All language subtitles for 22 Creating an Animation for the Key.en

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Original subtitles

Hello everyone. In this lesson we're going to be creating

a spinning animation for this key that we created.

So to begin with, let's just reset the rotation of this object.

So hold on Alt and press R to reset the rotation.

And now we can make a timeline a bit larger by dragging this upwards a bit cool.

Now let's tell blender to remember the rotation of the key at this frame.

So we can insert a keyframe.

So let's press I to insert.

And in select rotation.

And just make sure you are in object mode or else this won't work.

Qu, and let's drag this all the way to 30 frames.

And now with the objects selected,

let's press R to rotate,

Z to rotate on the z-axis and n-type 36 0.

And press Enter. Now let's insert another keyframe.

So let's press I again,

an insulated rotation Qu,

and I can see it spins around as we scroll around the timeline.

Now let's make this move up and down as well while it's spins.

So let's press G to grab Z to move it on the z-axis.

And just move that down a little bit like that.

Now we want it to be in the same position in

the beginning and at the end so that it loops nicely.

And to do that, let's insert a keyframe over here.

So press I to insert.

And now we're going to be changing the location.

So click on location and drag it to the end.

I again, and click on location again.

So now we'll always be in

this exact spot at the beginning and at the end of our animation.

So let's go to 15 frames,

which is the middle of the animation.

And let's press G to grab Z,

to move it on the z-axis.

And move that up a little bit.

And literally to apply,

now we can press I to insert a keyframe and then select location again.

So now it moves up or down.

But now we have that same issue that we had with the chest,

which starting slowly and speeds up and then finishes slowly again.

And that looks good for the up and down movement,

but for the spinning movement,

it just looks a bit strange.

And how to fix that, we can select these keyframes and press T and in select linear.

But now we set everything to linear movement,

even the up-and-down movement as well.

So now you see it kind of bounces off the top and the bottom.

Let's Play.

And that's something that you want them, it's good.

But I want mine to move up and down a bit smoother.

So let's click on this little arrow over here to open up the side panel.

Let's click on Summary.

And the we can see we've got a different key frames and then click on Object Transforms.

And over here you can see we've got the x, y,

and z rotation and the x,

y, and z location.

So those are the different keyframes for this animation that we just made.

And now we can select any of these separately and

change the interpolation for them as well.

So let's click and drag and select only these bottom ones.

These are the location keyframes.

So now we can press T again and sit them back to Bezier.

Let's press Space again. And I can see it's

spins nicely and it moves up and down smoothly as well.

And now let's get to the output sittings quickly.

This little printer over here.

And we're going to switch the output format back to

PNG so that we have the transparent background.

And for the output location,

let's click on this little folder.

And this is a new key folder that I made.

I'm going to call this key spinning and select,

except maybe we go.

Now I can press Control if 12 to render your animation, Qu, and it's done.

Let's press Control. If you live in to view the animation.

Smooth this up.

Wu and you can see we have a black background.

That is because we've forgotten able RGBA.

So we didn't have the alpha channel list is rendered that again.

And it's done this press Control.

If you live in, There we go.

Now you have a transparent background to our key as well.

And if you wanted to make that a little bit less reflective, maybe.

I don't know if it's a little bit too much.

Let's just look for one of those angled frames.

Let's press if 12 to read a one frame.

Now we can just make some minor adjustments

to the roughness up a little bit risky of 12 again.

There we go.

It's going to render the animation again quickly, skip to the end.

Cool.

And is press Control if you live in to view.

There we go.

I quite like that. Cool, and that is it for this lesson.

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