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Hello and welcome to this chapter, so in this chapter we are going to continue on doing
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some animation, specifically we are going to do some kind of attack slash animation
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for this character.
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In the last chapter we did a running animation for the character, and that's the one I currently
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have open.
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But we want to do a fresh new animation, and many ways of doing this, you know, you could
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delete the animation that's already there, save a new file, all that good stuff.
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But when you are exporting things for games, it can be very handy to have all the animation
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just in one file, and kind of neatly organized and so on.
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And Blender actually has a way of doing that, and those animations are called actions.
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So each animation in Blender can be stored as an action, and that action is just, you
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know, an animation for a specific object.
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So each object has their own action and can have multiple actions.
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So to set this up we are going to just drag the timeline up here a little bit, and I'm
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going to drag a new window up, right from here.
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And then this one is going to become the Dope Sheet.
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And then we are going to switch from Dope Sheet to the Action Editor.
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And then I'm just going to make this one go down, because essentially it's the same, but
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I still want to have the timeline available here.
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And you can see right now here, you might see some kind of name for the action that
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is currently on, when you have your thing.
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And I've just named mine Run Cycle.
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And there's also going to be some other stuff here and there.
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I've been doing some other things, and there might just be anything, if something gets
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an animation, then it creates an action essentially.
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Now if you want to create a new action, what you can do is you come over here and click
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a new action.
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And that's going to create a new one.
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And actually what it's going to do is it's going to copy the action that you currently
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have.
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But I'm just going to name this one Attack Animation, like this.
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And then I'm going to go into the object, and you can see this new action also has the
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Run Cycle.
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But I'm going to delete everything in here.
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And that actually deleted everything, so I'm going to do this again, wrong order.
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Attack Animation.
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There we go.
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No, there's two there.
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So Attack Animation.
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Okay, somehow it just...
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So now there's two Attack Animations.
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But Attack Animation, it just disabled it when everything was gone.
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And then I can reset the entire pose like so.
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Now, if I then switch back to Run Cycle, you can see that my Animation Run Cycle is still
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intact.
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And that's kind of what we're going for.
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So I'm going to go back to Attack Animation, that one.
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And here we can start a completely clean, new animation I have within the same file,
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so that's kind of the idea.
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Like we did with the Run Cycle, we are going to hide some stuff up to make everything a
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little bit easier.
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So I'm going to select all these items here, and deselect some of these like that.
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Then I'm going to hide this stuff.
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And then I'm also going to hide the skirt itself here.
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There we go.
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So it's a bit easier to animate everything.
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And we're going to be starting with the sword in hand.
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So I'm going to come over to the sword here.
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There we go.
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And I'm going to set this to the hand here.
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So Item Right, I think.
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Should we put it in that hand, or should we put it in the other hand?
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Doesn't really matter, but I guess it would be interesting if the guy had the sword in
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the two hands.
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Maybe let's do it in the left hand there, left item there.
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And then we'll put it over there.
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And then I might also hide the wrists here, because we don't really need those.
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We'll be animating the items there instead.
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Okay, then we're pretty much set up.
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And we're going to be doing everything kind of in keyframes.
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So we're going to be doing different poses for each action slash here, and then slowly
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breaking them down.
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And I don't know how long the animation will be.
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Maybe it'll be something like 60 or 40 or something.
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I don't know yet.
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But essentially, we're going to be doing a double slash kind of animation.
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So I just want to hide that there, but then I need to get, oh, it seems like this one
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really shrank down here.
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There we go, so you can see my full timeline.
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Awesome.
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So let's do some kind of initial pose.
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And we want a kind of, not like static pose, but like a resting pose that then transforms
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into a quick slash here.
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So we're going to be having the sword, actually, no, I think I'm going to do it in the right
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hand instead.
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It shouldn't really matter, but it's just a bit easier for me as I am right handed.
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So that's the way I think the motion.
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Okay, cool.
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So then we are going to go into our asset here and then we're going to start posing
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and creating some kind of initial pose.
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And probably we are going to start with the leg back here a little bit, something like
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that so that we can step forward.
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And then the sword is going to be down here somewhere, just resting here like this.
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And the body is also going to be twisted a little bit, like so, like so.
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The head is going to be looking kind of forward.
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And then this foot here coming in like so, something along those lines and like that.
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And the sword here is going to be in this hand, kind of like that, and the elbow here
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can come back like this.
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And let's just put the hand here, something somewhat neutral, like so.
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And the other hand can kind of just be resting in front here a little bit, like so, like
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that.
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And then this, we need to put on some kind of balance here, something, it's a little
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bit too much twist here in the body.
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This arm can rest back like this.
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The head is definitely, let's see here, something more like that.
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Maybe this leg can come forward a little bit.
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This one can come back a little bit.
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Getting ready to kind of strike and pounce.
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I think I have a lot easier time finding the motion if I get the first pose kind of right.
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And that's just for me personally.
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Then I can see how the entire motion is going to swing.
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So the idea is that the guy is going to be doing sort of like a backhanded swing.
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So it's going to come swinging that way, something, let's see here, like that.
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And then he's going to kind of rest in that position and then swinging backwards for another
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attack.
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And when he's swinging this way, he's also going to be taking one step forward.
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Then when he's swinging back, he's kind of going to settle a bit more back into a position
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and then end with a sword kind of over here as he'll be doing like a big arc sword here.
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So two slashes essentially.
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So that is our first pose here.
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And then I think I just want to establish those key, big key poses.
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So I'm going to jump to six here and just make that happen because I don't quite know
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the exact frame to frame breakdown yet.
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That's something that I will feel.
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So we're doing a backhanded approach here.
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So this one will have to be turned a little bit like this, and then it'll come over here
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and the whole body returning, returning, returning like that.
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So that's kind of where the slash will end up, hopefully, that we're twisting the pelvis,
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making the leg move forward.
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And the whole thing is kind of going to be stepping forward and the knee is going forward
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also here.
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So let's try that like so, and then this knee here also kind of come forward a little bit
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and we can twist that leg a little bit to make space.
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Let's see here.
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And we have the head here also doing its thing.
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Okay.
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And this elbow here, let's see what we get like this.
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That's a little bit extreme.
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And the wrist is not going to be looking great on this one, but we'll just have to live with that.
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It would have to be all the way over there somewhere.
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Let's see if that counts as a pose here, and then this arm will kind of be falling backwards
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to balance the whole thing out.
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Like so, that's the knee there, then this one, and perhaps the arm will go all the way
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back here.
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So just looking that the whole thing feels somewhat balanced.
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Something along those lines here could bring this more front.
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I think actually the sword should swing way more to the side here.
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And then the body twist can go over there, and then this hand sits.
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So that's going to be a little bit tricky to figure out exactly where we want that hand,
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but I think the motion will tell us.
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At least there's some form of balance here now.
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Might have to bring that leg in like that.
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Bring the torso in a little bit more.
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And then we'll see what we get.
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Oh, that's a little bit too far here.
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Okay, let's try that.
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So we don't have the swing yet.
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The swing needs to come all the way up here, but we'll get there.
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This is just blocking out the timing also.
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Might actually be good enough timing here.
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I'm going to put it to 8, just to give it a little bit of time.
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I want to do a backhanded attack.
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And it's going to be the next pose.
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I'm going to go to 16 here maybe.
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And then this pose is going to be...
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Wait. Okay, I didn't move everything.
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I'm going to move everything to 8. There we go.
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Let's open this one so we can see everything.
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Everything to 8, and then let's see here.
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Oh, it looks like I actually put everything on 1 instead of 0.
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I'm going to put everything on 0 instead.
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And then 16.
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And let's see. So we want a backhanded attack.
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That actually might mean we come all the way back to our neutral pose.
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In a way.
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And then we might end up something like that.
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Or maybe we just keep that pose.
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And then swing.
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Let's try that for now.
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And let's see here.
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Let's get the sword here.
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And just swing that the other way.
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And maybe here the grip has actually changed.
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So maybe this grip has changed.
