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‫Welcome back.
‫We're going to talk about the sketching process in a little bit more detail.
‫There's a couple of different steps and steps within those steps that I want to talk about and touch
‫upon so that when you start sketching, you're just ready.
‫That first step is be prepared.
‫Always be prepared.
‫You know, prepare your tools beforehand.
‫Lots of papers, pens, markers, pencils, whatever works for you, even if it's like a tablet.
‫We also want to think about what our goals are.
‫You can think about what you're trying to solve for.
‫Maybe it's a certain flow, maybe it's a certain interaction.
‫But that should always be the center of your attention.
‫We're also going to think about our audience.
‫This is really important.
‫If it's for yourself, I mean, go crazy, be as messy as you want.
‫I mean, you don't really need to annotate anything as long as you understand your own process.
‫But if it's for somebody like a client or a stakeholder or your teammates, I mean, you need to clean
‫them up a bit.
‫So maybe add a bit more detail and explain your thought process so you don't waste time trying to explain
‫it while you're presenting it to them.
‫Remember, always time box yourself.
‫This is like one of the best pieces of advice I ever got in my career is to time box anything.
‫Time box.
‫You're sketching presentations.
‫Keep yourself under a time limit because it'll help you focus on sketching for your goal, and it'll
‫put a little pressure on you to just throw out those ideas, not get bogged down by those details like
‫we talked about earlier.
‫So don't worry about them being messy.
‫Just time box yourself, and I promise you you'll just produce a bunch.
‫Step two.
‫Now, what you want to do here is just start.
‫Just go draw a frame for your device.
‫Is it a browser?
‫Is it a desktop window?
‫In this case, right here we have a mobile frame, so it just needs to be a frame.
‫It's just going to help you kind of guide your sketch a bit.
‫The next step is to think about the bigger picture and more basic elements, elements that are much
‫more redundant that you'll see.
‫They'll really help you kind of frame your sketches, whether it's a footer or it's a header.
‫Think about those elements that you're going to be seeing a lot of.
‫And then from there, move on to some of the more detailed elements and the more detailed interactions.
‫Know, have fun.
‫Start sketching those interactions.
‫Keep them very simple.
‫At this stage, all you need is one or two shapes, squares, circles, rectangles that can make up
‫any sketch.
‫You'll notice here that they're just using rectangles.
‫We have circles, we have lines.
‫They get their point across pretty well.
‫Now this is really important.
‫This is one of my messy sketches.
‫So I want you to just annotate and document your sketches.
‫The worst thing is looking back and not understanding what you sketch before you're going to be creating
‫messy sketches.
‫And sometimes you may not understand what you drew the day before or the week before whenever you revisit
‫them.
‫So the thing you need to do is just be as detailed as you can, but just quickly point out some certain
‫reasoning or proposed interactions like over here I have some titles, I have some just some text explaining
‫what the interaction is.
‫It just really helps give a little more context to what you're drawing.
‫Now, what I need you to do is just keep going, find the sketches you like, and start building alternatives
‫from that.
‫Don't just stop.
‫Organize the ones that you think of the potential and keep on going.
‫And what's going to really help you do that is by sharing them.
‫Share those sketches, bring them to your product team to discuss.
‫I mean, if you're working beside them, just tap them on the shoulder, set a meeting time, just get
‫everyone in a room to just talk about certain things that you've been working on, whether it's an interaction,
‫whether it's an overall flow.
‫I like uploading my sketches into Figma sometimes, and I share that document with the team and people
‫can comment.
‫I also just bring printouts or originals, so if I'm sketching on paper, I'm just bringing my paper
‫there, or if I'm sketching within like a tablet or something, I'm bringing that print out.
‫What I'm doing is I'm just talking to everyone.
‫It doesn't matter.
‫Developers, product managers, QA, everyone has valuable insight that you should really tap into.
‫And after you get some feedback, you can start building off of those sketches a bit more.
‫This is an ongoing process for every type of feature that you're going to design.
‫The last step is refining.
‫So how do you clarify your sketches?
‫So you have some sketches indicating some sort of flow or interaction and you want to clean them up
‫a bit or think through them a bit more, but they're a bit messy and unorganized, and that's okay.
‫So what do you do?
‫Add titles.
‫You really want to add titles for all your sketches, they really help you understand which screens
‫are relevant and without thinking too much about it.
‫This is so useful if you have a bunch of sketches like we see here and yes, annotate again.
‫I know I mentioned this before, but here it is.
‫Get annotations are like little notes right beside elements that explain its purpose.
‫They also really help clarify certain things that are just too hard to draw.
‫So it's really great.
‫So I mean, like over here you can see that there's a bunch of different annotations in regards to the
‫sketch and these different UI elements, but we also can use numbers, try numbering your sketches.
‫It can really help define where certain sketch is within a flow or interaction.
‫It helps speed up discussions and it really helps others to try and make sense of where something fits
‫in within your sketches.
‫It also helps others to point out certain numbers when they're giving you some feedback so they can
‫just say, Hey, Daniel, screen three.
‫I love it.
‫We're going to keep that the same.
‫And it really helps you gather that feedback as well.
‫If you're taking notes, definitely use arrows.
‫Arrows help to indicate a transition.
‫So we can see here that if somebody interacts with this element, something else is going to happen
‫and may push them in two different directions.
‫Even though I don't necessarily understand this flow, I do know that something's happening here that's
‫going to push them into different directions, and that's with no context whatsoever.
‫You can only imagine what somebody with context could see and the level of detail and context you can
‫give them.
‫So remember, use arrows that can really help indicate where there's a page transition or even an interaction
‫transition.
‫And lastly, if you're feeling a little brave, you can start drawing some gestures for certain interactions
‫that are a bit hard.
‫And there's a bunch of different ways you can kind of do this.
‫You can like try to use like little circles, you can use arrows to indicate them.
‫But what I usually do is I sketch really quickly and I'm not really worried about like refining like
‫these gesture sketches.
‫What I'll do is I'll just go right over to the developer that I'm working with or developers and have
‫a conversation.
‫I mean, I run it by them and try to explain this in person, maybe even sketch on a whiteboard.
‫And so they can really understand my intention and I can get some insight into what they think about
‫the interaction.
‫These are the different types of things you can do when you're thinking about the actual sketching process.
‫Next, we're going to jump into actually sketching some UX flows.
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