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‫Let's talk about the differences between a designer and a developer.
‫Now, you may know this already, but if you're just starting out, these terms are often confusing
‫and most people can decide whether they want to be a designer or a developer.
‫So let's have a look at these two fields and see what their differences are and also where they overlap,
‫because there is a lot of crossover.
‫But the main difference is that a designer is focused on the aesthetics.
‫The experience of the user versus a developer is focused more on the internals and the things that make
‫a product work.
‫But let's get a little bit deeper into that.
‫You see the first phase of building any product is the planning phase.
‫This planning phase is probably the most important.
‫This is where we decide and map the entire project.
‫How should the product look?
‫How should it feel?
‫What should it do?
‫This is also the part where you're usually interacting with the client and deciding what their goals
‫are, what the user's goals are, and planning out the project so that you have defined goals that you
‫want to achieve with your product.
‫From the planning phase, we go into the design phase, and the design phase is all about using all
‫the information in the planning phase and making it into reality.
‫Usually you'd create something like site structure or mobile structure.
‫You'll have visual representation.
‫How will the product look?
‫What would the users see?
‫By the end of the design phase, you usually know what the product should look like, what the product
‫should do.
‫From there, we get into the development phase.
‫The development phase is where we do the programming work.
‫We usually take all the assets and information that we've gathered from the previous stage.
‫That is the design phase and we try to implement it on a live website or a live mobile app.
‫You might use things like HTML, CSS and JavaScript to make the designs come alive so that they're online.
‫They're on your phone.
‫Once you've build the product, you've developed the product, then we get into the exciting phase of
‫the launch phase.
‫This is where we deliver our product to the users, to the public.
‫Usually there is some polishing that we need to do, maybe some design tweaks, maybe some testing of
‫our site to make sure that it works properly.
‫But this is the critical part.
‫Once we launch our product, it doesn't end there.
‫The next step is the post launch.
‫This is usually where we hand off the product to a client, but we also monitor how the launch goes.
‫How do the users use the product?
‫Are there any issues?
‫Because most of the time when you create something, it's not 100% right from the beginning.
‫So instead you learn from your first version that you launched and then you iterate.
‫That is, you improve upon it.
‫You maybe do user testing and understand why users aren't clicking on this button, or maybe users are
‫confused how your product works.
‫And this turns into a loop because from the insights that you get after the launch, you can now start
‫improving your product.
‫You can start planning again, designing again, developing again and launching again so that you get
‫better and better insights.
‫You improve the product over and over.
‫And this whole process continues.
‫You can never really finish a product because a product can always be improved.
‫But we're talking about designers and developers here.
‫So where do they come in?
‫Well, a simplified version of this is that a designer is in charge of this part.
‫They're heavily involved with the planning phase of working with the client and deciding what the goals
‫are.
‫What do we want the users to do?
‫They're obviously heavily involved in the designs they need to design the product.
‫So it looks nice, it looks friendly, it looks usable, it meets the client and user expectations.
‫But they're also involved in doing things like user testing, learning from the users and improving
‫their designs from what they learn.
‫The developers are mainly focused with this part.
‫They are usually the ones that receive the designs and start using things like HTML, CSS and JavaScript
‫to implement those designs into an actual working website or a mobile app.
‫They also might help with the launch by putting the code that they've created on a server monitoring
‫and launching the product.
‫But they are also going to encounter bugs in their code.
‫Maybe they've programmed something that isn't efficient or is incorrect and it creates bugs while they
‫have to fix those as well.
‫So they're also involved in the post launch process.
‫So remember what I said at the beginning.
‫Design is all about these aesthetics.
‫You don't necessarily need to code because you're involved more at the beginning stages and later stages
‫of the product development phase.
‫But it doesn't hurt to know how developers use HTML, CSS and JavaScript to create websites, which
‫is why we've included those sections later on in the course so that you also understand how you might
‫want to do this yourself.
‫But as a developer, you also might want to learn how to design, how to plan things, because then
‫you're able to understand the whole product better.
‫So these borders, although might look rigid right now, can overflow into each other.
‫But if you want it just a guideline, this is it.
‫To be a great designer, you need to focus on these three things.
‫Sure.
‫HTML and CSS and some programming will help you.
‫You know, we've added a couple of extra videos in there for you to still see the whole picture.
‫All right.
‫This video is getting long, so let's take a break and I'll see you in the next one.
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