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These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:01,680 hi this is justin coletti of sonic's 2 00:00:01,680 --> 00:00:03,040 goop thanks for joining me for this 3 00:00:03,040 --> 00:00:04,720 week's episode of the sonic scoop 4 00:00:04,720 --> 00:00:06,160 podcast and today we're going to be 5 00:00:06,160 --> 00:00:07,279 answering another 6 00:00:07,279 --> 00:00:09,679 audience question this time about 7 00:00:09,679 --> 00:00:10,320 dithering 8 00:00:10,320 --> 00:00:11,920 i think i'll call this episode something 9 00:00:11,920 --> 00:00:14,480 like what's the deal with dithering 10 00:00:14,480 --> 00:00:17,440 or maybe dithering demystified for those 11 00:00:17,440 --> 00:00:18,400 of you don't know i do have a 12 00:00:18,400 --> 00:00:19,760 full-length course called mastering 13 00:00:19,760 --> 00:00:22,199 demystified that you can check out at 14 00:00:22,199 --> 00:00:24,000 masteringdemystified.com and we discuss 15 00:00:24,000 --> 00:00:25,680 dither a little bit but it's a confusion 16 00:00:25,680 --> 00:00:26,640 point for a lot of people 17 00:00:26,640 --> 00:00:28,640 it's a nerdy question but one i think we 18 00:00:28,640 --> 00:00:31,840 can de-nerd and demystify and make you 19 00:00:31,840 --> 00:00:33,680 understand so that you don't forget this 20 00:00:33,680 --> 00:00:34,880 stuff going forward 21 00:00:34,880 --> 00:00:37,200 it's gonna seem a lot simpler this whole 22 00:00:37,200 --> 00:00:38,320 world of dither 23 00:00:38,320 --> 00:00:40,239 a whole lot a lot less mysterious once 24 00:00:40,239 --> 00:00:41,760 we get through with it so let's get 25 00:00:41,760 --> 00:00:43,040 right into it before we do 26 00:00:43,040 --> 00:00:44,640 the briefest of shout outs to our 27 00:00:44,640 --> 00:00:46,079 sponsors in the sponsor section 28 00:00:46,079 --> 00:00:48,320 the most important sponsor always being 29 00:00:48,320 --> 00:00:50,160 you how do you sponsor 30 00:00:50,160 --> 00:00:51,920 with your likes remember to hit the like 31 00:00:51,920 --> 00:00:54,160 button on youtube or facebook if you're 32 00:00:54,160 --> 00:00:55,760 on those versions hit the notifications 33 00:00:55,760 --> 00:00:57,440 bell subscribe all that good stuff 34 00:00:57,440 --> 00:00:59,359 if you're listening on apple podcast 35 00:00:59,359 --> 00:01:01,280 spotify consider giving us a rating 36 00:01:01,280 --> 00:01:02,800 review it really does help 37 00:01:02,800 --> 00:01:05,519 all right big sponsors for this week are 38 00:01:05,519 --> 00:01:06,960 soundtoys trout anything they make for 39 00:01:06,960 --> 00:01:08,720 free over at soundtoys.com making some 40 00:01:08,720 --> 00:01:09,840 of my favorite creative 41 00:01:09,840 --> 00:01:11,680 mixing effects in the known universe 42 00:01:11,680 --> 00:01:13,760 also focusrite i'm speaking to a lovely 43 00:01:13,760 --> 00:01:16,159 focusrite claret interface right now 44 00:01:16,159 --> 00:01:17,520 now that you've gone through the sponsor 45 00:01:17,520 --> 00:01:18,880 section that was super brief today right 46 00:01:18,880 --> 00:01:20,000 because it's gonna be a super brief 47 00:01:20,000 --> 00:01:20,960 episode 48 00:01:20,960 --> 00:01:22,479 i do want to give you something 49 00:01:22,479 --> 00:01:24,159 potentially totally for free 50 00:01:24,159 --> 00:01:26,159 or to steep discount the free thing we 51 00:01:26,159 --> 00:01:27,280 are giving away 52 00:01:27,280 --> 00:01:30,640 one of these microphones a bb 2 9 from 53 00:01:30,640 --> 00:01:31,920 jay-z microphones 54 00:01:31,920 --> 00:01:34,240 it is voiced to have this nice airy top 55 00:01:34,240 --> 00:01:35,840 end as a transformer 56 00:01:35,840 --> 00:01:38,479 based output so a little bit more kind 57 00:01:38,479 --> 00:01:38,880 of 58 00:01:38,880 --> 00:01:41,040 soft in the transients and maybe a 59 00:01:41,040 --> 00:01:41,920 little bit more 60 00:01:41,920 --> 00:01:44,079 soft around the edges than some other 61 00:01:44,079 --> 00:01:45,600 brighter microphones but it's really 62 00:01:45,600 --> 00:01:47,600 made to kind of stand out in front of a 63 00:01:47,600 --> 00:01:48,159 mix 64 00:01:48,159 --> 00:01:49,680 do you like it for the podcast let me 65 00:01:49,680 --> 00:01:50,720 know in the comments