All language subtitles for 18 Modelling a Mushroom.en

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Original subtitles

Hello everyone.

In this lesson we're going to be modelling this mushroom.

So to begin with, let's hide these bottles that we created in the previous lesson.

And because the liquid and coke are parented to the bottle,

they are contained inside the bottle object in the list over here.

So do you hide them?

We need to click on this little arrow to open it up.

And there you see the coke and the liquid.

Now we can click and drag over all these icons to hide all of those.

Click on this one, sees that bottle, click on this little arrow,

and then click and drag over the liquid,

Coke and the bottle.

If not seeing all these icons,

just click on this little filter icon at

the top and you can just make sure those four are enabled.

Gpu, the potion level object,

and just hide that as well.

And the other one, here we go,

you can just move him off to the side as well if you don't want to hide them.

Cool, Let's go into front view with numpad 1 and with shift and middle mouse button,

click and drag to reposition that nicely in the center.

And at the start, let's add a cube.

So let's press Shift a.

And then under Mesh select Cube.

Who is rename this?

Before I forget, I'm going to call this mushroom and press Enter. There we go.

Now let's scale this down a little bit.

So I'm going to press S and n-type zero-point for and press Enter.

And again, I'll give you these values in case you want to follow along exactly.

But you can obviously make your mushroom thinner or

thicker or taller or shorter, or whatever you want.

Now it's going to edit mode with Tab on your keyboard.

Make sure in x-ray mode and they can see extrema is blue,

so it is enabled.

Now we can click and drag to select the top vertices.

Just make sure you're in vertex select mode.

And then we can press G to grab and move x0 to move it on the z-axis.

And we can move that up.

And I'm going to move mine up exactly 1.75.

So I can type 1.75 and press Enter.

And now we can press E to extrude.

And without clicking it press S to scale and n-type five and press Enter.

So that made that new extruded face five times as big as it was before.

And I press E to extrude again,

and I want to extrude that upwards.

And I'm going to type 1 and press Enter.

And let's make that a little bit larger.

So let's press S to scale and type 1.1 and press Enter.

Now we can press E again to extrude,

and then I'm going to type 0.6 and press Enter.

Let's scale that down.

So press S again to scale.

And I'm going to make mine 0.3.

So I'll type 0.3 and press Enter.

Here we go, as smooth as outlets add a subdivision surface modifier to the mushroom.

And to do that is go to the modifier properties.

Click on this little range. They can add modifier and under Generate,

you'll see the subdivision surface modifier and its turn.

Both of these up to full day weaker.

And the smooth everything out nicely.

How to sharpen up the edges in certain places.

It adds some loop cuts.

So we can press Control R to add a loop cut.

And its place whenever here, left-click ones,

then move that down almost to the age and left-click.

And they admit add one over here,

control our left-click ones.

Move that up towards the top and left-click again.

And then one for the bottom as well.

So it press Control R again.

Left-click ones, move that down and left-click.

And let's add another one to the middle over here.

So let's press Control R again,

left-click and then right-click to just place it back to the center.

Now we can click and drag to select all these bottom vertices.

And let's scale this up a tiny bit just to give some shape to our mushrooms stim.

So with that selected, let's press S to scale.

And we're going to type 1.2.

Now to make a machine look a bit more interesting,

Let's click and drag to select the entire top.

And with the top selected,

this press R to rotate.

Take that a bit and left-click to apply.

Press G to grab that a bit to the side.

So we give the stem a little bit of a bend, left-click to apply.

Now let's go into camera view quickly with numpad 0.

And let's rotate the top backwards a little bit so that we

can see the underside of the mushroom just a little bit.

And to do that, Let's press R to rotate.

And we want to rotate that on the red X axis.

So we're going to press X to constrain it to the x-axis.

And then just move that.

See a little bit of the bottom of the mushroom.

And that'll just give us a more interesting look.

And left-click to apply.

Now it's going to object mode with tab on our keyboard.

Right-click the mushroom, select,

Shade Smooth, and then press G to grab and just move that towards the middle.

Press S to scale,

scale it up a little bit, G to grab.

And I can see this bottom part of our mushrooms top anymore.

So let's go back into edit mode with tab.

And with that top still selected,

luscious berries are again to rotate and then extra constraint to the x-axis.

And it is related that backwards a little bit more.

There we go.

It's press tab again to get into object mode.

Nice, and you can see the underside of the mushroom now as well.

So let's hold down z.

We've done to toggle x-ray and release Z to disable x-ray mode.

Now we can press F2 to render.

Cool, and then we have the basic shape for our mushroom.

In the next lesson, we'll create some cool materials for a machine.

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