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Let's talk about a very important design technique that you can use and you
should use in every single design that you create and it's working from
references. Now this is a very misunderstood topic because most people
think that working from references means repeating what you're seeing in the
image which is very incorrect and I'll show you what I mean in a minute but I
wanted to say that if you don't work from references and you don't create a
visual library and you don't immerse your brain in the type of design you
want to work with then you will never be able to grab a cube and create
something cool out of it unless you're incredibly talented okay because you do
need to understand how things work from the mechanical standpoint for example if
you're creating you know some sci-fi 3d let's say mech you know the mechanical
rules that come into play which you need to follow otherwise it's just gonna look
unrealistic and kind of dumb but also dumb different kind of styles and you
may want to study them because this could be something that you're gonna
like and you'll be creating on top of it okay so let me show you how I work
Subtitled by online-courses.club We compress knowledge for you!
usually I'm using this puref software which is fantastic it's free it allows
you to load images and have them being displayed on top of your windows and the
way you feed that puref file is by simply going to your browser clicking on
an image and dragging it into here in this window when you populate this with
a lot of images you can right-click and save it okay so let me just load in one
of them here one of my puref files and you can see I have a lot of them it's
about 50 gigabytes of puref files now we're gonna load in one with mechs okay
so we're gonna go to mech and bots I'm gonna load it in and you can see that I
have a lot of you know different kinds of mechs here okay so you can see that
all these mechs kind of follow the same theme so it's a kind of like a humanoid
mech which means his feet and arms and a head but it's a mech okay so with few
exceptions so let's say I wanted to create a mech foot so I'm gonna be
looking at different feet of different mechs to see how people design them okay
how they handle mechanics how they handle the pistons the pivot points the balance
of elements in the foot how is it connected to the leg etc I'll just look
for ideas on how it's done first then secondly I would look for something
that's going to speak to me in terms of style okay something that's gonna tell
me oh you know my brain oh shit that's pretty cool and I'll create something
similar for example a very simple foot like this right you got these overlaying
elements here kind of plating on top of the mechanism to protect it which means
the design is gonna be industrial and you can see that here is kind of rough
and industrial so it's about functionality more than you know
aesthetics and there's something like a protective bar in the back pivot point
here you know this looks pretty cool so let's say we wanted to create something
like this right so instead of now creating a replica of this all you want
to do is you want to approach it from a more creative standpoint okay so you
want to think what kind of elements you would be adding that would actually make
sense and create something in a similar style okay this could be very difficult
and challenging even daunting at start but you need to push through that kind
of a period of difficulty and keep trying because that's the only way to
teach your brain how to think in a specific language just like you're
learning a literally a language a foreign language you need to immerse
yourself in that language and at certain point of switch will flip and you start
thinking in that language there was a point when I was learning Japanese where
my brain flipped a switch and he stopped translating from English to
Japanese because I simply I was thinking in Japanese I wasn't fluent yet but I
was you know sort of knowledgeable enough to think in Japanese how to
proceed with my sentence okay this is exactly what you need to do here so
let's design something like this you know in this style okay so plain move it
over here and we're going to drop the edge here down and I'll text and we're
gonna drop this plane here on the top press F and alt R to rotate it that's a
edge constraint with machine tools which doesn't seem to be working very well so
let's just do it manually and I'm gonna have to align these back here to the
edges with machine tools there we go this may be a little bit too you know
too high so let me just grab this edge here and drop it down a bit some of it
and drop these edges down a bit more okay some of this right create a bevel
here and so far you know it's very similar right but now instead of going
inside because you can see that this element here is smaller than this one
I'm just gonna cut these edges here with a box cutter so it's gonna be a bit more
even here so cut that and I'm gonna sharpen this I'm gonna shifty that I'm
gonna make it larger okay like this right and I'm gonna rotate it a bit more
like this to create this kind of like a illusion of feet and then I'm going to
grab an end gun and I'm gonna slice it here like this okay so it's gonna be
diagonal right and maybe also like this here and I'm gonna grab cube and scale
it down here and produce one finger or toe whatever but I'm not gonna create
two of them like this I'm gonna create one smaller right and then I'm gonna
create one bigger okay so I'm gonna rotate this and create something like this and one
bigger okay and the bigger one's gonna be you know chamfered okay so move it
somewhere here right and then we can do something like this
sorry and then we're going to create another cube here so cube and move it in
here and make it larger right move it in here maybe a bit more narrow rotate it
apply scale we're gonna apply a bevel here to the other side and sharpen this
and then we're gonna grab a cylinder and going to scale this in here make it
larger and then we're gonna try to play with these shapes right so make it
larger and put it in the back here and create a chamfer mirror to the other
side make it larger okay move it up here somewhere right and we're going to cut
this one with a similar angle okay more or less right see what I mean cool and
then this could be actually larger here
there we go and then we need another cube right so another cube and move it
somewhere here and make it larger I mean longer here and we're gonna create this
kind of okay heel feeling here okay
right sharpen this and make it wider right then we could even create some
contact and add some bevels to create a separation so you can actually see that
right this could be a little bit larger like this there we go this could be also
a bit bigger so move it somewhere move it somewhere here there we go
cool and we could create an opening here to create a bit more sort of an airy
feeling okay so just you know open this up here like this
right so on here we could also open the fingers here like that
let's just ever scroll this scale it and difference okay cool and you got a very
different feel you know of this feet but it kind of follows a similar idea so
this is how you work from references guys you don't you know don't follow
blindly what you're seeing you're kind of grabbing an anchor that your brain
kind of latched on to thinking oh shit that's pretty cool and then you run with
your own idea trying to reference this or any other image because you can
reference more images let's say you want to have a different idea of a joint or a
piston or whatever well look at different references and find something
that you think is gonna fit yeah so maybe these fingers is toast you're not
the best maybe you could make them a bit better maybe it could be a bit more
angled what whatever it just you know use your imagination and you know always
look at other references to kind of get your brain going okay so that's it for
the reference video thanks for watching and I'll see you in the next one
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