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Over there somewhere.
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So that we now can do a backhanded one.
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In this sense.
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Then we're bringing that over there.
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Something along these lines.
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And then twisting the body here.
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Twisting the body, twisting the body, twisting the body.
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And then seeing if that is what we need here.
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And just checking out what we get here.
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And this arm.
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I'm really not feeling this arm.
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I think it's supposed to do something quite different.
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Maybe it's supposed to be a little bit closer to the body actually.
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And do this movement yourself.
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Use yourself as a reference.
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Do the motion and really try to understand the motion.
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And the different key positions of that motion.
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Let's see if that does anything for you.
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There's something kind of cool in that pose.
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The way it's striking.
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Oh, I put stuff on 17 instead.
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So just to break down the poses here.
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That's supposed to be a slash here.
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So that's a slash.
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And then it transforms into a slash there.
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Fling, kind of like that.
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Fling, fling.
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And animated it doesn't really work yet.
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And that's not the point.
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It's just to space it out.
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Fling, fling.
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So I think the biggest thing is that the standard pose is okay.
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I think that kind of works for me.
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Except for the fact that the weight is probably on the wrong leg.
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So I think maybe he's going to have his weight on this leg first.
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So he's going to be shifting his weight over there.
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Like that.
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And then that's going to be something to counteract in that sense.
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Let's just try this here instead.
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And then we go over there.
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And we kind of twist the body.
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And then we get this shoulder hanging down a little bit more instead.
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And that feels a little bit better actually.
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And then the arm here needs something else.
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And then this leg here can come in a little bit.
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This can come out.
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This leg stands here maybe.
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This leg goes forward a little bit.
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And the knee kind of sits there.
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So a little bit like this.
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Where...
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And then this one goes there.
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Looks straight ahead.
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Something along those lines.
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Classical kind of contrapposto pose.
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That's a lot stronger pose than we had before I think.
243
00:19:13,722 --> 00:19:17,719
Something a little more interesting also with the counteractions going on there.
244
00:19:17,722 --> 00:19:20,719
Okay.
245
00:19:20,722 --> 00:19:23,719
Then we have that.
246
00:19:23,722 --> 00:19:26,719
Then we move on to the next pose here.
247
00:19:26,722 --> 00:19:32,719
And I think the step that he's taking is just maybe not big enough.
248
00:19:32,722 --> 00:19:35,720
This foot definitely needs to stay.
249
00:19:36,160 --> 00:19:39,159
So I'm going to copy it and just paste it.
250
00:19:39,162 --> 00:19:42,159
So we get exactly the same foot there.
251
00:19:42,162 --> 00:19:45,159
And then he goes here.
252
00:19:45,162 --> 00:19:49,159
And then I think the foot there.
253
00:19:49,162 --> 00:19:52,159
Let's see.
254
00:19:52,162 --> 00:19:55,159
He can maybe lean way more into it I think.
255
00:19:55,162 --> 00:19:58,159
So I'm going to lean way more into this.
256
00:19:58,162 --> 00:20:01,159
Actually go a lot further.
257
00:20:01,162 --> 00:20:04,160
And really lean into the cut here.
258
00:20:04,600 --> 00:20:07,599
Putting the weight over there.
259
00:20:07,602 --> 00:20:10,599
Then the weight can...
260
00:20:10,602 --> 00:20:13,599
Maybe even...
261
00:20:13,602 --> 00:20:16,599
Maybe it should stay on that leg there.
262
00:20:16,602 --> 00:20:19,599
Because it kind of...
263
00:20:19,602 --> 00:20:22,599
That's where we land.
264
00:20:22,602 --> 00:20:25,599
Right.
265
00:20:25,602 --> 00:20:30,599
And then we counterbalance with the body here a little bit.
266
00:20:30,602 --> 00:20:33,600
Then we see what we get.
267
00:20:34,040 --> 00:20:38,039
And maybe actually the arm needs to cut all the way over here.
268
00:20:38,042 --> 00:20:41,039
Because let's imagine the opponent over here.
269
00:20:41,042 --> 00:20:44,039
We're kind of cutting all the way through there.
270
00:20:44,042 --> 00:20:47,040
I think that makes some amount of sense.
271
00:20:50,040 --> 00:20:53,040
And let's see. Here we got that.
272
00:20:56,040 --> 00:20:59,039
Yeah. And then the arm here.
273
00:20:59,042 --> 00:21:02,040
Maybe it actually just stays closer.
274
00:21:02,480 --> 00:21:05,479
To...
275
00:21:05,482 --> 00:21:08,480
To our body a little bit.
276
00:21:12,480 --> 00:21:15,479
Ok. Ok.
277
00:21:15,482 --> 00:21:18,479
Let's try this.
278
00:21:18,482 --> 00:21:23,480
He is very sideways. So maybe I can do a little bit less sideways.
279
00:21:23,920 --> 00:21:26,920
A little bit less sideways there. Ok.
280
00:21:34,920 --> 00:21:37,919
It definitely has a little bit more...
281
00:21:37,922 --> 00:21:40,919
Dynamicness.
282
00:21:40,922 --> 00:21:43,919
It feels like somebody just cut something.
283
00:21:43,922 --> 00:21:46,919
And that's...
284
00:21:46,922 --> 00:21:49,919
That's what I want.
285
00:21:49,922 --> 00:21:52,920
Like that. So it kind of goes from...
286
00:21:53,360 --> 00:21:56,359
There to that. Then we need something in between obviously.
287
00:21:56,362 --> 00:21:59,360
And then something is going back here. Over there.
288
00:22:01,360 --> 00:22:04,359
And here he is kind of going front.
289
00:22:04,362 --> 00:22:07,359
And then he is making space.
290
00:22:07,362 --> 00:22:10,359
And then he is cutting. And then the leg kind of does that.
291
00:22:10,362 --> 00:22:13,359
Which I don't actually mind that much. It's a little bit interesting.
292
00:22:13,362 --> 00:22:16,359
In how it...
293
00:22:16,362 --> 00:22:19,359
That is actually kind of interesting.
294
00:22:19,362 --> 00:22:22,360
Ok.
295
00:22:22,800 --> 00:22:25,799
Let's add that one then. And then let's try to bridge this out.
296
00:22:25,802 --> 00:22:28,799
So here we need the guy to take a step.
297
00:22:28,802 --> 00:22:31,799
So I am thinking that we can think a little bit about our timing here.
298
00:22:31,802 --> 00:22:34,799
So I think the anticipation...
299
00:22:34,802 --> 00:22:37,799
Not necessarily the anticipation but like the build up.
300
00:22:37,802 --> 00:22:40,799
So when he is getting into the slash.
301
00:22:40,802 --> 00:22:43,799
He is kind of putting up the sword somewhere where it makes sense.
302
00:22:43,802 --> 00:22:46,799
And then cutting. That could be almost the entire motion.
303
00:22:46,802 --> 00:22:49,800
Because we don't land on the cut until here.
304
00:22:50,240 --> 00:22:53,239
So if we just have like 2 frames for the cut itself.
305
00:22:53,242 --> 00:22:56,239
Then this can be really interesting.
306
00:22:56,242 --> 00:22:59,239
So let's try that.
307
00:22:59,242 --> 00:23:02,239
So we are going to go maybe here.
308
00:23:02,242 --> 00:23:05,239
Somewhere.
309
00:23:05,242 --> 00:23:08,239
I am going to put in a keyframe on all of these.
310
00:23:08,242 --> 00:23:11,240
Like that. I am going to take this and put it to 6.
311
00:23:14,240 --> 00:23:17,240
And then this motion here will be taking a step.
312
00:23:20,240 --> 00:23:23,240
Taking a step there.
313
00:23:28,240 --> 00:23:31,239
Kind of like that.
314
00:23:31,242 --> 00:23:34,239
And then we are also going to be shifting the weight I guess.
315
00:23:34,242 --> 00:23:37,239
Over to the other side.
