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Original subtitles

Hi everyone.

In this lesson we are going to be looking at how to create and manipulate objects in 3D.

So to start with, we have our default scene over here.

And it's left-click to select our cube.

And it gets highlighted with these yellow lines.

And then with it selected,

we can press X on our keyboard and then click Delete.

So now we've deleted that cube.

And you'll see that little written white circle with that crosses in the middle.

That is our 3D cursor.

And that 3D cursor can be placed anywhere in our 3D space.

And anytime we create new objects that will be created with the 3D cursor is placed.

Now to create a new object,

we can either go to add at the top,

yeah, any of these object classes.

And then within them will find the different objects.

Or we can press Shift a and that same menu will pop up wherever our mouse is.

And that just makes it a bit quicker and makes it so

that you can keep your focus in a certain spot.

So let's press Shift a to add.

And our 3D objects will find under the Mesh hitting.

And you'll see you've got a plane,

a cube, a circle,

a UV sphere, and Ico sphere,

cylinder, cone, tourists, grid and monkey.

So let's create a new UV sphere.

And you see it gets created with our 3D cursor is placed.

Now to move our 3D cursor,

we can simply hold down shift and then right-click anywhere in our scene.

And you'll see our 3D cursor jumps to that spot.

So now if our three cases every day and we press Shift

a to add a mesh and it's linked queue.

But this time, you'll see a Q gets created with the 3D cursor was placed.

You can also give the 3D cursor exact x,

y, and z coordinates.

And to do that, we need to open the menu with a little arrow over here.

We can click on that and you see we get this little menu over here.

At the moment it's set to Item.

And depending on the add-ons you have installed,

you'll see different little tabs over here,

but you always have Item, Tool and view.

So let's go to View.

And you see under view we've got a 3D cursor.

And then we can set the location and the rotation of our 3D cursor.

Such a receipt, the location of the 3D cursor to the center of our scene.

We can press Shift C,

and that makes jump back to the origin of our scene.

And as you can see now, the location is now zeros 0000 on the x,

y, and z, and the rotation is 0 as well, and all the axes.

So let's say we wanted to move that up on the z-axis.

Again, if you need to remind yourself what axes these are in,

just look at this little image over there and that shows you z is up.

Why is the green one going from front to

back and x is the red one going from left to right.

So let's move that up axis.

Let's make that two and press Enter.

And I can see it moved exactly two meters up on the z-axis,

but it's still at 0 on the x and y-axis.

So now let's create another object.

Let's press Shift a and create another UV sphere.

And you can see that place it exactly where our cursor is as well.

Sometimes if we move our scene around with shift and middle mouse button,

this are working on something over here.

And we rotate around and want to see our spheres again.

But it's difficult to see the back of a sphere

because our view cameras not focused on the sphere anymore.

To focus the camera on any object,

you can simply select the object and then press the period key on your numpad.

And that'll focus the camera on that object.

Now we can zoom out a bit with the middle mouse wheel.

And if you rotate around now,

you'll see it rotates perfectly around that object.

So let's do that with this sphere as well.

Click on it to select it.

The period key on your numpad.

Now we can zoom out and you'll see it rotates perfectly around that object.

Now, cool, and I will look at how to scale and move and rotate the different objects.

I always use the shortcut keys because that makes it a lot faster.

And so I'll show you those as well.

But you see in our tools panel on the left here,

we've got the move tool,

the rotate tool, and the scale too as well.

And you can always click on one of

these and you'll be able to move your objects like this.

Let's undo that.

I prefer to stay in the select box mode and allows me to

easily select different objects to can drag to select multiple objects.

And then I use shortcuts to rotate,

Move, and scale the objects around.

So let's go through that quickly.

So with an object selected,

let's make this one a little bit smaller.

So to scale an object,

we want to press S on our keyboard.

So let's press s1's.

And as we move our mouse,

you see gets bigger and smaller.

So let's make that a little bit smaller.

And then left-click to apply the scale.

And Alice move that down a bit.

Now to move an object,

the shortcut key is G.

And I remember that by saying,

I want to grab the object.

So I'm going to press G to grab and move.

And then if I move my mouse around,

you'll see we can move the object and then left-click to place that any way we want.

Press Undo.

And sometimes you only want to move the object in one specific axis.

