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These are the user uploaded subtitles that are being translated: 1 00:00:03,400 --> 00:00:08,520 Blender and 3D Modeling 2 00:00:08,790 --> 00:00:10,713 In this lesson, I'll introduce you 3 00:00:10,715 --> 00:00:13,813 to the wonderful world of the free software Blender. 4 00:00:14,218 --> 00:00:17,263 It's a fantastic program that can be intimidating at first, 5 00:00:17,265 --> 00:00:20,458 but don't worry, I'll be with you all along as we go through 6 00:00:20,460 --> 00:00:24,093 and learn basic modeling techniques, some sculpting, 7 00:00:24,095 --> 00:00:26,912 and also how to navigate around in the software itself. 8 00:00:27,210 --> 00:00:29,825 Without further ado, let's get started. 9 00:00:32,813 --> 00:00:36,940 Welcome to the wonderful world of the Blender interface. 10 00:00:37,288 --> 00:00:40,718 I'll use the latest version of Blender and I suggest you do the same. 11 00:00:40,718 --> 00:00:44,630 Head on over to blender.org to find the latest version. 12 00:00:44,632 --> 00:00:47,607 There are always tons of updates being done to the software, 13 00:00:47,608 --> 00:00:50,632 so check out which latest version is released 14 00:00:51,122 --> 00:00:55,198 and follow the instructions to download and set it up on your own system. 15 00:00:55,785 --> 00:01:01,023 When you fire up Blender, you'll always see this startup scene. 16 00:01:01,023 --> 00:01:04,903 You get a little camera, which is this object that you see here. 17 00:01:05,673 --> 00:01:11,098 You have a default cube object and also a little point light here. 18 00:01:11,913 --> 00:01:15,138 You noticed that when I selected the objects in the scene, 19 00:01:15,140 --> 00:01:19,697 it highlighted them up in our Outliner in the top right of the screen. 20 00:01:20,205 --> 00:01:24,928 There's a little icon next to each one to tell you what kind of object this is. 21 00:01:25,305 --> 00:01:28,208 For our camera, we have a little Camera object here. 22 00:01:28,718 --> 00:01:31,432 For the default Cube, we've got this inverted triangle 23 00:01:31,433 --> 00:01:33,488 and that is the same icon you'll see 24 00:01:33,488 --> 00:01:36,013 for any 3D object that you add to your scene. 25 00:01:36,607 --> 00:01:39,725 Then, for our Light, we have a light bulb here. 26 00:01:40,218 --> 00:01:41,738 There are a couple of lights 27 00:01:41,740 --> 00:01:45,320 and each light object will have that same icon next to it. 28 00:01:45,322 --> 00:01:48,213 Once you start adding tons of objects to your scene, 29 00:01:48,792 --> 00:01:50,942 keeping an eye on those icons is useful. 30 00:01:50,943 --> 00:01:55,173 Also, keeping good organization of our collection will be paramount. 31 00:01:55,173 --> 00:01:57,815 I'll talk you through the best practices for that 32 00:01:57,817 --> 00:02:00,533 as we work forward in our final project development. 33 00:02:02,200 --> 00:02:03,873 I also wanted to show you 34 00:02:03,875 --> 00:02:07,613 how to navigate around in the Blender interface here. 35 00:02:08,000 --> 00:02:11,633 It can be very overwhelming making the transition to 3D. 36 00:02:11,633 --> 00:02:14,315 I started out doing a lot of work in 2D originally, 37 00:02:14,315 --> 00:02:16,083 so you're looking in one direction, 38 00:02:16,085 --> 00:02:18,505 you don't have control over the camera placement, 39 00:02:18,815 --> 00:02:22,123 and you're in a fixed viewpoint for this. 40 00:02:22,123 --> 00:02:25,612 Once you move over to 3D, you have infinite control 41 00:02:25,613 --> 00:02:29,405 and ultimate unlimited power, so that's a bit overwhelming. 