All language subtitles for 563068-12 - How to make a Jedi Cloak - End - Cape & Cloak in Marvelous Designer.en-US

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Original subtitles

The Linda I'm going to make it is this plus this.

Let's say that 600,200 I click ones.

Make that with about 1700.

Then I'll go to my segment tool.

Click here, hold down,

shift, click and then click.

Then super-impose over.

Simulate. Click down.

Nothing happens because we haven't

applied our hood rayon fabric to it.

I'm going to play who dream fabric.

And I saved out opposite.

So you can look at it as long as you want and use it.

It's bending lift at 90 and

from other settings here to give it a special stiffness.

So now when you simulate,

you can see that it blows up there nicely.

And our hood still has all its soft material falling.

It has this stiffer rim.

Now the problem is right now, this is ending.

I just switched to text access office.

This is ending very sharply here

and then it's going to straight down.

And I don't want that.

I want it to be rounded.

To go rounded and not to go down sharply.

Do that. I'm going to go up here,

a segment point,

and then go down here and add a segment point.

Then shift my swing over to that segment point.

Do the same thing here. I'm going

to grab this middle line and extended outwards.

Next should be enough.

Then do the same thing here.

That could even a bit shorter up there,

probably like that.

Alright, so now let's look at N,

which side is assigned to these SN2 there.

These SN2, this part, we have two free,

so this extra part we

meet from here down to the blue point.

Simulate because it's swing onto the block.

You can see now we have in this nice roundness here,

here is going sharp down.

Here, It's going round.

Very nice and round.

Let's do the same thing on this side.

There we go. Now this VM is not very pretty,

sort of sticking up sharply like that.

And we can either click in it and go Shift Q to hide it.

We can just go to the hood, define fabric,

reduce the opposite equal to 0,

then we don't see it.

Now because this is a bully.

I am going to raise the thickness of

all the species except this.

I can stay the way it is

to-to given raise it more if you need.

Now it looks really cut the fabric.

It gives coming to our drop to end.

And there is nothing there.

No fault, no, no thickness.

You can see here. He has got this nice double fold.

Now I try to fold it over itself,

but it never works.

Maybe it's my computer debt is not strong enough.

But whenever I tried to fall something over itself,

it just goes through Excel n

goes inside out and goes crazy.

I found that using piping is a good solution

and it can look pretty close to the effect that we want.

So I'm going to start that by being in the back,

which is not too visible because there

is a small break between the start and the end point.

I'll start it off here.

Click as I go to tell them which direction to go.

Then once I reach the end point double-click,

then I am going to make it as big as it goes.

Then I am going to set it to that block fabric.

Simulate. Deadline is formed

from this part that was swing through.

And if we target a bit,

it ONE be sticking through anymore. There we go.

Denies also pipe the sleeves.

I'll also say the vertical distance down to one,

which makes it just more rounded,

nicer kind of piping.

We can see we have a small break up there.

But it's not too bad.

Therefore, you should do

the connection somewhere where it's not too visible.

If you wanted to, you can make

a very thin buy beer to look like a seam.

I am just going to hide

the scene and simulate

something up I being is a bit steep,

but I have to simulate, it looks better.

You can continue to refine it, to tap it,

to get to the shape that you want to make the sleeves

longer for more wrinkles or shorter or whatever.

This is how I created these journeys tell clock.

I hope it helps you and see you in the next one.

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