All language subtitles for 09 Render Settings.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello everyone. In this lesson we're going to be

sitting up our render and output properties.

So to start with, it's going to camera view with numpad 0.

As you can see at the moment,

we have a 16 by nine aspect ratio.

And for our textures, we actually want a one-by-one or a square aspect ratio.

So to change that, it's going to output sittings.

And that's this little print over here.

So let's click on that.

And you can see our current resolution is 1920 by 1080.

So let's change that to 64 by 64.

And now we have a nice square aspect ratio.

Now 64 by 64 is a very low resolution,

but that'll help us create our nice pixel art look to our images.

And the next thing we want to do is go into our render properties.

Necessarily camera appear, click on Window Properties.

And under Render Engine,

we're going to switch over to cycles.

And that'll make the renders look a lot better,

especially when we get to class materials and things like that.

And the first lesson,

I showed you how to enable your graphics card for using the renderer.

So if you have a graphics card and I've selected it like I showed in the first lesson,

we can change this from CPU to GPU compute.

That should speed up the render time significantly depending on your hardware.

Now the button to render our image is if 12 on the keyboard.

So if you press if 12,

you'll see it renders that object that we hid in the previous lesson.

And that is because when we click on this eye to hide an object,

it's only actually hiding it in the viewport display.

And to tell blend and not to render the object,

we need to click on this folder drop-down and then enable this camera,

the display and that little pointer.

And now we can click and drag across all of them to disable them all.

And the first icon is for selection.

So if that is disabled,

you won't be able to select the object even if it's visible in the viewport.

The next one is simply hides the object and it's very similar to this display icon,

which displays it in our viewport.

And then finally we have this little camera,

and if that is enabled,

it will render the object when we press F2.

So we can have everything disabled except for the render icon.

And if you press F2, it'll still be rendered.

So let's disable that as well.

Now if we press if 12 again,

you can see it's only rendering our cube.

So now let's select our cube and scale that up a bit so that we use more of our viewport.

Press G to grab Z to constrain to the z-axis and move that up.

And if your performance is suffering a bit,

you can always hold down z and switched to material preview.

And that should make it a bit faster as well.

Or you can even switch to solid view.

But then we won't be able to see the materials,

but they will still get rendered when we press F2 to render, as you can see.

So just for now I'm going to switch back to rendered view.

And now we can have blended draw some outlines on our objects for us.

And to do that, we need to be in our render properties.

And then right at the bottom you'll see freestyle said

it's an able freestyle and preserved 12 to render.

An hour draws nice black outlines around the object.

Let's rotate this object 45 degrees on the z-axis.

So I'm going to press R to rotate.

To constrain it to the z-axis.

And then just type 4 5 and press Enter.

And it's scale that down a bit.

So let's press S to scale,

scale it down a bit,

and click to apply. Go.

Now if you press F2 Alpha again,

we can see blender starts drawing these nice outlines for us,

but they're a bit too thick.

And to change that, and the freestyle, if you're not seeing that,

you can just click on this little arrow to open this up,

you'll see line thickness.

So let's change that to 0.4.

Press Enter and preserved 12 to render.

And now we're starting to get somewhere.

But as you can see, it looks kind of blurred or faulted

and we're not getting nice sharp lines from this render.

And that's because blender is filtering the pixels to give us

a nice smooth image and which is good for larger rings.

But if you want to make a pixel art image,

this is going to be a problem.

So let's close that and then click on foam.

And while we're here, let's click on transparent.

And it'll give us a nice transparent background.

And if you render that now,

you'll see it gives us the image on a transparent background.

And that allows us to easily insert this image into a scene later on.

And it's unable to transparent glass as

well as we're going to need that in future lessons.

Cool analysis.

Look at that pixel filter.

You'll see there's a pixel filter and a width

sitting that we're going to be looking at after press F2.

Again, just to remind us what we're looking at.

Let's make this a bit bigger.

And you can see we are in slot one at the moment.

And you can have eight different slots for these rendered images.

And that makes it really handy when you want to convey

changes that you're making between different ranges.

So you can also see if we press 1 on our keyboard, it's in slot one.

If we press to, it switches over to slot 2345678.

You can see we can quickly go between these different slots.

So let's go back to one.

And that's the image that we read it now.

So let's switch over to two by pressing too and our keyboard.

And now we can close this.

And let's drag this width all the way down.

It goes down to 0.01.

Now press F2 Alpha again.

Make this window a bit larger.

Zoom in with the mouse wheel.

And now we can see we're starting to get nice sharp lines.

And now if you press 1 on your keyboard,

it switches back to the first render.

If you press too, you can switch between these two.

And as you can see, it's already starting to look a little bit like a pixel art box.

We can always change the rotation of our boxes,

get to see more of the top.

So you can see these are red x-axis.

So let's press R to rotate x to constrain to the x-axis.

And then just rotate it a bit around the x axis like that.

Click to apply.

And impressive. 12 again.

Cool, and that looks a bit better as well.

Cool and sexy.

Want to change the column management.

So in our render properties still, right at the bottom,

you'll see column management and click on

that to open them up and scroll down with your mouse.

You'll see the view transform is set to full mic.

And for our purposes we just went to sit that the standard.

And as you can see, that makes the colors a little bit more vibrant.

We can switch back quickly.

Just to compare.

Cool, just makes it pop a bit more.

12 again to render glow and starting to look better and better.

And the last thing we want to do is tell blender that

when we have two different materials touching each other,

we want blended to draw a nice outline there as well.

And to do that, let's go into View layer properties.

It looks like a little stack of photographs.

So click on that and then right at the bottom,

you'll see You have a freestyle line sit.

And if that's clergy can just click on that to open it up.

And they, we want to enable silhouette and border and crease and material boundary.

So make sure those four enabled.

And that'll make sure blended draws those black lines where we want them.

Cool and that is it for this lesson.

In the next lesson, we are going to be sitting up our compositor,

and that'll really start giving us that nice pixel outlook.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.