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Awesome, so before we get started, we need to set up our viewport.
So most of you probably have a viewport that looks something kind of like this.
Just very plain, generic, and you can't see the shapes playing off of each other as nicely.
The most important thing you can do when you're creating your shapes in Blender or modeling anything
is to have a very clear visual aesthetic, so that way the form is communicating to you
and you know how to build on top of it.
And the way we do that is we use something called a matte cap,
and we also use something called the cavity setting.
Basically what matte cap will do for us is it will give us this really nice clay look,
which is a lot better for kind of bringing focus to the top of the design.
You can see everything else is kind of a bit darker.
Whereas studio, everything is kind of neutral.
I prefer to use matte cap, and I'm using the default one.
Next, and the most important one, is cavity.
Turn on cavity, set this option to both, and you can copy my settings here if you'd like.
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I personally think that a world space of around 1.7 is good,
and the screen space of around 0.7 is good.
Now essentially what these settings do, let me show you.
Valley is basically responsible for how much shadows you'll get inside of the concave areas.
You're going to see if valley is turned all the way down,
we don't have those nice shadows inside of these more concave areas,
and that's going to kind of hurt you when you're trying to model.
You want to have that clear separation,
so I would recommend turning the valley under world space all the way up.
In screen space, you don't have to put all the way up.
You can kind of go somewhere in the middle.
It just kind of depends on the look you're going for,
but I personally keep both of mine all the way up.
As for world space, you can kind of play with the ridge,
and this is helpful for defining the edges of your model, the hard edges here.
You're going to see if both of these are turned all the way down,
we lose that nice edge highlight, which is very important when we're designing.
We want to see how the form is working.
So you can kind of play with the world space settings, see what you like.
Everyone has a different preference, but in my opinion,
1.7 and 0.7 are the best settings here.
That's all we're doing in terms of the viewport shading, and that's it.
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