42 00:02:29,407 --> 00:02:31,737 At the same time, it's also fantastic 43 00:02:31,738 --> 00:02:34,805 because you can do pretty much anything with 3D software. 44 00:02:34,807 --> 00:02:36,803 You can create wonderful scenes. 45 00:02:36,805 --> 00:02:41,013 We'll work towards a fun project throughout this course as well. 46 00:02:41,388 --> 00:02:42,700 First, the basics. 47 00:02:42,702 --> 00:02:46,618 Let's see how to move around in a scene and understand what we're looking at. 48 00:02:47,388 --> 00:02:49,567 As a note here, as I'm working through this, 49 00:02:49,568 --> 00:02:51,685 keep an eye on the bottom left of my screen 50 00:02:51,685 --> 00:02:53,527 and you'll see this mouse icon. 51 00:02:54,613 --> 00:02:58,100 If I click on the screen, say I hit the left mouse button, 52 00:02:58,528 --> 00:03:00,515 you'll see it pop up there 53 00:03:00,515 --> 00:03:04,123 to tell you I've clicked the left, the middle, or the right button. 54 00:03:04,495 --> 00:03:06,873 Anytime I do a keystroke with my keyboard, 55 00:03:06,875 --> 00:03:08,435 you'll see that pop up there. 56 00:03:08,437 --> 00:03:10,770 Keep an eye on that if you're not understanding 57 00:03:10,770 --> 00:03:13,222 what keys I'm clicking or how I'm moving around. 58 00:03:13,897 --> 00:03:17,783 The first thing I'll show you is how to navigate around the Viewport. 59 00:03:17,785 --> 00:03:19,713 There are a couple of ways to do that. 60 00:03:19,713 --> 00:03:22,200 The first one is to orbit around the scene. 61 00:03:22,202 --> 00:03:25,003 To do that, you can hold down your middle mouse button 62 00:03:25,005 --> 00:03:26,345 and move the mouse around. 63 00:03:26,345 --> 00:03:29,215 This allows you to orbit around your scene. 64 00:03:29,620 --> 00:03:31,395 If you're want to move up and down, 65 00:03:31,792 --> 00:03:34,218 you can see around the Viewport in that way. 66 00:03:34,927 --> 00:03:37,410 If you hit Shift + middle mouse button, 67 00:03:37,412 --> 00:03:40,013 this allows you to pan left, right, up, and down 68 00:03:40,405 --> 00:03:42,893 in this same distance away from your objects. 69 00:03:42,893 --> 00:03:44,783 You can see what I'm doing there. 70 00:03:45,602 --> 00:03:50,015 Lastly, one of the most important things to do is zooming in and out. 71 00:03:50,015 --> 00:03:52,713 For that, like scrolling up and down on a webpage, 72 00:03:52,715 --> 00:03:55,602 use your middle mouse button to scroll upwards to zoom in, 73 00:03:55,927 --> 00:03:57,910 and then scroll out to zoom outwards. 74 00:03:58,422 --> 00:04:00,813 That's a lot of fun to do. 75 00:04:01,297 --> 00:04:07,015 There are ways to change your Viewport to snap it to a certain perspective. 76 00:04:07,403 --> 00:04:09,688 If I hit 0 on my numpad, 77 00:04:09,690 --> 00:04:12,713 that's on the right of your keyboard not the top numbers, 78 00:04:12,998 --> 00:04:15,102 the little calculator interface there. 79 00:04:15,412 --> 00:04:19,110 If I hit 0 on my numpad, it snaps me to the camera view, 80 00:04:19,110 --> 00:04:20,412 so I'm looking down now 81 00:04:20,413 --> 00:04:22,920 through what the camera's seeing in my scene. 82 00:04:23,498 --> 00:04:26,730 If I hit 3 on my numpad, this is looking at the side view. 83 00:04:27,105 --> 00:04:30,115 If I hit Ctrl + 3, this flips me around to the other side. 84 00:04:30,807 --> 00:04:33,775 If I hit 7, now I'm looking top down on my view. 85 00:04:33,775 --> 00:04:36,482 Up here, it's telling me it is Top Orthographic view. 86 00:04:36,483 --> 00:04:39,265 If you get disoriented as to where you're looking 87 00:04:39,267 --> 00:04:43,103 and it's dizzying, you can look up and it tells you what you're looking at. 88 00:04:43,105 --> 00:04:46,438 Again, if I hit Ctrl + 7, now we're looking at the underside, 89 00:04:46,438 --> 00:04:48,723 the Bottom Orthographic mode. 90 00:04:49,713 --> 00:04:52,283 Let me move back around here. 91 00:04:52,283 --> 00:04:54,115 We'll hit those keys quite a bit 92 00:04:54,117 --> 00:04:56,417 as we're modeling things to get scaling right 93 00:04:56,710 --> 00:04:59,908 and make sure our perspective looks great through our camera. 