All language subtitles for 14 Creating an Animation for the Chest.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello everyone. In this lesson I'm going to show you how to

create a simple spinning animation for a chaste.

And we can use this technique for any other object as well.

So let's close this window.

And at the bottom here you'll see we have our timeline.

And if you press Space bar on your keyboard,

you can see it starts playing.

If you press Space again, it stops.

So let's click and drag and move that back.

And these numbers that you see here are the different frames of your animation.

And if you look at the right side over here,

we've got this number that tells you the current frame that your cursor is on.

So if you move this little blue cursor around,

now it says 44, and Abby hears is 44 as well.

So you can easily jump to any frame by clicking on this number,

typing in a frame number and pressing Enter.

Cool.

And then we have the start frame and the frame,

and this will determine the length of our animation.

So for our animation, Let's make that 30 frames.

So we want the animation to start at frame one,

and then we want it to end at frame 30.

So click on that and type 30 and press Enter.

Now I can grab the side of this bar over here.

Drag that to the other side to zoom in.

And you can use your mouse wheel as well to zoom in an ad.

And we can make this a little bit bigger.

So let's hover over this dividing line in left-click and

drag and just make that a little bit

bigger to make it a bit easier to see what we're doing.

And to give us more of an authentic pixel art look,

which changed the frame rate of our animation as well.

So currently, if you bar to play,

you can see it runs through the animation fairly quickly.

This pre space again to stop.

Let's move that back.

And now let's go to the output sittings.

So let's click on this little printer over here.

And you can see we also have frame Start,

Frame end, so you can adjust the settings in here as well.

And then we have frame rate.

Let's click on that complete C2,

basically 30 frames per second.

So let's click on that, go to Custom.

And its change that to 15. And press Enter.

And you can make that 12 or 15 or 30 or whatever you want your animation to be.

I found 12 or 15 frames per second gives us a nice authentic pixel Outlook.

You press Spacebar again to play slower now.

So it's just sit that back to 0. Here we go.

And the way we're going to do this is by adding keyframes to our timeline.

So let's click on the chest to select it.

And then with our cursor at 0,

It's press I to insert a keyframe set of trees I.

And then we can select what we want blend to remember.

So we want to create a rotation animation.

So we're going to click on rotation.

And I can see there's a keyframe added every day.

And Blender will then remember this rotation that he chased had at that frame.

So now we can click and drag and move this all the way to 30.

And now we can rotate our chased around.

So let's press R to rotate,

z to rotate on the z-axis.

And then we want to rotate that a full rotation,

which is 360 degrees.

So we can just type 3 6,

0 and press Enter.

And now to tell blender to remember the rotation at that frame,

Let's press I to insert a keyframe and select rotation again.

And I can see blender added the in-between frames automatically for us.

And our chest now spins around.

But if you press space bar to play the animation now,

you see this just starts spinning slowly and in

speeds up and then slows down again towards the end.

And for this animation, we actually want the chest is spin at a constant rate.

So to do that is click and drag to select both of these keyframes.

And then we want to press T.

For time.

And then we can sit the interpolation.

So currently it's set to this Bezier curve and we want to set that to linear.

So let's click on linear.

And if you press Space-bar again now,

you see it spins at a nice constant rotation

and the animation loops perfectly now as well.

Now you may have noticed that while it was spinning,

it actually moved outside the bounds of our camera view.

So if you put it in frame 1 over here,

you'll see it starts cutting off the edge of our chest over there.

And we can easily fix that by just scaling arches down a little bit.

So let's press S to scale and hold down Shift on your keyboard.

And then scale that down.

Holding shift will allow us to scale it down much more precisely.

Cool and nice lift, apply.

And let's just go through this quickly and make sure it stays inside

our camera view the whole time. And that looks good to me.

Now we can render our animation much in the same way as we rented the still images.

So for a still image, we press if 12,

and that renders one still image or one frame.

And add to render the entire animation.

We can press control if 12.

And that'll go through and render all the different frames of the animation.

And I'll skip to the end just to save some time Qu and is done.

So let's close that and how to view our animation.

Instead of just pressing if we live in to view our Render,

we're going to press Control if we live in.

And that'll bring up this little window down here.

Let's move that up. And now we have this nice spinning animation.

Let's close that down.

And to save that animation as either an image sequence or a video file,

we can go to the output properties over here.

If you scroll down, you'll see there's an output section.

And currently it's set to tymp.

That's just the temporary location that

blend the users on your hard drive to render your images.

And we can change that to anything you want by clicking on this little folder.

So I'm going to click on that.

And I've made this animation folder where I want to save my animation.

And I'm going to call my animation chased spin.

And click on Exit.

And are below that, you can see the file format.

And by default that is set to PNG.

I prefer using PNGs because that gives us the ability to have

a transparent background and that makes it a lot easier when using your objects later on.

And just make sure the color is set to RGB so that we have that Alpha channel as well.

And that'll give us the transparent background.

So let's press Control if 12 again to render.

And I'll skip forward to save some time.

Cool, and it's done.

Now we can close this. And if you open the folder on your hard drive now,

you'll see we have each frame saved as

a separate PNG image that we can either view separately.

Well, we can use this as an image sequence in other software as well.

But sometimes you want to render a video file instead of having

a bunch of separate frames like we have at the moment here.

And to do that, we can get back into Blender and go down to file format.

And instead of P&G,

we can select if, if mpeg video.

And then under encoding,

if you're not seeing this, you can just click on this little arrow to open that up.

And for the container, I like to use impactful.

And the output quality depends on what you're going to be using this video for.

For a preview video,

I tend to just leave it at medium quality.

But as you can see, there's a whole bunch of other settings as well that you can use.

So now we can simply press Control if 12 again coup and when it's done,

we can go back into our folder on our hard drive.

And I can see we have an MP4 video file as well.

If you double-click that, it will open in the default video player for your computer.

And this can be easily seen over e-mail or mobile or whatever,

because only 27 kilobytes as you can see down the COO,

and that is it for this lesson.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.