All language subtitles for 03 Navigating the 3D Space.en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello everyone.

In this lesson we are going to be looking at the workspace of Blender,

and we're also going to be looking at how to navigate the 3D space.

I'll show you a few shortcuts that we can use to make our workflow but easier.

And I'll remind you the shortcuts again as we use them in later lessons.

If you're ever uncertain about what keys and mouse buttons I'm using,

you'll see they get displayed in the bottom right over here as I press the buttons.

So if I left-click, you'll see it says lift in vibrates a on my keyboard.

You'll see it shows it down as well. Cool.

So in Blender, we're going to be working in 3D.

And that means we have three different axes.

We have an x-axis,

a y-axis, and a z-axis.

And you'll be able to see them in the top right over here.

So the Z axis,

up and down axis,

our y-axis is the green, front-to-back axis.

And the x axis is red and it goes from left to right.

You'll see in the scene,

we've got a red and green line going across our grid as well.

And that just shows us where the y and the x-axis is,

and the z-axis is always going vertically up and down.

Who?

This is our 3D view.

And this is the default scene that we get when we start Blender,

you'll see we have a camera and a cube and a point light.

You can lift, click on Objects,

deselect them, and you'll see they get highlighted as they're all selected.

In the top right over here,

you have what's called the outliner.

And that gives us a list of everything in our scene.

And that allows us to select objects that are inside

other objects or objects that are just placed very closely together.

And so if you're ever uncertain about which object you are selecting,

you can just check and you'll see it gets highlighted with

this blue line as we select the different objects in our scene.

And if we select them in the outliner,

you'll see they get selected in the 3D view as well.

Cool. So now it's navigate our scene a bit.

And to do that, we're going to be using our middle mouse button.

So if I click and hold down the middle mouse button,

you can move your mouse to rotate the scene around and let go.

And if you hold down shift with the middle mouse button,

you can move the scene around.

And then if you hold down Control and middle mouse button,

you can move the mouse up and down to zoom in and out.

And you can also use the mouse wheel and scroll that up and down to zoom in and out.

And in.

Sometimes you want to view your object straight from the

front or straight from the top or straight from the side.

And then instead of having to move and hope you get it exactly right,

you can simply use the shortcut keys on your keyboard,

which are numpad 1 to go into front view.

Numpad three to go into right view.

Now we're looking at it from the right and the numpad seven to go in to talk to you.

If you don't have a numpad,

you can click on any one of these axes.

Let's say click on the SSID.

You'll see we are top view.

If we click on the y. Now we're looking at it from the back.

So we want to look at it from the front.

Just click on this other little green ball here.

Now we're looking at it from the front.

And then if you click on the X,

we're looking at it from the right.

If you want to look at it from the left,

you can click on the other side.

There we go.

And the same way if you want to look at it from the bottom,

you can click on this bottom one.

And the shortcuts again. Or numpad 1 for front view Number 3,

4, right view and numpad 74, top view.

And if you want the opposite of those.

So let's say numpad 1 is front view.

If you hold down Control and press number 1,

we'll get into back view.

And number three is right view,

hold down control and numpad 3.

And that gives into left view.

And but seven is top view,

hold down Control and press numpad seven.

And that'll take you into bottom view.

And at a time you can just use your middle mouse button to click and drag.

And that'll go back into 3D view again.

Now you'll see we have our camera here.

And with this camera is for,

is when we render our images,

it will always render the view of the camera.

And to go into camera view,

we can press 0 and our numpad.

And that's the image that we see when we render.

So to render an image,

we can press F2 on our keyboard.

And as you can see, that renders the camera view for us.

So even if we are looking at the objects

from the side or working on different parts of it.

Anytime increase if 12,

it'll still render from that camera view.

And instead of using the numpad,

we can also just press on this little camera icon.

And you'll see it says Toggle camera view.

Cool, and that's it for this lesson.

In the next lesson, we're going to be looking at how to create

new objects and how to rotate scale and move them around as well.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.