94 00:05:00,512 --> 00:05:04,718 If this is a bit overwhelming, there are a lot of shortcut keys 95 00:05:04,720 --> 00:05:08,605 and you're taking notes and listening, I've included a helpful document 96 00:05:08,605 --> 00:05:12,282 that shows all of these shortcut keys up on the Blender site. 97 00:05:12,283 --> 00:05:14,655 You can download it, put it on a second monitor, 98 00:05:14,655 --> 00:05:17,785 or print it out and have it near you as reference. 99 00:05:17,787 --> 00:05:20,293 Though I've been working on Blender for some years, 100 00:05:20,295 --> 00:05:22,800 I still forget what the different hotkeys are. 101 00:05:22,802 --> 00:05:26,538 It's helpful to reference that if you're stuck on how to move around 102 00:05:26,540 --> 00:05:29,420 or use some of the shortcut keys in your interface. 103 00:05:29,992 --> 00:05:32,388 Those are some of the basic moving tools. 104 00:05:32,688 --> 00:05:36,285 If you're new to Blender, slow things down, navigate around, 105 00:05:36,285 --> 00:05:38,610 and understand what you're looking at. 106 00:05:39,318 --> 00:05:40,547 Once you're comfortable, 107 00:05:40,548 --> 00:05:43,412 we'll move on to manipulating 3D objects in our scene. 108 00:05:43,998 --> 00:05:48,825 I'll remove this default cube for now by hitting the shortcut key X 109 00:05:48,825 --> 00:05:52,523 and committing that change by hitting the left mouse button. 110 00:05:52,895 --> 00:05:55,390 We just eradicated the default cube from our scene 111 00:05:55,392 --> 00:05:56,705 and we'll add it back in 112 00:05:57,102 --> 00:06:00,110 by hitting another shortcut, which is Shift + A. 113 00:06:00,593 --> 00:06:02,697 This opens a nifty interface, 114 00:06:02,698 --> 00:06:06,507 which you'll be seeing a whole lot as we work through our final project, 115 00:06:06,895 --> 00:06:08,317 which is the Add menu. 116 00:06:08,318 --> 00:06:11,102 We've got many objects we can add in to our scene. 117 00:06:11,498 --> 00:06:13,698 We'll cover a couple for our tutorial 118 00:06:13,700 --> 00:06:17,213 but I urge you to experiment and explore the other ones too. 119 00:06:17,698 --> 00:06:22,815 The main ones we'll focus on are adding in meshes, curves, images. 120 00:06:22,817 --> 00:06:27,782 We'll add both Reference images and Images as Planes as a background. 121 00:06:27,783 --> 00:06:30,393 You might not see this as it is an add-on 122 00:06:30,393 --> 00:06:32,313 and I'll show you how to do that. 123 00:06:32,805 --> 00:06:35,623 We'll also be adding in lighting design to our scene. 124 00:06:35,625 --> 00:06:37,393 We'll be working with these lights. 125 00:06:37,695 --> 00:06:42,190 We'll also add additional camera views if you'd like to do that. 126 00:06:42,732 --> 00:06:46,310 Let's add in a new Mesh and we'll choose a Cube, 127 00:06:46,312 --> 00:06:48,922 so we'll add back in that default Cube as well. 128 00:06:49,795 --> 00:06:53,217 If you look at the top left, we have this dropdown up here 129 00:06:53,218 --> 00:06:55,698 which is telling us the object interaction mode. 130 00:06:56,017 --> 00:06:59,595 By default, when you open up Blender, you'll be in Object Mode. 131 00:07:00,003 --> 00:07:02,413 In Object Mode, you can move things by hitting G 132 00:07:02,422 --> 00:07:04,310 and this moves things around. 