All language subtitles for 563068-10 - How to make a Pixie Cape - Cape & Cloak in Marvelous Designer.en-US

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Original subtitles

In this tutorial, I'll show you how to make

a little pixie Kp. Let's get started.

You can either make it as one piece and then half of it,

or an unfolded, or it's going to

make it too and symmetric manage it at the end.

Both sides Stacy metric to each other while a what in it.

Then what the hood square. Then pre-sold this part.

In this slide here.

One.

Then get it too close.

I am not going to add up loser.

I'm going to show the hood

to show the hood to either partially.

So am going to add a segment point here.

Then segment to network together of debt.

Going to close it nicely there.

I wanted to have it a bit of

a rounded shape, not so straight.

This is the middle part.

Add a segment point as shown here.

Here's a bit confusing,

so I'm actually going to move it

like that to see it better.

Then drag this outwards. Something like that.

Then I will turn that were carved point.

We have groundnuts here.

Then it goes across her across her arm.

I wanted to round down to here.

So I am going to select Keep to see where I

have to move this to and move it like that.

Convert that to as a cutoff point.

I don't want that sharp point there.

So I moved this down to make it more rounded.

Depth of the ship, which I like.

Now as you can see,

the hood is being pulled out where to its height,

too short the hood.

So let's make it longer and a bit wider.

Then to make it together,

I'm going to add elastic here.

The Wudi still not gathering.

So let's add elastic to the hood

to speaking it together and meet more.

I wanted to have a whole debt sort of like this.

I want it to end here.

That part that comes down.

So add a segment point here.

One here, it didn't grab this point.

This beta. Now I am going to carve this.

I want it to be more rounded.

Curve this obit.

Change this to cotton.

Something more like that.

Make it more down a bit farther.

Bit less stiff tail with more roundness.

Slider sharp end, bit more likelihood.

Next Vader. Now if you wanted this to be more rounded,

linear would make it more rounded.

I'm going to make it more inwards a bit,

cause babies too much fabric bag, dinner.

I'm going to lower this.

I will leave bit more handy now I finally like it.

Now we wanted the who'd go down a bit more to her face.

I'm going to add a point

here and draw it out a bit more.

You get to that point.

Now the escape back here,

we sort of standing up like that.

So this is the middle part of it.

This part looks like has a lot of fabric.

So I am just going to grab this point and move it down.

And move it down some more.

And now it's stating out and it looks much better.

I can also define these points.

Can make it shorter if you want the hood to be shorter,

that pulls up the cape mode and make it longer.

Then we have more,

more of a hood there.

Then to reduce bit of this,

a lot of every gets around here.

I'm going to bring this no-bid.

These inhibit that, reduce it.

Then when you serve shape that we want,

we can make sure simulation is off.

Symmetric merge it costs,

sometimes it messes up the sewing a

bit and you might have to redo it.

It's fine. Didn't convert these to a curve point,

so you don't have that point.

There. We go.

And add a video of piping

that makes it look better.

And draw this back a bit because it

is too much hanging forwards.

Then if spectacle distance and then

its particle lessons five, here is our Kp.

See you in an exterritorial.

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