All language subtitles for 013 Meshes-en

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Original subtitles

1

- [Instructor] All right. Let's talk about the Mesh Tool.

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So the Mesh Tool can be found in your toolbox over here.

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And so let's double-click and kind of look at what this is.

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So the mesh is a multi-faceted element

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that can represent the ground plane

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and you can use it to kind of delineate

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the surface of your project.

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And it can be shown in a couple of different ways

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so you can have a solid internally

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and a skirt around it and the surface of it.

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It can just have the skirt and the surface,

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or it can just have the surface.

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And you can change what kind of material it's made out of,

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and you can change the location of where it is.

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Sometimes I put this on a story

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that's below the first story.

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You'll start to figure that out

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once you get a little bit more into this.

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So if I do put it on a story that's below my first floor

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I will just have it show up on the story above it

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and we can adjust what the surfaces are of that mesh.

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And then finally, we can adjust the layer.

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So I'm going to put this on L Site 3D and say okay.

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And because that layer is off, right when I click,

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it's going to ask me "Do you want to show that layer

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"or do you want to choose another layer?"

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So I'm going to say "Show that layer."

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And I can create this in a couple of different ways.

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I can create it by the poly method

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that we've been using before,

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I can do just a rectilinear method

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and then I can also do it so that it's creating the slopes

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through its own settings.

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And so what I'm going to do,

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I'm going to use a technique that we've been using before.

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This just saves me some time.

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I'm just going to push the spacebar.

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I have the tool selected.

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I have the settings that I want,

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and I'm just going to click on the edge of the zone

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that I created earlier.

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And now I have this mesh

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but what I really want to do is I'm going to hide this zone.

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So here's the mesh

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and what I'm going to do is I want to create

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the actual mesh of the site.

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So I'm just turning back on the trace

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of the site survey that we have

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and what I could do to create this is I'm going to

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take my pen line tool

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and I'm just going to choose a different layer for this.

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So let's put this on the drafting layer,

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'cause I'm just using this to

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kind of create some information.

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So I could do it this way.

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So I can go around and kind of click through

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and get like kind of a best fit.

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And these are the contours that I'm following.

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So I could do it that way.

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Another way I could do it is I'm going to go

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to the survey itself.

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So I'm going to use this changed my reference.

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So now I'm going to go back to the reference to this.

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And so I'm going to select that but I need to ungroup these.

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And so I'm going to take these groupings,

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I'm going to suspend groups.

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That's leaving me with just this survey line.

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And what I'm going to do is I'm going to hide others

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so it leaves me with most of the surveys,

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not sure what that line is,

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but I'm not worried about it right now.

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And then I'm going to invert my survey

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or I'm going to go back to the floor plan.

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And so nothing's showing up.

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So I just want to turn on

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the mesh itself that I was working with.

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So that was found on L Sites,

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so let me just turn that one on.

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And so there's the outline of our site.

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And what I can do is if I push the alter option button

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and click on the mesh, that highlights the mesh.

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And so this allows me to do something really unique.

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It allows me to push the spacebar

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and depending on what I'm selecting,

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so I'm going to do one thing before I do that.

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I'm going to just remove all my guidelines.

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So I can go in here and click on that line

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that's the reference

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and I'm just going to save, Fit to User Ridges and say okay.

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And so that's giving me the contours.

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And so if I could do that again, I can go through

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and it's going to allow me to quickly go through this.

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The only caveat to this is that

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sometimes when things like this happen,

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it can mess you up a little bit.

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So I'm just going to go back, just Command + Z or Control + Z,

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and I'm going to show you a different way to do this.

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So I still have the tool selected

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and so if I wanted to start to follow these contours

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I can click the line and start to trace it around

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and that'll allow me to follow the contours.

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Once you start to get comfortable with this

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now you need to elevate the contours.

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And so I fit to user ridges.

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And so let's look at this look closer.

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So this is saying it's at 97 feet

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and so what's my lowest one?

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So these are at, this is 97. This looks like it's 96.

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So 96, 95, 94, 93 92

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and it looks like there's like a 91 there.

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So what I can do is I can elevate this.

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So this is one, two, three, four, five, six feet higher.

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So I grab that node

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and if I click the Z button, elevate mesh,

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and I say apply to all of the pieces of that line

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or everything that's connected to that one contour,

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I can raise that 6 feet

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and then I'm going to raise this one

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and it's already selected in that elevate.

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So just put 7 feet and let's just make this 8 feet

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and this one is 8 feet

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because it's not connected through around that.

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And let's make this 10 feet.

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So let's look at that in 3D.

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And so show selection in 3D, I just right-click on it.

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And you can see pretty quickly here,

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I can start to get a little bit of a contour or a Topo map.

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And so it looks like one of these lines didn't really get

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to the right height.

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So let's just elevate that and so I'm going to elevate it

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and I can do it individually.

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And then I can slide over

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and start to fix the little anomalies that are happening.

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So it looks like there's a few extra points

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that got created there.

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So that's one thing to be cognizant of

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as you start to create these meshes

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but this gives you a good idea

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of how quickly you can create a mesh.

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There are a few other ways,

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and we'll talk about that later in the course,

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how you can quickly bring in a mesh.

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