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hi this is justin coletti of sonic's
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goop thanks for joining me for this
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week's episode of the sonic scoop
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podcast and today we're going to be
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answering another
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audience question this time about
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dithering
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i think i'll call this episode something
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like what's the deal with dithering
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or maybe dithering demystified for those
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of you don't know i do have a
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full-length course called mastering
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demystified that you can check out at
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masteringdemystified.com and we discuss
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dither a little bit but it's a confusion
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point for a lot of people
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it's a nerdy question but one i think we
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can de-nerd and demystify and make you
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understand so that you don't forget this
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stuff going forward
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it's gonna seem a lot simpler this whole
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world of dither
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a whole lot a lot less mysterious once
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we get through with it so let's get
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right into it before we do
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the briefest of shout outs to our
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sponsors in the sponsor section
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the most important sponsor always being
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you how do you sponsor
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with your likes remember to hit the like
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button on youtube or facebook if you're
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on those versions hit the notifications
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bell subscribe all that good stuff
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if you're listening on apple podcast
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review it really does help
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all right big sponsors for this week are
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soundtoys trout anything they make for
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free over at soundtoys.com making some
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of my favorite creative
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mixing effects in the known universe
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also focusrite i'm speaking to a lovely
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focusrite claret interface right now
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now that you've gone through the sponsor
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section that was super brief today right
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because it's gonna be a super brief
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episode
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i do want to give you something
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potentially totally for free
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or to steep discount the free thing we
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are giving away
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one of these microphones a bb 2 9 from
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jay-z microphones
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it is voiced to have this nice airy top
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end as a transformer
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based output so a little bit more kind
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of
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soft in the transients and maybe a
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little bit more
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soft around the edges than some other
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brighter microphones but it's really
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made to kind of stand out in front of a
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mix
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do you like it for the podcast let me
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know in the comments or shoot me an
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email podcast
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soundscoop.com if you think i should
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switch over to this mic for future
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episodes
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of the podcast you can win it over at
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sonic's group dot com slash
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contest so enter to win there also jay-z
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sometimes have big
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special sales as much as 50 off a couple
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times a year
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you want to check out the sonic scoop
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newsletter to be alerted of those kinds
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of things when they're happening
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so check that at sonicsgroup.com sign up
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for the newsletter there
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okay right into the question of the day
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dither
