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These are the user uploaded subtitles that are being translated: 1 00:00:03,640 --> 00:00:08,480 Exploring the Environment: Reference Material 2 00:00:08,793 --> 00:00:11,495 In this lesson, I'll cover gathering references 3 00:00:11,497 --> 00:00:13,423 as inspiration for your final project. 4 00:00:13,925 --> 00:00:16,693 We'll start by sourcing from the real world around you 5 00:00:16,695 --> 00:00:18,218 through photo walks in nature. 6 00:00:18,698 --> 00:00:21,720 Then, we'll look at work that exists in real stuff 7 00:00:21,722 --> 00:00:23,398 like architectural design work, 8 00:00:23,398 --> 00:00:27,293 as well as sourcing inspiration from sites like Reddit and Instagram 9 00:00:27,295 --> 00:00:30,435 as you build designs in your mood board for your final project. 10 00:00:31,398 --> 00:00:35,025 One thing that is so important for me as I'm beginning any render 11 00:00:35,025 --> 00:00:37,517 is observing the real world around me. 12 00:00:38,003 --> 00:00:42,118 I always take the time to stop, listen, and observe 13 00:00:42,120 --> 00:00:43,718 as I walk through nature. 14 00:00:44,225 --> 00:00:45,933 I like to take a camera with me 15 00:00:45,933 --> 00:00:49,013 and snap images of how light interacts with the surfaces. 16 00:00:49,393 --> 00:00:52,380 I take close up looks at things like leaves 17 00:00:52,380 --> 00:00:55,610 and see how light filters through the forest and onto the floor, 18 00:00:55,992 --> 00:00:58,833 observe textures like looking at the soil or sand 19 00:00:58,835 --> 00:01:01,382 and seeing how there are different color variations 20 00:01:01,383 --> 00:01:03,035 in the individual grains of sand, 21 00:01:03,037 --> 00:01:05,932 as to if they're getting a bit of wetness from the ocean 22 00:01:05,933 --> 00:01:07,940 or if they're dry and exposed to the sun. 23 00:01:08,408 --> 00:01:10,407 Even looking at the sky itself too. 24 00:01:10,408 --> 00:01:12,530 Often people think the sky is one color. 25 00:01:12,530 --> 00:01:15,145 If you ask what color is the sky, "sky is blue," 26 00:01:15,622 --> 00:01:18,502 but if you look closer, there is so much variation, 27 00:01:18,503 --> 00:01:22,733 almost a wonderful grading of colors across the sky as you look closely. 28 00:01:23,225 --> 00:01:27,618 Whenever you're building a render, it's vital to look at the real world. 29 00:01:27,618 --> 00:01:31,110 It's done the hard work for you and shows you how to represent things. 30 00:01:31,110 --> 00:01:35,618 If you're ever stuck, take a pause and observe the real world around you. 31 00:01:36,115 --> 00:01:38,605 For my final project, I'll work on a beach scene, 32 00:01:38,607 --> 00:01:41,000 as that's where I sourced my inspiration from, 33 00:01:41,508 --> 00:01:44,732 but feel free to observe anything around you in the real world 34 00:01:44,733 --> 00:01:47,207 and try to source that as you create your scene, 35 00:01:47,208 --> 00:01:49,615 building out textures inspired by the real world 36 00:01:49,615 --> 00:01:53,503 and looking at lighting that imitates the lighting you'd see out in the wild. 37 00:01:54,107 --> 00:01:55,920 Another set of inspiration for me 38 00:01:55,922 --> 00:01:58,702 is paintings and works of art that exist. 39 00:01:58,992 --> 00:02:00,888 I'm a fan of impressionistic work. 40 00:02:00,890 --> 00:02:02,808 Often, when I'm building my designs, 41 00:02:02,810 --> 00:02:06,212 I go for representing a feeling as opposed to the real thing, 42 00:02:06,213 --> 00:02:09,310 which is what impressionistic painters sought to represent. 43 00:02:09,800 --> 00:02:13,423 If you look at Claude Monet's works, he'd do a lot of lighting studies. 44 00:02:13,425 --> 00:02:17,998 He'd go to the same scene in real life repeatedly at different times in a day 45 00:02:17,998 --> 00:02:20,437 and observe how the lighting changed in the scene 46 00:02:20,438 --> 00:02:22,302 and represent that through his works. 47 00:02:22,705 --> 00:02:25,830 I often source that inspiration when I'm building my works 48 00:02:25,832 --> 00:02:27,688 and experiment with the lighting. 