All language subtitles for 563068-15 - Attaching a Cape to Avatars Armour-Costume - Cape & Cloak in Marvelous Designer.en-US

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Original subtitles

If you import and after with

clothing or armor network modeled in another program.

And then you just want to add a cape.

You can't show the cape onto him.

Institute, we have to take in onto him.

Let's show you how to do that.

There we have got our Kp.

Now I am going to zoom up

close and take my deck on off that tool.

I click here right on the corner.

And then click a second time right on that corner to

attach itself to denial.

Click on this corner until it to tack onto here.

Same thing with the side.

Now let us simulate first,

I'll raise the particle distance 20 so it goes farther.

Then simulate. Not too bad.

Now it's not very straight here in the bottom.

So maybe we should add another Tech in

the middle that will illustrate in it.

And if you wanted to start exactly on the line here,

and all we have to do is edit our texts.

Move these points down a bit.

Now the reason why the upload

is detailing and shaking like

that is because I don't know how to model my own models.

So I am using one of the desk studio.

And the model from the desk is tiny gap

between all the different parts of the armor.

So the color, the shirt in

the lighter part and the darker part,

they all have tiny gap.

So the cloth wants to go into that gap.

So just to make sure that when you import your models,

they don't have gaps and then you don't have the problem.

We say proven just moving attacks.

We might need to make

the whole team per beat and narrower here,

I will take my Edit Pattern tool, hold down,

Shift, right-click and site in by Dean from the side.

They do the same thing on the side.

Now we can see when I moved it in,

the deck here, go left behind.

Let's edit our texts.

Get rid of that one that left behind,

and then make our new debt from

this corner to here. Simulate.

That's better. Now if we look at this side,

we can see that it sort of sticking up into

the air because of these skin offset settings.

So if you clicked on him,

we can change his skin upset.

I'll set it to one.

Then when we simulate

now sitting much tighter against him.

And that's basically how we can

attach a cape onto your outlet.

And if you don't want it surrounded here,

then just carve it up a bit. Add your wind.

Of course, if you load the vertical distance,

you'll get more detail.

Enough fabric properties

depending on your setting you make.

You can choose from some of these presets.

Make it safer to make it softer.

She phone or setting will make IT software.

The best thing is to change the settings

yourself for specific hang that you are after.

Remember that internal damper if

arise that it will make it slower.

And when you animated in the animation tab,

Indian city, if you raise that,

will make the CAPM.

And of course the effect how it moves with

the wind and all the lower the density,

the tighter it will be.

Just play with all the settings,

the bending, the shear,

the stretch, buckling, damping density,

and also your wind.

Different settings there to

get the kind of n that you want.

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