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Hello everyone.
In this lesson we are going to be sitting up our lights and
our camera for a scene says begin with,
let's switch to rendered view so that we can actually
see what our lighting changes are doing.
And to do that, hold on Z on
your keyboard and then move over to rescinded and let go of Z.
And I can see that point-like that we have they is causing some nice light on our object.
But for our purposes, let's delete that.
So with the light selected,
let's press X and click Delete.
Now let's go into a world properties.
And you'll see this little planet Earth symbol we have here.
So let's click on that.
And this brings up the world Properties.
And under color, Let's click on the color and bring that up to white.
And under strength, Let's turn that up to two.
And now we have a nice even light on our object.
And then just put some highlights.
It's add a sunlight as well.
And to do that, Let's press Shift a,
go down to light and select Sun mass inside our object of the moment.
So let's press G to grab Z,
to grab it on the z-axis.
And then move that up and see what we're doing.
And we want that to shine from the back a bit and create a nice rim around our object.
And to do that is press M to bring up this little panel.
And then with our sunlight selected,
make sure we're on the item panel.
And under rotation.
Let's sit the x value to minus 45.
Now I can see our sun is shining in that direction.
And as you can see, it's not doing all that much.
But when we have more reflective objects and so on,
that will add a nice little highlight to the top.
And we can always make more adjustments to
the specific settings as we create our objects as well.
Now let's select our camera over here and
reset the rotation and the location of our camera.
And to reset the location,
we're going to press Alt G.
And that reset the camera to the center of our scene.
And then to reset the rotation as well.
Hold on, Alt and press are.
Now a camera is pointing straight down.
Good. Let's go into side view with numpad three and then bridge G to grab our camera,
move that over to the front of our object and our side panels still open here.
Let's change the x rotation to 78.
I found that gives us a nice angle when creating pixel art in Blender Qu.
And now with the cameras selected,
let's click on this little camera icon down here to open our camera settings.
And under focal length,
Let's change that to 100.
And that'll just zoom the camera in a bit.
And that makes it look nice in pixel art form.
So now let's go into camera view with numpad 0.
And as you can see, we are way too close at the moment.
But if we zoom out,
you can see we're not actually moving.
Our camera is just zooming out our image on the screen here.
So to actually move the camera viewport while we're looking through it,
we can go into our little side panel over here.
Go to view.
And again, if you're not seeing this,
just press N on your keyboard to bring that up.
So it's go to View.
And then you'll see camera to view.
And with that enabled,
you can see our camera viewport actually moves as well. Cool.
And now let's click on this object that we created in the previous lesson.
And we want to hide this,
but before we do that,
let's just rename that.
It's called that taste.
And at your Haida object with its selected,
you can simply click on this little I.
And then you see it's hidden.
And we can accidentally selected and it won't be in our way anymore.
Now let's create a new cube with Shift a.
And under Mesh select Cube analogy,
assign our good material that we made to this cube to click on the material properties.
And then instead of clicking new,
you're going to select the drop-down and click on taste. Nice wood block.
Now we need to frame that would block nicely with our camera.
And we can actually select our camera while we are in
camera view by clicking on the edge of this viewport.
And in this list you can see the camera is now selected.
And while looking through the camera,
we can still press G to grab and move,
and then z to move it on the z-axis.
And then move the camera down so that we can frame that would block nicely.
And we've camera view still selected.
We can use our mouse wheel to zoom in a bit as well.
Cool, and I like that.
Let's disable camera to view so that we don't accidentally move our camera.
And then we can rotate around without affecting our camera anymore.
Cool, and that is it for this lesson.
In the next lesson, we're going to be looking at how to set up our render settings.
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