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what is dithering justin does it really
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matter do i have to avoid dithering
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twice
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if i'm sending you files that i worked
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on at 32 and i'm sending them to you at
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24 should i dither them et cetera et
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cetera et cetera
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all right dither for those of you who
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don't know
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is just a way of masking the
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errors the quantization errors that can
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happen
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at the very quietest frequencies and
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these quantization errors if you were to
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put them under a microscope
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by cranking up your speakers all the way
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when there's practically silence going
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on
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could sound a little staticky
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like it's not perfectly clean noise
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so what dither is is to take this kind
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of
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staticky distorted artifact-y noise
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floor
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and put basically prettier sounding
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noise over it
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that's what dither is it's relatively
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pretty sounding noise
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that is masking bad sounding noise or
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really replacing
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bad sounding noise and there's a few
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different ways to dither
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you can have dither that's basically
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like pink noise or white noise
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or you can have dither that is shaped
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and shaped digger will often try to push
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this noise into the areas that are
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less audible to the human ear you've
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probably heard of the fletcher munson
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curve which basically means our ears
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hear better
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in the mid-range than at extreme lows
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and extreme highs our
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hearing is not completely linear so some
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types of shaped dither
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will try to push the noise way up into
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the highs and into the lows and try to
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keep it away from the mid-range so
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when is dither necessary some people
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will tell you whenever you're exporting
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a 24 or 16 bit file
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you should be applying dither some
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people will tell you
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you should only ever apply dither once
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some people tell you that you should
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only be applying dither
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when you're going from a bit depth like
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24-bit fix to a 16-bit fixed
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then you're going to apply dither what
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are my thoughts on this
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my thoughts on this are that it's not
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that big of a deal
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and people do give conflicting advice
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because it doesn't really matter that
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much
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and if it did matter that that much
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well people would hear those differences
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for themselves and it wouldn't be much
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of a question
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people would just be like oh when i do
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it this way it clearly sounds bad and
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why do it this way it clearly sounds
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good
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or well it's a matter of taste you know
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it kind of sounds
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okay this way if you like that sort of
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thing but i think it sounds better this
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way that's not what's going on
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what's going on with dither is that the
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noise that's being added
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is so incredibly quiet that basically no
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one is ever going to hear it ever pretty
