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Hello everyone.
In this lesson we're going to start creating our treasure chest.
So the first thing we can do is just remove this test scene that
we created for our previous lesson during tech on the sphere,
press X, and then select Delete.
Click on the plane, press X,
and then select Delete.
That, start our chest.
Let's add in a cube.
So it's pretty Shift a to add,
go to Mesh and select cube.
And to make the modelling a bit easier,
Let's switch over to solid view.
So hold down Z on your keyboard,
move over to the right to solid and then let go of z.
So now we're in solid view and let's turn on x-ray mode as well.
Hold down z, move down and let go of z.
And now we are in x-ray mode as well.
So let's go to front view with numpad 1.
Zoom in a little bit and it slices in half,
but we need to be in edit mode for that.
So with our cube selected,
just press Tab to go into edit mode.
And now to add a loop cut down the center is press Shift R to
add a loop cut and position your mouse so that you get that yellow line down the center.
They then left-click ones and then right-click to make it snap back to the center.
Now because we have x-ray mode enabled,
we can select the entire left side just by clicking and dragging.
And that'll select the vertices behind those vertices as well.
So let's press X to delete and select vertices.
And now we only have half a cube.
So Alice add a mirror modifier to add the other half back.
And that'll allow us to only work on the one side.
And Blender will mirror that over to the other side as well.
So let's go to modify our properties.
This little wrench icon,
click on Add Modifier and under Generate, look for mirror.
And they remember we need to enable clipping.
Don't accidentally take our object apart in the center.
Cool. So now let's start shaping our chest.
And to begin with which drag and select the entire right side.
And then move that on the x axis a bit to make our cheat a bit wider.
So let's press G to grab x to constrain it to the x-axis.
And then as we move that,
you can see at the top left,
you can see the distance that we are moving our vertices.
And for these vertices I'm going to type 0.75 and press Enter.
Now to give our chest more of a stylized look,
we can move these top ones a little bit further out.
So with that selected,
we can press G to grab again,
Chris, moving on the x-axis and move them out another 0.25.
So you can type 0.25 and press Enter.
And that will give it a little bit of a more stylized look.
Now Let's click and drag to select all the top vertices.
And we want to move those up a bit to make our chest a little bit taller.
So we can press G to grab Z to constrain it to
the zed axis and the n-type 0.3 and press Enter.
These are just values that I found that gives you a nice proportion to your chest.
But you can obviously play around and make the shape your own as well.
Now it's going to decide view with numpad three.
Just move that to the center of it.
Now click and drag to select
all the bottom vertices and its scale those down on the y-axis a little bit.
So let's press S to scale y to constrain it to the y-axis.
And the n-type 0.8.
And that just makes it a little bit thinner on the bottom as well.
I can see we're starting to get a nice shape for our chest.
Now let's go into front view again with numpad 1.
And let's add a loop, cut down the center with the opening of our chest would be.
So let's press Control R to add a loop cut,
click, and then right-click to make it snap back to the center.
And now we want to start blocking out way the edge banding for achieved will be.
So we're going to have a wooden chaste and then have metal edge banding going around
the sides and down the middle and across the center of our chest as well.
So we can start blocking that out by placing edge loops.
If we were, we're going to create that edge banding.
So now instead of adding multiple loop cuts,
we can simply take this one loop cut that we created and
Bevel that to split that into multiple loop cuts.
And two bivalent h, we can simply make sure that our entire edge loop is selected.
Remember if you de-selected the age by accident,
or you just want to select any edge loop.
Hold on Alt on your keyboard,
and then click on one edge of that loop.
And it will select the entire loop as you can see.
So let's go back into front view with numpad 1.
Zoom in a little bit,
then press Control B to bevel Control B and ADG drag that out.
You'll see it splits that age into two.
And every year you can see the bevel width that you're creating.
And I'm going to save mine to zero-point 15.
So I just type that in and press Enter.
So now you can see we're going to have a metal band going across the center like this.
And to help us with feature cuts,
let's just add another loop,
cut down the center over here.
So let's press Control R again.
Move it until it jumps to the center.
Click and then right-click.
And I have another loop cut exactly in between these two.
Now let's add another loop at the bottom so that we can
have a Metal Age at the bottom of our chest as well.
And to do that, Let's press Control R again,
left-click and then move it down.
And let's make that a little bit thinner than the middle band that we have a.
So I'm going to move it down a bit and left-click to apply.
