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‫So we're back again in Concepts and we're just going to go through some quick tips just to kind of wrap
‫everything up in terms of sketching.
‫So let's just give ourselves a little title here.
‫You know, I'm going to repeat a couple of things that I've been talking about, but I really want you
‫all to understand how important they actually are.
‫Number one is, don't worry about being messy.
‫Go jump right in.
‫Ask yourself those questions and just keep going.
‫Like you saw.
‫I created a homescreen pretty quickly and I started understanding that maybe we do need these elements
‫here.
‫They're going to probably be useful and I start learning about what content I can actually get from
‫just like a quick sketch like that.
‫And from there, we can actually go in and start refining that a bit more.
‫You know, add icons, figuring out maybe that's an avatar, figuring out what type of information goes
‫in here.
‫Like we found out that we needed a heart and maybe we need a price tag.
‫Most definitely need a price tag.
‫But this is the kind of stuff that it's just a natural progression.
‫And you don't worry about drawing something like this because eventually it's going to get to something
‫even better into the product that we eventually built.
‫Don't worry about being messy.
‫Like I said, be lean, agile sketch quickly and save yourself some time instead of worrying about the
‫detail.
‫The next tip is it takes a little practice, but only a little.
‫Think about it as building blocks.
‫All you need are some squares, rectangles, maybe circles, and you can build a fairly decent UI like
‫we've done before.
‫Like our cart screen is just just an x.
‫Whatever text we have there, we have a square.
‫Some lines, another square to us.
‫We understand what we're building here and we can refine that if we're going to present it to teammates.
‫We've got a fairly good understanding of what we need to build a screen like this.
‫Don't worry about it too much.
‫If you want to have a little bit of practice like you can go and open an app that you love or a website
‫that you love and try just sketching that out, just using some shapes or like some basic type.
‫And eventually you'll just develop your own type of system for sketching.
‫And there really is no wrong or right way to do it.
‫It's just whatever is going to work for you.
‫Next step, keep your sketches safe.
‫Buy yourself a folder, please.
‫I mean, if you're doing it digitally, that's that's great, too, because, like, services like this
‫will allow you to, like, export it in JPEG or whatever file format.
‫It doesn't really matter for sketches like this, if you're using paper stored in a folder, scan it
‫right away.
‫Take a picture, please, because I can't count how many times I've lost sketches that I really needed
‫or I really liked.
‫And sometimes you lose details.
‫Just remember, keep them safe.
‫Always be prepared.
‫Keep a sketch pad near you.
‫Pencil a pen with you on my desk at home.
‫I always have my sketchbook.
‫It's a dotted line sketchbook, so it's really easy for drawing wireframes and stuff like that.
‫So keep something with you if you like to draw digitally, like on an iPad, or if you have a tablet
‫that you draw on like a Wacom tablet.
‫Keep that by your side because you never know when an idea is going to come.
‫You just never know when you need to sketch.
‫Keep it by your side.
‫The other thing I'd like to do is I like to hang my sketches up.
‫So like, say if I have some sort of like board beside me or a wall, I just like to hang up my sketches
‫for some inspiration and then I just write additional notes.
‫If I'm working from home, I have my whiteboard that I hang up and it serves as a daily reminder, just
‫so I can see what I've been thinking about.
‫I can maybe scrap some ideas.
‫I can maybe take this new idea that I have and or this old idea I have, and maybe something else comes
‫from it.
‫Because I've taken some time to just take some breathing room, you know, just put it up for yourself.
‫And if you're working with teams, they help as well because other people can kind of get into it and
‫they can start to provide some valuable insight.
‫You want to keep people in your team participating.
‫So that's the best thing I've always found is just put your sketches up, share them.
‫And that leads me to my next tip over here.
‫My next step is to kind of communicate.
‫Just please communicate.
‫Don't hide these gems that you're making in.
‫I call them gems because like every product starts from something like this.
‫And, you know, that may not seem true, but that's what really is the skeleton of your product.
‫They'll always start from like a messy sketch, so share them with people because this is a collaborative
‫process.
‫Share them with your team, talk to every teammate.
‫It doesn't matter.
‫They'll always provide valuable insights.
‫We talked a little bit about like a certain feature over here.
‫Where there was going to be a carousel, you'll just quickly draw it again.
‫And if a user swiped left.
‫The new image would come in.
‫And if I were to develop a feature like this or build a feature like this, the first person I would
‫talk to would be a developer.
‫And I would like to understand, is this feasible for our timeline?
‫What's the best way to do it?
‫And you can have those conversations early on.
‫Next thing I'd like to do is I mentioned it briefly about like putting your sketches up, but some people
‫like to get a big whiteboard and sketch on a whiteboard and that's totally fine too.
‫I love sketching on whiteboards now.
‫It's very collaborative and it's easy to involve team members in this discussion.
‫And when you're just drawing screens, everyone can kind of just come in, point certain things out
‫because it's marker.
‫Nobody really gets tied to the details.
‫Everyone's thinking about like the overall flow.
‫You have so much space, sometimes you'll be surprised at how fast you can actually fill that up with
‫your whole team.
‫And what I also like to do is I like to pin my sketches there as well.
‫So maybe they have some sort of relation to a certain screen.
‫It's a good jumping off point for yourself, so you can kind of go back to your desk or wherever you're
‫working and start thinking about different things.
‫That could relate.
‫And one of the last tips I have and I do this fairly often, sometimes I'll grab a sketch.
‫So if I have our search experience.
‫Like.
‫So it's easy to you know, it's easy to just sketch these out, but sometimes you don't necessarily
‫get like a feel for the product, you know, that's natural because it's on paper or it's just static.
‫And sometimes you want to understand how does that feel when a user actually clicks this?
‫So what you could do is you can export like individual frames any which way you want to do it, like
‫you can export this whole thing here in concepts, this whole canvas, and you can kind of duplicate
‫it and crop it to crop out each individual frame and you can bring it into figma and link it together
‫in a prototype and bam, you have like something super simple and give you a little bit more context
‫on how it will actually work in the digital product.
‫So sometimes I'll do that or I'll scan in a sketch and that will really help me to figure that out.
‫If things actually work, if while I'm tapping it on the mobile screen, it'll also give me a sense
‫on, you know, these elements need to be bigger than I thought.
‫Maybe it's not going to work here.
‫So like on a home screen, we thought about things like the little hearts, but maybe we'll realize
‫that that's not really feasible for our user to tap.
‫Maybe it is for larger images on a mobile screen, but maybe if we're thinking about smaller ones,
‫maybe we leave that out there because it's a little confusing and a user may go to tap that and then
‫actually tap into the image when they didn't want to.
‫Where do they go?
‫They go to like that product description page that we've been talking so much about.
‫All these different tips are going to really help you create a much better user experience.
‫It's going to help you drive that communication throughout the whole team, create that collaborative
‫process.
‫At the end of the day, it's going to make you a better designer.
‫It's going to make your users happy.
‫So follow these tips, follow that process we talked about earlier in the lesson, and you're well on
‫your way to sketching some amazing interactions and different types of flows.
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