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much
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the only cases in which anyone would
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ever hear it
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is if you're listening to the quietest
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section of a song like
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the orchestra has just finished playing
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the last note
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is just finishing ringing out and it's
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pretty much
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complete silence now and the last tiny
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tale of the reverb
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has basically gone below your threshold
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of hearing we're talking about
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lower than like 60 db below
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zero dbfs it's dropped off to where you
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really can't hear it anymore
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then take your volume and crank it way
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way way way up
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so loud that like you'd blow up your
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speakers if you played the full
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orchestra
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then listen for dither and maybe you can
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hear it
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i'll link to some places where you can
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hear different types of death and some
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people like it when i do
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audio examples on this podcast i don't
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really do audio examples in the podcast
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because i figure most of you
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listening to a podcast are doing the
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dishes
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driving in a car mowing your lawn these
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are the kinds of things i do when i
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listen to podcasts that's what i figure
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but right now i'll give you an audio
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example this is what dither sounds like
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this is what a shape dither sounds like
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okay for those of you are not watching
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the video version i did that with my
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mouth
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so if i were to play you actual dithered
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files the dithered audio would be so so
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so so quiet
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you would never hear in this context and
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i'd have to jack it way way way way up
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but that is the way that you'd evaluate
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different types of dither
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you could listen to if you have multiple
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types of dither in your limiter and your
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dither plugin
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you could listen to that way basically
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crank it up all the way and see which of
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those
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sounds of dither you like but we're
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really talking at this point about
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how you like your noise floor that
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you're never going to hear
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how you like that to sound and the
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answer is
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with 16-bit audio and with 24-bit audio
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it doesn't really matter that much
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with 24-bit audio yeah
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you like if you actually heard the noise
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for you could hear
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the absence of dither potentially but
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you're never going to hear the noise
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force if you forget to dither a 24-bit
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file
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no one's ever going to know but you and
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you might not even know
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and with 16 bit that's pretty much the
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case where the noise floor is
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96 db down basically
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so no one's really ever going to hear it
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but it still is a best practice to apply
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it
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and a lot of people say it's a best
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practice to apply it only once
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that said if you end up applying dither
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twice
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guess what no one's ever gonna know but
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you