133 00:07:04,708 --> 00:07:07,533 You can hit S to scale things up and down like that, 134 00:07:08,018 --> 00:07:10,810 but the real object modeling manipulation 135 00:07:10,812 --> 00:07:12,728 occurs in Edit Mode. 136 00:07:13,120 --> 00:07:18,120 To get into Edit Mode, you can hit Tab on your keyboard 137 00:07:18,128 --> 00:07:21,542 or you can hit this dropdown and select Edit Mode from the dropdown. 138 00:07:22,498 --> 00:07:25,735 By default, in Edit Mode, I'm in Vertex select mode, 139 00:07:25,737 --> 00:07:28,523 meaning I can only select the points of my mesh here. 140 00:07:29,108 --> 00:07:32,393 You can see that this is where that is noted too. 141 00:07:32,393 --> 00:07:34,710 This little point here is allowing us 142 00:07:34,712 --> 00:07:37,313 to click one of the eight points on this cube here. 143 00:07:37,917 --> 00:07:41,615 If I hit 2, this switches me over to Edge select mode. 144 00:07:41,908 --> 00:07:43,305 For Edge select mode, 145 00:07:43,305 --> 00:07:48,488 you can select multiple edges on your object like that. 146 00:07:49,110 --> 00:07:51,478 You also have Face select mode, 147 00:07:51,480 --> 00:07:53,810 which if you hit 3, you can get into that too. 148 00:07:54,207 --> 00:07:56,993 This allows you to select the faces on our cube. 149 00:07:56,993 --> 00:07:59,335 That's a quick way to select objects like that. 150 00:08:00,010 --> 00:08:04,223 Let's talk about how to manipulate these and get to doing very basic modeling. 151 00:08:05,010 --> 00:08:08,622 To move things around, if you select a face like this 152 00:08:08,623 --> 00:08:11,490 and then I hit G, as we had in Object Mode, 153 00:08:11,492 --> 00:08:13,225 this allows me to move it around. 154 00:08:13,590 --> 00:08:15,868 If I want to constrain that motion to one axis 155 00:08:15,868 --> 00:08:18,403 and pull this face out across the X-axis, 156 00:08:18,898 --> 00:08:22,475 you can hit G and the axis that you want to move this along, 157 00:08:22,483 --> 00:08:25,493 the X-axis for me, this red line here, I'll hit X, 158 00:08:25,908 --> 00:08:29,527 and this allows me to pull this along the X-axis, which is great. 159 00:08:30,025 --> 00:08:33,543 If I hit Ctrl as it's moving, it snaps that motion 160 00:08:33,545 --> 00:08:36,730 to the grid lines that you see on our axis as well. 161 00:08:36,732 --> 00:08:39,525 This can be useful to keep accurate dimensions 162 00:08:39,882 --> 00:08:43,203 and working with a blueprint or something like that with our model. 163 00:08:44,823 --> 00:08:46,320 To commit my change, 164 00:08:46,322 --> 00:08:49,505 I'll hit the left mouse button to select that. 165 00:08:49,505 --> 00:08:51,322 Now, we've moved that edge out. 166 00:08:52,598 --> 00:08:55,392 Another useful thing that we'll be doing quite a bit 167 00:08:55,393 --> 00:08:58,082 is extruding different things in our scene, 168 00:08:58,083 --> 00:09:01,598 which is basically extending out and adding additional geometry 169 00:09:01,600 --> 00:09:03,448 based off of an edge or a face. 170 00:09:04,607 --> 00:09:06,603 There are a couple of ways to do that. 171 00:09:06,603 --> 00:09:10,713 You can do this off one of the little icons on the side. 172 00:09:10,715 --> 00:09:11,742 This is extruding. 173 00:09:11,743 --> 00:09:14,608 If I click that, we can extrude stuff out this way, 174 00:09:14,608 --> 00:09:15,608 which is nifty. 175 00:09:16,393 --> 00:09:19,997 There are other tools that we'll get into for the modeling. 176 00:09:19,998 --> 00:09:23,495 The way I like to do this the most is with the hotkey E 177 00:09:23,497 --> 00:09:26,323 and this allows me to extrude along this axis here. 178 00:09:27,325 --> 00:09:29,488 Now we've added in some additional geometry. 