So let's say we wanted to move that down a bit to

create a snowman looking object of the day.

We can click on the tops via deselected and increase G to grab and move.

And then we want to constrain it to the z axis.

So we can simply press Z on our keyboard.

And I can see it can only move up and down on the z-axis.

So let's move that down until it's barely touching the bottom one,

and then left-click to apply.

And in the same way, we can move an object on the x or the y axis as well.

So let's press G to grab and move,

and then press X,

which is the red axis.

And now as we move our mouse,

you'll see it moves on that axis.

If you accidentally made an adjustment and you want to cancel

that without having to click and then undo while still moving the object,

you can right-click and goes back to where it was before

you started moving or rotating or scaling that object.

So let's say we selected the top sphere,

the press S to scale.

And then we decide, no, you don't want to scale this anymore.

We can just right-click and it goes back to where it was not to rotate an object.

Let's lick this cube.

For instance.

You could press R on the keyboard to rotate.

And then it'll rotate around.

And we can also constrain that to a specific axis.

So let's say we only wanted to rotate it around the z-axis.

We can just press Z once.

And I would only rotates around the z-axis.

We can always change your minds.

Press X.

Now it can only rotate around the x axis or press Y.

And I will only rotate around the y-axis.

And now we can lift click to apply our rotation.

And as you can see, it rotated around the y direction.

Cu is press Shift C to reset our 3D cursor to 0 shifts.

See, the beaker and Alice add in a plane.

Shift a go to Mesh and select playing.

And I'll just scale that up a bit.

So we'll press S and scale.

And while scaling an object like this,

Let's say we wanted to make it 10 times bigger.

We can simply type in tin on our keyboard and then press Enter.

So now let's move that down a bit.

We'll press G on our keyboard to grab and move.

And then z to constrain it to the up and down z axis.

And then just move that down until it only barely touches

the bottom sphere day and left-click to apply glue.

With an object selected.

You can also hold down Shift and click on another object,

and they'll both get selected.

Now if we press G to grab,

you'll see that both move around.

Let's right-click to cancel that.

So let's say we wanted to move this object along this flow now,

but not up and down at all.

That would mean we wanted to move it in the x and the y axis,

but not in the z-axis.

And we can also do that by pressing G to grab and move.

And then instead of pressing Z or X or Y,

we can tell blender, okay,

I want to move it in all directions except for the z-axis.

So we can press Shift Z.

And now we can move it anyway.

And it will stay on that plane.

But it will never go up and down.

So let's put it over there and left-click to apply.

In the same way we can move our camera around.

So you can click on our camera,

press G to grab,

and we can move that around.

But that makes it a bit difficult sometimes.

So let's right-click to cancel that.

And if you go into camera view with numpad 0,

you'll see what the camera view is seeing.

And that's this little frame that we see over there.

So let's say we wanted to move this camera alphabet.

Now, if we scroll with our mouse wheel,

you'll see it doesn't change the actual frame size of our camera.

And if you try to rotate around with the middle mouse button,

you'll see it goes out of camera view again.

So there's pre 0 and an unpaid again to get into camera view.

Now another little side menu over here.

Remember you can bring that up by pressing N on your keyboard.

Will see in the View tab this eye view Locke section.

And under that there's a camera to view checkbox.

If we enable that now.

And we scroll with our mouse wheel to see the camera actually moves in and out.

And if you hold down the middle mouse button,

we can move the view of the camera so that we can frame our camera.

So we want to do something like that.

And we can also move by holding Shift and clicking with the middle mouse button.

And then we can drag and move and then just let go.

And if we're happy with the placement of a camera,

we can just unselect

that little box and we don't accidentally change our camera view again.

Now we can go around and work on different parts of our scene.

And if you want to go back into camera view,

you just press 0 on your numpad.

And again, if you want to change the actual view of the camera,

we can just select camera to view.

And now you'll see it changes the actual view of our camera again.

We can also hold down control to move in and out smoothly like this.

And now we can perfectly frame your objects in your scene.

There we go. So this is able,

this so that we don't accidentally move that around and have a press F2 to render.

You see we get the exact same framing that we had in our camera.

Cool, and that's it for this lesson.

In the next lesson, we're going to be looking at how to manipulate

the basic shapes like our cube and sphere that we have here.

And turn them into more complex shapes that we can use to create our objects.

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