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1
- [Instructor] Now we have our walls placed.
2
Let's put some windows into our walls.
3
So one thing to note is in the toolbox,
4
windows can be found just below the walls.
5
And windows can't exist without being defined in a wall.
6
Which if you think about it
7
it's kind of a logical way to build a model.
8
And it's the same with the doors.
9
They only exist in walls and they don't have a layer
10
because they're associated with the layer of the wall
11
that they're placed at.
12
So let's double click,
13
and now we're looking at kind of a different dialogue box
14
than we have seen before.
15
And now we have more of a object hierarchy within ArchiCad.
16
So this is coming from the library itself.
17
And so if you look at this,
18
it's coming from our ArchiCad 23 library
19
and then we have different types of windows.
20
We have storefront windows, we have metal windows.
21
We have a host of different wood windows
22
and we have special windows, we have sliding windows.
23
So there's a lot of different options here.
24
So let's just start with a casement window
25
and I'll just start with a basic casement.
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Let's use this one here.
27
So it's a triple sash window
28
and we have the ability to adjust the width of the window,
29
the height of the window, where the header is.
30
But we also can attach the height of the window
31
to the base of the wall.
32
So that if you're making adjustments to your floor heights
33
or where the wall sits,
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you can ensure that the window stays at the same elevation
35
relative to the walls base.
36
Or you can have it adjusted to the top of the wall.
37
So it's always going to be at the same location
38
relative to the top of the wall.
39
And just be cognizant of this area
40
because it could catch you out.
41
Sometimes if I'm quickly building something
42
and I have header to story one, and then I go through
43
and make changes to all the walls and change them
44
so that the base of that wall is like six inches higher
45
for whatever reason,
46
all my windows will stay at the same height.
47
And sometimes that can be something
48
you don't catch right away.
49
So let's just put the header to the wall base
50
and we'll make it six, eight.
51
And then let's look at some of the other settings.
52
So you can adjust the thickness of the mullions here.
53
So you can have the vertical thickness.
54
You can adjust the width between the mullions,
55
you can add or remove the transom
56
and you can adjust how the windows frame is detailed.
57
You can also adjust some the grid elements.
58
What the glass looks like
59
and if there's some more detail on it.
60
And then if you select one of these, you can increase
61
or decrease the number of sashes in each of the windows.
62
And you can show it as open in 2D
63
or you can show it as open in 3D.
64
So there are a lot of different options for windows.
65
So you can do a lot of customization with them.
66
So one thing I'm going to do is
67
I'm going to change the reveal or the wall type.
68
So even though it says wall with siding,
69
I'm just going to make it a stub wall.
70
And I don't want any reveal at this point
71
but I can always change this later.
72
And let's look at a few different options here.
73
And again, you can adjust what it looks like
74
in floor plan and elevation in terms of its pen weights
75
and line types that it's going to use.
76
And you can adjust what kind of dimension markers.
77
So I'm going to change this to a window marker
78
that's a little bit more similar
79
to what I would be using.
80
So I'm going to just choose a square rotated.
81
So this is going to be the idea of the window
82
so let's place it.
83
So here we go, I know that there's a few windows
84
on this side of the building and I'm just going to place them.
85
So I have this window selected.
86
I haven't actually clicked anything, but you can see
87
if I move to one edge or the other
88
there's this little icon
89
that looks like a little shining sun.
90
And so you want that to be on the exterior side
91
of the building and that's used for the energy analysis.
92
And if it's on the inside, it messes it up
93
because it's not giving you the right information.
94
So you just want to be aware of what side of the wall
95
is the exterior and then you just place it.
96
And then you can change what orientation you would have it.
97
So if you want it to open in
98
or if you want it to open out
99
or to the left or right, or whatever,
100
that's the second click.
101
So the first click was placing in the wall
102
and the second click is the orientation.
103
So there we go, place one window.
104
Let's place a couple more.
105
So I did that from far away, but I could still see
106
which side of the window or the sun is on.
107
And then these don't have any orientation necessarily.
108
So I'm just putting the orientation
109
that they're going to open on the outside.
110
And let's just do two more.
111
So we have one here and one there.
112
And it's also numbering each of the windows
113
in a linear fashion.
114
So we started out with W01
115
and the second one is W02 and so on and so forth.
116
We could read number these later if we needed to.
117
So don't worry about that too much.
118
So that's windows, get them to look
119
the way that you would want them for your project.
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