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and you're probably maybe arguably
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better off applying it twice than not at
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all
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because what will happen if you apply
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dither
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twice is you'll get a tiny bit
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denser noise floor but you'll know that
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you're masking up those
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artifacts those quantization errors and
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those truncation errors
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so long story short a lot of people
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advise
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dither only once so if you're sending a
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24-bit
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file to a mastering engineer who's then
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going to
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convert it down to 16 bit and dithering
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it shouldn't really matter
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that you do or don't add dither there's
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people out there who will tell you don't
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add dither so that you're only dithering
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once
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there's some validity to that if you're
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sending a 24-bit file
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to a mastering engineer you can dither
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it or not dither it
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they'll apply dither when they're going
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from 24-bit down to 16-bit
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if you are releasing a 24-bit file you
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should probably apply dither to it
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if you're just going to print off that
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20-bit file 24-bit file and put it out
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there you should probably apply dither
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to it just because
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if anyone ever heard the noise floor
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instead of hearing artifact quantization
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errors
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they'd hear kind of like a prettier
285
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sounding white noise
286
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if you are rendering out a 16-bit file
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that is supposed to just go up and be
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released
289
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again go ahead and dither it if you're
290
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sending that 16-bit audio file to a
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mastering engineer who's going to master
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it 16-bit
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that's really not a best practice you
294
00:09:27,920 --> 00:09:29,519
know you probably should have been
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working at 24-bit and then sending your
296
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mastering engineer
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a 24-bit file that then he or she will
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dither down
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to 16-bit but if you're sending the
300
00:09:38,959 --> 00:09:40,320
16-bit file
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with dither applied and the mastering
302
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engineer dithers it again
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not really a big deal some people will
304
00:09:46,800 --> 00:09:48,320
say hey just to be safe
305
00:09:48,320 --> 00:09:50,399
whenever you're exporting 16-bit file or
306
00:09:50,399 --> 00:09:51,839
a 24-bit file
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dither and that's not bad advice because
308
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if you're releasing the file then it's
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dithered you don't have to worry about
310
00:09:58,880 --> 00:09:59,760
someone who's
311
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listening to a section of silence
312
00:10:01,360 --> 00:10:02,880
cranking up your speakers all the way
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and hearing
314
00:10:03,519 --> 00:10:05,440
some quantization errors and things like
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00:10:05,440 --> 00:10:06,560
that
316
00:10:06,560 --> 00:10:08,079
you know that you're going to have like
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a decent sounding non-artifacting noise
318
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floor instead so
319
00:10:12,000 --> 00:10:14,480
always dither and always dither once is
320
00:10:14,480 --> 00:10:16,320
fine advice too
321
00:10:16,320 --> 00:10:18,720
as is don't dither let your mastering
322
00:10:18,720 --> 00:10:20,240
engineer do it
323
00:10:20,240 --> 00:10:22,640
that works too both of those pieces of
324
00:10:22,640 --> 00:10:24,880
advice are fine because again
325
00:10:24,880 --> 00:10:27,279
dither doesn't matter that much maybe in
326
00:10:27,279 --> 00:10:28,640
a world where we went to
327
00:10:28,640 --> 00:10:31,440
ended up with like 8-bit audio and
328
00:10:31,440 --> 00:10:32,880
that's the kind of audio files that
329
00:10:32,880 --> 00:10:34,079
people are listening to
330
00:10:34,079 --> 00:10:36,480
then yeah dither would become important
331
00:10:36,480 --> 00:10:37,519
and then we'd all be
332
00:10:37,519 --> 00:10:39,360
connoisseurs of the noise floor because
333
00:10:39,360 --> 00:10:41,040
the dynamic range
334
00:10:41,040 --> 00:10:45,040
of 8-bit audio is something like 40 db