49 00:02:27,690 --> 00:02:30,307 This is something I focus on in great detail 50 00:02:30,308 --> 00:02:33,615 and I hope you do the same as you build your projects and beyond. 51 00:02:34,308 --> 00:02:38,000 Another source of inspiration for me is content that is available online 52 00:02:38,002 --> 00:02:40,412 at sites like Reddit, Unsplash, and Instagram. 53 00:02:40,413 --> 00:02:42,115 I like to look at some work 54 00:02:42,117 --> 00:02:44,412 that artists like myself are putting together 55 00:02:44,413 --> 00:02:46,920 to get some inspiration for architectural design, 56 00:02:46,920 --> 00:02:50,003 to see what elements and furniture work well in the scene 57 00:02:50,005 --> 00:02:53,118 to create a sense of harmony in their piece. 58 00:02:53,712 --> 00:02:57,045 I'll browse through sites like Reddit's Analog Community 59 00:02:57,047 --> 00:03:00,315 to see the film photography work that folks are doing out there 60 00:03:00,703 --> 00:03:03,043 because you get an idea of the textural feel 61 00:03:03,045 --> 00:03:05,520 of how photos are edited and put together. 62 00:03:05,932 --> 00:03:09,992 It's nice to source that inspiration once again from a real representation 63 00:03:10,282 --> 00:03:11,492 as you build your scene. 64 00:03:12,313 --> 00:03:15,682 For my project, I'll be gathering a lot of references from the beach 65 00:03:15,683 --> 00:03:18,515 that I'll be bringing into Blender as textures. 66 00:03:18,515 --> 00:03:22,903 For example, I'll be looking to get some cool images of crashing waves 67 00:03:22,905 --> 00:03:24,713 and then recreate that in 3D. 68 00:03:25,128 --> 00:03:28,840 Feel free though for your own project to source inspiration and real images 69 00:03:28,842 --> 00:03:30,595 from whatever you find around you. 70 00:03:31,108 --> 00:03:35,992 As an added bonus, if you want to take your photo walks a step further, 71 00:03:36,302 --> 00:03:37,635 there's a fantastic app 72 00:03:37,635 --> 00:03:40,715 I've been experimenting a lot with on my phone called Polycam 73 00:03:41,130 --> 00:03:44,128 that allows me to scan the environment around me. 74 00:03:44,810 --> 00:03:46,417 I'm able to take my phone 75 00:03:46,425 --> 00:03:49,630 and walk around a rock, root, or a trunk, for example, 76 00:03:49,900 --> 00:03:51,593 taking pictures along the way, 77 00:03:51,593 --> 00:03:55,000 and then the app will build out a real 3D object 78 00:03:55,315 --> 00:03:58,110 that I can import into Blender and use in my projects. 79 00:03:58,110 --> 00:04:00,800 That's for you if you're curious about how to do that, 80 00:04:00,802 --> 00:04:03,128 I'll walk through that as we store inspiration 81 00:04:03,128 --> 00:04:05,425 from the real world around us later. 82 00:04:08,608 --> 00:04:10,838 One of my favorite things to create in 3D 83 00:04:10,840 --> 00:04:13,343 are these tropical lush landscapes. 84 00:04:13,345 --> 00:04:16,708 If you look at my Instagram feed, you can see that inspiration 85 00:04:17,215 --> 00:04:19,133 from my various travels coming through 86 00:04:19,133 --> 00:04:21,720 in these lush environments that I like to create. 87 00:04:21,722 --> 00:04:25,803 It's tons of tropical plants and crashing waves. 88 00:04:26,117 --> 00:04:28,652 There's the presence of water in many of my renders 89 00:04:28,653 --> 00:04:31,933 or nature intersecting with the built environment. 90 00:04:32,313 --> 00:04:34,593 For our project, I'll create a similar thing 91 00:04:34,593 --> 00:04:37,450 and show you the process of texturing something like this, 92 00:04:37,450 --> 00:04:40,920 making a cool lush scene and tying it all together 93 00:04:40,922 --> 00:04:45,728 to make an inviting dream space for your viewers to sit in. 94 00:04:46,117 --> 00:04:49,000 This scene you see on the right is the one we'll create, 95 00:04:49,002 --> 00:04:50,505 this beach home oasis. 96 00:04:51,108 --> 00:04:52,163 It's a fun project 97 00:04:52,165 --> 00:04:54,808 and it will go through many different techniques, 98 00:04:54,808 --> 00:04:59,322 like how to photograph your environment and bring these textures into Blender. 99 00:04:59,323 --> 00:05:01,142 These waves I created here, 100 00:05:01,143 --> 00:05:04,310 I photographed these in real life by walking around on the beach 101 00:05:04,312 --> 00:05:05,620 and got them into Blender. 