179 00:09:29,490 --> 00:09:32,215 We've got a bit of something going on here. 180 00:09:32,215 --> 00:09:34,488 It's super basic, but it gives us an idea 181 00:09:34,488 --> 00:09:36,612 of how to create extra geometry, 182 00:09:36,613 --> 00:09:40,215 which we'll do as we start to model the room elements for our scene. 183 00:09:40,815 --> 00:09:44,307 Another useful thing I do quite a bit is insetting faces. 184 00:09:44,308 --> 00:09:46,315 To do that, you can hit I on the keyboard 185 00:09:46,317 --> 00:09:50,105 and then move your mouse around up and down 186 00:09:50,107 --> 00:09:52,525 and this allows you to inset a face. 187 00:09:52,525 --> 00:09:56,398 Now you see that this face here has been shrunken down. 188 00:09:56,398 --> 00:09:58,843 We've got this additional geometry to play with. 189 00:09:58,843 --> 00:10:01,008 Then, I'll hit E again to extrude. 190 00:10:02,312 --> 00:10:05,637 I can now extrude this single face inwards into our cube 191 00:10:05,638 --> 00:10:07,232 or outwards to push it out. 192 00:10:08,012 --> 00:10:10,025 That's looking pretty interesting too. 193 00:10:11,003 --> 00:10:13,380 Another thing I do is beveling. 194 00:10:13,382 --> 00:10:16,453 This is rounding out or smoothing edges of your scene. 195 00:10:16,455 --> 00:10:18,675 I'll hit 2 to switch over to Edge select mode 196 00:10:18,675 --> 00:10:22,518 and hold down the Shift key and select the edges around this face. 197 00:10:23,415 --> 00:10:26,418 Now we have this ring around the faces selected, 198 00:10:26,420 --> 00:10:28,415 and if I hit Ctrl + B, 199 00:10:28,718 --> 00:10:32,018 this allows me to bevel the scene that you're seeing here. 200 00:10:32,903 --> 00:10:36,807 If I scroll up and down on my mouse, 201 00:10:36,808 --> 00:10:39,735 this adds additional subdivisions to our bevel. 202 00:10:39,737 --> 00:10:41,175 It smooths it out. 203 00:10:41,177 --> 00:10:43,573 It's sharp as you can see, very cut-off, 204 00:10:43,575 --> 00:10:46,700 which might work well when we make some columns for our scene. 205 00:10:46,702 --> 00:10:49,613 If I scroll up a bit more, this smooths it out. 206 00:10:50,203 --> 00:10:52,238 If I hit click to commit that change, 207 00:10:52,238 --> 00:10:56,395 you'll see there's hidden down in the bottom left this little toolbar. 208 00:10:56,397 --> 00:10:58,135 If I click on that to open it up, 209 00:10:58,505 --> 00:11:01,945 you'll see a lot of different options are now available too. 210 00:11:01,947 --> 00:11:04,400 We can apply Bevel to just the Edges or Vertices. 211 00:11:04,702 --> 00:11:08,225 We can change the profile of this Bevel by adjusting the Shape, 212 00:11:08,227 --> 00:11:11,400 so we can have it bevel inward like that, 213 00:11:11,702 --> 00:11:14,695 which will be helpful when we model our columns, 214 00:11:14,695 --> 00:11:17,893 or likewise, we can move it up this way to harshen that out 215 00:11:17,893 --> 00:11:20,928 and make it a lot more rounded outward that way. 216 00:11:21,528 --> 00:11:25,288 You can also change the Segments here, which are the subdivisions. 217 00:11:25,607 --> 00:11:27,908 You can also change the overall effect of this, 218 00:11:27,908 --> 00:11:31,625 so I can make a huge bevel or a very subtle one like crown molding, 219 00:11:31,633 --> 00:11:34,633 which we'll do when we do the crown molding for our scenes. 220 00:11:35,520 --> 00:11:37,462 It's nice and very nifty. 221 00:11:37,463 --> 00:11:41,513 I often do a lot of work here when I make columns for my scenes. 