All language subtitles for 01. Lesson 0 - The first step
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hello everyone
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before we start this course
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let's discuss where it will take place
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for this course I've selected blender 3.0
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because at the moment of the course's publication
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it's the most recent and functional version of blender
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its advantages include the new cycles X render
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improved
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speed of response during modeling and sculpting
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and many other interesting killer features
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but if you use an older version
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I think
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you won't have any problems with taking this course
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since we have cleared everything out with the blender's
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version let's talk about another crucial aspect
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I mean various plugins
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1st of all
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it refers to the plugins I'll use in this course
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if you're not a newbie to blender
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then you probably know
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that the set of plugins may influence the interface
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appearance functionality and the set of hot keys
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sometimes it may result in some difficulties
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when you try to repeat what we show at our tutorials
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that is why I want to tell you about what
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I use in my work most often
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let's consider the plugins that in my opinion
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are essential
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as you can see on the plugins tab
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I have already activated the majority of addins
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which have changed the outlook of my blender in
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one or another way
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of course you won't necessarily need all of them
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so let's consider the most important ones
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we'll need the F two plugin
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which is especially convenient for
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creating new polygons
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I actively use it for retopologizing
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I also use loop tool
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which adds a big range of operations with a geometry
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for a quick access to the functionality I use
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three d viewport pie menu
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you see
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these plugins
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are the basic plugins provided with blender
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it means that you can activate them right
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after installing them
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besides these there are other plugins
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both free and paid ones
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you can find them on the internet
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for this course
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I have tried to use a limited number of external atoms
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the 1st one is draw X ray
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it's the set of settings for a viewport for
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working with retopology
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it makes the retopology process in
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blender more pleasant and convenient
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one more add in is mesh tools
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it includes a number
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of commands and scripts which significantly
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expand blenders
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possibilities
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and ensure a quick access to
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numerous operations such as quick mirror
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quick cut and possibility to grade groups
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and it also includes a set of pi menus suited for
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different tasks
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such as work with a viewport
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shading
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object manipulation
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management of objects pivot
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management of three d cursor
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also the work with materials and many other functions
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two more add ons we'll need are text tool
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and UV tool kit
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they include a set of tools for working
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with UV geometry coordinates
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okay so I have listed the key
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plugins I have used in this course
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and without which
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your versions of blender
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may behave slightly differently
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also I would like to note that this list isn't
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ultimatum like
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and is based exclusively on my preferences
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that is all for the introductory part
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and we can proceed with the course
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see ya
6270
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