102 00:05:05,620 --> 00:05:08,193 We'll texture the sand, make it look realistic, 103 00:05:08,193 --> 00:05:11,053 like you see this wetness of the waves crashing 104 00:05:11,053 --> 00:05:12,910 as it transitions up to the surface. 105 00:05:12,912 --> 00:05:15,830 How to add assets and scatter them across your scene 106 00:05:15,832 --> 00:05:19,530 like these plants you see here created in the Blender scene. 107 00:05:20,322 --> 00:05:21,585 Our focal element, 108 00:05:21,585 --> 00:05:24,942 I'll walk you through creating the built environment you see here, 109 00:05:24,943 --> 00:05:28,597 the staircase, the handrails, all the columns, and whatnot. 110 00:05:29,120 --> 00:05:32,033 Also, how to tie your scenes together by adding assets 111 00:05:32,033 --> 00:05:34,725 from libraries like BlenderKit, built into Blender, 112 00:05:34,733 --> 00:05:37,218 like creating the bed, chairs, and lamps 113 00:05:37,518 --> 00:05:39,690 and then making them your own in a way, 114 00:05:39,692 --> 00:05:41,788 so retexture them and bring them to life. 115 00:05:42,448 --> 00:05:46,605 What I always focus on so much with my renders is the lighting design. 116 00:05:46,605 --> 00:05:48,590 We'll see how to add extra details 117 00:05:48,590 --> 00:05:50,643 to guide your viewer's eye into the scene, 118 00:05:50,645 --> 00:05:55,030 like these candles on the surface are shimmering reflections on the water 119 00:05:55,032 --> 00:05:59,208 and also our overall lighting of the sky here through HDRIs 120 00:05:59,692 --> 00:06:01,405 and creating our background scene. 121 00:06:01,730 --> 00:06:03,088 This is a fun project. 122 00:06:03,090 --> 00:06:05,413 All my projects, as I've mentioned before, 123 00:06:05,415 --> 00:06:07,117 start with references. 124 00:06:07,422 --> 00:06:09,760 It's so important to gather great references 125 00:06:09,762 --> 00:06:11,205 when you're working in 3D 126 00:06:11,205 --> 00:06:14,103 and always sourcing from nature as well if you get stuck. 127 00:06:14,523 --> 00:06:15,760 It's important to return 128 00:06:15,762 --> 00:06:19,993 to something that is created in nature when you're building your renders 129 00:06:19,995 --> 00:06:21,645 to strive for photorealism. 130 00:06:22,098 --> 00:06:26,208 For this project, I'll have you download a cool software called PureRef 131 00:06:26,210 --> 00:06:30,233 that allows you to create these awesome mood boards. 132 00:06:30,698 --> 00:06:33,530 With a lot of different photos and stuff you've captured, 133 00:06:33,532 --> 00:06:36,928 you can quickly put them in here and then export this out 134 00:06:39,300 --> 00:06:41,927 and bring it into Blender as a reference on the side 135 00:06:41,928 --> 00:06:46,308 or keep it up on a second monitor as a reference throughout your project. 136 00:06:46,983 --> 00:06:51,200 I encourage you to go for a photo walk, even if you don't live near the beach, 137 00:06:51,202 --> 00:06:53,467 grab a camera and observe your environment, 138 00:06:53,468 --> 00:06:56,100 see how the lighting interacts with the surfaces. 139 00:06:56,102 --> 00:06:58,698 Take pictures of how it's reflecting through plants 140 00:06:58,698 --> 00:07:02,207 and how it's diffusing through curtains and stuff like that 141 00:07:02,208 --> 00:07:04,207 onto the surface of your scene. 142 00:07:04,588 --> 00:07:09,040 Then, take those pictures and bring them into your PureRef board. 143 00:07:09,595 --> 00:07:11,998 If you aren't near a beach and need inspiration, 144 00:07:12,000 --> 00:07:14,975 it's easy enough to search online as well for things now. 145 00:07:14,975 --> 00:07:17,155 There are so many great images out there. 146 00:07:17,155 --> 00:07:20,877 If I ever get stuck, like I don't live in the Mediterranean, 147 00:07:21,305 --> 00:07:23,553 I'll search up images online for things. 148 00:07:24,075 --> 00:07:26,075 One of the places I go to is Instagram. 149 00:07:26,077 --> 00:07:28,543 I have a bunch of great saved photos here 150 00:07:28,543 --> 00:07:30,590 I found through the Instagram explorer. 