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About Me
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Hello, I am James Tralie.
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Welcome to the wonderful world
of 3D environment creation in Blender.
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I'm a full-time producer and animator
at NASA Goddard Space Flight Center,
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making cool animations
that explain complex science
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in exciting and thrilling ways.
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I often use software like Blender
in my work to create these animations
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and have fun learning new things
every time I go back to the software.
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In my free time,
I'm also a freelance 3D designer
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represented by H+ Creative out in LA.
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I've done a lot of work
for a bunch of clients
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in the music, TV, and film industries,
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making commercials
and also album artwork,
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and even animated concert visuals
behind the musician as they perform.
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I often use Blender for these projects
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and it's fun having the mindset
of learning new things
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every time I open the software.
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There’re always
new developments to learn
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and it's fun to keep up with the pace
of those new developments.
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I got my start in film when I got
a flip video camera many years ago
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and made LEGO stop motion animations
with a lot of my LEGO toys
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and kept that love of film going
as I grew older.
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I started to submit
a lot of my work to film festivals,
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where I started
to get confidence in my work
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and started to realize that this was
a career that I could do professionally.
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I ended up going to Princeton University
where I majored in geosciences,
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but always kept that love of filming
going throughout my studies.
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I did many film and animation work
while I was an undergrad
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and tried to merge
both my scientific research
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and my creative side together
through my research projects.
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For one project, I made
a 3D-modeled tropical cyclone.
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For other ones,
I tried to make cool animations
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that graphically represented the data
I was studying for a lot of my projects.
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This led naturally to a career
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at the intersection
of the science and arts
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at a place like NASA where I now work
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and have the honor of communicating
the fantastic science
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that a lot of planetary
science missions are doing
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across the solar system and beyond
in the search for life
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and other fundamental questions
about our existence on Earth.
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I distill that complex science
into engaging film and animation
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that I'll create
through software like Blender
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or other software that I love learning
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like Unreal Engine,
Cinema 4D or Redshift.
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I'm always trying to learn
new things, new techniques,
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and new developments in the industry.
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I've also built a strong following
across social media
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as I began to share my work.
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I've always wanted to pay
my love of learning
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and all the 3D knowledge
I've obtained over years of development
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back to you.
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I'm excited to teach you
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the fundamentals
of 3D environment creation
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in my favorite software
of all time, Blender.
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In this course, which is
3D environment creation in Blender,
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I'll walk you through the entire process
of 3D environment creation
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from gathering references
from the real world,
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sourcing cool references from artwork
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and other architectural design
that is available online,
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building out a mood board
that will inspire our project design,
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building out our project in 3D
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from sketching the basics
with pen and paper,
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and taking it into our software,
creating our scene,
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and adding extra natural elements,
texturing and design work
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to make our project come alive.
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Then, putting the bow on top,
doing final compositing and rendering,
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taking it into Photoshop
and making our final scene.
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For my project,
I'll be taking on a beach scene,
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but feel free
to do any design that inspires you,
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specifically, from our photo walks
of exploring the outdoor world.
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Source inspiration from the world
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and create something
that means something to you.
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Next, I'll walk you through
some inspiration from artists
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that have contributed a lot
to the design work that I create.
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I often source back to these artists
and look at their work
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when I'm creating my projects.
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I hope that they inspire you as well
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as you design this project
and any other projects.
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