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1
- [Instructor] So let's talk about zones
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in a little bit more detail.
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We have our building here,
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and let's just hide a few things
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so it's a little clearer.
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And so I just have a shortcut command for hide selection.
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So I'm just going to hide a few things,
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do a little housekeeping.
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So here's one of our zones.
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So this is actually the building footprint,
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and it's on zones in 3D.
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So I think these are both in zones in 3D.
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So what we're going to do is we're going to change these zones
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and we're going to put them onto the site plan information.
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And then I'm going to hide that.
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So I'm going to show you another way to hide.
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So if you go to your palettes
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and then you can go to Quick Layers.
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So my quick layer shortcut is Command+Shift+L.
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And so I'm just going to move this over here.
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I'm going to hide selection.
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And so now all that site information has kind of disappeared.
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I'm going to hide this section
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and some of this other stuff.
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And so I'm going to hide the curtain wall
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that we were playing with earlier.
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And I'm going to do one quick thing
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so that we are able to show this.
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So let's make this area the garage.
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I'm going to just draw a wall across there.
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And then let's just break this room up a little bit.
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So let's make this kind of the living area.
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Let's just break this up simply across
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just to kind of convey what we're trying to achieve here.
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So I'm going to double click on this
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and we are in the zones area.
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And I am going to select the conditioned space first.
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And I'm going to give this a name,
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I'm going to say this is the living room.
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And I want it on this, let's see if there's a room name,
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so yeah, A Zone Room 3D.
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And everything else I'm just going to keep as it is.
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I'm going to take this dashed line off
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'cause that would be kind of confusing.
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And everything else probably can stay as it is.
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So I'm going to say okay.
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And so let's just make this the living room.
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And so if I go up to the zone at the top,
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I can select the geometry method.
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And previously what we did is
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we used the polygonal construction method.
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We could use a rectilinear method
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or what I'm going to use is a more automatic method.
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So this will go to the inside edge of the wall.
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And so I'm going to click on that,
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and if I click once, I click again,
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I have my living room zone.
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And let's just make this an anteroom.
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So let's just draw another wall there.
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And so what I did is I just pushed my alt
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and that allows me to absorb the properties.
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And then I just created a new wall.
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So let's go here.
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And since this is still conditional space
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I'm just going to go up here and change the name.
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And they already have some pre-baked names in here.
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So if you click on the arrow next to the name
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you can change that there or have it automatic.
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So I'm just going to put anteroom
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and I'm going to click once and I'm going to click again.
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And so there's the anteroom.
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And now let's make this the sunroom.
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And I'm going to click once, I'll click again,
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and let's make this the kitchen.
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So that's the zone.
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Now let's just do one more for the garage.
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So the garage is typically an unconditioned space.
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I'm going to go over here and select unconditioned
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and I'll just put garage and click once,
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and I'll click again.
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So now I have these zones.
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So I'm going to isolate these zones.
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So I'm using my pet palette for my layer control,
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and I'm going to say hide others.
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So I click on this, which is an eyeball closed,
86
like a closed eyeball.
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And so now it just leaves me with these.
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And so this would be a good way to start to do
89
some programmatic analysis on your project.
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And so let's see what this looks like in 3D.
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Let's right click on the object.
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And we'll just say show selection in 3D.
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My shortcut command for that is F5.
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So if we look at this,
95
so we have our zones and those are our elements
96
that we're using to kind of create our spaces.
97
And we could change how these look,
98
we can change the material
99
that they're being rendered as.
100
So this is that MEP equipment that I had before.
101
And I can change that to like, glass.
102
So it's a little bit more transparent.
103
And I can start to manipulate these.
104
But since they're attached to the inside of the walls
105
I would have to change the actual geometry method.
106
So if I changed the method
107
then I would be able to manipulate it
108
similar to the other elements like the slabs.
109
And now let's go back.
110
So I just push this back button.
111
And now this zone is outside of the room
112
and maybe that's not what I wanted.
113
So you can set this back.
114
So if I go back here, I can say
115
I want it to be inside again and it'll update it.
116
One other thing to note is if you have a lot of zones
117
and a lot of different rooms that you're updating
118
you can go to design
119
into the dropdown and then there's this update zones,
120
and it will pull up a little dialogue box.
121
And so since I have one zone selected
122
it was just showing that one.
123
But if I want to update all the zones
124
I can click on that and it'll update all the zones.
125
I can actually look at what the square footage
126
of all these zones are.
127
And I can look at the percentage.
128
So if the zone was showing up at a different percentage
129
than what it's being calculated at, then I can update that.
130
And then there's a few different options here.
131
So if you are manipulating things
132
and you move one of these zone labels
133
and you want to keep it at that location,
134
you can select this.
135
And when you update all the zones
136
it'll keep it at that location
137
so it's not moving around every time you update.
138
So there's a lot that you can do with zones.
139
And I recommend that you use them in your room names
140
instead of just static text
141
because this is a parametric application.
142
And so to leverage it to the best of your ability
143
would be to use things like this zone.
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