316
00:23:37,242 --> 00:23:40,240
As we are shifting that leg here.
317
00:23:40,680 --> 00:23:43,679
Slam. Like that.
318
00:23:43,682 --> 00:23:46,680
And maybe even going up a little bit.
319
00:23:49,680 --> 00:23:52,679
Because we are actually taking a step.
320
00:23:52,682 --> 00:23:55,679
Doosh. Like that.
321
00:23:55,682 --> 00:23:58,680
And then the sword here is there.
322
00:24:01,680 --> 00:24:04,679
Then maybe that one is there.
323
00:24:04,682 --> 00:24:07,680
And then the sword is there.
324
00:24:08,120 --> 00:24:13,119
Then maybe that one is getting itself ready.
325
00:24:13,122 --> 00:24:16,119
Somewhere.
326
00:24:16,122 --> 00:24:19,119
Out here.
327
00:24:19,122 --> 00:24:22,119
And then cutting.
328
00:24:22,122 --> 00:24:25,119
Like that.
329
00:24:25,122 --> 00:24:28,120
You can see that snap already. It's doing something.
330
00:24:30,120 --> 00:24:35,120
Right. If we just put it to 8 maybe.
331
00:24:35,560 --> 00:24:38,560
Then we will see what happens here.
332
00:24:42,560 --> 00:24:45,559
He is building up the tension there.
333
00:24:45,562 --> 00:24:48,559
Putting up the sword. Taking a slash.
334
00:24:48,562 --> 00:24:51,559
The slash is very fast.
335
00:24:51,562 --> 00:24:54,559
Almost immediate.
336
00:24:54,562 --> 00:24:57,559
Doot. Doot.
337
00:24:57,562 --> 00:25:02,560
And maybe in here we can do something like this.
338
00:25:05,560 --> 00:25:08,560
Forget that.
339
00:25:10,560 --> 00:25:13,560
Let's see here.
340
00:25:16,560 --> 00:25:19,559
And he takes a step.
341
00:25:19,562 --> 00:25:22,559
Takes a step.
342
00:25:22,562 --> 00:25:26,559
There is also a lot of funky stuff going on right there.
343
00:25:26,562 --> 00:25:29,559
But we can solve that.
344
00:25:29,562 --> 00:25:32,560
And then he is definitely like.
345
00:25:33,000 --> 00:25:37,000
Then suddenly it snaps into that thing there.
346
00:25:39,000 --> 00:25:42,000
And then he suddenly snaps.
347
00:25:44,000 --> 00:25:46,999
So he is moving quite a lot there.
348
00:25:47,002 --> 00:25:52,000
Maybe we can move him back a little bit. I want a little bit more snap.
349
00:25:52,440 --> 00:25:55,440
Yeah.
350
00:26:00,440 --> 00:26:03,439
Yeah. Something is definitely happening there.
351
00:26:03,442 --> 00:26:08,440
And then the knee is kind of bending in a strange way here.
352
00:26:15,440 --> 00:26:20,440
And he is taking a step. Maybe the foot is actually rotating a little bit here.
353
00:26:22,440 --> 00:26:25,439
Maybe it is even doing something.
354
00:26:25,442 --> 00:26:28,440
Like that.
355
00:26:35,440 --> 00:26:38,439
Yeah. So he is snapping there.
356
00:26:38,442 --> 00:26:43,439
That is pretty good. Then let's see what he does with the other side here.
357
00:26:43,442 --> 00:26:46,439
So then he snaps.
358
00:26:46,442 --> 00:26:51,440
Then he is kind of supposed to just maybe stay there a little bit.
359
00:26:51,880 --> 00:26:54,879
Like he is doing now.
360
00:26:54,882 --> 00:26:59,880
So I actually duplicate this one up until here.
361
00:27:00,880 --> 00:27:04,880
And then put that one there.
362
00:27:09,880 --> 00:27:12,880
So he slashes.
363
00:27:13,880 --> 00:27:18,880
And then he needs to do some kind of similar anticipation
364
00:27:19,320 --> 00:27:24,320
for the next move here, which is going over there.
365
00:27:28,320 --> 00:27:31,319
And then he needs to build up that tension again.
366
00:27:31,322 --> 00:27:34,319
So he is going down.
367
00:27:34,322 --> 00:27:37,320
And then he is going to be turning the other way.
368
00:27:39,320 --> 00:27:44,319
We could probably also lean his body a little bit more into the cut here.
369
00:27:44,322 --> 00:27:47,320
That is not happening super much.
370
00:27:47,760 --> 00:27:50,760
We could let him do that a little bit.
371
00:27:59,760 --> 00:28:02,760
Just kind of...
372
00:28:09,760 --> 00:28:11,759
Yeah.
373
00:28:11,762 --> 00:28:15,760
And for games you definitely want your animations to be a little bit more snappy than in real life.
374
00:28:16,200 --> 00:28:20,200
But for most stuff, just so that stuff is responsive.
375
00:28:22,200 --> 00:28:25,200
So that is the slash one there.
376
00:28:28,200 --> 00:28:31,199
And then it snaps in there.
377
00:28:31,202 --> 00:28:36,199
You can even try doing stuff like this where you just move everything a little bit closer.
378
00:28:36,202 --> 00:28:40,199
And see what it feels like with that extra snap.
379
00:28:40,202 --> 00:28:42,199
You can see that is a little bit too fast.
380
00:28:42,202 --> 00:28:45,200
Then you can see what it feels like if you go the other direction.
381
00:28:45,640 --> 00:28:47,639
With this softer thing.
382
00:28:47,642 --> 00:28:50,640
And we kind of want that snap.
383
00:28:52,640 --> 00:28:55,639
We could also let it build up for longer.
384
00:28:55,642 --> 00:28:58,639
Something like taking all of these here.
385
00:28:58,642 --> 00:29:01,640
And just say, okay, what is that going to be like?
386
00:29:02,640 --> 00:29:05,639
Then he is anticipating.
387
00:29:05,642 --> 00:29:08,639
And then the snap.
388
00:29:08,642 --> 00:29:11,640
Also try giving it a little bit more space.
389
00:29:12,080 --> 00:29:17,080
Then it becomes more like cutting through butter or something.
390
00:29:18,080 --> 00:29:23,080
Where here it is an actual punch.
391
00:29:24,080 --> 00:29:27,080
It has some force behind it.
392
00:29:30,080 --> 00:29:34,080
But the body could go even further down I think.
393
00:29:41,640 --> 00:29:45,080
Like that kind of.
394
00:30:12,080 --> 00:30:15,080
Tuk, tuk, tuk.
395
00:30:17,080 --> 00:30:20,080
And then it suddenly snaps there.
396
00:30:23,080 --> 00:30:28,079
So maybe that is not the best place for that sword in that motion.
397
00:30:28,082 --> 00:30:31,079
Maybe it jumps a bit too far that way.
398
00:30:31,082 --> 00:30:34,079
Maybe it is a bit too early.
399
00:30:34,082 --> 00:30:37,079
So maybe if we bring that in a little bit.
400
00:30:37,082 --> 00:30:40,080
And then bring it back.
401
00:30:40,520 --> 00:30:43,519
A bit closer to where it might have come from.
402
00:30:43,522 --> 00:30:46,520
Like there. Maybe that feels...
403
00:30:50,520 --> 00:30:53,520
A little bit better.
404
00:31:02,520 --> 00:31:05,519
There is a snap there.
405
00:31:05,522 --> 00:31:09,520
And then here we are maybe going backwards.
406
00:31:10,520 --> 00:31:13,520
Then we need to go all the way up there.
407
00:31:14,520 --> 00:31:19,519
Then we are maybe building some tension.
408
00:31:19,522 --> 00:31:24,520
Okay, I am going to keep this tension going for at least up until 16.
409
00:31:27,520 --> 00:31:30,520
And that could actually be even more, so this one.
410
00:31:31,520 --> 00:31:35,519
So you see that tension, tension, tension, tension.
411
00:31:35,522 --> 00:31:38,520
And then snap.