or shoot me an 66 00:01:50,720 --> 00:01:51,520 email podcast 67 00:01:51,520 --> 00:01:53,119 soundscoop.com if you think i should 68 00:01:53,119 --> 00:01:54,799 switch over to this mic for future 69 00:01:54,799 --> 00:01:55,520 episodes 70 00:01:55,520 --> 00:01:57,200 of the podcast you can win it over at 71 00:01:57,200 --> 00:01:59,040 sonic's group dot com slash 72 00:01:59,040 --> 00:02:01,360 contest so enter to win there also jay-z 73 00:02:01,360 --> 00:02:02,240 sometimes have big 74 00:02:02,240 --> 00:02:04,560 special sales as much as 50 off a couple 75 00:02:04,560 --> 00:02:05,360 times a year 76 00:02:05,360 --> 00:02:06,880 you want to check out the sonic scoop 77 00:02:06,880 --> 00:02:08,800 newsletter to be alerted of those kinds 78 00:02:08,800 --> 00:02:09,840 of things when they're happening 79 00:02:09,840 --> 00:02:11,680 so check that at sonicsgroup.com sign up 80 00:02:11,680 --> 00:02:13,040 for the newsletter there 81 00:02:13,040 --> 00:02:15,440 okay right into the question of the day 82 00:02:15,440 --> 00:02:16,560 dither 83 00:02:16,560 --> 00:02:18,400 what is dithering justin does it really 84 00:02:18,400 --> 00:02:20,400 matter do i have to avoid dithering 85 00:02:20,400 --> 00:02:21,040 twice 86 00:02:21,040 --> 00:02:23,280 if i'm sending you files that i worked 87 00:02:23,280 --> 00:02:25,280 on at 32 and i'm sending them to you at 88 00:02:25,280 --> 00:02:27,520 24 should i dither them et cetera et 89 00:02:27,520 --> 00:02:28,720 cetera et cetera 90 00:02:28,720 --> 00:02:31,519 all right dither for those of you who 91 00:02:31,519 --> 00:02:33,040 don't know 92 00:02:33,040 --> 00:02:36,720 is just a way of masking the 93 00:02:36,720 --> 00:02:39,440 errors the quantization errors that can 94 00:02:39,440 --> 00:02:39,920 happen 95 00:02:39,920 --> 00:02:42,319 at the very quietest frequencies and 96 00:02:42,319 --> 00:02:43,920 these quantization errors if you were to 97 00:02:43,920 --> 00:02:45,360 put them under a microscope 98 00:02:45,360 --> 00:02:47,440 by cranking up your speakers all the way 99 00:02:47,440 --> 00:02:49,599 when there's practically silence going 100 00:02:49,599 --> 00:02:50,480 on 101 00:02:50,480 --> 00:02:53,760 could sound a little staticky 102 00:02:53,760 --> 00:02:57,200 like it's not perfectly clean noise 103 00:02:57,200 --> 00:03:00,319 so what dither is is to take this kind 104 00:03:00,319 --> 00:03:00,800 of 105 00:03:00,800 --> 00:03:03,760 staticky distorted artifact-y noise 106 00:03:03,760 --> 00:03:04,800 floor 107 00:03:04,800 --> 00:03:07,760 and put basically prettier sounding 108 00:03:07,760 --> 00:03:09,040 noise over it 109 00:03:09,040 --> 00:03:12,560 that's what dither is it's relatively 110 00:03:12,560 --> 00:03:14,159 pretty sounding noise 111 00:03:14,159 --> 00:03:16,959 that is masking bad sounding noise or 112 00:03:16,959 --> 00:03:18,480 really replacing 113 00:03:18,480 --> 00:03:20,720 bad sounding noise and there's a few 114 00:03:20,720 --> 00:03:22,879 different ways to dither 115 00:03:22,879 --> 00:03:24,480 you can have dither that's basically 116 00:03:24,480 --> 00:03:27,840 like pink noise or white noise 117 00:03:27,840 --> 00:03:31,200 or you can have dither that is shaped 118 00:03:31,200 --> 00:03:34,319 and shaped digger will often try to push 119 00:03:34,319 --> 00:03:36,400 this noise into the areas that are 120 00:03:36,400 --> 00:03:38,720 less audible to the human ear you've 121 00:03:38,720 --> 00:03:40,080 probably heard of the fletcher munson 122 00:03:40,080 --> 00:03:41,599 curve which basically means our ears 123 00:03:41,599 --> 00:03:42,560 hear better 124 00:03:42,560 --> 00:03:45,040 in the mid-range than at extreme lows 125 00:03:45,040 --> 00:03:46,560 and extreme highs our 126 00:03:46,560 --> 00:03:48,799 hearing is not completely linear so some 127 00:03:48,799 --> 00:03:50,480 types of shaped dither 128 00:03:50,480 --> 00:03:53,439 will try to push the noise way up into 129 00:03:53,439 --> 00:03:55,680 the highs and into the lows and try to 130 00:03:55,680 --> 00:04:00,640 keep it away from the mid-range so 131 00:04:00,640 --> 00:04:04,000 when is dither necessary some people 132 00:04:04,000 --> 00:04:05,920 will tell you whenever you're exporting 133 00:04:05,920 --> 00:04:08,640 a 24 or 16 