Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
About Me
Hello, I am James Tralie.
Welcome to the wonderful world of 3D environment creation in Blender.
I'm a full-time producer and animator at NASA Goddard Space Flight Center,
making cool animations that explain complex science
in exciting and thrilling ways.
I often use software like Blender in my work to create these animations
and have fun learning new things every time I go back to the software.
In my free time, I'm also a freelance 3D designer
represented by H+ Creative out in LA.
I've done a lot of work for a bunch of clients
in the music, TV, and film industries,
making commercials and also album artwork,
and even animated concert visuals behind the musician as they perform.
I often use Blender for these projects
and it's fun having the mindset of learning new things
every time I open the software. There’re always new developments to learn
and it's fun to keep up with the pace of those new developments.
I got my start in film when I got a flip video camera many years ago
and made LEGO stop motion animations with a lot of my LEGO toys
and kept that love of film going as I grew older.
I started to submit a lot of my work to film festivals,
where I started to get confidence in my work
and started to realize that this was a career that I could do professionally.
I ended up going to Princeton University where I majored in geosciences,
but always kept that love of filming going throughout my studies.
I did many film and animation work while I was an undergrad
and tried to merge both my scientific research
and my creative side together through my research projects.
For one project, I made a 3D-modeled tropical cyclone.
For other ones, I tried to make cool animations
that graphically represented the data I was studying for a lot of my projects.
This led naturally to a career
at the intersection of the science and arts at a place like NASA where I now work
and have the honor of communicating the fantastic science
that a lot of planetary science missions are doing
across the solar system and beyond in the search for life
and other fundamental questions about our existence on Earth.
I distill that complex science into engaging film and animation
that I'll create through software like Blender
or other software that I love learning
like Unreal Engine, Cinema 4D or Redshift.
I'm always trying to learn new things, new techniques,
and new developments in the industry.
I've also built a strong following across social media
as I began to share my work.
I've always wanted to pay my love of learning
and all the 3D knowledge I've obtained over years of development
back to you.
I'm excited to teach you
the fundamentals of 3D environment creation
in my favorite software of all time, Blender.
In this course, which is 3D environment creation in Blender,
I'll walk you through the entire process of 3D environment creation from gathering references from the real world,
sourcing cool references from artwork
and other architectural design that is available online,
building out a mood board that will inspire our project design,
building out our project in 3D
from sketching the basics with pen and paper,
and taking it into our software, creating our scene,
and adding extra natural elements, texturing and design work
to make our project come alive.
Then, putting the bow on top, doing final compositing and rendering,
taking it into Photoshop and making our final scene.
For my project, I'll be taking on a beach scene,
but feel free to do any design that inspires you,
specifically, from our photo walks of exploring the outdoor world.
Source inspiration from the world
and create something that means something to you.
Next, I'll walk you through some inspiration from artists
that have contributed a lot to the design work that I create.
I often source back to these artists and look at their work when I'm creating my projects.
I hope that they inspire you as well
as you design this project and any other projects.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.