412
00:31:40,520 --> 00:31:43,519
So that is what I am working towards.
413
00:31:43,522 --> 00:31:46,519
Building a little bit of tension here.
414
00:31:46,522 --> 00:31:50,520
Where the entire body is going to be turning.
415
00:31:51,520 --> 00:31:54,520
Before the sword does.
416
00:31:56,520 --> 00:31:59,520
That is kind of the point.
417
00:32:00,520 --> 00:32:03,520
And then snapping it out.
418
00:32:04,520 --> 00:32:07,520
But the question is, should we move the body back here?
419
00:32:07,960 --> 00:32:10,960
Then we are...
420
00:32:11,960 --> 00:32:14,960
Twisting the body.
421
00:32:15,960 --> 00:32:18,960
Let's see here.
422
00:32:20,960 --> 00:32:23,959
And then we can go over here.
423
00:32:23,962 --> 00:32:26,960
So let's set it to 24.
424
00:32:29,960 --> 00:32:32,960
With a little bit more tension. All the way up to 18.
425
00:32:33,960 --> 00:32:36,960
And then that.
426
00:32:37,960 --> 00:32:40,959
And then this final pose can really be...
427
00:32:40,962 --> 00:32:43,960
The very dramatic finish.
428
00:32:44,960 --> 00:32:47,960
Where we really go all the way.
429
00:32:50,960 --> 00:32:53,960
Here comes a higher slash.
430
00:32:54,960 --> 00:32:59,960
Then the body kind of expands outwards like this.
431
00:33:00,400 --> 00:33:03,400
Like that.
432
00:33:10,400 --> 00:33:13,400
Like that kind of.
433
00:33:15,400 --> 00:33:18,399
And then...
434
00:33:18,402 --> 00:33:21,399
Maybe this one can come forward a little bit.
435
00:33:21,402 --> 00:33:24,400
Oh, let's set it to 24.
436
00:33:30,400 --> 00:33:34,400
I think this one was going a bit too fast there.
437
00:33:35,400 --> 00:33:38,399
So let's twist, twist, twist, twist, twist.
438
00:33:38,402 --> 00:33:42,400
And then twisting the hips all the way.
439
00:33:49,400 --> 00:33:52,400
And then leaning that way.
440
00:33:53,400 --> 00:33:56,400
That way.
441
00:33:56,840 --> 00:33:59,840
Something like that.
442
00:34:08,840 --> 00:34:13,840
And then this one can follow along here a little bit.
443
00:34:21,840 --> 00:34:24,840
Let's see. So it goes here.
444
00:34:25,280 --> 00:34:28,279
Then it builds some tension.
445
00:34:28,282 --> 00:34:31,280
And then it snaps.
446
00:34:36,280 --> 00:34:39,280
So this snap here is tension, tension, tension.
447
00:34:40,280 --> 00:34:44,280
And then snap. So maybe this snap is supposed to be over here.
448
00:34:45,280 --> 00:34:48,280
And then snap.
449
00:34:48,720 --> 00:34:51,720
Like that.
450
00:34:52,720 --> 00:34:55,720
OK. Maybe here somewhere.
451
00:34:56,720 --> 00:35:01,720
And then here we can bring out the sword.
452
00:35:18,720 --> 00:35:21,720
And here we can lead with the shoulder maybe.
453
00:35:22,720 --> 00:35:27,719
The shoulder can start curling in.
454
00:35:27,722 --> 00:35:30,720
And then...
455
00:35:31,720 --> 00:35:34,720
Like that.
456
00:35:35,720 --> 00:35:38,720
And then we're ending there.
457
00:35:44,720 --> 00:35:47,720
There, there.
458
00:35:48,720 --> 00:35:51,720
And there.
459
00:35:53,720 --> 00:35:56,719
And then we're also getting a lot of twisting of the...
460
00:35:56,722 --> 00:35:59,719
So we're going down, and then...
461
00:35:59,722 --> 00:36:04,720
As we're coming down here, we probably need to start twisting the arm.
462
00:36:18,720 --> 00:36:26,719
And then there, there, there.
463
00:36:26,722 --> 00:36:29,719
And then the arm is twisted now.
464
00:36:29,722 --> 00:36:32,719
Going forward.
465
00:36:32,722 --> 00:36:35,720
Like so.
466
00:36:41,720 --> 00:36:44,720
And then coming out here.
467
00:36:48,720 --> 00:36:51,720
And then...
468
00:36:53,720 --> 00:36:56,719
Then motion like that.
469
00:36:56,722 --> 00:36:59,720
Motion like that.
470
00:37:04,720 --> 00:37:09,720
Yeah, starting to make some sense.
471
00:37:10,720 --> 00:37:13,720
Then we've got that going on here.
472
00:37:18,720 --> 00:37:21,719
And then...
473
00:37:21,722 --> 00:37:24,720
That there.
474
00:37:32,720 --> 00:37:34,719
OK.
475
00:37:34,722 --> 00:37:36,719
So we've got the first slash kind of there.
476
00:37:36,722 --> 00:37:38,719
And then the second one is kind of like...
477
00:37:38,722 --> 00:37:40,719
It's not a slash, but it's just like cutting.
478
00:37:40,722 --> 00:37:42,719
And that's because of that snap, right?
479
00:37:42,722 --> 00:37:45,720
So we want to build the tension here.
480
00:37:46,160 --> 00:37:50,159
And then we could build this tension even more.
481
00:37:50,162 --> 00:37:53,159
Bringing it in.
482
00:37:53,162 --> 00:37:55,159
And then...
483
00:37:55,162 --> 00:37:58,159
Here we're already slashing quite a lot.
484
00:37:58,162 --> 00:38:02,159
So maybe we need to build even more.
485
00:38:02,162 --> 00:38:05,160
Like...
486
00:38:11,160 --> 00:38:14,160
So it's...
487
00:38:14,600 --> 00:38:16,599
It's taking a little bit too long over there.
488
00:38:16,602 --> 00:38:19,599
So we're going in, and then...
489
00:38:19,602 --> 00:38:22,599
There I feel like we need to already start snapping.
490
00:38:22,602 --> 00:38:25,599
So I can bring these in here.
491
00:38:25,602 --> 00:38:27,599
And then we're twisting.
492
00:38:27,602 --> 00:38:30,599
And then...
493
00:38:30,602 --> 00:38:34,600
I want to snap it.
494
00:38:40,600 --> 00:38:41,599
Then we're getting...
495
00:38:41,602 --> 00:38:43,600
Oh, a lot here. OK.
496
00:38:44,040 --> 00:38:47,040
OK.
497
00:38:56,040 --> 00:38:57,039
So let's see here.
498
00:38:57,042 --> 00:38:59,039
So building tension, building tension, building tension.
499
00:38:59,042 --> 00:39:01,039
So there.
500
00:39:01,042 --> 00:39:04,040
Building tension.
501
00:39:04,480 --> 00:39:07,480
There.
502
00:39:12,480 --> 00:39:15,479
Maybe this one can already...
503
00:39:15,482 --> 00:39:18,479
Appeal a bit earlier.
504
00:39:18,482 --> 00:39:21,480
And then...
505
00:39:26,480 --> 00:39:29,479
It could probably come in there.
506
00:39:29,482 --> 00:39:32,480
And then this one can...
507
00:39:32,920 --> 00:39:35,919
Then there I want to...
508
00:39:35,922 --> 00:39:38,920
Let that one sit for a little bit maybe.
509
00:39:49,920 --> 00:39:52,920
Tuk, tuk, tuk, tuk, tuk, tuk, tuk.
510
00:39:54,920 --> 00:39:57,919
So there.
511
00:39:57,922 --> 00:40:00,920
Let's see here.
512
00:40:01,360 --> 00:40:04,360
OK.
513
00:40:07,360 --> 00:40:10,360
So this one works.
514
00:40:18,360 --> 00:40:21,359
So we've got to get Slash in there.
515
00:40:21,362 --> 00:40:23,359
That's good, we've got that.
