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Now let's do a hood for her.
The hood that I want is around it kind of food.
That's pretty easy, good to make.
I'll start with my rectangular pattern tool.
Make it about the height hardhead.
And RB2 wider.
Deny will convert these to a curve point.
Then go to my Edit Cut Point tool.
Do we find this denial copy
this food and symmetry pasted those parts together.
Now we need to sort out towards, onto this line.
I'm going to click in the line
here to see which part to this and then on the hood.
And then I know where to start my swing.
So I'm going to click here,
hold down, shift, click here.
Then here, a node is going to so on into half,
N1 hood onto the other half.
Simulate. Right now it's on the Color Presets.
I am going to add a preset
of heavy aiming for the the hood.
I am going to load in my cave hood physical properties.
Now I want you to hang it with more.
So for that we have to give it a bit more height.
I am going to stretch it up to the height.
It's going to hang a bit more.
Sort of stuck there right now into itself a bit.
Help it come out on
itself by plugging it parts like that.
Now we can see her face.
I've got a hood. Now the last thing I want to do,
add these ribbon here.
To do that. I'm going to first add n internal line.
Then I'm going to add
positive women ballpark with
an internal line in the middle.
Sequence, all these edges together.
These two here. Now add a fabric to my ribbon.
Ribbon. Loading my preset for that.
Now, make it a bit longer.
That looks nice Cloudyn,
I'll copy it and paste
it segments so that two here as well.
Sometimes I tend to get a little bit of
an angle sodium gesture target until they break free.
Now they are not dangled into each other.
This ribbon still seems to have some trouble.
Let's check its swing.
It looks okay. I just said that one.
Now it's fine. My preset for the women.
Just that it's a high building with Twitch,
mix it around it.
And actually let not been applied
to each soul is applied to it.
That's a bit more. I think
I'll increase bending a little bit.
Something like that. So is give a
bit more rounded but not too much,
because if you increase it too much,
it starts to stand up strangely.
Now that we've been strings.
Let's a bit of fat.
I think. We saw that one to the side.
Not just showing a tiny bit closer.
It looks more like it's connected that bull
string and a bit thinner.
Then copy it. This one to the side.
Now my students are standing out very stuffy,
and that's because they are taking on the color preset.
I'm just going to add a preset.
I am enough fabric for my bowstring.
Said that to our Soufan.
Then drop that onto my bowstring.
Then we hang it with nicer.
You can lower the particularly students once you like it.
This is at particle distance ten.
And you can pull it making it look
like it's moving at some wind.
And if you make it less transparent,
then it looks bit thicker.
Or you can make it more
transparent and will start to
look like a thinner material.
It's up to you. Here it is.
If some wind will see how it is blowing around,
then if you wanted to export it in this specific order,
then you can just hold
it until you get the way you want it to be.
The nice thing because it's many different species.
If part of it is nice,
if you like the way that it hangs,
you can select the part and then freeze it,
and then continue simulation
until you get the rest of it to
hand like you want it to hang.
Once you have it in the wind.
Like didn't you unfreeze the others?
Reduce particularly stance if you
need
and then export it.
That's how I made this Kip.
And I will see you in the next lesson
where we will make other kinds of K2.
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