All language subtitles for 563068-02 - How to make a Classic Hooded Cape - Cape & Cloak in Marvelous Designer.en-US

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Original subtitles

In this tutorial, I will show you

the easiest way that I found to create a hoodie KP.

I'm going to route a rectangular.

I will delete that I want to keep to be.

This will be the KP, no drought,

another rectangular and this is going to be the hood.

And I will copy that and we'll

see and symmetric PSD, none.

I'll go to my Split Line Tool,

right-click in this line and type in 50% synchronized.

Bring up her engagement points.

Bring this to the back, flip horizontally.

Now I want to show this to this part.

In these two, this part, this get tangled.

So I'll just reverse that.

Then I am going to debt free zone.

This part, this part.

Then simulate. Now you can

see that we have a hooded cape to close the escape.

All we have to do is either fusel,

small part of it to decide.

Then it will pull itself

together and close itself like dead.

Let me just follow her arms are so it will be easier

to bring the cape close to the friend.

And to keep it from going through our fingers like that,

right click on the avatar of

type properties and then set this to something like tin.

This can offset.

Six also works sometimes like Denise is the best I think

for at least for my kind of computer,

then doesn't go through her fingers so much.

Now if we want there to be more gathers here,

just to make this longer.

The longer it will be, the more

medial and more gathers will be.

I'm going to bring this to the front a bit more.

Suppose if she doesn't have the finger stretch that

part because then it tends to want to get stuck on them.

I'm going to apply pose I meet for here.

You can see the fingers are more inwards

and then the Cape doesn't get so stuck in them.

So you could either to close it.

So this parts together.

You could make iconic two pieces.

You can make it felt like this.

Or you could make it very thin to look like a string.

Then so this part's to one side.

This part will enter the site.

Then if you have some kind of environment of some kind of

middle looking things could add

some picture into it or replace it,

enter the program with some other prettier kind of clots.

I'm going to make this a bit smaller.

And Tina, the net destroys swelling to match.

You could look at those numbers

minus 35 and just lifted up until around 0,

and then it's gonna match.

I'm going to make it even Tina,

to look more like a string.

Now keep this from stretching too much.

As you can see if you shrink it,

it's still sort of stretching.

You can add a fabric if Steve one Kennedy's connector.

I usually start from cotton cloth and the industries

that building warp and width to something really high.

In-depth still not enough,

then you can raise the stretch lift

two that will keep it from stretching in this direction.

So as we see,

this hood is rather pointed

and I want it to be around her.

So I am just going to convert this to a curve point.

Going to my car Point tool and bring this in a bit.

Now one that will be more material here in the back.

So I'm going to carve it out like this a bit.

And I want these to be tightly around her.

It's too loose right now.

You could either add an elastic to

this line are equal so the

Kp instead of into

the hood onto another piece of evidence which is shorter.

And then so the hood onto that from the other side.

So let's first do the elastic way.

As you lower the ratio is going to tighter around.

That's good if you want it to

have this kind of gathers here,

didn't you could make this longer ingest,

have the elastic ratio lower to dietary it around.

And then you have more material and more wrinkles.

To make this hood hanging down like this.

I'm just going to make it dollar.

If this happens where it goes inside out itself,

you can either wait for to finish simulation and then

sometimes it fixes itself or just separate it a bit.

Simulate.

The longer data. I mean,

the higher the taller it is the pattern,

the more material you start to get hanging here.

And also depending on your fabric, physical properties,

it's either going to be stiffer,

going to droop and hand more.

This is a basic fabric,

so I'm going to switch to something like, let's see.

It's going to be much software.

I want some more fabric hanging down here in the web.

We could either make this part longer,

which will make it a bit longer,

give it some more roundness

or

left.

So let's say that you want to add

strings coming down or ribbon.

The easiest thing to do is to add internal line here.

Didn't meet these strips here.

And add an internal line in

the middle

in segment.

So this internal line,

this, these n's to each other.

This will be

everyone

copy

and pasted.

Savings. So debt to the middle oven.

So it's not sticking into the other one.

Then to add the bootstrap,

make some strips like that.

That would do the bottom.

Simulate. Then to make

that those balls ribbon part more rounded,

Let's add another fabric.

This ribbon around it.

Drop it onto the ball, ballpark.

Then start playing with up ending wept and

the building warp

until

you get the rounding up like you want it to be.

If you raise it too much,

it's going to start sticking up into the air at a stuffy.

You want to be gentle and move it slowly

slider until you get the desired effects.

Sometimes I do start to tangle up into each other,

then just separated them beat.

Then simulate again.

You can also load the particularly strings to

make them more rounded and less spiky.

The last thing I'm going to do this look like

I am going to make it a bit shorter,

something like that, and change the color of everything.

I'll shift, select them all.

Make it a nice red riding hood color.

Then we have to go Red Riding Hood kind of

look to close off

this cape and make it a bit less spiky around the edges.

We can run up piping around it.

I'm going to do this hood to show

you how it can improve the loop already.

Double-click.

And I'm going to add a fabric for the piping.

Actually I just copied this one.

Name it vibing.

Reduce the bending little bit.

Dear frequency that loses the agent nicely

and it's now more rounded and less spiky lake.

We can also reduce it a little bit more bending,

make it with software and a bit less stiff.

To make the hood conclusions to the heart,

body, to her face.

We can also reduce the skin offset a bit.

Then the very last thing I'm going to

do is switch to tick,

tick CSRF is select all of these fabric.

Go to back, down of symmetry or

front and make it a darker shade.

I think the piping loop nights around the head,

so I'm just going to add

it around the wrist of the cape to

otherwise it looks a bit like it's

sort of cut end of February,

but with the piping itself loses heat off nicely.

If you have to break the piping,

best to do somewhere where it is

not too visible lake in the back.

If you don't want this part, do we,

steve this piping lines,

put them on a fabric like cape and indeed going to

have the same Flu and movement like the cape.

You who want to be stiffer then

you could put them on stiffer fabric.

I'm just going to leave it with the fabric.

I am going to select everything

and reduce the particular distance.

The area gotta nice and red riding hood cape.

If you wanted to come more to the front,

you can either move this point here,

which will give it a bit more length.

Although it will be a bit spiky like this.

Pointed, aiming towards the bottom.

You could just increase overall size of the cape.

And then there will be more material everywhere.

Of course, if you want more wrinkles on the top,

then just make the top part

wider by stretching you on this point.

Then the bottom was t as it is in the top,

we have a lot more material.

Hope you enjoyed the tutorial.

See you in the next one.

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