bit file 134 00:04:08,640 --> 00:04:11,040 you should be applying dither some 135 00:04:11,040 --> 00:04:12,000 people will tell you 136 00:04:12,000 --> 00:04:15,680 you should only ever apply dither once 137 00:04:15,680 --> 00:04:18,000 some people tell you that you should 138 00:04:18,000 --> 00:04:19,680 only be applying dither 139 00:04:19,680 --> 00:04:22,960 when you're going from a bit depth like 140 00:04:22,960 --> 00:04:26,560 24-bit fix to a 16-bit fixed 141 00:04:26,560 --> 00:04:29,520 then you're going to apply dither what 142 00:04:29,520 --> 00:04:31,680 are my thoughts on this 143 00:04:31,680 --> 00:04:34,479 my thoughts on this are that it's not 144 00:04:34,479 --> 00:04:35,919 that big of a deal 145 00:04:35,919 --> 00:04:38,960 and people do give conflicting advice 146 00:04:38,960 --> 00:04:41,600 because it doesn't really matter that 147 00:04:41,600 --> 00:04:42,320 much 148 00:04:42,320 --> 00:04:46,479 and if it did matter that that much 149 00:04:46,479 --> 00:04:48,240 well people would hear those differences 150 00:04:48,240 --> 00:04:50,240 for themselves and it wouldn't be much 151 00:04:50,240 --> 00:04:52,080 of a question 152 00:04:52,080 --> 00:04:53,759 people would just be like oh when i do 153 00:04:53,759 --> 00:04:55,199 it this way it clearly sounds bad and 154 00:04:55,199 --> 00:04:56,800 why do it this way it clearly sounds 155 00:04:56,800 --> 00:04:58,000 good 156 00:04:58,000 --> 00:05:00,240 or well it's a matter of taste you know 157 00:05:00,240 --> 00:05:02,000 it kind of sounds 158 00:05:02,000 --> 00:05:03,840 okay this way if you like that sort of 159 00:05:03,840 --> 00:05:05,360 thing but i think it sounds better this 160 00:05:05,360 --> 00:05:07,360 way that's not what's going on 161 00:05:07,360 --> 00:05:09,440 what's going on with dither is that the 162 00:05:09,440 --> 00:05:11,039 noise that's being added 163 00:05:11,039 --> 00:05:13,840 is so incredibly quiet that basically no 164 00:05:13,840 --> 00:05:15,199 one is ever going to hear it ever pretty 165 00:05:15,199 --> 00:05:16,880 much 166 00:05:16,880 --> 00:05:19,280 the only cases in which anyone would 167 00:05:19,280 --> 00:05:20,479 ever hear it 168 00:05:20,479 --> 00:05:23,120 is if you're listening to the quietest 169 00:05:23,120 --> 00:05:24,240 section of a song like 170 00:05:24,240 --> 00:05:26,400 the orchestra has just finished playing 171 00:05:26,400 --> 00:05:27,520 the last note 172 00:05:27,520 --> 00:05:30,320 is just finishing ringing out and it's 173 00:05:30,320 --> 00:05:31,039 pretty much 174 00:05:31,039 --> 00:05:33,759 complete silence now and the last tiny 175 00:05:33,759 --> 00:05:34,800 tale of the reverb 176 00:05:34,800 --> 00:05:37,199 has basically gone below your threshold 177 00:05:37,199 --> 00:05:38,880 of hearing we're talking about 178 00:05:38,880 --> 00:05:42,240 lower than like 60 db below 179 00:05:42,240 --> 00:05:44,479 zero dbfs it's dropped off to where you 180 00:05:44,479 --> 00:05:46,720 really can't hear it anymore 181 00:05:46,720 --> 00:05:49,360 then take your volume and crank it way 182 00:05:49,360 --> 00:05:50,400 way way way up 183 00:05:50,400 --> 00:05:52,479 so loud that like you'd blow up your 184 00:05:52,479 --> 00:05:54,160 speakers if you played the full 185 00:05:54,160 --> 00:05:55,680 orchestra 186 00:05:55,680 --> 00:05:59,360 then listen for dither and maybe you can 187 00:05:59,360 --> 00:06:01,909 hear it 188 00:06:01,919 --> 00:06:03,520 i'll link to some places where you can 189 00:06:03,520 --> 00:06:05,120 hear different types of death and some 190 00:06:05,120 --> 00:06:06,080 people like it when i do 191 00:06:06,080 --> 00:06:08,160 audio examples on this podcast i don't 192 00:06:08,160 --> 00:06:09,759 really do audio examples in the podcast 193 00:06:09,759 --> 00:06:11,039 because i figure most of you 194 00:06:11,039 --> 00:06:13,360 listening to a podcast are doing the 195 00:06:13,360 --> 00:06:14,720 dishes 196 00:06:14,720 --> 00:06:17,120 driving in a car mowing your lawn these 197 00:06:17,120 --> 00:06:18,319 are the kinds of things i do when i 198 00:06:18,319 --> 00:06:20,080 listen to podcasts that's what i figure 199 00:06:20,080 --> 00:06:21,680 but right now i'll give you an audio 200 00:06:21,680 --> 00:06:27,990 example this