151 00:07:30,592 --> 00:07:33,198 I found a whole bunch of awesome renders and photos 152 00:07:33,198 --> 00:07:35,038 and stuff that I'll screenshot 153 00:07:35,038 --> 00:07:38,105 and then bring into PureRef to have up as references. 154 00:07:39,113 --> 00:07:41,597 I also use a site called unsplash.com. 155 00:07:41,598 --> 00:07:43,928 We'll use this to gather some of our skies. 156 00:07:43,930 --> 00:07:46,405 It's a royalty-free site with great images 157 00:07:46,407 --> 00:07:47,668 and a great search engine 158 00:07:47,668 --> 00:07:50,198 where you can search a variety of keywords. 159 00:07:50,198 --> 00:07:52,477 Here, I searched Mediterranean architecture 160 00:07:52,478 --> 00:07:54,720 to see some of the architecture 161 00:07:54,722 --> 00:07:57,823 that'd be present in a scene like the one we'll design here. 162 00:07:57,825 --> 00:07:59,183 You can save these images 163 00:07:59,185 --> 00:08:01,895 and bring them easily into your PureRef mood board, 164 00:08:01,895 --> 00:08:02,895 which is awesome. 165 00:08:03,188 --> 00:08:04,890 There's good old-fashioned Google. 166 00:08:04,890 --> 00:08:08,215 This is a lovely national park I've spent time in Southern France 167 00:08:08,217 --> 00:08:09,812 called Calanques National Park. 168 00:08:10,383 --> 00:08:12,047 It has crystal-clear blue water. 169 00:08:12,048 --> 00:08:15,493 I've sourced many images from here in the past for many of my renders 170 00:08:16,215 --> 00:08:19,220 as inspiration for how the surfaces look. 171 00:08:19,220 --> 00:08:22,317 When we're thinking about water, we think it's blue, 172 00:08:22,318 --> 00:08:24,623 but there are so many colors going on in here 173 00:08:24,623 --> 00:08:26,820 impacted by rocks and different depths, 174 00:08:27,398 --> 00:08:32,020 parts of this are deeper or in shadow by the rocks and stuff around. 175 00:08:32,300 --> 00:08:35,408 I'll look at this as I'm building the subsurface of my water. 176 00:08:35,710 --> 00:08:38,928 We'll talk about that as well as we go through our scene design. 177 00:08:39,697 --> 00:08:42,898 I go through a few different subreddits too for inspiration. 178 00:08:42,900 --> 00:08:45,167 A great one is Vaporwave Aesthetics, 179 00:08:45,168 --> 00:08:48,718 which has a lot of cool retro scenes and stuff like that 180 00:08:48,718 --> 00:08:51,470 that you can look through for some inspiration 181 00:08:51,472 --> 00:08:53,218 in terms of color palette as well. 182 00:08:53,613 --> 00:08:56,242 Another one I source a lot from for inspiration 183 00:08:56,243 --> 00:08:58,435 is the r/AnalogCommunity. 184 00:08:59,483 --> 00:09:01,165 This is all film photography. 185 00:09:01,165 --> 00:09:05,295 Film has this characteristic of a bit of graininess 186 00:09:05,295 --> 00:09:07,738 and strong color palettes to it. 187 00:09:07,740 --> 00:09:11,125 It's a beautiful piece of artwork I feel with film photography 188 00:09:11,125 --> 00:09:13,452 and it always has a nostalgic feeling for me. 189 00:09:13,453 --> 00:09:16,003 I always try to channel that in my renders as well. 190 00:09:16,292 --> 00:09:19,453 It's nice to look through here and see some of the photography 191 00:09:19,453 --> 00:09:23,408 that's being done with real film cameras and then try to emulate that 192 00:09:23,408 --> 00:09:26,018 with the lighting design and texturing in our scenes. 193 00:09:27,082 --> 00:09:29,638 Once you get the images and bring them into PureRef, 194 00:09:29,638 --> 00:09:31,925 you can organize them like how I've done here. 195 00:09:32,722 --> 00:09:36,428 I have a bunch from photo walks and stuff I've been on in the past year 196 00:09:36,430 --> 00:09:40,388 for overall inspiration for scenes and composition, 197 00:09:40,390 --> 00:09:43,103 having these mountains and water designs here. 198 00:09:43,810 --> 00:09:47,688 I also have a few inspirations here for building design. 199 00:09:47,690 --> 00:09:51,232 A lot of those Mediterranean-style buildings that I've saved here. 200 00:09:51,233 --> 00:09:54,237 This is a render I created before in the style I'm going for. 201 00:09:54,515 --> 00:09:56,912 You can see a bunch of different images here 202 00:09:58,198 --> 00:10:00,908 but the theme throughout them is the color palette. 