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Original subtitles

With over 20 years of history.

Maps are a fundamental pillar of counter strike

and in Counter-Strike, too.

Maps are getting a new look.

But don't worry, you can still bring along your countless hours,

honing strategies and exploiting every corner and crevice.

We took three approaches to improving maps while retaining their rich legacy.

First, there are touchstone maps.

Classic maps with solid foundations that players can use to evaluate

gameplay changes from Cisco to Counter-Strike to

these have improvements to lighting and character read.

But otherwise haven't been changed.

Next, we have upgrades.

These are maps that use new source to lighting, including a physically based

rendering system that produces realistic materials, lighting and reflection.

And finally overhauls.

The oldest maps have been fully rebuilt from the ground up,

leveraging all of the source two tools and rendering features.

These tools will be available for community map makers

to make it easier to build, experiment and iterate

with upgrades to lighting, player read and materials

in Counter-Strike to even the familiar will feel

brand new.

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