All language subtitles for 01. Lesson 0 - The first step

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Original subtitles

hello everyone

before we start this course

let's discuss where it will take place

for this course I've selected blender 3.0

because at the moment of the course's publication

it's the most recent and functional version of blender

its advantages include the new cycles X render

improved

speed of response during modeling and sculpting

and many other interesting killer features

but if you use an older version

I think

you won't have any problems with taking this course

since we have cleared everything out with the blender's

version let's talk about another crucial aspect

I mean various plugins

1st of all

it refers to the plugins I'll use in this course

if you're not a newbie to blender

then you probably know

that the set of plugins may influence the interface

appearance functionality and the set of hot keys

sometimes it may result in some difficulties

when you try to repeat what we show at our tutorials

that is why I want to tell you about what

I use in my work most often

let's consider the plugins that in my opinion

are essential

as you can see on the plugins tab

I have already activated the majority of addins

which have changed the outlook of my blender in

one or another way

of course you won't necessarily need all of them

so let's consider the most important ones

we'll need the F two plugin

which is especially convenient for

creating new polygons

I actively use it for retopologizing

I also use loop tool

which adds a big range of operations with a geometry

for a quick access to the functionality I use

three d viewport pie menu

you see

these plugins

are the basic plugins provided with blender

it means that you can activate them right

after installing them

besides these there are other plugins

both free and paid ones

you can find them on the internet

for this course

I have tried to use a limited number of external atoms

the 1st one is draw X ray

it's the set of settings for a viewport for

working with retopology

it makes the retopology process in

blender more pleasant and convenient

one more add in is mesh tools

it includes a number

of commands and scripts which significantly

expand blenders

possibilities

and ensure a quick access to

numerous operations such as quick mirror

quick cut and possibility to grade groups

and it also includes a set of pi menus suited for

different tasks

such as work with a viewport

shading

object manipulation

management of objects pivot

management of three d cursor

also the work with materials and many other functions

two more add ons we'll need are text tool

and UV tool kit

they include a set of tools for working

with UV geometry coordinates

okay so I have listed the key

plugins I have used in this course

and without which

your versions of blender

may behave slightly differently

also I would like to note that this list isn't

ultimatum like

and is based exclusively on my preferences

that is all for the introductory part

and we can proceed with the course

see ya

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