is what dither sounds like 201 00:06:28,000 --> 00:06:31,670 this is what a shape dither sounds like 202 00:06:31,680 --> 00:06:33,120 okay for those of you are not watching 203 00:06:33,120 --> 00:06:34,720 the video version i did that with my 204 00:06:34,720 --> 00:06:35,280 mouth 205 00:06:35,280 --> 00:06:37,120 so if i were to play you actual dithered 206 00:06:37,120 --> 00:06:39,759 files the dithered audio would be so so 207 00:06:39,759 --> 00:06:40,560 so so quiet 208 00:06:40,560 --> 00:06:41,919 you would never hear in this context and 209 00:06:41,919 --> 00:06:44,479 i'd have to jack it way way way way up 210 00:06:44,479 --> 00:06:46,560 but that is the way that you'd evaluate 211 00:06:46,560 --> 00:06:47,680 different types of dither 212 00:06:47,680 --> 00:06:50,000 you could listen to if you have multiple 213 00:06:50,000 --> 00:06:52,000 types of dither in your limiter and your 214 00:06:52,000 --> 00:06:52,880 dither plugin 215 00:06:52,880 --> 00:06:54,319 you could listen to that way basically 216 00:06:54,319 --> 00:06:56,560 crank it up all the way and see which of 217 00:06:56,560 --> 00:06:57,039 those 218 00:06:57,039 --> 00:06:58,639 sounds of dither you like but we're 219 00:06:58,639 --> 00:07:00,639 really talking at this point about 220 00:07:00,639 --> 00:07:02,400 how you like your noise floor that 221 00:07:02,400 --> 00:07:04,160 you're never going to hear 222 00:07:04,160 --> 00:07:06,880 how you like that to sound and the 223 00:07:06,880 --> 00:07:07,919 answer is 224 00:07:07,919 --> 00:07:10,960 with 16-bit audio and with 24-bit audio 225 00:07:10,960 --> 00:07:13,039 it doesn't really matter that much 226 00:07:13,039 --> 00:07:16,639 with 24-bit audio yeah 227 00:07:16,639 --> 00:07:18,800 you like if you actually heard the noise 228 00:07:18,800 --> 00:07:20,240 for you could hear 229 00:07:20,240 --> 00:07:23,280 the absence of dither potentially but 230 00:07:23,280 --> 00:07:24,319 you're never going to hear the noise 231 00:07:24,319 --> 00:07:26,479 force if you forget to dither a 24-bit 232 00:07:26,479 --> 00:07:27,280 file 233 00:07:27,280 --> 00:07:29,280 no one's ever going to know but you and 234 00:07:29,280 --> 00:07:32,000 you might not even know 235 00:07:32,000 --> 00:07:33,919 and with 16 bit that's pretty much the 236 00:07:33,919 --> 00:07:35,120 case where the noise floor is 237 00:07:35,120 --> 00:07:38,720 96 db down basically 238 00:07:38,720 --> 00:07:40,720 so no one's really ever going to hear it 239 00:07:40,720 --> 00:07:43,120 but it still is a best practice to apply 240 00:07:43,120 --> 00:07:44,240 it 241 00:07:44,240 --> 00:07:45,840 and a lot of people say it's a best 242 00:07:45,840 --> 00:07:48,160 practice to apply it only once 243 00:07:48,160 --> 00:07:50,319 that said if you end up applying dither 244 00:07:50,319 --> 00:07:51,199 twice 245 00:07:51,199 --> 00:07:53,759 guess what no one's ever gonna know but 246 00:07:53,759 --> 00:07:54,639 you 247 00:07:54,639 --> 00:07:56,560 and you're probably maybe arguably 248 00:07:56,560 --> 00:07:58,479 better off applying it twice than not at 249 00:07:58,479 --> 00:07:58,879 all 250 00:07:58,879 --> 00:08:01,360 because what will happen if you apply 251 00:08:01,360 --> 00:08:02,080 dither 252 00:08:02,080 --> 00:08:05,440 twice is you'll get a tiny bit 253 00:08:05,440 --> 00:08:08,639 denser noise floor but you'll know that 254 00:08:08,639 --> 00:08:10,080 you're masking up those 255 00:08:10,080 --> 00:08:12,319 artifacts those quantization errors and 256 00:08:12,319 --> 00:08:15,440 those truncation errors 257 00:08:15,440 --> 00:08:17,840 so long story short a lot of people 258 00:08:17,840 --> 00:08:18,560 advise 259 00:08:18,560 --> 00:08:21,199 dither only once so if you're sending a 260 00:08:21,199 --> 00:08:22,400 24-bit 261 00:08:22,400 --> 00:08:25,520 file to a mastering engineer who's then 262 00:08:25,520 --> 00:08:26,319 going to 263 00:08:26,319 --> 00:08:28,720 convert it down to 16 bit and dithering 264 00:08:28,720 --> 00:08:30,639 it shouldn't really matter 265 00:08:30,639 --> 00:08:34,159 that you do or don't add dither there's 266 00:08:34,159 --> 00:08:36,000 people out there who will tell you don't 267 00:08:36,000 --> 00:08:37,919 add dither so that you're only dithering 268 00:08:37,919 --> 00:08:38,800 once 269 00:08:38,800 --> 00:08:40,479 there's some validity to that if you're 270 00:08:40,479 --> 00:08:41,919 sending a 24-bit file 271 00:08:41,919 --> 00:08:44,640 to a mastering engineer you can dither 272 00:08:44,640 --> 00:08:45,920 it or not dither it 273 00:08:45,920 --> 00:08:47,200 they'll apply dither when they're going 274 00:08:47,200 --> 00:08:49,920 from 24-bit down to 16-bit 275 00:08:49,920 --> 00:08:52,720 if you are releasing a 24-bit file you 276 00:08:52,720 --> 00:08:54,959 should probably apply dither to it 277 00:08:54,959 --> 00:08:56,240 if you're just going to print off that 278 00:08:56,240 --> 00:08:58,240 20-bit file 24-bit file and put it out 279 00:08:58,240 --> 00:08:59,839 there you should probably apply dither 280 00:08:59,839 --> 00:09:00,959 to it just because 281 00:09:00,959 --> 00:09:02,959 if anyone ever heard the noise floor 282 00:09:02,959 --> 00:09:04,880 instead of hearing artifact quantization 283 00:09:04,880 --> 00:09:05,360 errors 284 00:09:05,360 --> 00:09:07,920 they'd hear kind of like a prettier 285 00:09:07,920 --> 00:09:11,190 sounding white noise 286 00:09:11,200 --> 00:09:14,240 if you are rendering out a 16-bit file 287 00:09:14,240 --> 00:09:17,040 that is supposed to just go up and be 288 00:09:17,040 --> 00:09:17,600 released 289 00:09:17,600 --> 00:09:20,800 again go ahead and dither it if you're 290 00:09:20,800 --> 00:09:23,519 sending that 16-bit audio file to a 291 00:09:23,519 --> 00:09:25,120 mastering engineer who's going to master 292 00:09:25,120 --> 00:09:26,399 it 16-bit 293 00:09:26,399 --> 00:09:27,920 that's really not a best practice you 294 00:09:27,920 --> 00:09:29,519 know you probably should have been 295 00:09:29,519 --> 00:09:31,920 working at 24-bit and then sending your 296 00:09:31,920 --> 00:09:32,959 mastering engineer 297 00:09:32,959 --> 00:09:35,839 a 24-bit file that then he or she will 298 00:09:35,839 --> 00:09:36,560 dither down 299 00:09:36,560 --> 00:09:38,959 to 16-bit but if you're sending the 300 00:09:38,959 --> 00:09:40,320 16-bit file 301 00:09:40,320 --> 00:09:42,080 with dither applied and the mastering 302 00:09:42,080 --> 00:09:44,480 engineer dithers it again 303 00:09:44,480 --> 00:09:46,800 not really a big deal some people will 304 00:09:46,800 --> 00:09:48,320 say hey just to be safe 305 00:09:48,320 --> 00:09:50,399 whenever you're exporting 16-bit file or 306 00:09:50,399 --> 00:09:51,839 a 24-bit file 307 00:09:51,839 --> 00:09:55,519 dither and that's not bad advice because 308 00:09:55,519 --> 00:09:57,120 if you're releasing the file then it's 309 00:09:57,120 --> 00:09:58,880 dithered you don't have to worry about 310 00:09:58,880 --> 00:09:59,760 someone who's 311 00:09:59,760 --> 00:10:01,360 listening to a section of silence 312 00:10:01,360 --> 00:10:02,880 cranking up your speakers all the way 313 00:10:02,880 --> 00:10:03,519 and hearing 314 00:10:03,519 --> 00:10:05,440 some quantization errors and things like 315 00:10:05,440 --> 00:10:06,560 that 316 00:10:06,560 --> 00:10:08,079 you know that you're going to have like 317 00:10:08,079 --> 00:10:10,640 a decent sounding non-artifacting noise 318 00:10:10,640 --> 00:10:12,000 floor instead so 319 00:10:12,000 --> 00:10:14,480 always dither and always dither once is 320 00:10:14,480 --> 00:10:16,320 fine advice too 321 00:10:16,320 --> 00:10:18,720 as is don't dither let your mastering 322 00:10:18,720 --> 00:10:20,240 engineer do it 323 00:10:20,240 --> 00:10:22,640 that works too both of those pieces of 324 00:10:22,640 --> 00:10:24,880 advice are fine because again 325 00:10:24,880 --> 00:10:27,279 dither doesn't matter that much maybe in 326 00:10:27,279 --> 00:10:28,640 a world where we went to 327 00:10:28,640 --> 00:10:31,440 ended up with like 8-bit audio and 328 00:10:31,440 --> 00:10:32,880 that's the kind of audio files that 329 00:10:32,880 --> 00:10:34,079 people are listening to 330 00:10:34,079 --> 00:10:36,480 then yeah dither would become important 331 00:10:36,480 --> 00:10:37,519 and then we'd all be 332 00:10:37,519 --> 00:10:39,360 connoisseurs of the noise floor because 333 00:10:39,360 --> 00:10:41,040 the dynamic range 334 00:10:41,040 --> 00:10:45,040 of 8-bit audio is something like 40 db 335 00:10:45,040 --> 00:10:46,959 and in