222 00:11:41,515 --> 00:11:43,817 That's a lot of fun and quick and easy to do. 223 00:11:44,388 --> 00:11:47,190 Let me click to commit that change as well. 224 00:11:47,190 --> 00:11:51,515 Be careful, once you click off of that, you will lose that menu there. 225 00:11:51,813 --> 00:11:55,908 If you accidentally did that, you will have to Ctrl + Z to undo it 226 00:11:55,908 --> 00:11:59,623 and Ctrl to go through that process if you made a mistake here. 227 00:11:59,625 --> 00:12:02,820 You do commit those changes when you click off of it. 228 00:12:04,225 --> 00:12:07,392 I wanted to show how to add in some subdivisions to our scene. 229 00:12:07,393 --> 00:12:10,432 We'll be doing this quite a bit when we're adding in grass 230 00:12:10,433 --> 00:12:12,027 and foliage to our scenes. 231 00:12:13,107 --> 00:12:16,733 I've added a plane by doing the Shift + A method from before 232 00:12:17,400 --> 00:12:18,788 and I'm in Edit Mode here. 233 00:12:19,115 --> 00:12:23,685 If I right-click on our plane, this opens up an Edge Context Menu 234 00:12:23,687 --> 00:12:27,515 with a lot of different types of things that we can do with our scene here. 235 00:12:28,095 --> 00:12:30,887 One of the things I'll be doing is subdividing. 236 00:12:30,888 --> 00:12:34,388 If I hit Subdivide, it opens a menu at the bottom, 237 00:12:34,388 --> 00:12:36,792 which says the Number of Cuts that you can do. 238 00:12:37,280 --> 00:12:41,510 For a plane or something like this, I like to add 100 cuts 239 00:12:41,510 --> 00:12:44,733 and you can see that's added a bit more to our mesh here. 240 00:12:45,518 --> 00:12:47,392 Before we had one face, 241 00:12:47,393 --> 00:12:50,218 now we've got a bunch of little faces in our scene 242 00:12:50,908 --> 00:12:53,093 and this gives us more flexibility. 243 00:12:53,093 --> 00:12:56,305 We're starting to do different displacements on this. 244 00:12:56,307 --> 00:12:59,617 We'll be modeling some beach terrain for our final project 245 00:13:00,012 --> 00:13:05,123 where we'll try to add some details like ripples or divots to our sand. 246 00:13:05,488 --> 00:13:08,005 We want as much geometry to work with as possible. 247 00:13:08,313 --> 00:13:10,105 A quick note about subdivisions, 248 00:13:10,105 --> 00:13:14,208 you can overwhelm your computer by adding in a bit too much of this, 249 00:13:14,210 --> 00:13:18,607 so be mindful not to add too many subdivisions. 250 00:13:18,608 --> 00:13:20,907 If your computer starts to lag or slow down, 251 00:13:20,908 --> 00:13:24,022 you can scale things back a bit and then work that way. 252 00:13:25,288 --> 00:13:27,982 We've added in this plane here. 253 00:13:27,983 --> 00:13:31,235 This is a super simple little way to subdivide that as well. 254 00:13:31,983 --> 00:13:34,170 One thing I forgot to mention with the cube 255 00:13:34,172 --> 00:13:38,813 is adding in some Loop Cuts too, which we'll do a bit with our modeling. 256 00:13:38,813 --> 00:13:41,217 To do that, we'll hit Ctrl + R, 257 00:13:41,685 --> 00:13:45,938 and you can see it's added this yellow outline around our cube. 258 00:13:46,523 --> 00:13:51,200 If I move this to a different axis, it now selects vertically across here. 259 00:13:51,598 --> 00:13:54,213 We can choose where to make this cut in our scene. 260 00:13:54,213 --> 00:13:56,968 I can see where I'd want to commit this. 261 00:13:56,970 --> 00:14:01,620 If I left-click, it allows me to drag this around our scene. 262 00:14:02,022 --> 00:14:05,208 If I hit left again, it's officially added in that Loop Cut. 263 00:14:05,208 --> 00:14:10,390 If I go back and try to add that again, you can scroll upwards... 