335
00:10:45,040 --> 00:10:46,959
and in that case yeah there'd be a lot
336
00:10:46,959 --> 00:10:48,560
more situations in which people could
337
00:10:48,560 --> 00:10:49,519
actually hear
338
00:10:49,519 --> 00:10:51,519
the noise floor of the digital audio
339
00:10:51,519 --> 00:10:53,839
format so if we were in a world where
340
00:10:53,839 --> 00:10:56,800
audio files were eight bits or lower
341
00:10:56,800 --> 00:10:58,240
then dither would probably
342
00:10:58,240 --> 00:10:59,760
make more of a difference and we'd have
343
00:10:59,760 --> 00:11:01,279
arguments over which
344
00:11:01,279 --> 00:11:03,920
is a favorite shape of dither because
345
00:11:03,920 --> 00:11:05,600
there'd be some occasions where we would
346
00:11:05,600 --> 00:11:07,760
actually hear it but in the real world
347
00:11:07,760 --> 00:11:10,320
we live in with actual 16-bit audio and
348
00:11:10,320 --> 00:11:11,920
24-bit audio
349
00:11:11,920 --> 00:11:13,680
no one hears the noise floor so no one
350
00:11:13,680 --> 00:11:15,440
hears a dither so it's not
351
00:11:15,440 --> 00:11:18,480
that big of a deal all dither is is
352
00:11:18,480 --> 00:11:20,000
replacing
353
00:11:20,000 --> 00:11:23,120
weird sounding artifact-y noise floors
354
00:11:23,120 --> 00:11:25,120
with much more pleasant evenly
355
00:11:25,120 --> 00:11:26,959
distributed noise floors and the noise
356
00:11:26,959 --> 00:11:28,000
floor with dither
357
00:11:28,000 --> 00:11:30,560
is actually slightly louder than if you
358
00:11:30,560 --> 00:11:31,920
left it alone
359
00:11:31,920 --> 00:11:34,800
but it sounds slightly better but again
360
00:11:34,800 --> 00:11:36,240
at 16 and 24 bit
361
00:11:36,240 --> 00:11:37,839
it doesn't matter that much because the
362
00:11:37,839 --> 00:11:39,760
chances of you hearing it are
363
00:11:39,760 --> 00:11:43,760
basically zero in editing this before it
364
00:11:43,760 --> 00:11:44,640
goes live
365
00:11:44,640 --> 00:11:47,600
i'm realizing that i framed all this in
366
00:11:47,600 --> 00:11:48,560
terms of
367
00:11:48,560 --> 00:11:50,720
what other people would recommend so i'm
368
00:11:50,720 --> 00:11:52,480
realizing now some people might ask me
369
00:11:52,480 --> 00:11:54,160
justin what would you recommend okay so
370
00:11:54,160 --> 00:11:56,320
here's what i recommend
371
00:11:56,320 --> 00:11:59,040
work at your preferred bit depth that
372
00:11:59,040 --> 00:11:59,680
should be
373
00:11:59,680 --> 00:12:02,079
24-bit or 32-bit floating point either
374
00:12:02,079 --> 00:12:03,440
of those is fine to work out in your
375
00:12:03,440 --> 00:12:05,120
sessions in your mixes
376
00:12:05,120 --> 00:12:07,040
then if you're working with a mastering
377
00:12:07,040 --> 00:12:09,680
engineer you export them a file
378
00:12:09,680 --> 00:12:12,959
at that bit depth i'd say preferably
379
00:12:12,959 --> 00:12:15,760
no dither and then your mastering
380
00:12:15,760 --> 00:12:17,680
engineer will add dither
381
00:12:17,680 --> 00:12:21,279
at the very last step however
382
00:12:21,279 --> 00:12:24,160
if you dither that 24 bit file and send
383
00:12:24,160 --> 00:12:25,600
that to your mastering engineer
384
00:12:25,600 --> 00:12:28,399
it's really not a problem either and if
385
00:12:28,399 --> 00:12:28,880
you
386
00:12:28,880 --> 00:12:32,720
mess up and dither down to 16 bit
387
00:12:32,720 --> 00:12:34,959
that's not a big problem either in fact
388
00:12:34,959 --> 00:12:35,920
it's probably
389
00:12:35,920 --> 00:12:38,800
better if you dither going from 24 bit
390
00:12:38,800 --> 00:12:40,880
to 16 bit and send that file
391
00:12:40,880 --> 00:12:42,079
rather than did they're not being
392
00:12:42,079 --> 00:12:44,639
applied at all
393
00:12:44,639 --> 00:12:47,120
now with that said ideally dither is the
394
00:12:47,120 --> 00:12:48,880
last step in the change should be the
395
00:12:48,880 --> 00:12:50,800
very last thing that happens after all
396
00:12:50,800 --> 00:12:51,839
processing
397
00:12:51,839 --> 00:12:55,040
right before the bit depth is reduced
398
00:12:55,040 --> 00:12:57,360
best practice work at one bit depth and
399
00:12:57,360 --> 00:12:58,320
sample rate
400
00:12:58,320 --> 00:13:01,680
send that file to a mastering engineer
401
00:13:01,680 --> 00:13:05,279
who will then dither it at the very end
402
00:13:05,279 --> 00:13:07,360
if you are just releasing your tracks
403
00:13:07,360 --> 00:13:09,120
yourself without going to a mastering
404
00:13:09,120 --> 00:13:10,079
engineer
405
00:13:10,079 --> 00:13:13,200
then go ahead dither your final export
406
00:13:13,200 --> 00:13:13,760
because
407
00:13:13,760 --> 00:13:16,320
a dithered file is better to have as a
408
00:13:16,320 --> 00:13:17,680
best practice
409
00:13:17,680 --> 00:13:19,360
one other little tiny thing that i
410
00:13:19,360 --> 00:13:21,200
didn't mention in here is that
411
00:13:21,200 --> 00:13:24,639
dither can actually extend your dynamic
412
00:13:24,639 --> 00:13:25,120
range
413
00:13:25,120 --> 00:13:28,720
even beyond 96 db
414
00:13:28,720 --> 00:13:32,480
at some frequencies so a 16-bit dithered
415
00:13:32,480 --> 00:13:32,959
file
416
00:13:32,959 --> 00:13:36,000
at certain frequencies can actually have
417
00:13:36,000 --> 00:13:36,320
a
418
00:13:36,320 --> 00:13:38,720
even higher effective dynamic range than
419
00:13:38,720 --> 00:13:39,839
96 db
420
00:13:39,839 --> 00:13:43,199
which is kind of neat but again 96 db is
421
00:13:43,199 --> 00:13:44,880
probably more than we need to begin with
422
00:13:44,880 --> 00:13:46,839
so it's not that big of a deal either
423
00:13:46,839 --> 00:13:49,920
way i could get way way more technical
424
00:13:49,920 --> 00:13:51,680
than i have now i feel like could go at
425
00:13:51,680 --> 00:13:52,639
extreme length
426
00:13:52,639 --> 00:13:54,320
on dither but i want to keep this a
427
00:13:54,320 --> 00:13:56,240
relatively short and easy to follow
428
00:13:56,240 --> 00:13:58,079
podcast episode but if there's demand
429
00:13:58,079 --> 00:14:00,000
for it and you guys want to let go
430
00:14:00,000 --> 00:14:02,639
super nerdy we could do an episode
431
00:14:02,639 --> 00:14:03,040
called
432
00:14:03,040 --> 00:14:06,160
dithering remystified where we go into
433
00:14:06,160 --> 00:14:07,279
all the extreme
434
00:14:07,279 --> 00:14:08,639
details that most people don't really
435
00:14:08,639 --> 00:14:10,560
need to know big thing
436
00:14:10,560 --> 00:14:13,920
is for final release
437
00:14:13,920 --> 00:14:15,519
you're going to want to dither your
438
00:14:15,519 --> 00:14:17,920
audio when you're going from
439
00:14:17,920 --> 00:14:20,480
24 bit or any higher bit depth down to
440
00:14:20,480 --> 00:14:22,000
16 bit you're going to want to dither
441