that case yeah there'd be a lot 336 00:10:46,959 --> 00:10:48,560 more situations in which people could 337 00:10:48,560 --> 00:10:49,519 actually hear 338 00:10:49,519 --> 00:10:51,519 the noise floor of the digital audio 339 00:10:51,519 --> 00:10:53,839 format so if we were in a world where 340 00:10:53,839 --> 00:10:56,800 audio files were eight bits or lower 341 00:10:56,800 --> 00:10:58,240 then dither would probably 342 00:10:58,240 --> 00:10:59,760 make more of a difference and we'd have 343 00:10:59,760 --> 00:11:01,279 arguments over which 344 00:11:01,279 --> 00:11:03,920 is a favorite shape of dither because 345 00:11:03,920 --> 00:11:05,600 there'd be some occasions where we would 346 00:11:05,600 --> 00:11:07,760 actually hear it but in the real world 347 00:11:07,760 --> 00:11:10,320 we live in with actual 16-bit audio and 348 00:11:10,320 --> 00:11:11,920 24-bit audio 349 00:11:11,920 --> 00:11:13,680 no one hears the noise floor so no one 350 00:11:13,680 --> 00:11:15,440 hears a dither so it's not 351 00:11:15,440 --> 00:11:18,480 that big of a deal all dither is is 352 00:11:18,480 --> 00:11:20,000 replacing 353 00:11:20,000 --> 00:11:23,120 weird sounding artifact-y noise floors 354 00:11:23,120 --> 00:11:25,120 with much more pleasant evenly 355 00:11:25,120 --> 00:11:26,959 distributed noise floors and the noise 356 00:11:26,959 --> 00:11:28,000 floor with dither 357 00:11:28,000 --> 00:11:30,560 is actually slightly louder than if you 358 00:11:30,560 --> 00:11:31,920 left it alone 359 00:11:31,920 --> 00:11:34,800 but it sounds slightly better but again 360 00:11:34,800 --> 00:11:36,240 at 16 and 24 bit 361 00:11:36,240 --> 00:11:37,839 it doesn't matter that much because the 362 00:11:37,839 --> 00:11:39,760 chances of you hearing it are 363 00:11:39,760 --> 00:11:43,760 basically zero in editing this before it 364 00:11:43,760 --> 00:11:44,640 goes live 365 00:11:44,640 --> 00:11:47,600 i'm realizing that i framed all this in 366 00:11:47,600 --> 00:11:48,560 terms of 367 00:11:48,560 --> 00:11:50,720 what other people would recommend so i'm 368 00:11:50,720 --> 00:11:52,480 realizing now some people might ask me 369 00:11:52,480 --> 00:11:54,160 justin what would you recommend okay so 370 00:11:54,160 --> 00:11:56,320 here's what i recommend 371 00:11:56,320 --> 00:11:59,040 work at your preferred bit depth that 372 00:11:59,040 --> 00:11:59,680 should be 373 00:11:59,680 --> 00:12:02,079 24-bit or 32-bit floating point either 374 00:12:02,079 --> 00:12:03,440 of those is fine to work out in your 375 00:12:03,440 --> 00:12:05,120 sessions in your mixes 376 00:12:05,120 --> 00:12:07,040 then if you're working with a mastering 377 00:12:07,040 --> 00:12:09,680 engineer you export them a file 378 00:12:09,680 --> 00:12:12,959 at that bit depth i'd say preferably 379 00:12:12,959 --> 00:12:15,760 no dither and then your mastering 380 00:12:15,760 --> 00:12:17,680 engineer will add dither 381 00:12:17,680 --> 00:12:21,279 at the very last step however 382 00:12:21,279 --> 00:12:24,160 if you dither that 24 bit file and send 383 00:12:24,160 --> 00:12:25,600 that to your mastering engineer 384 00:12:25,600 --> 00:12:28,399 it's really not a problem either and if 385 00:12:28,399 --> 00:12:28,880 you 386 00:12:28,880 --> 00:12:32,720 mess up and dither down to 16 bit 387 00:12:32,720 --> 00:12:34,959 that's not a big problem either in fact 388 00:12:34,959 --> 00:12:35,920 it's probably 389 00:12:35,920 --> 00:12:38,800 better if you dither going from 24 bit 390 00:12:38,800 --> 00:12:40,880 to 16 bit and send that file 391 00:12:40,880 --> 00:12:42,079 rather than did they're not being 392 00:12:42,079 --> 00:12:44,639 applied at all 393 00:12:44,639 --> 00:12:47,120 now with that said ideally dither is the 394 00:12:47,120 --> 00:12:48,880 last step in the change should be the 395 00:12:48,880 --> 00:12:50,800 very last thing that happens after all 396 00:12:50,800 --> 00:12:51,839 processing 397 00:12:51,839 --> 00:12:55,040 right before the bit depth is reduced 398 00:12:55,040 --> 00:12:57,360 best practice work at one bit depth and 399 00:12:57,360 --> 00:12:58,320 sample rate 400 00:12:58,320 --> 00:13:01,680 send that file to a mastering engineer 401 00:13:01,680 --> 00:13:05,279 who will then dither it at the very end 402 