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Original subtitles

Hello everyone.

In this lesson we're going to start modeling our potion bottle.

And to start with, let's add a cube by pressing Shift a.

And then under Mesh select cube.

Now let's press tab on our keyboard to go into edit mode and then go into

face select mode by pressing three on

your keyboard or by clicking this icon at the top here.

And then select the top face.

This can to solid view for now just to make it easier to see what we're doing.

So hold down Z on your keyboard,

move over to solid and release Z.

And before we forget, let's rename this to double-click on cube.

And let's call that potion bottle and press Enter. There we go.

Cool. Now with this top face selected,

this press E to extrude.

And we're going to extrude that upwards.

And for mine, I'm going to type 0.2 and press Enter.

I'm going to scale that down.

So press S on our keyboard.

And then we can scale that down.

And at the top there you can see how much we are scaling it.

And I'm going to scale my zero-point 35 and press Enter.

I'm going to extrude again to create the neck of the bottle.

So it's press E to extrude and then move that up.

And you can make this however long you want,

just to make it easier to follow along.

I'm going to make mine exactly one.

So I'm going to type one on the keyboard and press Enter.

Now to create the top lip of our bottle.

Press E to extrude again.

And then without clicking this press S to scale that.

And I'm going to type 1 point 2.

And that scales it up like that.

So let's press Enter.

And now we can press E again to extrude.

And now we can create the top lip of our bottle.

I'm going to type 0.25 and press Enter.

And now let's make this body a little bit broader.

So let's go into vertex select mode again.

So we can press 1 on our keyboard,

or you can click that icon at the top here.

And to make it easier to select the vertices,

Let's go into X-Ray mode.

So hold on Z on your keyboard,

moved down to X-ray and then let go of z.

Now we can click and drag to select those lift vertices.

Hold on.

And then click and drag to select the right vertices.

And if you press S to scale,

we can scale those on their own.

And I don't want to scale them on the z-axis,

only on the x and y-axis.

So we're going to tell blender Nazi skeleton on the z-axis.

And to do that, we're going to press Shift Z.

And I can see it's only scaling on the x and y-axis.

So I'm going to type in a scale of 1.25 and press Enter.

Now let's add a subdivision modifier to smooth out these corners.

And to do that, let's go to modify properties,

which is this little range over here.

Click on Add Modifier and under Generate,

we're going to look for subdivision surface. Click on that.

And it's turned these up to four.

There we go.

And I'm going to switch over to material preview again,

just to make it easier to see the subdivided object while we're working.

So I'm going to hold down z with ERBB2 material preview and let go of z.

And now we can see the object much easier while we're working.

And I want to sharpen up some of these corners.

So I'm going to go into front view with numpad

1 and the scammers getting in our way a little bit.

So let's hide that by going over to

camera and then click and drag and disable all these icons.

Soon other camera won't be in our way anymore.

Now let's add some loop cuts to tighten up these corners.

So I'm going to press Control R to add a loop cut.

Place whenever they left click once and then move that up

to sharpen up that corner and left-click to apply.

Now let's add another.

Whenever they control our left-click,

move that down, and left-click and sharpen up this bottom corner as well.

So let's press Control R over.

They click to place it down and then move it

up and lift like again to apply and in one more over here.

So it's Control R again.

Left-click ones.

Move that down just to sharpen up

the transition between the body and the neck of the bottle.

And I'm going to make mine something like that.

And left-click to apply.

There we go. It's going to object mode with tab.

And let's right-click the object and select Shade Smooth. Here we go.

Cool. Let's go into front view again.

An Alice creates a Coke for our bottle.

And to do that, well, we're in object mode.

We can press Shift a to add,

go to Mesh and select cube again.

And let's rename this before we forget something and double-click and

call this potion Coke. And press Enter.

And I'm going to move that up to the opening of the bottle.

So I'm going to press G to grab Z,

to move it on the z-axis,

and then move it up towards the top of the bottle.

I'm going to type 2.5 and press enter just to make it easier to follow along.

So let's go back into solid view by holding Z on our keyboard,

moving over to solid and releasing z.

Now we can see 3D objects again in x-ray mode.

Cool mileage scale down this cube.

So let's press S to scale.

And again, to make it easier to follow along,

I'm going to make mine exactly 0.3.

So I'm going to type 0.3 and press Enter.

And we can go into edit mode by pressing tab on our keyboard.

And while still in vertex select mode at the top here so that we can see the vertices.

We can select all those bottom ones.

Just make sure that you are an x-ray mode.

Who else those backwards weren't gets selected.

So let's go back into front view.

And I will this bottom one selected.

I'm going to move them down a bit.

So I'm going to press G to grab and move x0 to constrain it to the zed axis.

And I'm going to move that down,

so that's minus on the z-axis.

So if you want to insert a value,

you need to type minus before that value.

So for mine I'm going to type minus 0.2 and press Enter.

Now let's click and drag to select all the top vertices.

And let's scale that up to make it a bit wider.

So I'm going to press S to scale,

and then I'm going to enter 1.2 and press into Cu.

Let's zoom out Tibet, look at it from the side.

Now let's add a subdivision surface modifier to this as well.

So with the modifies panels still open,

we can click on Add Modifier,

get the subdivision surface to in that active for as well.

And now let's go into front view again. Zoom in a bit.

And now let's add some loop cuts just to sharpen up these corners as well.

So let's press Control R.

Left-click ones. Move that up and I can decide how sharp you want that top age to be.

I'm going to make mine fairly sharp.

So something like that.

And left-click to apply and Control R again to add another loop,

cut left-click ones, move that down and lift click to apply.

I can go back into object mode with tab and turn off x-ray mode.

So old and Z, move your mouse down and let

go of z and right-click and select Shade smooth.

And it's easy as that we have the completed bottle for our Persian.

And one last thing we can do just to make it easier to move this around,

because at the moment these are still separate objects.

So if we move the bottle,

the coke does not move along with it.

And we can easily fix that by clicking to select the coke first,

then holding down Shift,

and clicking on the bottle.

Then we can press Control P to parent.

So it's Control P. And then it asks us sit Parent 2 and you can select object.

Now if we click the bottle and press G to grab,

you'll see the coke moves along with a bottle.

If you press R to rotate,

it moves along with a bottle.

And if you press S to scale,

it scales along with the bottle as well.

We can still move the cork on its own as well.

And then it will stay in that position when you move the bottle.

It's just undo and maybe go.

In the next lesson, we are going to be creating the potion for our potion bottle.

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