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Hello everyone.
In this lesson we're going to be adding some materials to our chaste and also joining
all the different parts into a single object and then rendering our final image.
So firstly, we need to switch over to material preview to be able
to see the materials that are actually applied to our object.
And to do that, let's hold down Z on our keyboard.
We've ever to material preview and then let go of z.
And as you can see currently we still have
the default white material applied to everything.
So to begin with, let's select our chest.
And we're going to make this a wooden material.
And we can actually use that wooden material that we created in a previous lesson.
So to apply material,
let's go to material properties,
the civil ball down here.
And instead of clicking new,
we can click on this little drop-down and select taste.
And for now we can rename that to wood and press Enter.
But now as you can see, the grain of the wood is going up and down on
the z axis and actually want the grain to flow horizontally like that.
So to change that, Let's go to the shading section.
So click on the shading tab.
And the way we stretch that out in previous lesson was by sitting the z value to 0.1.
So we can click on that, change that back to one.
And now we have that, and then change the x value to 0.1 and press Enter.
And you can obviously play around with this to create the exact look that you want.
So let's press if 12 to render and see what that looks like.
And as you can see on this object,
the wood texture is a little bit too bright.
So let's darken that a bit by changing the values on this color ramp.
So to begin with, let's click on this little triangle for the darker value.
And for the position, I'm going to leave that at
0.395 and then click on the color and then change the value.
By clicking on it, you can type 0.05 and press Enter.
For the saturation, we're going to click and type zero-point 85 and press Enter.
And for the value we're going to type 0.05 and press Enter.
Now let's select the triangle and the other value over here,
color for the hue.
We're going to set that to 0.09 and press enter saturation.
We're going to sit the 0.75,
press Enter and the value we're going to make 0.15 and press Enter.
Now let's render that again with if 12 Qu.
And now we have a nice wood texture.
So it's close that down and add a gold texture to this banding object.
So let's click on that to select it.
And now we can create a new material.
Over here.
Click on New, click on the name,
and let's call that gold. Press into.
Zoom out a bit to we can see our nodes.
And remember these are the same options that we have in our material properties.
So you can either change them here,
will change them over here as well.
So I'm going to click on the base color.
And we're going to sit the hue to 0.12 and press into the saturation.
I'm going to sit to 0.7 and press Enter.
And the value I'm going to sit is 0.175 and press Enter.
Now we just need to turn up the metallic value all the way to one.
So you can click and drag, make that one.
And we can leave the roughness and everything as is for now,
is press if 12 and our keyboard again to render.
Here we go, quite like that.
And you can obviously play around and make that a bit darker or
lighter or even change the color to make it your own.
And let's apply the same gold material to a latch.
So click on the latch and instead of clicking new,
we can click on this little drop-down and select gold.
Now we have a golden latch as well.
And finally, let's click on the lock.
Click on New.
Let's call this steel and press Enter for the base color.
We can leave the hue and saturation as is,
and give it a nice dark value of 0.085 and press Enter.
It's turned the metallic all the way up.
For this one is 10, the roughness all the way up as well. It's pretty if 12.
There we go.
Now starting to look like a nice pixel art chest.
Close that down. And let's go into our compositing view quickly.
We can see our chest.
And let's make some adjustments to this color ramp as well,
where we add the data pattern.
So let's go to this top color ramp.
Let's zoom in a little bit so we can see what we're actually doing.
Which is movies, all the active sites.
See what we get. Now let's start moving this one in a little bit more.
And I can decide how much of that did the pattern you want in the darker areas.
I'm going to leave mine at 0.750.75.
And the black value.
I'm going to sit the 0.9.
Cool, I quite like that.
Now let's go back to the layout.
And the moment this is still all different parts.
So to join those into one single object,
we first need to apply our modifiers because not
all of these objects are using the same modifiers.
And to do that, we can simply click on an object.
Let's start with our chest.
Let's go to our modifier properties,
this little range, and then click on this little drop-down and click.
Now you see we don't have any modifiers,
but the effects have been applied to the object.
So let's select our banding object.
Now we need to apply multiple modifiers.
And when doing that, we should always apply them from the top down.
So select our mirror modifier first,
click on this little drop-down.
Click Apply.
And then just make sure you're happy with the thickness of your bands.
You can always make some minor adjustments over here as well.
I'm going to leave mine at 0.1.
And then click on this little drop-down and click Apply.
Select our latch, and it doesn't have any modifiers applied.
So you can click on the lock and apply the mirror modifier as well.
And how we want to join all of these together.
So I'm going to select the lock, hold on Shift,
select the latch, and we'll still holding Shift,
select the edge banding object.
And then lastly select the chest.
Now can press Control J to join them together.
So it's Control J. And that join them all into one single object.
As you can see, we only have one object there.
And if you go into edit mode,
you see everything is now part of the same object.
So let's go back into object mode.
And now we can easily move this around or rotate that around.
And we don't have to worry about Shift clicking all the different objects anymore.
It's just undo that move.
It's going to camera view with numpad 0.
And now we can make some final adjustments to the placement of our object.
So let's zoom in a bit.
I'm going to scale it down just a little bit.
Chris, if 12.
And now we can make minor adjustments until we have
a nice flow of pixels around the edges and everything.
So we can make that smaller, impressive 12.
And we have a nice smaller lower resolution chased.
We can scale it up all the way.
Just make sure it fits in our frame.
If 12. And now we have some more detail to the chaste as well.
And to save this image now,
we can go to image and select,
Save As or you can see the shortcut Shift Alt S. So I'm going to press Shift Alt.
And then we can select where you want to save your image is called as
chaste and save as an image.
And that image is saved.
So we have a nice image file that we can use in any other software.
Cool, and that is it for this lesson.
In the next lesson, I'll show you how to make
a quick and easy spinning animation for our chest.
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