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Sketching: Mapping Out the Project
In this lesson, I'll sketch out my final scene for this project.
For any sketching,
I'm not the best artist with a pen and paper here,
but I like to give myself an idea of the key elements of the scene.
I'll partition out my scene using the rule of thirds here
so I know what will be the foreground,
the midground, and background of my scene.
As I sketch things in,
I'll keep that compositional design in mind as I'm going through.
For this one, in the foreground,
I want to have waves leading your eye naturally into the frame.
This is a beach scene, so I'll draw on a lot of natural elements
that I gathered from my photo walks for this.
I want this to then transition into the sand environment of our scene
that leaks and bleeds a bit here into the midground of our scene.
This is drawing the viewer's eye as if they're walking out of the water
and heading up to the main event, which is this architectural element that's the key feature of our piece here.
It's placed front and center in the midground.
One thing I'm always keeping in mind is not to make my scene too cluttered.
I have some objects but I don't want it to feel dense.
I want it to feel nice and relaxing for you
to take a seat and enjoy the scene as if you were there in person.
I have a bed or something here off to the left
drawing the viewer's eye that way.
Then, I have this staircase
that's drawing the viewer's eye up to the top of our scene,
which also merges a bit with our background.
We'll have some mountains or dunes in the background there
and then this beautiful night sky at the very top of the frame,
tying everything together and rounding out our image nicely.
I've also made notes compositionally
for where I want natural framing on the image's left and right.
That will be something like palm trees or other trees there as well
to frame out the scene nicely.
I like to add a natural vignette, if you will, to the scene
as opposed to adding that in post manually.
It's nice to have these elements that frame the whole composition and draw your eye into the scene itself.
I'm not the best 2D artist here
but it doesn't matter if you are or are not as well.
The main idea with this section
is to get the overall scene structure together,
some basic elements you want to add in your final render,
and set yourself up nicely for modeling the scene in 3D.
In the next lesson, we'll be introing
into the wonderful 3D software we'll use for the course as well,
which is Blender.
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