00:13:05,279 --> 00:13:07,360 if you are just releasing your tracks 403 00:13:07,360 --> 00:13:09,120 yourself without going to a mastering 404 00:13:09,120 --> 00:13:10,079 engineer 405 00:13:10,079 --> 00:13:13,200 then go ahead dither your final export 406 00:13:13,200 --> 00:13:13,760 because 407 00:13:13,760 --> 00:13:16,320 a dithered file is better to have as a 408 00:13:16,320 --> 00:13:17,680 best practice 409 00:13:17,680 --> 00:13:19,360 one other little tiny thing that i 410 00:13:19,360 --> 00:13:21,200 didn't mention in here is that 411 00:13:21,200 --> 00:13:24,639 dither can actually extend your dynamic 412 00:13:24,639 --> 00:13:25,120 range 413 00:13:25,120 --> 00:13:28,720 even beyond 96 db 414 00:13:28,720 --> 00:13:32,480 at some frequencies so a 16-bit dithered 415 00:13:32,480 --> 00:13:32,959 file 416 00:13:32,959 --> 00:13:36,000 at certain frequencies can actually have 417 00:13:36,000 --> 00:13:36,320 a 418 00:13:36,320 --> 00:13:38,720 even higher effective dynamic range than 419 00:13:38,720 --> 00:13:39,839 96 db 420 00:13:39,839 --> 00:13:43,199 which is kind of neat but again 96 db is 421 00:13:43,199 --> 00:13:44,880 probably more than we need to begin with 422 00:13:44,880 --> 00:13:46,839 so it's not that big of a deal either 423 00:13:46,839 --> 00:13:49,920 way i could get way way more technical 424 00:13:49,920 --> 00:13:51,680 than i have now i feel like could go at 425 00:13:51,680 --> 00:13:52,639 extreme length 426 00:13:52,639 --> 00:13:54,320 on dither but i want to keep this a 427 00:13:54,320 --> 00:13:56,240 relatively short and easy to follow 428 00:13:56,240 --> 00:13:58,079 podcast episode but if there's demand 429 00:13:58,079 --> 00:14:00,000 for it and you guys want to let go 430 00:14:00,000 --> 00:14:02,639 super nerdy we could do an episode 431 00:14:02,639 --> 00:14:03,040 called 432 00:14:03,040 --> 00:14:06,160 dithering remystified where we go into 433 00:14:06,160 --> 00:14:07,279 all the extreme 434 00:14:07,279 --> 00:14:08,639 details that most people don't really 435 00:14:08,639 --> 00:14:10,560 need to know big thing 436 00:14:10,560 --> 00:14:13,920 is for final release 437 00:14:13,920 --> 00:14:15,519 you're going to want to dither your 438 00:14:15,519 --> 00:14:17,920 audio when you're going from 439 00:14:17,920 --> 00:14:20,480 24 bit or any higher bit depth down to 440 00:14:20,480 --> 00:14:22,000 16 bit you're going to want to dither 441 00:14:22,000 --> 00:14:22,720 your audio 442 00:14:22,720 --> 00:14:25,519 and ideally that digger should happen as 443 00:14:25,519 --> 00:14:27,680 the very last thing in the chain 444 00:14:27,680 --> 00:14:31,120 but if you mess up it's not that big of 445 00:14:31,120 --> 00:14:31,920 a deal 446 00:14:31,920 --> 00:14:34,560 and it's not the end of the world and 447 00:14:34,560 --> 00:14:35,680 that's really what i want the key 448 00:14:35,680 --> 00:14:37,040 takeaway from this episode 449 00:14:37,040 --> 00:14:39,680 to be try to follow the best practices 450 00:14:39,680 --> 00:14:40,800 but if you screw up 451 00:14:40,800 --> 00:14:43,839 don't be hyper concerned about it well i 452 00:14:43,839 --> 00:14:45,519 hope that demystifies dither for you 453 00:14:45,519 --> 00:14:48,320 next time someone asks you can tell them 454 00:14:48,320 --> 00:14:48,880 it's 455 00:14:48,880 --> 00:14:51,199 basically prettier sounding noise that 456 00:14:51,199 --> 00:14:52,000 we add 457 00:14:52,000 --> 00:14:54,480 to digital audio files so that if you 458 00:14:54,480 --> 00:14:56,480 ever heard the noise floor 459 00:14:56,480 --> 00:14:58,480 it wouldn't matter that much but it 460 00:14:58,480 --> 00:14:59,920 doesn't matter that much 461 00:14:59,920 --> 00:15:02,399 because in digital audio basically no 462 00:15:02,399 --> 00:15:04,720 one ever hears the noise floor 463 00:15:04,720 --> 00:15:05,839 all right i hope this one has been 464 00:15:05,839 --> 00:15:07,839 useful for if you want to go even deeper 465 00:15:07,839 --> 00:15:10,320 into mastering and it's the fun creative 466 00:15:10,320 --> 00:15:11,440 stuff that actually 467 00:15:11,440 --> 00:15:13,440 really matters and makes a difference 468 00:15:13,440 --> 00:15:15,040 much more than which shape of 469 00:15:15,040 --> 00:15:17,440 dither you're going to use