203 00:10:00,910 --> 00:10:02,705 You have this vibrant green, 204 00:10:03,507 --> 00:10:06,713 this turquoise, bluish-greenish water here, 205 00:10:06,713 --> 00:10:10,892 and then the white, clayish buildings here 206 00:10:11,503 --> 00:10:14,108 with maybe a touch of orange from the terracotta 207 00:10:14,108 --> 00:10:17,878 or different chairs, tables, and stuff around it as well. 208 00:10:17,878 --> 00:10:22,298 I've screenshotted some mood boards here for the color palette too. 209 00:10:22,298 --> 00:10:25,342 To look up color palettes, there are different sites too. 210 00:10:25,343 --> 00:10:28,655 One I go through a lot that's linked here is Coolors, 211 00:10:28,655 --> 00:10:30,870 C-O-O-L-O-R-S. 212 00:10:31,408 --> 00:10:34,083 You can screenshot and search for color palettes here. 213 00:10:34,083 --> 00:10:36,193 I'm going for this darkish blue, 214 00:10:36,195 --> 00:10:38,598 more like night mode that you see in our render. 215 00:10:39,012 --> 00:10:41,773 Then, for our sand, we have a bit of a muddy brown 216 00:10:41,773 --> 00:10:45,717 and then some yellowish colors coming at the midground here as well. 217 00:10:47,495 --> 00:10:51,358 I've also sourced a bunch of images from a few beach trips I've been on 218 00:10:51,360 --> 00:10:54,010 where I've taken a bunch of images of the shoreline. 219 00:10:54,493 --> 00:10:58,343 This is how I've recreated it in 3D to the best of my ability 220 00:10:58,345 --> 00:11:01,220 to show you how to displace the terrain here 221 00:11:01,220 --> 00:11:05,068 and also to try to mimic as much reality as possible here. 222 00:11:05,068 --> 00:11:09,603 You see quite a bit of variation in color and texture throughout here. 223 00:11:09,605 --> 00:11:12,500 You even have some sea shells and stuff scattered here 224 00:11:12,500 --> 00:11:15,032 that I've tried to scatter as well in the render. 225 00:11:15,533 --> 00:11:18,805 We'll source some of these images when creating these textures 226 00:11:18,805 --> 00:11:20,825 and I'll show you how to do that later. 227 00:11:21,310 --> 00:11:23,085 This is fun to have up here. 228 00:11:23,087 --> 00:11:26,388 I encourage you to take as much time as you can for this first step 229 00:11:26,388 --> 00:11:29,238 and continue to consult your references as you go through, 230 00:11:29,600 --> 00:11:32,417 not only in this project but any project you approach. 231 00:11:32,418 --> 00:11:35,325 Having references up and sourcing from nature 232 00:11:35,690 --> 00:11:37,695 is essential for photorealism. 233 00:11:38,013 --> 00:11:39,532 I can't stress that enough. 234 00:11:39,533 --> 00:11:41,973 With 3D, it's all too easy to create something 235 00:11:41,975 --> 00:11:44,388 that's perfectly rounded, perfectly smooth, 236 00:11:44,390 --> 00:11:46,227 like our default cube here. 237 00:11:46,522 --> 00:11:51,080 Rarely in nature will you ever see perfectly crisp, smooth edges 238 00:11:51,080 --> 00:11:54,788 or perfectly similar colors, like everything is the exact same color. 239 00:11:55,120 --> 00:11:57,695 There are always subtle variations 240 00:11:57,695 --> 00:12:00,815 that you'll want to keep note of as you create your renders. 241 00:12:00,815 --> 00:12:03,718 Even zooming in on this clay here, for example, 242 00:12:03,997 --> 00:12:06,993 there are many variations in color and also texture here. 243 00:12:06,995 --> 00:12:09,820 You see these bumps and ridges throughout it as well. 244 00:12:10,332 --> 00:12:13,770 Observe that in your references and also in the world around you. 245 00:12:13,772 --> 00:12:16,320 Going on your photo walks, look at things closely. 246 00:12:16,320 --> 00:12:19,408 Take the time to study the world around you. 247 00:12:23,510 --> 00:12:26,898 In the next lesson, I'll map out my final project with a sketch. 248 00:12:26,900 --> 00:12:30,812 It's OK if you're not the best artist, I'm also not the best hand-drawn artist. 249 00:12:30,813 --> 00:12:33,217 This is to give us an idea of what to work with 250 00:12:33,218 --> 00:12:35,415 as we start to build out the 3D scene later. 21078

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