Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
If you import and after with
clothing or armor network modeled in another program.
And then you just want to add a cape.
You can't show the cape onto him.
Institute, we have to take in onto him.
Let's show you how to do that.
There we have got our Kp.
Now I am going to zoom up
close and take my deck on off that tool.
I click here right on the corner.
And then click a second time right on that corner to
attach itself to denial.
Click on this corner until it to tack onto here.
Same thing with the side.
Now let us simulate first,
I'll raise the particle distance 20 so it goes farther.
Then simulate. Not too bad.
Now it's not very straight here in the bottom.
So maybe we should add another Tech in
the middle that will illustrate in it.
And if you wanted to start exactly on the line here,
and all we have to do is edit our texts.
Move these points down a bit.
Now the reason why the upload
is detailing and shaking like
that is because I don't know how to model my own models.
So I am using one of the desk studio.
And the model from the desk is tiny gap
between all the different parts of the armor.
So the color, the shirt in
the lighter part and the darker part,
they all have tiny gap.
So the cloth wants to go into that gap.
So just to make sure that when you import your models,
they don't have gaps and then you don't have the problem.
We say proven just moving attacks.
We might need to make
the whole team per beat and narrower here,
I will take my Edit Pattern tool, hold down,
Shift, right-click and site in by Dean from the side.
They do the same thing on the side.
Now we can see when I moved it in,
the deck here, go left behind.
Let's edit our texts.
Get rid of that one that left behind,
and then make our new debt from
this corner to here. Simulate.
That's better. Now if we look at this side,
we can see that it sort of sticking up into
the air because of these skin offset settings.
So if you clicked on him,
we can change his skin upset.
I'll set it to one.
Then when we simulate
now sitting much tighter against him.
And that's basically how we can
attach a cape onto your outlet.
And if you don't want it surrounded here,
then just carve it up a bit. Add your wind.
Of course, if you load the vertical distance,
you'll get more detail.
Enough fabric properties
depending on your setting you make.
You can choose from some of these presets.
Make it safer to make it softer.
She phone or setting will make IT software.
The best thing is to change the settings
yourself for specific hang that you are after.
Remember that internal damper if
arise that it will make it slower.
And when you animated in the animation tab,
Indian city, if you raise that,
will make the CAPM.
And of course the effect how it moves with
the wind and all the lower the density,
the tighter it will be.
Just play with all the settings,
the bending, the shear,
the stretch, buckling, damping density,
and also your wind.
Different settings there to
get the kind of n that you want.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.