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In this tutorial, I'll show you how to
create a JD style like this one.
Now we saw that seem, that seems,
you can see that sleeves are part of a group.
And if we hide the head here, the hood,
you can see that they are also
smooth seam going across here.
Like the hood we, if we had
upfront piece and a back piece.
So this group is one piece,
slip from sleep and please back piece.
No, neither Hood is
a separate piece and asleep extension here.
Don't need to meet sleeve extension.
You can also just run a seam along it.
What immediate like that because that's how
the original Jedi clothes are made. Let's get started.
To make this group. I'm going
to draw out a big rectangular here.
I'm also going to load the pattern
which I made for this group.
I'm going to scale it up.
I'm going to trace half of it and then
unfolded to get symmetry of the other side.
I can see that the line land here in the bottom is 664.
So I do something about that link.
Doesn't have to exactly same.
Then scale this up.
Then move
to say wind point over.
Move this over
up to that point there.
Then I'm going to move this point to here.
And another point here. Give this a car.
Now I am going to be unfolding the back,
not the front line because I
want there to be opening in the front.
And I want that to be one piece we don't seem.
So I am going to unfold it from the back.
Now just to make sure that the backplane
here is at least little bit.
If not a whole box,
move farther to the right, then this line.
Otherwise you have a problem unfolding it.
That right-click unfold.
Got it. Now, unfold it symmetrically.
Now I am just going to undo that
because I see the length
here doesn't match with this length.
I am just willing to adjust debt because DSR
going to be the sleeves and I
want them to have the same length.
Alright, now I'm going to unfold
this point is sort of
spiky to convert these to a curve point,
and then delete that because that's ruling my curve.
Then we've got this pattern.
I'm going to drop my fabric, which is just a d,
will preset color in
it and then fit it around his neck like that.
Then simulate. Once it dip something like that.
I'm going to sew it together segments.
So these, these these two these two
And then to add to sleep extension,
going to go in here and delete that curve.
And mega rectangular nets,
same Lint with a mic is
25, something like that.
And height, I'll do more than 20.
Impose over
here is
sort of going through the cell,
so am just going to add a pin to pull it out.
Into here pin. Remove my veins.
Dear, it's not going through Excel.
Deny, repeat that on the other side,
I just copy this, paste it here.
Sigma, so debt due within.
Just pull it over this hand.
So it's not going to go through his finger too much.
Now let's do the hood.
The hood is also one piece,
not to be slaves that I showed you how to make.
To do that, I'm going to unfold it.
I will start by making about the shape that I want.
I drag this point down to about here.
Then add a curve and then unfold it here.
I am going to tint extra surface so we
see what's the outside, not inside.
I need to flip this.
Then this is going to be showing to this part 123.
So it from here
to the middle of the circle into this part.
Then this middle of the circle, that bottom part.
Then I'm going to say mean.
So these two, whether with this blob,
the hood on the hood, simulate.
Now this will do is hanging very flat and
I wanted to have that nice roundness,
like we can see here.
He has this roundness.
And then we'll pause here a bit rounded and it goes down.
It has its openness.
Now the problem is if we
increase the vending to make the hood
stiffer the street with whatever,
then it's going to become
very stiff to make it that rounded,
we have to make it really steep and
then it loses all its ankles.
And it just looks like a big plastic thing.
I'm going to leave the hood the way it
is with all its material costs.
We will have some wrinkles.
That is a big blue plastic thing.
But then to make it stand out, stiffer,
I'm going to add a rim,
which I am going to hide afterwards.
So we are not even going to see it's in the end,
but it's going to be dead to
give debt good debt roundness.
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