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Original subtitles

Hello everyone.

In this lesson we're going to be creating some nice materials

for this mushroom that we modeled in the previous lesson.

So to start with, let's just add some materials to our mushroom.

So click on the material properties over here,

and then click on New to create a new material,

I'm going to call this top and press Enter.

And everyone's a separate material for the steam of our mushroom.

So we can click on this little plus icon to add another material slot to our object.

And we can click New and then call that steam and press Enter.

Cool. Now to see what we're doing,

Let's just select the top and go to base color,

and then change that to a nice red color.

Here we go.

And let's switch over to material preview by holding down

z and moving to material preview and then release Z.

And I can see the entire mushroom is rate at the moment.

And you sign some parts to the stem material.

We need to go into edit mode with tab and then enable X-Ray mode by holding z,

moving a mouse down and lingo of z.

Now we can click and drag to select

all these bottom vertices and how to expand our selection,

we can simply hold down Control and then press numpad plus.

Each time a press Plus,

you'll see it expands the selection and is press Plus

until we have everything selected up to the bottom of our mushroom over there.

Now select the steam material and click Assign. And there we go.

So now press Tab to go back into object mode.

And now the steel material is assigned to the steam and the underside of our mushroom.

Cool.

Let's get to the shading editor by clicking on this shading tab at the top here.

And just switch to material preview again,

hold down z Goto material preview and really see zoom in a little bit, coo.

And how the objects selected.

We can select the different materials by clicking on this little drop-down.

And then we can either select the top or the steam.

So let's click on the stem to select

the stem material and how we can make some changes to our steam material.

So let's change the base color for this.

Let's click over here.

And I'm going to enter some values that I found that work nicely,

but you can always play around and make different colors as well.

So for the hue, I'm going to make that 0.085 and press Enter will the saturation.

I'm going to make it 0.4 and press Enter.

And then for the value,

I'm going to make that 0.1250.125 and press Enter.

And now it's turn the roughness all the way up to one.

Let's press if 12 to just see what that color looks like in our render.

Here we go. I quite like that.

Just adds a little bit of color to the stem.

So it's close that down.

Analyse electric top material.

So click on this drop-down and select top.

And now we're working with the top material.

As you can see, we've got that red color.

Now I want my machine to be red with white spots.

And to do that we're going to use a noise texture called the Voronoi texture.

So let's press Shift a to add.

And under texture, you'll see the Voronoi texture.

So let's click on that and click to drop it down.

Click and drag from this distance pen and plug that into the base color.

Now I can start seeing what this texture is doing.

And to give us a more control over this texture,

which just click to select it and press Control T to add some mapping nodes.

And that will allow us to change the position and the scale and rotation of this texture.

And it's switched the texture coordinates to Object.

So click and drag from this object,

then plug that into the vector.

And it's turned down the scale to 0.5.

Now to get more definite spots,

we can use a math node.

So let's press Shift a to add,

click on Search and type math.

Did select the math node and drop that on this line.

And after the operation is click on this.

And instead of add this,

change that to less than.

Now what this is doing is taking

this texture and the texture is less than this threshold.

It's going to make it white.

And if it's higher than the threshold is going to make it black.

So we can turn this down to 0.25.

So I'm just going to type 0.25 and press Enter.

Now we can see we're starting to get some nice spots every day.

Now to move the spot around,

we can click and drag on any of these XYZ coordinates.

You can see we can click and drag to move these

around and it'll change the look of your spots.

And to change the scale of the spots,

we can just use a scale value on the voronoi texture itself.

So you can click and drag to make those bigger or smaller.

And you can hold down Shift to make that a little bit less sensitive.

So I'm going to leave mine at 0.5.

And for the location valleys,

I found that sitting x to 11 gives

us a nice result which is make the y and the z 0 again.

Now we have nice spots on our machine,

but now it's still black and white.

So let's just click and drag to select all of these,

move them back a bit.

And now let's add the two colors that we want to use.

So we can press Shift a to add getting input,

and then select RGB,

which is just basically a color.

And let's make that red, something like that.

And then press Shift a again.

Go to Input RGB.

And I'm going to make that white.

And you can play around with these colors to change them to whatever you want as well.

Now we need to mix these together.

And to do that, let's add a mixed node so that press Shift a again,

click on Search and type mix and intellect,

mix RGB, and click to drop that down.

And we can click and drag from our red color,

plug that into color one.

Click and drag from the white-collar,

plug that into Calit2.

And I would plug the output from the mixed node into

our base color and currently is only mixing between the red and the white.

And to fix that, Let's just plug the value from r less than

node into the factor of our mixed node.

And there we go.

Let's press F2 to render.

Cool, I think is a bit too shiny.

That is just turn the roughness up a bit.

Currently cities year 0.5,

literally 0.7 and press into the piece if 12 again,

there we go. I quite like that.

And that is it.

And I can easily duplicate this mushroom makes

them larger and smaller variations simply by pressing Shift D to duplicate.

Move that over to the side,

Scalar down or scale it up,

rotate around the z-axis, maybe.

Scale down.

There we go. Now we can easily create a whole bunch of

mushrooms and you can change the colors over here to whatever you want.

And let's say you wanted to create a new California separate mushroom.

Let's select this mushroom.

And while, when slot one,

you can see it's using the top material.

Let's click on this new material Icon.

The change that the top two and press Enter.

And now we can change the color for this one,

and it won't affect the other color as well.

If you want to change this color,

simply click on this again and change it to whatever you want.

We're going to move this to the side a little bit.

Scale it up a tiny bit.

Here we go, especially if 12.

Cool, I like that.

And that is it for this lesson.

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