All language subtitles for Animation for beginners- Create spherical animations in blender. - David Jaasma_10

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Original subtitles

so here we are

and I'm gonna talk a little bit about

our preparations for

substance painter

if you don't want to render this in substance painter

then you can kind of forget this

but I do want to so I'll show you how

and yeah important thing to do is

if you have your model

you 1st want to apply these modifiers

so I'm gonna apply my

bevel and apply the subdivision surface

and

yeah I'm not going to have a high poly

and low poly in this case

so it's not gonna be game ready let's say

but for this animation it will broke great

I want to select the edges here

here on top and on the bottom

then click control E and Mark cm

now if you go to UV editing

and select everything with a

then click on U

to unwrap your model

you will see that you have a nice UV unwrap

and you can start to texture this

very cool the same is for this piece here

so go back to layout select this

I think everything looks fine

maybe I want to add one extra edge loop here

but yeah let's go and apply our modifiers

if you think two is a bit too much

you can always go to one

and then just apply it

and what you have here is

a very messy blue looking like blue lined looking model

just select everything with a

then

make sure you're the mean BEFA wait is to zero again

so when you normally do this very clean

you don't really want to do this

you want to have a low poly and a high poly

but in this case

we just want to make a cool looking animation

so I don't want you guys to worry too much

about the other stuff

but let's just go and make this quite simple for us

I'm gonna select this part here

so select this whole edge loop

it's like this edge loop

same on this side

this whole edge loop

contour E Mark seam

let's go to our UV editing

select everything with a U and unwrap

now we have this unwrapped and our spheres unwrapped

and we can start to export them

so always make sure you save your files

before you export and all that stuff

so save s I'm gonna save it

and then I can start to export these so file export

you can do it as oba J or FBX

so make sure you only do this selected object

so I want to

only have the one that I have selected right now

which is my platform

so I'm gonna save it as a platform export

and also our sphere

inside substance painter you can open a new file

new and select one of your models

so I'm gonna do the platform right now and click on OK

so here we have our platform as you can see

and I would like to add a material

I'm just gonna do a smart material

just very simple

let's put on the steel painted

and you can see that

it doesn't really resemble what we can see down here

why is that that is because none of our masks

which are in here are working

because we need to have

some of the masks like here the edges damages

we need to know the edges of our model

right the program needs to know the curfature

so how do we do this

very simple you just go down here

mesh maps and we can start to bake our mesh maps

I'm gonna put my output size at like 2048

and use my low poly mesh as high poly mesh

in this case we don't need to add a high poly mesh

because we don't have a low poly and a high poly

so this will be just whatever we need

then click on bake

and we can see that our bake is starting

so now we are baking all of these maps here

and you can click on okay

and you can see that our material

our smart material is working way

differently than the bus before

so now this is up to you

to really play

around with all of these options inside here

you can go into the curfature

for instance and play around with the balance

and there are so many more options what you can do

and then you of course just export your textures

so file export textures

and here you can choose

which textures you want to export

so config is quite important

you just choose a configuration which

yeah kind of works since a blender

so we have a metal rough works and blender

spec gloss also so yet choose one of these

I think in this case I chose metal rough

so then export it and you can

import them inside blender

I of course already explained all of this

but this is kind of what I did with these models

and in the next part

I will explain to you how we create this animation

so see you guys there

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