm not the
591
00:17:25,439 --> 00:17:26,959
guy who's trying to drum up
592
00:17:26,959 --> 00:17:29,120
endless amounts of work i already have
593
00:17:29,120 --> 00:17:30,640
as much work as i need
594
00:17:30,640 --> 00:17:32,799
i just think this stuff is true and
595
00:17:32,799 --> 00:17:34,559
useful to know
596
00:17:34,559 --> 00:17:37,280
i hope you believe that because i do and
597
00:17:37,280 --> 00:17:37,760
uh
598
00:17:37,760 --> 00:17:39,520
thanks for staying tuned for this
599
00:17:39,520 --> 00:17:41,200
episode of the socks group podcast
600
00:17:41,200 --> 00:17:42,320
hope you can relate to some of that
601
00:17:42,320 --> 00:17:44,000
stuff do you agree disagree let me know
602
00:17:44,000 --> 00:17:45,600
in the comments down below have you ever
603
00:17:45,600 --> 00:17:47,120
had something mastered
604
00:17:47,120 --> 00:17:49,120
and regretted it there have been cases
605
00:17:49,120 --> 00:17:50,559
where i have i'll link you to an episode
606
00:17:50,559 --> 00:17:51,039
about
607
00:17:51,039 --> 00:17:52,720
mastering sessions gone bad and how to
608
00:17:52,720 --> 00:17:54,240
avoid them but have you ever
609
00:17:54,240 --> 00:17:56,640
not had something mastered and regretted
610
00:17:56,640 --> 00:17:58,320
it that's an interesting case to let us
611
00:17:58,320 --> 00:17:59,520
know about that in the comments down
612
00:17:59,520 --> 00:18:00,080
below
613
00:18:00,080 --> 00:18:02,160
as well big thanks again to our sponsors
614
00:18:02,160 --> 00:18:03,200
this week we've got
615
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fab filter making some excellent effects
616
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creative mixing effects as well as
617
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awesome utilities really great
618
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compressor
619
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saturators eqs uh tremendous stuff
620
00:18:14,400 --> 00:18:16,320
check them out over at fabfilter.com you
621
00:18:16,320 --> 00:18:17,919
can try out any of their stuff for free
622
00:18:17,919 --> 00:18:19,600
also sound toys making some of those
623
00:18:19,600 --> 00:18:21,600
vibey interesting cool creative effects
624
00:18:21,600 --> 00:18:22,160
out there
625
00:18:22,160 --> 00:18:24,640
check them out soundtoys.com both those
626
00:18:24,640 --> 00:18:25,679
companies you can try on anything they
627
00:18:25,679 --> 00:18:26,720
make for free so go over to their
628
00:18:26,720 --> 00:18:28,320
websites and please do tell them we sent
629
00:18:28,320 --> 00:18:28,799
you
630
00:18:28,799 --> 00:18:30,960
also big shout out to jay-z microphones
631
00:18:30,960 --> 00:18:33,520
i've been using one of their vintage 67
632
00:18:33,520 --> 00:18:35,600
microphones on the podcast lately i've
633
00:18:35,600 --> 00:18:37,600
done videos with their black hole their
634
00:18:37,600 --> 00:18:38,720
bb29
635
00:18:38,720 --> 00:18:40,320
their amethyst which i was using on the
636
00:18:40,320 --> 00:18:42,160
podcast a while back really rich and
637
00:18:42,160 --> 00:18:43,679
delicious sounding condenser
638
00:18:43,679 --> 00:18:46,799
so great stuff they even make my
639
00:18:46,799 --> 00:18:48,480
favorite pop filter which i don't use on
640
00:18:48,480 --> 00:18:50,160
the podcast because i speak off access
641
00:18:50,160 --> 00:18:51,520
in the podcast i don't even need a pop
642
00:18:51,520 --> 00:18:52,080
filter but
643
00:18:52,080 --> 00:18:53,120
if you're looking for one that's my
644
00:18:53,120 --> 00:18:55,520
favorite one all right check them out
645
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because you can get these mics for up to
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60
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off right now up until june 29th and you
648
00:19:00,480 --> 00:19:02,080
can get free shipping on top of that
649
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with the discount code
650
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sonic scoop i've also got more free
651
00:19:05,440 --> 00:19:07,039
stuff for you if you want it i've got
652
00:19:07,039 --> 00:19:09,120
a intro to mastering workshop called
653
00:19:09,120 --> 00:19:10,080
mastering 101
654
00:19:10,080 --> 00:19:12,320
that you can get over at sonicscoop.com
655
00:19:12,320 --> 00:19:13,280
mastering101
656
00:19:13,280 --> 00:19:16,160
that's sonicgroup.commastering101 we go
657
00:19:16,160 --> 00:19:18,080
30 40 minutes deep into
658
00:19:18,080 --> 00:19:20,400
what is mastering how do we go about it
659
00:19:20,400 --> 00:19:21,919
what are the benefits what are the best
660
00:19:21,919 --> 00:19:23,440
practices if you want to get started
661
00:19:23,440 --> 00:19:25,440
doing it or just have some master tracks
662
00:19:25,440 --> 00:19:27,280
for you i think it's an invaluable free
663
00:19:27,280 --> 00:19:29,440
workshop check it out sonicscoop.com
664
00:19:29,440 --> 00:19:31,360
slash mastering 101. if you want
665
00:19:31,360 --> 00:19:32,480
something on mixing
666
00:19:32,480 --> 00:19:35,120
check out the habits of every great
667
00:19:35,120 --> 00:19:36,960
mixer the five habits to be precise of
668
00:19:36,960 --> 00:19:38,000
every great mixer over
669
00:19:38,000 --> 00:19:40,270
at
670
00:19:40,280 --> 00:19:41,679
sonicscoop.commixhabits.sonicscoop.com
671
00:19:41,679 --> 00:19:43,520
mixhabits and learn what the best mixers
672
00:19:43,520 --> 00:19:44,720
on the planet are doing
673
00:19:44,720 --> 00:19:47,120
that you might not be doing we've also
674
00:19:47,120 --> 00:19:48,240
got full length courses like
675
00:19:48,240 --> 00:19:50,960
mixing breakthroughs now in its 2.0
676
00:19:50,960 --> 00:19:52,640
iteration definitely a good one
677
00:19:52,640 --> 00:19:54,799
as well as a mastering demystified where
678
00:19:54,799 --> 00:19:56,240
i tell you everything i know about
679
00:19:56,240 --> 00:19:56,880
mastering
680
00:19:56,880 --> 00:19:59,360
they come with a money back guarantee i
681
00:19:59,360 --> 00:20:00,640
think you're going to love them
682
00:20:00,640 --> 00:20:03,120
and you could also just tune into the
683
00:20:03,120 --> 00:20:04,720
sonic 2 podcast if you want more free
684
00:20:04,720 --> 00:20:05,280
stuff
685
00:20:05,280 --> 00:20:06,480
hope to see you around this has been
686
00:20:06,480 --> 00:20:08,480
justin coletti of sonic scoop thanks for
687
00:20:08,480 --> 00:20:10,880
hanging out with me
688
00:20:10,880 --> 00:20:17,760
see you next time45251
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