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Influences
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In this lesson, I'll go through
the key inspirations for my own work,
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starting with some
fantastic impressionist painters,
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and then walking through history
to the modern time
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with things like Reddit
where fantastic images are shared daily
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by photographers
and artists around the world.
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One of the biggest inspirations to me
is the painter Claude Monet.
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He did fantastic studies of light
in different environments.
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Specifically, many
of his impression sunrise paintings
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were inspirational for my work
of the delicate soft lighting in there.
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He often tried to capture
a mood or a feeling
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with the scenes he observed
in the real world
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as opposed to the actual thing,
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which lent the name
of the movement itself, impressionism.
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It gives the impression
of the environment.
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He'd also do a lot of studies
at the same location
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at different times of day
continuing to go back and observe
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how light would impact the environment.
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One series of his, which was studying
one cathedral throughout the day
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was and continues to be
very impactful for my work.
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I love looking at how the light
interacts with the environment
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and how it changes throughout the day.
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It changes the angle,
the softness, and the color.
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When I create my own 3D renders,
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I think carefully about the lighting
and how it impacts the environment.
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Another painter from the same movement,
which was Vincent van Gogh,
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is also very inspirational
to a lot of the work I do.
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I had the pleasure of seeing
a lot of his locations in real life.
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Juxtaposing that
next to the painting itself
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is interesting to see
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because you see a bit
of how he observed the world as well.
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There's a series of paintings he did
in the South of France
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observing nighttime in different areas
of this beautiful region.
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Many buildings in the South of France
are very reddish, orangish
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from the clay material
that was made there.
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There was the fantastic stone material.
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Having that stark built environment
in contrast with the natural world
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where we have some deep blues
and greens is beautiful to see.
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The use of color
is very important with our renders
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to give a feeling
or a mood to our piece.
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I often strive to create relaxing,
nostalgic environments in my work.
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Van Gogh gave the same feeling
with a lot of his creations
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where he very carefully designed
the palette to bring the viewer's eye
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back to where he was in that moment
painting the piece.
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Another surrealist artist
is René Magritte
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who has a variety of different works,
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all with a surrealist bend to them
if you will.
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One series of his
that jumps out to me always
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is one that he has with clouds
featuring the image in unexpected ways
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that's often just there in the scene
in a place that you wouldn't expect.
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That often inspires my work
because I add many such natural elements
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in places
you wouldn't necessarily have them
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like having a big palm tree
inside a cathedral
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or having a field of grass
going through your living room.
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I'm often inspired by his work
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and always go back to look
at how he designed his scenes
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in this surrealist
but still comfortable way.
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When I'm building my work,
I always want that sense of comfort,
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but existing very much at the boundary
of the real and the surreal.
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Merging those two and existing
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in that liminal intertwined space
between the two.
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It's always exciting.
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Now, moving forward to the modern world,
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there's a fantastic subreddit
that I visit quite a bit
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when I'm getting ready to put
the final touches on my renders,
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which is our r/Analog.
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It's a community entirely dedicated
to analog photography.
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When I'm looking through the inspiration
from this subreddit,
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I'm looking at the textural details
of the photos.
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They're shot on film cameras,
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which gives a very unique feeling
of grain and nostalgia to the images.
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I try to recapture that
as much as possible with my 3D renders.
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Often with 3D,
it's very easy to fall into the trap
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of making things
that look too clean too perfect.
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You get perfectly straight,
smooth edges by default
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when you're adding in objects
like cubes or planes to your scene.
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Hence, when you're creating
your renders,
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it's important to infuse
a bit of that disorder or imperfections,
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like you see in film photography
where there are imperfections.
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I try to source
through a lot of that inspiration
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and have that up side-by-side
as I start to make my final tweaks.
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The last source of inspiration for me
that I'll mention is the real world.
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Specifically, the South of France.
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I've spent a lot of time
in the South of France
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and I have a lot of that inspiration
infused in my renders.
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You'll see
a lot of vibrant blues and greens,
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like the ones
on the Calanques National Park
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in Marseille, France,
right on the Mediterranean.
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It's a beautiful place.
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For me, it is paradise on Earth.
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Whenever I'm stuck on inspiration,
I often look back at the photos
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and relive some of my memories there.
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For your project,
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that natural inspiration
might be the countryside, the mountains,
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the valleys, or wherever that might be,
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but do source those real inspirations
as you start to build the final project.
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In the next lesson, we'll go out
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and gather real reference material
that we'll use to build our mood board,
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and get ready
to start designing our final project.
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