516
00:40:23,362 --> 00:40:26,359
Then now we need to build that tension.
517
00:40:26,362 --> 00:40:29,360
It's like the sword is.
518
00:40:29,800 --> 00:40:30,799
It needs to go...
519
00:40:30,802 --> 00:40:34,800
Maybe instead of going forward immediately, it needs to go backwards here.
520
00:40:36,800 --> 00:40:43,800
So it needs to go further in to build up some strength.
521
00:40:47,800 --> 00:40:51,799
And that's kind of more traditional anticipation here.
522
00:40:51,802 --> 00:40:54,800
So let's see, we're going in.
523
00:40:59,800 --> 00:41:02,800
OK.
524
00:41:12,800 --> 00:41:15,800
OK, something's happening there.
525
00:41:19,800 --> 00:41:22,799
I'm going to take this pose here.
526
00:41:22,802 --> 00:41:25,800
So that one...
527
00:41:29,800 --> 00:41:32,799
This pose here.
528
00:41:32,802 --> 00:41:35,799
And set it to...
529
00:41:35,802 --> 00:41:38,799
That's this one here. Eye, Location, Rotation.
530
00:41:38,802 --> 00:41:41,799
And then this pose, I can move that one up a little bit.
531
00:41:41,802 --> 00:41:44,800
Then I get a little bit of fake anticipation.
532
00:41:46,800 --> 00:41:49,799
Like that.
533
00:41:49,802 --> 00:41:52,799
Then I don't think I want this one.
534
00:41:52,802 --> 00:41:55,800
I think we're just going to have...
535
00:41:56,240 --> 00:41:59,239
This one.
536
00:41:59,242 --> 00:42:02,240
Where does this one go? Maybe here already.
537
00:42:07,240 --> 00:42:10,239
So this almost has a bit more of that timing that I wanted.
538
00:42:10,242 --> 00:42:13,239
I mean, obviously it's a little bit stepped.
539
00:42:13,242 --> 00:42:16,239
But I'm kind of doing the double slash with the timing.
540
00:42:16,242 --> 00:42:21,239
And timing is really everything, even if it looks a little bit jank.
541
00:42:21,242 --> 00:42:23,240
OK.
542
00:42:23,680 --> 00:42:26,679
And then maybe this one.
543
00:42:26,682 --> 00:42:29,679
Come over here.
544
00:42:29,682 --> 00:42:32,679
Do that.
545
00:42:32,682 --> 00:42:35,679
So it's like that.
546
00:42:35,682 --> 00:42:38,679
Like that.
547
00:42:38,682 --> 00:42:41,679
And then it starts cutting.
548
00:42:41,682 --> 00:42:44,679
And that's the crucial cut there.
549
00:42:44,682 --> 00:42:47,679
Let's see if we give it just one more frame here.
550
00:42:47,682 --> 00:42:50,680
How does it feel?
551
00:42:53,680 --> 00:42:56,680
Let's see.
552
00:43:03,680 --> 00:43:06,680
Seeing it from up here.
553
00:43:09,680 --> 00:43:12,679
So it's getting that anticipation there.
554
00:43:12,682 --> 00:43:15,680
And then cutting back.
555
00:43:16,120 --> 00:43:19,120
Do that.
556
00:43:22,120 --> 00:43:25,120
Then this one could be a little bit better, of course.
557
00:43:40,120 --> 00:43:43,120
Let's just see our playback here. We've got frame dropping.
558
00:43:43,560 --> 00:43:46,560
It's fine if we say play every frame.
559
00:43:49,560 --> 00:43:52,559
Frame dropping is fine.
560
00:43:52,562 --> 00:43:55,560
OK. It's closer.
561
00:43:57,560 --> 00:44:00,559
The only problem is that we're getting...
562
00:44:00,562 --> 00:44:03,559
Our entire body motion is stopping right there.
563
00:44:03,562 --> 00:44:08,559
So if we get everything on our body here.
564
00:44:08,562 --> 00:44:11,560
And then we...
565
00:44:12,000 --> 00:44:14,999
Except for this one.
566
00:44:15,002 --> 00:44:19,000
Then we move it to the right here.
567
00:44:24,000 --> 00:44:27,000
There maybe.
568
00:44:38,000 --> 00:44:41,000
OK. Something's happening there.
569
00:44:42,000 --> 00:44:45,000
OK. Cool.
570
00:44:47,000 --> 00:44:49,999
So we are cutting.
571
00:44:50,002 --> 00:44:52,999
And then we are anticipating and cutting again.
572
00:44:53,002 --> 00:44:55,999
And here we want maybe a little bit of overshoot or settling.
573
00:44:56,002 --> 00:45:00,999
So now we've rested.
574
00:45:01,002 --> 00:45:04,000
So maybe we should make this even more extreme.
575
00:45:08,000 --> 00:45:11,000
Maybe we should actually copy this pose here.
576
00:45:11,440 --> 00:45:14,439
Since that's the pose we want to save.
577
00:45:14,442 --> 00:45:17,439
Copy this. Put it on 24.
578
00:45:17,442 --> 00:45:20,439
And then this one becomes the really extreme pose.
579
00:45:20,442 --> 00:45:23,440
This way we're going to get a little bit of that extreme overshoot.
580
00:45:26,440 --> 00:45:29,440
Where the whole body just twists and turns.
581
00:45:29,880 --> 00:45:32,880
OK.
582
00:45:39,880 --> 00:45:42,880
Let's see here.
583
00:45:49,880 --> 00:45:54,879
Yeah. So you're getting a little bit of that pushback there.
584
00:45:54,882 --> 00:45:58,880
So if I set this to 28 or something.
585
00:45:59,320 --> 00:46:04,319
Then you're going to feel that.
586
00:46:04,322 --> 00:46:07,320
Now it's a bit more like a slash.
587
00:46:11,320 --> 00:46:16,319
And that's a little bit of that secondary action.
588
00:46:16,322 --> 00:46:21,320
Or reaction to the entire movement.
589
00:46:29,320 --> 00:46:32,319
Hup. Hup. Hup.
590
00:46:32,322 --> 00:46:35,319
We could do even more of that.
591
00:46:35,322 --> 00:46:38,319
Because now it's only happening in the body.
592
00:46:38,322 --> 00:46:41,319
In the upper torso.
593
00:46:41,322 --> 00:46:48,320
But we could make it so that this here is really reacting to it.
594
00:46:53,320 --> 00:46:56,320
So like that.
595
00:46:59,320 --> 00:47:03,319
And it could be that he's a little bit unbalanced here.
596
00:47:03,322 --> 00:47:08,319
So when he ends there he could probably be a little bit more over here.
597
00:47:08,322 --> 00:47:11,319
Like that.
598
00:47:11,322 --> 00:47:16,320
But then that one he can get to just go really ham.
599
00:47:16,760 --> 00:47:19,760
Yeah.
600
00:47:25,760 --> 00:47:28,759
And his whole body is kind of shaking there.
601
00:47:28,762 --> 00:47:31,760
From that backslash.
602
00:47:33,760 --> 00:47:36,760
There we go.
603
00:47:38,760 --> 00:47:41,760
And we need to fix the hands and stuff.
604
00:47:42,200 --> 00:47:46,199
But it also has a pretty cool effect the way the hand shoots forward.
605
00:47:46,202 --> 00:47:49,200
Like that.
606
00:47:53,200 --> 00:47:56,200
Let's see here. So we got that.
607
00:48:01,200 --> 00:48:04,199
We could probably give him a little bit more motion on the first slash.
608
00:48:04,202 --> 00:48:07,199
So when he comes in here.
609
00:48:07,202 --> 00:48:10,200
His slash there. Maybe we could give him an overshoot also.
610
00:48:10,640 --> 00:48:13,639
So we just select everything.
611
00:48:13,642 --> 00:48:16,639
Then we copy this one, put on the next one.
612
00:48:16,642 --> 00:48:21,640
And give him a little bit of an overshoot.
