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Let's begin by getting gray in,
going to the library tab on the left of the screen.
When I click on the Library tab,
there are different options for garment,
avatar, fabric, hardware and trainings.
And the new clone 6,
we have the option for stage.
You also have the ability to link up proposer in
your computer so you can access things more quickly.
So if you have a folder that is full of images and graphics,
they may want to drag and drop onto your comments.
You may want to link up this folder here.
So it makes the workflow and little easier.
You can do this by clicking the plus icon up here and choosing the desired folder.
So make sure you've downloaded
the Resources folder for my course page and we're going to try out a speech.
So download the resource folder I've provided.
Thank click the plus button up here in clo,
locate the folder and select it.
So appears at the bottom of this list.
The program comes with a library of key thoughts for you to use.
So we can add an avatar by clicking avatars and browsing them below here.
But for this course we are going to go into the resource folder that I've provided.
So double-click this resource folder,
then go into avatars.
And let's open the avatar named Nate.
If you hover your mouse over something in the library,
it chooses a larger preview.
So double-click the avatar to load it up in
arsine and made should appear in the 3D view on the left.
Alternatively, we could have gone up to File Open and
then Avatar and located any avatar that we have on our computer.
Although it's great that we can model flows directly on avatars with texture mapping.
He may want to muddle on something more mannequin like so we can actually hide
the texture mapping loss we model and reactivate it later when we are ready to render.
We can do this on any Avatar by jumping to
this small head icon and clicking on the monochrome surface.
So you can also activate this if you're looking for
a more cyber Africa off and something less sims like.
You can also change the color of any avatar Seth is
to any crazy colors that may fit your branding or color scheme.
So if we click on the avatar,
you can select the different body parts.
But if we hold down shift,
we can select all of the body parts by clicking on them individually.
Then if we go to the bottom right of the screen and under material,
under basic parameters, we can change the color here to anything we like.
We can also make the avatar shiny.
So if you want a shiny avatar,
just decrease the roughness under the reflection category.
If you are new to 3D modeling.
In many of the more advanced 3D modeling programs,
decreasing this roughness property will add
shiny surface or Colossi surface to the object.
So this is good to know.
So before we get distracted by adding crazy colors and shininess to
our avatars are just though it be good to get an avatar into the scene.
So I can explain some of the interface to you more clearly.
So if you're watching this horse right now,
I imagined you are ready to download
the workshop resources and have a go at the class projects,
or you're watching this video for tips.
So if you are just watching it for some quick advice,
feel free to increase the speed of the video.
I found it to be quite useful if I'm just in
a rush and I'm trying to improve my knowledge quickly.
If you knew the 3D modeling software like there,
then keep the speed is normal and
download the resource files below before we get started.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.