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Sketching: Mapping Out the Project
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In this lesson, I'll sketch out
my final scene for this project.
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For any sketching,
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I'm not the best artist
with a pen and paper here,
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but I like to give myself an idea
of the key elements of the scene.
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I'll partition out my scene
using the rule of thirds here
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so I know what will be the foreground,
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the midground,
and background of my scene.
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As I sketch things in,
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I'll keep that compositional design
in mind as I'm going through.
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For this one, in the foreground,
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I want to have waves leading your eye
naturally into the frame.
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This is a beach scene, so I'll draw on
a lot of natural elements
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that I gathered
from my photo walks for this.
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I want this to then transition
into the sand environment of our scene
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that leaks and bleeds a bit here
into the midground of our scene.
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This is drawing the viewer's eye
as if they're walking out of the water
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and heading up to the main event,
which is this architectural element
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that's the key feature
of our piece here.
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It's placed front and center
in the midground.
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One thing I'm always keeping in mind
is not to make my scene too cluttered.
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I have some objects
but I don't want it to feel dense.
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I want it to feel nice
and relaxing for you
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to take a seat and enjoy the scene
as if you were there in person.
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I have a bed or something here
off to the left
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drawing the viewer's eye that way.
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Then, I have this staircase
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that's drawing the viewer's eye
up to the top of our scene,
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which also merges a bit
with our background.
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We'll have some mountains or dunes
in the background there
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and then this beautiful night sky
at the very top of the frame,
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tying everything together
and rounding out our image nicely.
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I've also made notes compositionally
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for where I want natural framing
on the image's left and right.
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That will be something like palm trees
or other trees there as well
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to frame out the scene nicely.
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I like to add a natural vignette,
if you will, to the scene
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as opposed
to adding that in post manually.
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It's nice to have these elements
that frame the whole composition
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and draw your eye
into the scene itself.
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I'm not the best 2D artist here
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but it doesn't matter
if you are or are not as well.
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The main idea with this section
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is to get the overall
scene structure together,
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some basic elements
you want to add in your final render,
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and set yourself up nicely
for modeling the scene in 3D.
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In the next lesson, we'll be introing
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into the wonderful 3D software
we'll use for the course as well,
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which is Blender.
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