00:14:22,000 --> 00:14:22,720
your audio
442
00:14:22,720 --> 00:14:25,519
and ideally that digger should happen as
443
00:14:25,519 --> 00:14:27,680
the very last thing in the chain
444
00:14:27,680 --> 00:14:31,120
but if you mess up it's not that big of
445
00:14:31,120 --> 00:14:31,920
a deal
446
00:14:31,920 --> 00:14:34,560
and it's not the end of the world and
447
00:14:34,560 --> 00:14:35,680
that's really what i want the key
448
00:14:35,680 --> 00:14:37,040
takeaway from this episode
449
00:14:37,040 --> 00:14:39,680
to be try to follow the best practices
450
00:14:39,680 --> 00:14:40,800
but if you screw up
451
00:14:40,800 --> 00:14:43,839
don't be hyper concerned about it well i
452
00:14:43,839 --> 00:14:45,519
hope that demystifies dither for you
453
00:14:45,519 --> 00:14:48,320
next time someone asks you can tell them
454
00:14:48,320 --> 00:14:48,880
it's
455
00:14:48,880 --> 00:14:51,199
basically prettier sounding noise that
456
00:14:51,199 --> 00:14:52,000
we add
457
00:14:52,000 --> 00:14:54,480
to digital audio files so that if you
458
00:14:54,480 --> 00:14:56,480
ever heard the noise floor
459
00:14:56,480 --> 00:14:58,480
it wouldn't matter that much but it
460
00:14:58,480 --> 00:14:59,920
doesn't matter that much
461
00:14:59,920 --> 00:15:02,399
because in digital audio basically no
462
00:15:02,399 --> 00:15:04,720
one ever hears the noise floor
463
00:15:04,720 --> 00:15:05,839
all right i hope this one has been
464
00:15:05,839 --> 00:15:07,839
useful for if you want to go even deeper
465
00:15:07,839 --> 00:15:10,320
into mastering and it's the fun creative
466
00:15:10,320 --> 00:15:11,440
stuff that actually
467
00:15:11,440 --> 00:15:13,440
really matters and makes a difference
468
00:15:13,440 --> 00:15:15,040
much more than which shape of
469
00:15:15,040 --> 00:15:17,440
dither you're going to use which doesn't
470
00:15:17,440 --> 00:15:19,279
make that much of a difference
471
00:15:19,279 --> 00:15:20,399
then you should check my full-length
472
00:15:20,399 --> 00:15:21,519
course mastering demystified which you
473
00:15:21,519 --> 00:15:23,199
can get at masteringthemystify.com we
474
00:15:23,199 --> 00:15:24,480
talk about things like eq
475
00:15:24,480 --> 00:15:27,199
compression limiting spatial thingies
476
00:15:27,199 --> 00:15:29,040
and all that sorts of good stuff that
477
00:15:29,040 --> 00:15:30,480
actually goes to taking
478
00:15:30,480 --> 00:15:32,160
good sounding mixes making them sound
479
00:15:32,160 --> 00:15:34,160
great or great sounding mixes and making
480
00:15:34,160 --> 00:15:34,800
them sound
481
00:15:34,800 --> 00:15:37,600
amazing and amazing sounding mixes and
482
00:15:37,600 --> 00:15:39,600
make them sound not ruined
483
00:15:39,600 --> 00:15:40,920
so all that more at
484
00:15:40,920 --> 00:15:43,199
masteringdemystify.com or if you want
485
00:15:43,199 --> 00:15:45,519
the free intro primer workshop that's
486
00:15:45,519 --> 00:15:46,880
all about the basics of mastering
487
00:15:46,880 --> 00:15:48,320
totally for free you can get that at
488
00:15:48,320 --> 00:15:49,680
mastering 101
489
00:15:49,680 --> 00:15:52,160
sonicscoop.com mastering101 that's
490
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sonic's group.com
491
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mastering also if you prefer something
492
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on mixing i've got
493
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a full length course on mixing called
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mixing breakthroughs but also the
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free workshop the five habits of truly
496
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great mixers that you can get at
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sonicscoop.com
498
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mix habits last but not least we're
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giving away one of these microphones the
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bb29 from
501
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jay-z microphones i hope you've enjoyed
502
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the sound of it you can win that one
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at sonicscoop.comcontest.sonixgoop.com
504
00:16:18,800 --> 00:16:21,040
contest or sign up for the sonic scoop
505
00:16:21,040 --> 00:16:22,000
newsletter because when these
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go on sale and it could be a big one and
507
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often
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after like they've had to do a giveaway
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they've done an exclusive discount code
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for like 50
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offer sonic scoop readers if that's
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happening again you'll find out about it
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by going to
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sonicsgroup.com and signing up for the
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newsletter there
516
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big thanks also to soundtoys making some
517
00:16:40,399 --> 00:16:42,079
of my favorite creative effects
518
00:16:42,079 --> 00:16:43,680
in the known universe try out anything i
519
00:16:43,680 --> 00:16:45,360
make for free for 30 days at
520
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soundtoys.com
521
00:16:46,320 --> 00:16:48,399
and a big thanks to focusrite i'm
522
00:16:48,399 --> 00:16:49,360
speaking through a
523
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lovely claret interface right now they
524
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make amazing bang for the buck stuff
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from the low end scarlett line all the
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way up to the high-end redneck series
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some of the greatest values and
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interfaces out there definitely check
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them out over at focusrite.com
530
00:17:02,000 --> 00:17:03,600
this has been justin coletti of sonic
531
00:17:03,600 --> 00:17:05,439
scoop thanks for hanging out with me
532
00:17:05,439 --> 00:17:07,039
tell me if you hear my dither in the
533
00:17:07,039 --> 00:17:09,120
comments down below
534
00:17:09,120 --> 00:17:16,640
see you next time35019
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