All language subtitles for Animation for beginners- Create spherical animations in blender. - David Jaasma_9

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Original subtitles

so here we are in the blender and we're going to create of course a sphere

so get a UFI sphere and we're gonna use segments

let's do 64 and let's rings 32

so from this geometry we can also create our platform so what I would like to do is select

this whole edge loop which goes around the x axis

here and here then duplicated with shift d

then I just fried click so it snaps back click on P and then separate by a selection

so now if we hide the sphere you can see that we have

this circle here which is sphere dot 0 0 1 which is a duplicate

we can rename this

to platform

so platform and now in the front view we can delete a few of these vertices

so just with C you can select off

the vertices that you want to delete

X and a vertices

now I want to select this

vertex extruded upwards so around the z axis and just do it quite high

and this one and the end extrudes Z

also do this quite low

why because we don't want to see like the bottom or the top of this model at all

then we want to extrude this sideways around the y axis and I'm gonna do 4

okay so what does this mean this essentially means if you type 4

we go 4 of these blender units to the side

so that seems to be a good length and now we want to mirror this

so I would like to mirror this around the middle but you will be able to see that if I now add a

mirror modifier here

then do it around the y axis that we get a very big gap in between here

because our origin is here

if our origin is inside the middle then we get the right result

so let's change the origin

I'm gonna select this whole edge loop here then click on shift s and put cursor to select it

so now our treaty cursor jumped from the middle to the middle of this

geometry that we just selected

then go here into object mode again object

and now you set the origin to the 3D cursor so Bam

you can see that not only the origin jumped back here but also are modified instantly

it works with that knowledge

so

next thing I also want to make sure my clipping is on because if it is off and I

buy accident or would I remove this one here you can see that we get a huge gap

if it is on I cannot move it from the y axis

okay so it stays in the middle it stays there

and here

I want to make it a little bit more solid because this just looks flat

so extrude this around the x axis and just put it like 4 back

so minus 4

and then I'm gonna skill it

also skill X and then click on zero

so it's all flat and then here in the back I wanted to just

finish off and now that this is done we want to make sure it looks a little bit better

than this it's not bad but if we use a bevel

then we already get some better corners

so with the bevel modifier you can see that I can't really change a lot if I

play around with this amount

that is because we are now baffling every single one of these edges

and I don't want to have all of the unbeveled

I only want these corners here so I am going to select the corners that I want to have

a bevel on

so here here and here

and what I'm going to do now is I go here into item

mean baff of weight is going to be all the way to one

and what this means is that

now I have set a weight to these edges

and in my bevel modifier I can change my limit method

to weight so it now takes into account everything that we've just put a weight on

so everything that we've just selected

you can see a little bit of a weird thing happening here

and this is because

all of these furtacies like these edges are too close to each other

and the BEFA doesn't know where it needs to go it just kind of overlaps

so if we select all of these here and just move them a bit down

make sure you select all of them

here move them down around the Z axis here we can already see that it works way better

for some reason it's kind of messing up here

let me also put these down maybe that works

we can also just

combine these so if you just select them all

then m at center

that works we can do the same here

select all of these

and at a center

then just move this a bit down

quite easy but yeah that's how we can do this

seems to be good so now we could add a few more segments

if we would like to

shade smooth and you can see we have the smooth shading that we have a little bit of

another problem here but if you use a subdivision surface this problem goes

away quite quickly

so this is our model looks quite interesting

one thing to make it look more interesting you could of course add more detail into this

right so if we create another edge loop

control B and then actually this inwards maybe around

x axis

then that access

here I know that

this needs to be deleted and then also the bottom

and

it already looks a little bit better but we also need to apply some weights here

so here you can grab the edge select

then let me turn off all of this so you can actually see what we're doing

gonna select

all of these edges and then

mean bever weight is gonna be on

and now if we apply everything again you can see that we have a very nice

little nibbet or whatever we can call this

excited I don't know how to call this

the only problem is that you can see that it's not really flat anymore

here on top so if you select the whole top edge loop scales at 0

and also for the bottom that will make them nice and flat

and that is essentially it these kinds of things are very important to make your

seen a little bit more appealing it also works

very good when you're trying to texture it with substance painter

because substance painter takes into account any of the edges that you have

and you can essentially mask those edges so yeah it will look really cool

so as last the sphere you might want to change a little bit

it's just gonna be the same just select the sphere

then we want to

select this here extrude skill shift set

I might want to delete this inner edge loop so just dissolve it

so IX and then you can see here edge loops

and yeah that seems to be quite okay

now let's add a bevel

hmm let's do two or three segments but I only want to bevel it

around this edges here right so with angle we can do that very simply

just make sure we put this a bit close to each other

yeah that's a word of the tree and that's it

very easy we can also if you want to add a subdivision surface here

makes it look even more clean but that is essentially what I did and how I created

this look

yeah so in the next part

I will show you how I did the materials it will probably be quite short

because I already talked about materials in three different sections of this whole class

but I still want to go over it very very shortly so let's go there and I'll see you guys there

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