Cool.
Now to make this look more like a chaste laze round over
these top corners so that we have a nice rounded top.
Two are chaste.
And to do that, let's go to edge select mode.
And you can do that by either clicking this icon at the top,
or you can just press 2 on your keyboard and it'll jump to that H Select mode as well.
So let's click on this front edge and then hold down Shift and click on the package.
And now we can use that same bevel to,
to round over these corners.
So let's press Control B to bevel.
And as we drag that out,
you'll see it starts rounding over the corners.
And over here you can see we have segments,
and the segment is currently set to one.
So it's only going to add one new segment to our Bible.
But if you roll up on your mouse wheel,
you'll see it starts adding more segments and you get a nice
rounded over corner instead of just a flat beveled edge.
Roller mouse will up all the way to 20 America.
And now as it gets closer and closer together,
you see it starts clipping through one another.
And that causes a problem at the top.
They, as you can see.
Now to prevent that,
you'll see there's a clamp overlap function down here.
And that's currently set to off.
And you'll see just in front of that,
it gives us the shortcut key,
and that is C. So if you press C on your keyboard,
it turns clamp overlap on and other clamps
the edges so that they can't pass through one another.
So let's drag that all the way down and left-click to apply.
But now because we move that two different sides,
those edges meet in the middle way.
And what that means is we now have vertices that came
from both sides that are exactly on top of one another.
So we want to remove the double vertices.
And to do that, we can just press a to select all and then merge those vertices together.
So again, to press M on your keyboard to merge.
And that brings up this little menu.
And we want to select by distance.
And what that'll do is it'll tell blender merge
all vertices that are closer than a certain distance from one another.
So it's open.
This little menu down here, merged by distance.
And then just click on this right icon to turn that up to 0.01.
And I can see removed six vertices.
So now we don't have any double vertices anymore.
We can close that down again.
Now it's going to front view again with numpad 1.
Zoom in a little bit.
And now let's add another loop.
Cut down the center here so that we can have
a nice band down the center of our chest as well.
So let's press Control R to add a loop cut.
And with our look at Position day,
we can left-click once and then just move it towards the middle.
And remember, because this is being mirrored,
our middle band is going to be twice the thickness.
Let me make it over here.
So I'm going to make mine about that size.
You see it's about the same as our bottom one.
So we have a nice little square with
a and you can make this as broad or as thin as you want,
depending on the look you want for your chest.
Now let's add another one down the side here.
So we'll press Control R again.
And with the loop showing there,
we can left click once.
Move that to the side.
And I'm going to make that a little bit thinner than the center one.
Left-click to apply. Cool.
Now let's look at it from the side.
And let's turn off x-ray mode quickly hold down z,
movie mouse down and the curve z.
And that will just make it easier to see what we're doing on the side here.
So while still in each mode,
Let's click on these edges on the side.
So let's click on one hold down Shift, click on another one,
hold down Shift and click Shift and click to select all of those.
Now we want to remove these edges so that we have a nice solid phase here again.
So let's press X to delete.
And instead of selecting edges,
we can go down and say dissolve ages.
And what that'll do is it removes the ages,
but it creates a nice full face for us with those ages.
We're now let's go into face select mode by
either clicking this icon or by pressing three on your keyboard.
Now we can click to select that entire face.
And now we want to add a nice age band around the entire face.
And the easiest way to do that is to inset that face.
And we can do that by pressing I on your keyboard.
So I'll press I to insert.
And as you can see, it creates a new face that we can use the mouse to sit the size of.
We can also type in a value,
and I'm going to set mine to 0.1.
So I'm going to type 0.1 and press into Cu.
Now let's go into object mode by pressing tab on our keyboard.
And to get rid of these little steps,
Let's right-click and select shade smooth.
But as you can see that messed up the sharp edges of arches now as well.
And to fix that, we need to go into
Object Data Properties is this little triangle icon down here.
Let's click on that and then look for normals.
And then under normals you'll see auto smooth.
And with older smooth does,
is it smooths over all the edges that are less than this value over here.
So our sharp 90 degree edges still stay sharp.
But these little edges that we had going across the top of our chest,
they get smoothed over because there are less than 30 degrees.
Cool and Alice rename this before we forget.
So double-click the cube and cool this chest and press into Cu.
And in the next lesson we'll finish up the modelling
by adding some details like the edge banding,
a latch and a lock for our chest.
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