613
00:48:23,640 --> 00:48:26,639
Let's see. So he comes in.
614
00:48:26,642 --> 00:48:29,639
And then this one frame of overshoot.
615
00:48:29,642 --> 00:48:32,640
Just to give him a little bit of...
616
00:48:34,640 --> 00:48:37,640
So that one there.
617
00:48:40,640 --> 00:48:43,639
Like that.
618
00:48:43,642 --> 00:48:46,640
Then like that.
619
00:48:48,640 --> 00:48:51,639
Like that.
620
00:48:51,642 --> 00:48:54,640
Like that.
621
00:48:56,640 --> 00:48:59,640
And settling back in.
622
00:49:03,640 --> 00:49:06,640
Now the sword is turning a little bit too fast.
623
00:49:07,080 --> 00:49:12,079
We might want to hide the whole sword thing in the motion instead.
624
00:49:12,082 --> 00:49:15,080
So the fact that the...
625
00:49:18,080 --> 00:49:21,079
The action switches there.
626
00:49:21,082 --> 00:49:25,079
Maybe it's better to hide that when we're actually cutting.
627
00:49:25,082 --> 00:49:28,079
So here. Maybe here already.
628
00:49:28,082 --> 00:49:31,080
I want to...
629
00:49:33,080 --> 00:49:36,080
Do it there.
630
00:49:36,520 --> 00:49:39,519
So after we've made our cut.
631
00:49:39,522 --> 00:49:42,520
Then maybe...
632
00:49:44,520 --> 00:49:47,519
Let's try. Let's see if we can...
633
00:49:47,522 --> 00:49:50,519
Is that possible actually?
634
00:49:50,522 --> 00:49:53,519
So now the sword is there.
635
00:49:53,522 --> 00:49:56,519
And then we put that one there.
636
00:49:56,522 --> 00:49:59,519
So we cut it down there.
637
00:49:59,522 --> 00:50:02,519
Then go to the next one here.
638
00:50:02,522 --> 00:50:05,520
Put that in.
639
00:50:06,520 --> 00:50:09,520
Put that in.
640
00:50:12,520 --> 00:50:15,520
Then here we can...
641
00:50:17,520 --> 00:50:20,519
Then maybe we can get a bit more of that overshoot.
642
00:50:20,522 --> 00:50:23,520
So we come in there.
643
00:50:25,520 --> 00:50:28,520
There.
644
00:50:29,520 --> 00:50:32,519
This one there.
645
00:50:32,522 --> 00:50:35,520
Like so.
646
00:50:35,960 --> 00:50:38,960
Then we're going back a little bit here.
647
00:50:48,960 --> 00:50:51,960
Let's see how that feels.
648
00:50:55,960 --> 00:50:58,959
It definitely looks a little bit cleaner in terms of the hand there.
649
00:50:58,962 --> 00:51:01,960
We do get the jitteriness right there.
650
00:51:02,400 --> 00:51:05,399
So there the motion switches.
651
00:51:05,402 --> 00:51:08,399
Then here the arm jumps around a little bit.
652
00:51:08,402 --> 00:51:11,399
Because it goes back and forth.
653
00:51:11,402 --> 00:51:14,399
So we're overshooting.
654
00:51:14,402 --> 00:51:17,399
Resting.
655
00:51:17,402 --> 00:51:20,399
Then that's the one that's the problem there.
656
00:51:20,402 --> 00:51:23,399
Because then we're going forward again here.
657
00:51:23,402 --> 00:51:26,400
So maybe we can just remove that one.
658
00:51:26,840 --> 00:51:29,840
Remove that one.
659
00:51:33,840 --> 00:51:36,840
Yeah, that definitely feels a lot cleaner.
660
00:51:46,840 --> 00:51:49,840
That has some motion to it.
661
00:51:56,840 --> 00:51:59,840
I kind of like that arm now.
662
00:52:03,840 --> 00:52:06,839
Something weird is happening to it in the beginning there.
663
00:52:06,842 --> 00:52:09,839
But I think we can...
664
00:52:09,842 --> 00:52:12,840
I think we have to start figuring out the beginning here, because it is a little bit...
665
00:52:16,840 --> 00:52:19,839
It's a little bit...
666
00:52:19,842 --> 00:52:22,840
Not working super well here.
667
00:52:23,280 --> 00:52:30,279
So we are going to use the arm here to balance stuff out.
668
00:52:30,282 --> 00:52:33,279
Like this.
669
00:52:33,282 --> 00:52:36,279
And then maybe some kind of...
670
00:52:36,282 --> 00:52:41,280
Stepping where the foot kind of...
671
00:52:44,280 --> 00:52:48,280
Maybe the foot here raises itself first.
672
00:52:48,720 --> 00:52:51,720
Let's see.
673
00:52:53,720 --> 00:52:56,720
Something like that.
674
00:52:58,720 --> 00:53:01,720
Just a little bit of...
675
00:53:13,720 --> 00:53:16,720
I think I like the arm actually.
676
00:53:17,160 --> 00:53:20,160
This makes everything really snappy.
677
00:53:24,160 --> 00:53:27,159
Let's see with the leg here. I think the leg is smoothly...
678
00:53:27,162 --> 00:53:30,159
Happening there, so maybe we can...
679
00:53:30,162 --> 00:53:33,159
That's probably because of this one.
680
00:53:33,162 --> 00:53:36,159
So that one is smoothly going over there.
681
00:53:36,162 --> 00:53:39,159
And then it twists, so maybe we can...
682
00:53:39,162 --> 00:53:42,159
Do it a little bit more.
683
00:53:42,162 --> 00:53:45,160
Like a jitter.
684
00:53:47,160 --> 00:53:50,160
Like that.
685
00:53:58,160 --> 00:54:01,159
Yeah, like that.
686
00:54:01,162 --> 00:54:04,159
And something is happening with the hand in the beginning that is not desirable.
687
00:54:04,162 --> 00:54:07,159
But it's also creating kind of an interesting effect.
688
00:54:07,162 --> 00:54:10,159
Where it's like he is doing something with the hand too.
689
00:54:10,162 --> 00:54:15,160
Because he is kind of bringing it the wrong way around.
690
00:54:15,600 --> 00:54:18,599
It's...
691
00:54:18,602 --> 00:54:21,599
Let's see, how would he do that?
692
00:54:21,602 --> 00:54:24,599
Probably lift it up so that it would be...
693
00:54:24,602 --> 00:54:27,599
Somewhere around...
694
00:54:27,602 --> 00:54:30,599
That's actually interesting.
695
00:54:30,602 --> 00:54:33,599
It goes up there.
696
00:54:33,602 --> 00:54:36,599
I think maybe we want it to be...
697
00:54:36,602 --> 00:54:39,600
Rotating this way instead.
698
00:54:41,600 --> 00:54:44,600
And then...
699
00:54:45,040 --> 00:54:48,039
Here he is doing that.
700
00:54:48,042 --> 00:54:51,040
So let's see, we kind of want it...
701
00:54:53,040 --> 00:54:56,039
We kind of want the inner arm to twist outwards.
702
00:54:56,042 --> 00:54:59,040
So it's twisting...
703
00:55:01,040 --> 00:55:04,040
Not that way, but the other way.
704
00:55:04,480 --> 00:55:07,480
Okay.
705
00:55:13,480 --> 00:55:16,480
So let's see here.
706
00:55:20,480 --> 00:55:23,479
And then...
707
00:55:23,482 --> 00:55:26,479
He is kind of getting that one there.
708
00:55:26,482 --> 00:55:29,479
Let's see...
709
00:55:29,482 --> 00:55:32,480
How do we get it?
710
00:55:32,920 --> 00:55:35,919
How do we get it from there to there?
711
00:55:35,922 --> 00:55:38,919
So he is there now, and then he needs to come...
712
00:55:38,922 --> 00:55:41,919
Out.
713
00:55:41,922 --> 00:55:44,920
With the hand here.
714
00:55:50,920 --> 00:55:53,919
Then I think...