264 00:14:10,390 --> 00:14:11,620 If you hit Ctrl + R 265 00:14:11,622 --> 00:14:15,450 and if you scroll up while in this mode, you can add more cuts to the scene. 266 00:14:15,450 --> 00:14:17,907 This is adding more subdivisions to our geometry. 267 00:14:18,383 --> 00:14:22,593 Now that you have committed this, hit G to shift this around. 268 00:14:23,013 --> 00:14:25,418 G + X to constrain that motion to the X-axis. 269 00:14:26,020 --> 00:14:28,327 That's another quick way to add some geometry. 270 00:14:28,328 --> 00:14:31,293 We'll be doing this as we're starting to do some detailing 271 00:14:31,293 --> 00:14:33,010 to the objects in our scene. 272 00:14:33,495 --> 00:14:35,263 I’m adding in those Loop Cuts. 273 00:14:35,265 --> 00:14:38,820 You can see we've added more geometry to our original Cube. 274 00:14:39,493 --> 00:14:42,110 A lot of simple little techniques here 275 00:14:42,112 --> 00:14:44,525 and I encourage you to take time to practice this 276 00:14:44,525 --> 00:14:46,858 before moving on to the next part, 277 00:14:46,860 --> 00:14:49,838 which will be adding in some super simple textures 278 00:14:49,838 --> 00:14:51,243 and lighting to our scene. 279 00:14:51,245 --> 00:14:53,927 I want to show you how to do that simply. 280 00:14:54,823 --> 00:14:58,108 If I click on this camera here, this is our Render Properties tab 281 00:14:58,508 --> 00:15:01,238 and this allows me to see which Render Engine we'll use 282 00:15:01,238 --> 00:15:02,622 to render out our scene. 283 00:15:03,508 --> 00:15:07,293 By default, Blender will use Eevee, a real-time rendering engine, 284 00:15:07,293 --> 00:15:08,903 similar to Unreal Engine, 285 00:15:08,905 --> 00:15:12,428 or other video game-type real-time render engines. 286 00:15:12,900 --> 00:15:16,550 You get good results with Eevee, but personally, I prefer to use Cycles, 287 00:15:16,550 --> 00:15:19,630 which is a much better ray-traced type of rendering engine 288 00:15:19,632 --> 00:15:22,520 where you get a lot nicer lighting results 289 00:15:22,520 --> 00:15:25,503 with a bit less effort than you do with Eevee. 290 00:15:25,505 --> 00:15:28,718 For Eevee, you need to do more work to get realistic lighting 291 00:15:29,195 --> 00:15:30,928 and to get the textures working. 292 00:15:30,930 --> 00:15:32,283 We'll be using Cycles 293 00:15:32,283 --> 00:15:35,413 and if you've got a good GPU, enable GPU Compute here 294 00:15:35,415 --> 00:15:37,008 and on your device as well. 295 00:15:37,603 --> 00:15:39,185 I also like to turn on Denoise, 296 00:15:39,185 --> 00:15:41,505 so I'm not fighting through too much noise. 297 00:15:41,507 --> 00:15:45,102 If you've got a video GPU, you can enable OptiX here. 298 00:15:45,403 --> 00:15:48,013 Otherwise, you can use Openimage or Automatic, 299 00:15:48,015 --> 00:15:50,423 so you won't fight through noise in the Viewport. 300 00:15:50,915 --> 00:15:55,293 If I hit up on the top here, you can see the shading mode I'm in. 301 00:15:55,295 --> 00:15:57,413 By default, it's the Viewport Shading mode. 302 00:15:58,302 --> 00:16:02,493 If I go over to this little ball here with a light glint on the edge, 303 00:16:02,848 --> 00:16:05,465 this allows me to go into the actual render view. 304 00:16:06,393 --> 00:16:09,583 This is what the rendering would look like here. 305 00:16:09,583 --> 00:16:11,385 The scene is super basic. 306 00:16:11,385 --> 00:16:13,007 The lighting reflecting there 307 00:16:13,008 --> 00:16:15,998 is coming from this little light that is around there. 308 00:16:16,000 --> 00:16:18,123 You can hear my computer firing up, 309 00:16:18,125 --> 00:16:21,207 getting ready to start rendering stuff out here. 25936

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