which doesn't 470 00:15:17,440 --> 00:15:19,279 make that much of a difference 471 00:15:19,279 --> 00:15:20,399 then you should check my full-length 472 00:15:20,399 --> 00:15:21,519 course mastering demystified which you 473 00:15:21,519 --> 00:15:23,199 can get at masteringthemystify.com we 474 00:15:23,199 --> 00:15:24,480 talk about things like eq 475 00:15:24,480 --> 00:15:27,199 compression limiting spatial thingies 476 00:15:27,199 --> 00:15:29,040 and all that sorts of good stuff that 477 00:15:29,040 --> 00:15:30,480 actually goes to taking 478 00:15:30,480 --> 00:15:32,160 good sounding mixes making them sound 479 00:15:32,160 --> 00:15:34,160 great or great sounding mixes and making 480 00:15:34,160 --> 00:15:34,800 them sound 481 00:15:34,800 --> 00:15:37,600 amazing and amazing sounding mixes and 482 00:15:37,600 --> 00:15:39,600 make them sound not ruined 483 00:15:39,600 --> 00:15:40,920 so all that more at 484 00:15:40,920 --> 00:15:43,199 masteringdemystify.com or if you want 485 00:15:43,199 --> 00:15:45,519 the free intro primer workshop that's 486 00:15:45,519 --> 00:15:46,880 all about the basics of mastering 487 00:15:46,880 --> 00:15:48,320 totally for free you can get that at 488 00:15:48,320 --> 00:15:49,680 mastering 101 489 00:15:49,680 --> 00:15:52,160 sonicscoop.com mastering101 that's 490 00:15:52,160 --> 00:15:53,360 sonic's group.com 491 00:15:53,360 --> 00:15:56,639 mastering also if you prefer something 492 00:15:56,639 --> 00:15:57,600 on mixing i've got 493 00:15:57,600 --> 00:15:59,040 a full length course on mixing called 494 00:15:59,040 --> 00:16:01,040 mixing breakthroughs but also the 495 00:16:01,040 --> 00:16:03,120 free workshop the five habits of truly 496 00:16:03,120 --> 00:16:04,480 great mixers that you can get at 497 00:16:04,480 --> 00:16:06,079 sonicscoop.com 498 00:16:06,079 --> 00:16:08,399 mix habits last but not least we're 499 00:16:08,399 --> 00:16:10,079 giving away one of these microphones the 500 00:16:10,079 --> 00:16:11,360 bb29 from 501 00:16:11,360 --> 00:16:13,120 jay-z microphones i hope you've enjoyed 502 00:16:13,120 --> 00:16:15,120 the sound of it you can win that one 503 00:16:15,120 --> 00:16:18,800 at sonicscoop.comcontest.sonixgoop.com 504 00:16:18,800 --> 00:16:21,040 contest or sign up for the sonic scoop 505 00:16:21,040 --> 00:16:22,000 newsletter because when these 506 00:16:22,000 --> 00:16:25,040 go on sale and it could be a big one and 507 00:16:25,040 --> 00:16:25,600 often 508 00:16:25,600 --> 00:16:27,519 after like they've had to do a giveaway 509 00:16:27,519 --> 00:16:29,680 they've done an exclusive discount code 510 00:16:29,680 --> 00:16:30,560 for like 50 511 00:16:30,560 --> 00:16:32,240 offer sonic scoop readers if that's 512 00:16:32,240 --> 00:16:34,160 happening again you'll find out about it 513 00:16:34,160 --> 00:16:35,040 by going to 514 00:16:35,040 --> 00:16:36,639 sonicsgroup.com and signing up for the 515 00:16:36,639 --> 00:16:38,160 newsletter there 516 00:16:38,160 --> 00:16:40,399 big thanks also to soundtoys making some 517 00:16:40,399 --> 00:16:42,079 of my favorite creative effects 518 00:16:42,079 --> 00:16:43,680 in the known universe try out anything i 519 00:16:43,680 --> 00:16:45,360 make for free for 30 days at 520 00:16:45,360 --> 00:16:46,320 soundtoys.com 521 00:16:46,320 --> 00:16:48,399 and a big thanks to focusrite i'm 522 00:16:48,399 --> 00:16:49,360 speaking through a 523 00:16:49,360 --> 00:16:51,440 lovely claret interface right now they 524 00:16:51,440 --> 00:16:53,360 make amazing bang for the buck stuff 525 00:16:53,360 --> 00:16:55,040 from the low end scarlett line all the 526 00:16:55,040 --> 00:16:56,800 way up to the high-end redneck series 527 00:16:56,800 --> 00:16:58,160 some of the greatest values and 528 00:16:58,160 --> 00:17:00,000 interfaces out there definitely check 529 00:17:00,000 --> 00:17:02,000 them out over at focusrite.com 530 00:17:02,000 --> 00:17:03,600 this has been justin coletti of sonic 531 00:17:03,600 --> 00:17:05,439 scoop thanks for hanging out with me 532 00:17:05,439 --> 00:17:07,039 tell me if you hear my dither in the 533 00:17:07,039 --> 00:17:09,120 comments down below 534 00:17:09,120 --> 00:17:16,640 see you next time35019

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