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So let's get started.
I'll take a Genesis 8 female avatar from Daz Studio.
I recommend importing an avatar and making clothes
in 2x size, this is really necessary for realistic
folds.
Prepare textures in advance, I'll take free ones from
program libraries as well as from the CGTextures site.
By the way I work in Clo3d, but you can repeat all
the same thing in Marvelous Designer.
I recommend using hotkeys for work,
they greatly speed up the process.
I will embed in videos the ones I use all the time.
Add the desired reference using the Add background image function.
As always, let's start with the standard pattern I'm using.
in every project.
Then you can change the base at your discretion.
For the basic pattern, I first draw a rectangle,
I copy with a symmetrical connection, I put points for
neck and curve editing.
Then I repeat the same thing for the armhole of the sleeve.
Then I copy the pattern and paste it back, it will be
back of the product.
I slightly edit the curve of the neckline and lengthen the pattern.
Then I build a horizontal rectangle for the base
sleeves.
Editing the curve from the side where the sleeve will be sewn
and edit the length to fit the armhole. Then unfold
along the middle line, sew on and insert symmetrical
copy.
In order to achieve the desired performance in the area
shoulders edit the sleeve pattern and adjust to size
to the armhole.
From the midline of the front pattern I do Offset Internal
Line by 20 millimeters.
Next, I combine the resulting pieces of fabric, copy
and insert this section and sew to the edge of the left
front pattern.
This is the bar where I will attach the buttons.
Then I create a horizontal rectangle and very carefully
I sew in a 3D window to the neckline and to the button strip.
I slightly reduce the collar pattern and assign it
harder fabric preset.
Then I put points on the shoulder lines at a distance of 65
millimeters from the neck, I build lines down from them
and use the Cut and Sew function.
Sometimes the program removes symmetrical links when cutting,
you need to monitor this, and re-assign manually.
Then I edit the lines along which it was cut
product to add a snuggle effect to the area
waist and bottom extensions.
I put dots on the side lines of the front and back
at a distance of 430 millimeters and widen the lower part,
add curves and edit to the desired result.
I repeat the same with the inside of the pattern, which is extreme to the side.
Editing the bottom a bit and adding curves.
The result is a little different from the reference, but I'll figure it out
with that later.
Or I'll just explain it as it was intended))
I create lines on the bottom of the sleeve and apply
Cut and Sew function.
As you can see, the symmetry is gone again, I assign it manually.
Now I reduce the required parts of the pattern to create
necessary folds, I also change the size of some lines,
to make the pattern wider.
Now I build two lines on the bottom of the wide
sleeves and make approximate patterns for two ribbons.
Accuracy is not important to me here.
Sew to the lines of the frozen sleeve, assign the first
layer and change the Particle Distance to a lower value.
copying symmetrically to the right sleeve.
I copy, edit and sew on the very edge of the cuff.
the future bottom, then create a symmetrical copy
for another cuff.
Then create a horizontal rectangle and sew
to the top of the collar.
It will be difficult to sew the same as on the reference, so we will
imitate folds.
To do this, create at a distance of 30 millimeters lines on
throughout the pattern, then use the tool
Pleats Fold.
Assign a harder preset to the resulting tape
and the Particle Distance is smaller.
Now we will form the lace that will go below
collar.
To do this, create a rectangle and sew, as shown
on the video, that is, up to the sewn-on button strip, for
for convenience, part of the product can be frozen.
Now you need to create a copy, reduce it a little and
sew to bottom lace
I'm not happy with how the sleeves look, so I use the tool
iron and stretch the polygons a little in the area I need.
Now let's sew on the buttons.
To do this, put a basting on the bar, form
several ellipses and place them in the desired places.
Then sew the ellipses together, select the desired
buttons and arrange them in the designated areas
Probably I should have chosen a slimmer model, but genesis
8 base female looks exactly like this.
I remove the reference, because further I want to add
something of my own, and I do not want to feel guilty for the fact that what happens
may not correspond to the reference.
Let's start decorating the front.
I draw a wavy line and sew a line to it
larger fabrics.
This will give the desired folds.
Then I build patterns with lines, in the future I will work
one section and copy it.
It takes patience.
Then on the line I add seams and buttons, you can
use your stitches and format as desired.
I will make the seams textures because the seams are in
obj load the simulation a lot.
Be sure to disable collision for buttons.
I
was so arrogant that she seriously decided to do
lace by hand.
But then I came to my senses in time and realized that it would take
three hours, no less.
But if you have a lot of free time and strong nerves,
then you can suffer.
Let's move on to detailing and seams.
Everything is quite simple, use the offset internal line and the desired area,
cut, draw lines again and apply the function
layer clone. the seam is ready.
Where there will be lace, there is no need to make seams, there will be texture
On the collar and placket, I put several lines and apply
Layer Clone under.
For the side seams, I build two lines with 5 mm offset.
and set the crease angle to 250.
I also do with the seams in the armhole of the sleeves and shoulder
seams.
I do the same with the ribbons on the cuffs as with the collar,
I build lines and make a clone of the layer from below.
Now I'm going to start with textures and seams, there is nothing to explain.
no, it's very simple.
Apparently I still have to make lace by hand,
I will not make a very complex design so as not to overload
simulation.
To see the situation more clearly, I'll see what happens on the render.
I change some textures, but the result doesn't suit me.
Notice, further, when I just change the color of the blouse itself, how much the perception will change.
Now let's move on to detailing the fabric itself. To do this, reduce the Particle distance to 5 and increase the stretch of the polygons to the desired result.
But I still miss the folds, I'll try to add them,
changing the fabric preset and using the iron tool.
That's all.
This completes the work, now you need to put in
pose and render.
For the pose, I use the Collada format.
I export from Daz Studio an avatar in a-pose and in a pose,
which I need.
Then I import both avatars into the program, click on the volume
which stands in the pose and save it as a pose for clo3d.
Then I just open it and the avatar is correct, by
the joints get into a pose.
Then you can already import the obj file, since collada has
low polygon.
I have problems when posing in a pose
with ribbons on the sleeve. they didn't want to get out
first layer, so I had to sew them again, change
the number of polygons and a preset for a harder one.
Sometimes there are such difficulties and bugs, and most importantly
it's just to know how to solve a particular problem.
And here, alas, nothing will help except experience.
I also thought that maybe the normals of the ribbons are inverted,
and that's the problem.
Unfortunately, the tapes did not want to occupy their
place and I had to delete and copy them from another
arms.
After some more manipulations, finally everything worked out.
Sometimes it seems to me that I take not quite feasible
tasks, in this case, simulate a blouse with a large number
parts and even double the size turned out to be wrong
just from the point of view of the resources of my laptop.
If you have weak components, I advise you to repeat the tutorial.
in the usual size.
But for me, the quality of the folds is always important, and alas,
the larger the area of the fabric, the finer and better they are.
In fact, at this stage of work, I sit and wait more.
when the program loads.
Further, I will not comment on the process anymore,
everything is extremely simple.
Thank you for buying my tutorial and taking the time.
training.
Until next time.
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