All language subtitles for 07 Expanding Detail.ENGlish

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Original subtitles

So this piece here is definitely coming along pretty nicely. I really like how it looks.

We have some empties there, I'm just going to hide those.

And we're just going to continue with the process we've been doing.

Now what I think I could do is I could maybe take these bottom edges and just bevel them.

So now we kind of have like a, I don't know, something a little bit more soft on the bottom there as well.

I just think it looks pretty cool.

And now we're just going to keep doing what we've been doing.

We're just going to keep adding in that detail and just keeping it more clustered towards the center.

So maybe I could come in here with a cube and we could make some sort of cut in here.

Let's go ahead and mirror that.

And you can really see all those clusters coming in.

And the more you kind of cluster the detail, the more you're going to be like,

Okay, this looks pretty complex and very visually appealing.

So we're going to maybe do a wedge cut like that and then just bevel it.

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You know, more or less kind of like that.

What I think I'll do is just bevel those only. We don't need to bevel the whole thing.

And as for the shading errors, guys, we're not too concerned about that.

We're mainly concerned with creating these shapes here.

Sometimes what I like to do is just kind of stop, turn off the overlays, and just kind of pan around and just look at it.

You can even do things like view it in orthographic mode just for a different idea.

You could even try playing with some different matte caps here.

And sometimes you just kind of see this in a different light, I guess, is the best way to put it.

And you'll just think, Oh, okay, maybe I could put something there.

So you really just have to sometimes wait until your brain just says, Okay, let's put this element here.

You know what I mean?

So what I think we could do is introduce some more stuff here along this portion, more or less.

So maybe we'll add in a cube in order to start kind of playing with some different shapes.

So let's try running a difference.

The issue here is I don't want to cut off that nice detail we made on the inside there.

I just want to keep this very subtle.

Then maybe I could rotate this 45 degrees.

We'll just kind of move this in.

And now we kind of have this small little element there on the side.

You see it's just very subtle, but it does make it pop a bit more, which is definitely what I'm going for.

So let's go ahead and apply the scale and then introduce...

I'll have to do it on this side because of the mirror.

I could introduce a bevel there just to keep it nice and soft like we've been doing.

And we could even move this in just out of curiosity just to see how it looks.

Sometimes if you go too far, it's just going to look massive and weird, and we definitely don't want that.

Yeah, it just looks crazy. It's not what we're going for.

We want to keep these effects very, very small, very subtle.

And the more you kind of stack these small elements, even though it doesn't seem like it's too big of a deal,

the more you add them, the more visually appealing these designs are going to look,

which is pretty much what we're going for, right?

So I like this.

It looks cool.

What I'm going to try real quick is introducing a cube here.

I'm not going to do too much with it. I just kind of want to put it right here in the center,

and I'm just curious how it looks, just having a random shape in the inside like that.

Maybe it looks good, maybe it doesn't, maybe with a bevel.

In this case, I don't think it looks particularly appealing.

Even if we moved it back, I just, yeah, I don't like that.

I think the whole hair through it is going to be the best option.

I'm going to get rid of these elements here. I don't really like them.

I just, I don't know, something about it just doesn't feel right to me.

I just think this small set of details here towards the center is going to give the most powerful effect here.

Now what I would like to do, something that is definitely missing,

is kind of an extension of detail here through the sides,

and I think that will kind of close off the entire shape and more or less help us complete it.

That's just what I feel is missing right now.

So what I'm going to do here is let's take the cube, you know, scale it, run our difference boolean,

and we might as well just scale this really long so it gets to the other side.

We could use a mirror, of course, but same thing, basically.

Then I'm just going to turn off the overlays and just take a look at it.

So that's pretty cool. It kind of emphasizes these other lines a bit more,

but I don't want to add in too many of those identical details

because then it's just going to look too repeated, if that makes sense.

So more or less what I'm going to try to do is just kind of, you know, move things around,

see what I think is going to fit, what isn't going to fit, things like that.

So maybe I can move this down, move this over, and mirror this.

I'm just kind of curious how that will look.

Not bad. A little bit heavy in my opinion.

I think this is going to be okay. Yeah, I like that.

And then maybe we could introduce some sort of wedge cut here towards the back.

I think that could be pretty cool.

So let's go ahead and add in a cube, rotate this 45 degrees,

and just try introducing some sort of wedge cut here in the back

and just see how that kind of plays with the other shapes, you know what I mean?

So we can move this back.

We could even kind of scale that, mirror it, and just, you know, move things around.

That's actually pretty interesting.

Now it looks like part of the boolean here didn't quite hit it,

so I'm going to press S, Z, Z, or maybe Y, Y to make sure it's scaled all the way through.

That's actually pretty cool. And then we can move this.

Obviously I don't want to scale it all the way through like that,

but I want to try moving this back and forth and just seeing.

I think if we extend this more towards the front,

it's really going to help kind of cluster and push everything together.

You can see how much heavier the detail kind of looks when we introduce an entire cut in this area.

And then what I'll try is maybe introducing some bevels here.

Like I said, bevels really make it look a lot softer.

And this is looking really, really cool.

Notice what this negative space here is doing for us.

It's really helping pull all the attention here into the center, which is exactly what we want.

Now one thing we could do is we could do something called cutting the cutter.

So obviously since this boolean is here, it's cutting out this entire portion of the mesh.

So if I wanted to bring back a portion of the mesh, I would need to remove the cutter.

You know what I mean? But we can also remove a portion of the cutter,

which is in turn going to bring back part of the main area of the mesh.

So usually we could simply add in a cube, really scale this guy down, scale it up, kind of like this.

And if we use this as a boolean on the actual cutter, so shift-click on the cutter,

and then run a difference boolean, that'll in turn bring back part of the mesh.

You see what I mean? And let's just kind of play with this and see how this looks.

That looks awesome. I like this. A lot better than this, in my opinion,

because we're kind of introducing even more detail clusters.

Now I don't want to push this too far. I don't want this crevice here to be even.

I more or less want this area to have a bit more space than the sides.

I could also try pushing this back. At this point, this could resemble some sort of functional element, perhaps.

Maybe this is some sort of handle that you kind of unlatch or disattach,

that you could start introducing functional elements with.

It eventually becomes kind of like a game of thinking, okay, how could I fix the form

but also introduce some sort of functional element? And then it becomes very fun.

So this looks amazing. I really like this. Let me go ahead and power-save, just like that.

And one more thing I want to do here is I want to recall this cutter here,

and I want to bevel these edges. So let me just, on the cutter, let me recall the other cutter

that's running through the cutter. Kind of confusing, but we'll apply the scale,

and then we'll just take these two edges here and just bevel those like that.

And now we kind of have like an echoed detail here, kind of like we have here and here as well.

So pretty powerful stuff, and this looks absolutely amazing.

You can see just how well this is kind of coming together.

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