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Original subtitles

1

- [Instructor] So let's talk about zones

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in a little bit more detail.

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We have our building here,

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and let's just hide a few things

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so it's a little clearer.

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And so I just have a shortcut command for hide selection.

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So I'm just going to hide a few things,

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do a little housekeeping.

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So here's one of our zones.

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So this is actually the building footprint,

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and it's on zones in 3D.

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So I think these are both in zones in 3D.

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So what we're going to do is we're going to change these zones

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and we're going to put them onto the site plan information.

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And then I'm going to hide that.

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So I'm going to show you another way to hide.

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So if you go to your palettes

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and then you can go to Quick Layers.

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So my quick layer shortcut is Command+Shift+L.

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And so I'm just going to move this over here.

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I'm going to hide selection.

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And so now all that site information has kind of disappeared.

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I'm going to hide this section

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and some of this other stuff.

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And so I'm going to hide the curtain wall

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that we were playing with earlier.

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And I'm going to do one quick thing

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so that we are able to show this.

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So let's make this area the garage.

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I'm going to just draw a wall across there.

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And then let's just break this room up a little bit.

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So let's make this kind of the living area.

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Let's just break this up simply across

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just to kind of convey what we're trying to achieve here.

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So I'm going to double click on this

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and we are in the zones area.

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And I am going to select the conditioned space first.

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And I'm going to give this a name,

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I'm going to say this is the living room.

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And I want it on this, let's see if there's a room name,

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so yeah, A Zone Room 3D.

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And everything else I'm just going to keep as it is.

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I'm going to take this dashed line off

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'cause that would be kind of confusing.

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And everything else probably can stay as it is.

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So I'm going to say okay.

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And so let's just make this the living room.

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And so if I go up to the zone at the top,

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I can select the geometry method.

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And previously what we did is

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we used the polygonal construction method.

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We could use a rectilinear method

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or what I'm going to use is a more automatic method.

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So this will go to the inside edge of the wall.

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And so I'm going to click on that,

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and if I click once, I click again,

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I have my living room zone.

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And let's just make this an anteroom.

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So let's just draw another wall there.

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And so what I did is I just pushed my alt

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and that allows me to absorb the properties.

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And then I just created a new wall.

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So let's go here.

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And since this is still conditional space

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I'm just going to go up here and change the name.

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And they already have some pre-baked names in here.

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So if you click on the arrow next to the name

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you can change that there or have it automatic.

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So I'm just going to put anteroom

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and I'm going to click once and I'm going to click again.

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And so there's the anteroom.

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And now let's make this the sunroom.

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And I'm going to click once, I'll click again,

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and let's make this the kitchen.

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So that's the zone.

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Now let's just do one more for the garage.

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So the garage is typically an unconditioned space.

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I'm going to go over here and select unconditioned

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and I'll just put garage and click once,

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and I'll click again.

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So now I have these zones.

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So I'm going to isolate these zones.

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So I'm using my pet palette for my layer control,

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and I'm going to say hide others.

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So I click on this, which is an eyeball closed,

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like a closed eyeball.

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And so now it just leaves me with these.

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And so this would be a good way to start to do

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some programmatic analysis on your project.

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And so let's see what this looks like in 3D.

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Let's right click on the object.

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And we'll just say show selection in 3D.

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My shortcut command for that is F5.

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So if we look at this,

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so we have our zones and those are our elements

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that we're using to kind of create our spaces.

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And we could change how these look,

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we can change the material

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that they're being rendered as.

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So this is that MEP equipment that I had before.

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And I can change that to like, glass.

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So it's a little bit more transparent.

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And I can start to manipulate these.

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But since they're attached to the inside of the walls

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I would have to change the actual geometry method.

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So if I changed the method

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then I would be able to manipulate it

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similar to the other elements like the slabs.

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And now let's go back.

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So I just push this back button.

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And now this zone is outside of the room

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and maybe that's not what I wanted.

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So you can set this back.

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So if I go back here, I can say

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I want it to be inside again and it'll update it.

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One other thing to note is if you have a lot of zones

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and a lot of different rooms that you're updating

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you can go to design

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into the dropdown and then there's this update zones,

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and it will pull up a little dialogue box.

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And so since I have one zone selected

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it was just showing that one.

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But if I want to update all the zones

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I can click on that and it'll update all the zones.

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I can actually look at what the square footage

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of all these zones are.

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And I can look at the percentage.

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So if the zone was showing up at a different percentage

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than what it's being calculated at, then I can update that.

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And then there's a few different options here.

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So if you are manipulating things

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and you move one of these zone labels

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and you want to keep it at that location,

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you can select this.

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And when you update all the zones

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it'll keep it at that location

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so it's not moving around every time you update.

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So there's a lot that you can do with zones.

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And I recommend that you use them in your room names

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instead of just static text

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because this is a parametric application.

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And so to leverage it to the best of your ability

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would be to use things like this zone.

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