715
00:55:53,922 --> 00:55:56,920
Do something like that.
716
00:55:57,360 --> 00:56:02,360
Oh, and it really wants to twist there.
717
00:56:08,360 --> 00:56:11,360
Okay, so...
718
00:56:20,360 --> 00:56:24,360
I was kind of doing something with it there in the beginning that I don't want, of course.
719
00:56:24,800 --> 00:56:27,799
So we got these motions here.
720
00:56:27,802 --> 00:56:30,800
We almost have to go through every frame.
721
00:56:31,800 --> 00:56:34,799
So we got this one there.
722
00:56:34,802 --> 00:56:37,800
Then we got this one here.
723
00:56:39,800 --> 00:56:42,799
So that one seems right.
724
00:56:42,802 --> 00:56:45,800
But then this one...
725
00:56:49,800 --> 00:56:52,800
There we go, kind of.
726
00:56:54,800 --> 00:56:57,800
Okay.
727
00:57:04,800 --> 00:57:07,799
Yeah, that actually looks pretty good.
728
00:57:07,802 --> 00:57:12,800
Then all we need to do now is for him to come back to a more neutral position.
729
00:57:13,800 --> 00:57:16,799
So we got that thing happening there.
730
00:57:16,802 --> 00:57:19,799
Let's set this to 32.
731
00:57:19,802 --> 00:57:22,800
And then that happens there.
732
00:57:23,240 --> 00:57:26,239
Then he can come back maybe.
733
00:57:26,242 --> 00:57:29,239
So let's select everything, do a duplicate of the first pose.
734
00:57:29,242 --> 00:57:32,240
To see how that feels.
735
00:57:36,240 --> 00:57:41,240
It would definitely be good to let him rest on that pose for a little bit.
736
00:57:42,240 --> 00:57:45,240
Give him...
737
00:57:45,680 --> 00:57:54,679
And then we got a pose like that.
738
00:57:54,682 --> 00:58:03,679
Maybe there's a pose here that we can use on pose 7.
739
00:58:03,682 --> 00:58:06,680
We could reuse that pose.
740
00:58:08,680 --> 00:58:11,680
Let's see, like that.
741
00:58:15,680 --> 00:58:23,679
Then, because there he's actually kind of taking a step.
742
00:58:23,682 --> 00:58:26,679
Oh, I thought he was taking a step there.
743
00:58:26,682 --> 00:58:29,679
So here...
744
00:58:29,682 --> 00:58:32,679
He is taking a step there.
745
00:58:32,682 --> 00:58:35,679
Okay, I'm going to set eye location rotation.
746
00:58:35,682 --> 00:58:38,679
That's why, because there wasn't all of them there.
747
00:58:38,682 --> 00:58:41,680
To 29.
748
00:58:45,680 --> 00:58:48,680
Oh.
749
00:58:51,680 --> 00:58:54,679
And then he's going back.
750
00:58:54,682 --> 00:58:57,680
Maybe 32 is a bit too little. Let's set it to 36.
751
00:59:00,680 --> 00:59:04,680
Okay, here. Oh, Blender is being a bit funny.
752
00:59:08,680 --> 00:59:11,680
There we go. Select everything.
753
00:59:12,120 --> 00:59:15,119
And then...
754
00:59:15,122 --> 00:59:18,119
This one can be there.
755
00:59:18,122 --> 00:59:21,119
Maybe this pose here can be...
756
00:59:21,122 --> 00:59:24,119
Holding it for a little bit longer. Maybe all the way to 28.
757
00:59:24,122 --> 00:59:27,119
And then this one can kind of just...
758
00:59:27,122 --> 00:59:30,120
Go back to this one.
759
00:59:36,120 --> 00:59:40,120
Yeah, and there we kind of have this slashing animation now.
760
00:59:40,560 --> 00:59:43,559
Okay.
761
00:59:43,562 --> 00:59:46,560
Pretty good. I'm still kind of lacking that hand.
762
00:59:52,560 --> 00:59:57,559
Okay, yeah. I'm definitely looking at it from this angle here.
763
00:59:57,562 --> 01:00:00,560
To see what we get.
764
01:00:01,560 --> 01:00:04,560
That's pretty good actually.
765
01:00:05,560 --> 01:00:09,560
And you can just keep doing this, because it's kind of looping.
766
01:00:10,000 --> 01:00:13,000
Yeah.
767
01:00:17,000 --> 01:00:19,999
And he ends his pose like that.
768
01:00:20,002 --> 01:00:23,999
And then the hand is kind of twisting in that sense there.
769
01:00:24,002 --> 01:00:26,999
So we got to get that out of the way here.
770
01:00:27,002 --> 01:00:29,999
Oh.
771
01:00:30,002 --> 01:00:32,999
So just this one twisting like that.
772
01:00:33,002 --> 01:00:35,999
That's not so good. So we got it there.
773
01:00:36,002 --> 01:00:39,000
Then maybe coming down here a little bit.
774
01:00:39,440 --> 01:00:42,440
A little bit.
775
01:00:55,440 --> 01:00:58,440
Let me just play with the timing here.
776
01:01:09,440 --> 01:01:12,440
Yeah, pretty good.
777
01:01:19,440 --> 01:01:22,439
He's definitely not going back to a very actiony pose.
778
01:01:22,442 --> 01:01:25,439
But this is just his neutral stance.
779
01:01:25,442 --> 01:01:28,440
So I'm thinking that that works pretty well.
780
01:01:30,440 --> 01:01:33,439
Okay, so we got a few more things to fix.
781
01:01:33,442 --> 01:01:36,440
We got to bring in the cloth.
782
01:01:36,880 --> 01:01:39,879
And then we got to fix the hands.
783
01:01:39,882 --> 01:01:42,879
They're still looking a little bit limp.
784
01:01:42,882 --> 01:01:45,879
I'm thinking we're just going to do a fist for all the hands here.
785
01:01:45,882 --> 01:01:48,879
So let's go and do that.
786
01:01:48,882 --> 01:01:51,879
We could actually go into the run cycle potentially.
787
01:01:51,882 --> 01:01:54,879
And just copy the hand pose from here.
788
01:01:54,882 --> 01:01:57,879
So I'm going to grab the hands here.
789
01:01:57,882 --> 01:02:00,879
Like so.
790
01:02:00,882 --> 01:02:03,880
Like that, like that, like that.
791
01:02:04,320 --> 01:02:07,320
And just get the fingers here.
792
01:02:09,320 --> 01:02:12,319
Like so. And then just press CTRL-C.
793
01:02:12,322 --> 01:02:15,319
Then go into attack animation.
794
01:02:15,322 --> 01:02:18,319
Hand still being selected here and press CTRL-V.
795
01:02:18,322 --> 01:02:23,319
And then I'm thinking actually just removing all the hand stuff.
796
01:02:23,322 --> 01:02:26,319
And just pasting it in again here.
797
01:02:26,322 --> 01:02:29,320
Then it just keeps being a fist on that hand.
798
01:02:29,760 --> 01:02:32,759
And then we got that going on there.
799
01:02:32,762 --> 01:02:35,759
Cool.
800
01:02:35,762 --> 01:02:38,760
And then the other hand could potentially also get a fist.
801
01:02:42,760 --> 01:02:45,759
It might not need it.
802
01:02:45,762 --> 01:02:48,759
But the hand here is definitely a little bit weird.
803
01:02:48,762 --> 01:02:51,759
So maybe we can bring in the fist on this one here.
804
01:02:51,762 --> 01:02:54,759
Maybe just at the end here.
805
01:02:54,762 --> 01:02:57,760
So press CTRL-Shift-V.
806
01:02:58,200 --> 01:03:03,199
Then we get that mirrored hand action on that one.
807
01:03:03,202 --> 01:03:06,199
We could bring in these ones a little bit.
808
01:03:06,202 --> 01:03:11,199
Just to get some extra depth here.
809
01:03:11,202 --> 01:03:14,199
Let's try to see what we get here.
