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In this tutorial,
I'll show you how to
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create a JD style like this one.
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Now we saw that
seem, that seems,
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you can see that sleeves
are part of a group.
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And if we hide the
head here, the hood,
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you can see that they are also
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smooth seam going across here.
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Like the hood we, if we had
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upfront piece and a back piece.
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So this group is one piece,
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slip from sleep and
please back piece.
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No, neither Hood is
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a separate piece and
asleep extension here.
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Don't need to meet
sleeve extension.
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You can also just
run a seam along it.
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What immediate like
that because that's how
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the original Jedi clothes
are made. Let's get started.
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To make this group. I'm going
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to draw out a big
rectangular here.
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I'm also going to
load the pattern
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which I made for this group.
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I'm going to scale it up.
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I'm going to trace
half of it and then
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unfolded to get symmetry
of the other side.
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I can see that the line land
here in the bottom is 664.
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So I do something
about that link.
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Doesn't have to exactly same.
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Then scale this up.
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Then move
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to say wind point over.
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Move this over
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up to that point there.
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Then I'm going to move
this point to here.
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And another point
here. Give this a car.
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Now I am going to be
unfolding the back,
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not the front line because I
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want there to be
opening in the front.
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And I want that to be
one piece we don't seem.
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So I am going to unfold
it from the back.
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Now just to make sure
that the backplane
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here is at least little bit.
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If not a whole box,
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move farther to the
right, then this line.
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Otherwise you have a
problem unfolding it.
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That right-click unfold.
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Got it. Now, unfold
it symmetrically.
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Now I am just going to undo that
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because I see the length
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here doesn't match
with this length.
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I am just willing to
adjust debt because DSR
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going to be the sleeves and I
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want them to have
the same length.
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Alright, now I'm going to unfold
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this point is sort of
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spiky to convert these
to a curve point,
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and then delete that because
that's ruling my curve.
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Then we've got this pattern.
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I'm going to drop my
fabric, which is just a d,
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will preset color in
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it and then fit it around
his neck like that.
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Then simulate. Once it
dip something like that.
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I'm going to sew it
together segments.
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So these, these
these two these two
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And then to add to
sleep extension,
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going to go in here
and delete that curve.
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And mega rectangular nets,
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same Lint with a mic is
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25, something like that.
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And height, I'll
do more than 20.
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Impose over
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here is
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sort of going through the cell,
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so am just going to add
a pin to pull it out.
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Into here pin. Remove my veins.
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Dear, it's not going
through Excel.
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Deny, repeat that
on the other side,
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I just copy this, paste it here.
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Sigma, so debt due within.
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Just pull it over this hand.
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So it's not going to go
through his finger too much.
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Now let's do the hood.
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The hood is also one piece,
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not to be slaves that I
showed you how to make.
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To do that, I'm
going to unfold it.
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I will start by making about
the shape that I want.
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I drag this point
down to about here.
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Then add a curve and
then unfold it here.
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I am going to tint
extra surface so we
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see what's the
outside, not inside.
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I need to flip this.
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Then this is going to be
showing to this part 123.
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So it from here
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to the middle of the
circle into this part.
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Then this middle of the
circle, that bottom part.
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Then I'm going to say mean.
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So these two, whether
with this blob,
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the hood on the hood, simulate.
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Now this will do is
hanging very flat and
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I wanted to have
that nice roundness,
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like we can see here.
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He has this roundness.
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And then we'll pause here a
bit rounded and it goes down.
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It has its openness.
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Now the problem is if we
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increase the vending
to make the hood
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stiffer the street
with whatever,
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then it's going to become
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very stiff to make
it that rounded,
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we have to make it
really steep and
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then it loses all its ankles.
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And it just looks like
a big plastic thing.
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I'm going to leave
the hood the way it
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is with all its material costs.
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We will have some wrinkles.
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That is a big blue
plastic thing.
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But then to make it
stand out, stiffer,
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I'm going to add a rim,
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which I am going to
hide afterwards.
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So we are not even going
to see it's in the end,
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but it's going to be dead to
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give debt good debt roundness.
8381
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