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1
- [Instructor] All right. Let's talk about the Mesh Tool.
2
So the Mesh Tool can be found in your toolbox over here.
3
And so let's double-click and kind of look at what this is.
4
So the mesh is a multi-faceted element
5
that can represent the ground plane
6
and you can use it to kind of delineate
7
the surface of your project.
8
And it can be shown in a couple of different ways
9
so you can have a solid internally
10
and a skirt around it and the surface of it.
11
It can just have the skirt and the surface,
12
or it can just have the surface.
13
And you can change what kind of material it's made out of,
14
and you can change the location of where it is.
15
Sometimes I put this on a story
16
that's below the first story.
17
You'll start to figure that out
18
once you get a little bit more into this.
19
So if I do put it on a story that's below my first floor
20
I will just have it show up on the story above it
21
and we can adjust what the surfaces are of that mesh.
22
And then finally, we can adjust the layer.
23
So I'm going to put this on L Site 3D and say okay.
24
And because that layer is off, right when I click,
25
it's going to ask me "Do you want to show that layer
26
"or do you want to choose another layer?"
27
So I'm going to say "Show that layer."
28
And I can create this in a couple of different ways.
29
I can create it by the poly method
30
that we've been using before,
31
I can do just a rectilinear method
32
and then I can also do it so that it's creating the slopes
33
through its own settings.
34
And so what I'm going to do,
35
I'm going to use a technique that we've been using before.
36
This just saves me some time.
37
I'm just going to push the spacebar.
38
I have the tool selected.
39
I have the settings that I want,
40
and I'm just going to click on the edge of the zone
41
that I created earlier.
42
And now I have this mesh
43
but what I really want to do is I'm going to hide this zone.
44
So here's the mesh
45
and what I'm going to do is I want to create
46
the actual mesh of the site.
47
So I'm just turning back on the trace
48
of the site survey that we have
49
and what I could do to create this is I'm going to
50
take my pen line tool
51
and I'm just going to choose a different layer for this.
52
So let's put this on the drafting layer,
53
'cause I'm just using this to
54
kind of create some information.
55
So I could do it this way.
56
So I can go around and kind of click through
57
and get like kind of a best fit.
58
And these are the contours that I'm following.
59
So I could do it that way.
60
Another way I could do it is I'm going to go
61
to the survey itself.
62
So I'm going to use this changed my reference.
63
So now I'm going to go back to the reference to this.
64
And so I'm going to select that but I need to ungroup these.
65
And so I'm going to take these groupings,
66
I'm going to suspend groups.
67
That's leaving me with just this survey line.
68
And what I'm going to do is I'm going to hide others
69
so it leaves me with most of the surveys,
70
not sure what that line is,
71
but I'm not worried about it right now.
72
And then I'm going to invert my survey
73
or I'm going to go back to the floor plan.
74
And so nothing's showing up.
75
So I just want to turn on
76
the mesh itself that I was working with.
77
So that was found on L Sites,
78
so let me just turn that one on.
79
And so there's the outline of our site.
80
And what I can do is if I push the alter option button
81
and click on the mesh, that highlights the mesh.
82
And so this allows me to do something really unique.
83
It allows me to push the spacebar
84
and depending on what I'm selecting,
85
so I'm going to do one thing before I do that.
86
I'm going to just remove all my guidelines.
87
So I can go in here and click on that line
88
that's the reference
89
and I'm just going to save, Fit to User Ridges and say okay.
90
And so that's giving me the contours.
91
And so if I could do that again, I can go through
92
and it's going to allow me to quickly go through this.
93
The only caveat to this is that
94
sometimes when things like this happen,
95
it can mess you up a little bit.
96
So I'm just going to go back, just Command + Z or Control + Z,
97
and I'm going to show you a different way to do this.
98
So I still have the tool selected
99
and so if I wanted to start to follow these contours
100
I can click the line and start to trace it around
101
and that'll allow me to follow the contours.
102
Once you start to get comfortable with this
103
now you need to elevate the contours.
104
And so I fit to user ridges.
105
And so let's look at this look closer.
106
So this is saying it's at 97 feet
107
and so what's my lowest one?
108
So these are at, this is 97. This looks like it's 96.
109
So 96, 95, 94, 93 92
110
and it looks like there's like a 91 there.
111
So what I can do is I can elevate this.
112
So this is one, two, three, four, five, six feet higher.
113
So I grab that node
114
and if I click the Z button, elevate mesh,
115
and I say apply to all of the pieces of that line
116
or everything that's connected to that one contour,
117
I can raise that 6 feet
118
and then I'm going to raise this one
119
and it's already selected in that elevate.
120
So just put 7 feet and let's just make this 8 feet
121
and this one is 8 feet
122
because it's not connected through around that.
123
And let's make this 10 feet.
124
So let's look at that in 3D.
125
And so show selection in 3D, I just right-click on it.
126
And you can see pretty quickly here,
127
I can start to get a little bit of a contour or a Topo map.
128
And so it looks like one of these lines didn't really get
129
to the right height.
130
So let's just elevate that and so I'm going to elevate it
131
and I can do it individually.
132
And then I can slide over
133
and start to fix the little anomalies that are happening.
134
So it looks like there's a few extra points
135
that got created there.
136
So that's one thing to be cognizant of
137
as you start to create these meshes
138
but this gives you a good idea
139
of how quickly you can create a mesh.
140
There are a few other ways,
141
and we'll talk about that later in the course,
142
how you can quickly bring in a mesh.
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