810
01:03:14,202 --> 01:03:17,200
And it actually unfolds there.
811
01:03:22,200 --> 01:03:25,200
Let's see there.
812
01:03:28,200 --> 01:03:31,199
Okay. I think that's pretty good.
813
01:03:31,202 --> 01:03:34,199
We could also do a little bit of motion on the scabbard here.
814
01:03:34,202 --> 01:03:37,199
But I'm going to do that after we do the cloth.
815
01:03:37,202 --> 01:03:42,199
Just so we have that to work with before the scabbard.
816
01:03:42,202 --> 01:03:45,199
Because most likely there's going to be some intersection.
817
01:03:45,202 --> 01:03:48,199
So the cloth will actually be easier to figure that out first.
818
01:03:48,202 --> 01:03:51,199
So let's go back here.
819
01:03:51,202 --> 01:03:54,200
Then we go into the actual rig again.
820
01:03:54,640 --> 01:03:57,639
And then we're going to unhide this stuff.
821
01:03:57,642 --> 01:04:02,640
And then we're going to select all this stuff here.
822
01:04:10,640 --> 01:04:13,639
We got all those things selected.
823
01:04:13,642 --> 01:04:16,639
CTRL-I and then H.
824
01:04:16,642 --> 01:04:19,639
Then we're only dealing with the cloth right now.
825
01:04:19,642 --> 01:04:22,640
On top of our animation. And that's what we want.
826
01:04:23,080 --> 01:04:26,079
And then we got to find our cloth here.
827
01:04:26,082 --> 01:04:29,079
And we have it under items.
828
01:04:29,082 --> 01:04:32,079
There's our cloth.
829
01:04:32,082 --> 01:04:35,079
Okay. So let's start going through that.
830
01:04:35,082 --> 01:04:38,079
So first we are...
831
01:04:38,082 --> 01:04:41,079
Let's see where are we by default here.
832
01:04:41,082 --> 01:04:44,079
I think maybe I'm just going to reset all of those.
833
01:04:44,082 --> 01:04:49,079
I think there were left over from the run cycle here.
834
01:04:49,082 --> 01:04:52,080
So let's start by posing it initially.
835
01:04:52,520 --> 01:04:55,519
We can get some stuff going on here.
836
01:04:55,522 --> 01:04:58,519
And once again we can use that auto IK thing.
837
01:04:58,522 --> 01:05:01,519
To our advantage if we want to.
838
01:05:01,522 --> 01:05:04,519
That can definitely be a little bit handy.
839
01:05:04,522 --> 01:05:07,519
With this one here.
840
01:05:07,522 --> 01:05:10,519
Let's see. We got that there.
841
01:05:10,522 --> 01:05:13,519
At least that is not clipping.
842
01:05:13,522 --> 01:05:16,519
Then we got this here.
843
01:05:16,522 --> 01:05:19,520
And this can come down a little bit.
844
01:05:19,960 --> 01:05:22,959
Maybe this one also.
845
01:05:22,962 --> 01:05:25,959
So that's kind of our standing pose there.
846
01:05:25,962 --> 01:05:28,959
Then we can move forward a little bit.
847
01:05:28,962 --> 01:05:31,959
Let's say 6 frames forward.
848
01:05:31,962 --> 01:05:34,959
And see what we have here.
849
01:05:34,962 --> 01:05:37,959
Then I'm going to adjust this cloth.
850
01:05:37,962 --> 01:05:40,959
And maybe do the trick where we...
851
01:05:40,962 --> 01:05:43,959
Rotate this out a little bit.
852
01:05:43,962 --> 01:05:46,960
Oh I guess it's actually not really covering up that much.
853
01:05:47,400 --> 01:05:50,399
So let's just bring it in a little bit.
854
01:05:50,402 --> 01:05:53,399
Do that.
855
01:05:53,402 --> 01:05:56,400
Maybe that's ok.
856
01:05:59,400 --> 01:06:02,399
Do a little bit of control here.
857
01:06:02,402 --> 01:06:05,400
And this one could probably use a little bit of...
858
01:06:08,400 --> 01:06:11,399
Let's see here.
859
01:06:11,402 --> 01:06:14,400
Something along those lines.
860
01:06:17,400 --> 01:06:20,399
Yeah let's try that.
861
01:06:20,402 --> 01:06:23,399
Then maybe on this pose here.
862
01:06:23,402 --> 01:06:26,399
Where he actually stomps down.
863
01:06:26,402 --> 01:06:29,399
There. So on 8.
864
01:06:29,402 --> 01:06:32,399
And then we say...
865
01:06:32,402 --> 01:06:35,399
Not that one.
866
01:06:35,402 --> 01:06:38,399
This one here.
867
01:06:38,402 --> 01:06:41,399
Like that.
868
01:06:41,402 --> 01:06:44,400
And then getting on this one.
869
01:06:44,840 --> 01:06:47,839
Probably like...
870
01:06:47,842 --> 01:06:50,840
In need of a little bit of...
871
01:06:55,840 --> 01:06:58,839
Maybe it's the kind of thing where it comes down a little bit slower.
872
01:06:58,842 --> 01:07:01,839
Than the rest here.
873
01:07:01,842 --> 01:07:04,839
And then it settles in.
874
01:07:04,842 --> 01:07:07,840
Kind of around here.
875
01:07:14,840 --> 01:07:17,840
Right.
876
01:07:25,840 --> 01:07:28,840
Let's see what we can get from this one here maybe.
877
01:07:44,840 --> 01:07:47,840
Yeah.
878
01:07:50,840 --> 01:07:53,839
So we get a little bit of that kind of motion.
879
01:07:53,842 --> 01:07:56,839
It is a little bit stiff when he's moving.
880
01:07:56,842 --> 01:07:59,839
But let's see so it's...
881
01:07:59,842 --> 01:08:02,839
So it could be dragging behind here a little bit maybe.
882
01:08:02,842 --> 01:08:05,839
On some of these.
883
01:08:05,842 --> 01:08:08,839
So we kind of get that going on there.
884
01:08:08,842 --> 01:08:11,840
And then once he's landing.
885
01:08:12,280 --> 01:08:15,279
Then maybe it should settle.
886
01:08:15,282 --> 01:08:18,280
But also go forward then.
887
01:08:20,280 --> 01:08:23,279
So on 8 they land here.
888
01:08:23,282 --> 01:08:26,279
And then here maybe they should go forward.
889
01:08:26,282 --> 01:08:29,280
A little bit.
890
01:08:29,720 --> 01:08:32,720
Yeah.
891
01:08:40,720 --> 01:08:43,719
There's a little bit of motion there.
892
01:08:43,722 --> 01:08:46,719
It's a little bit stiff.
893
01:08:46,722 --> 01:08:49,719
But we can probably...
894
01:08:49,722 --> 01:08:52,719
Deal with that.
895
01:08:52,722 --> 01:08:55,719
Let's see here so we get that.
896
01:08:55,722 --> 01:08:58,720
Then it becomes stiff here.
897
01:08:59,160 --> 01:09:02,159
So let's see maybe we can start moving this one.
898
01:09:02,162 --> 01:09:05,159
Out a little bit.
899
01:09:05,162 --> 01:09:08,159
So here he's moving backwards.
900
01:09:08,162 --> 01:09:11,159
So maybe it can move forward a little bit.
901
01:09:11,162 --> 01:09:14,160
As it's being.
902
01:09:22,160 --> 01:09:25,160
Maybe this one is a little bit earlier.
903
01:09:29,160 --> 01:09:32,159
Okay.
904
01:09:32,162 --> 01:09:35,159
Then we got that.
905
01:09:35,162 --> 01:09:38,159
There.
906
01:09:38,162 --> 01:09:41,159
And then.
907
01:09:41,162 --> 01:09:44,159
This just needs to move a little bit here.
908
01:09:44,162 --> 01:09:47,160
As well.
909
01:09:59,160 --> 01:10:02,160
Let's try this.
910
01:10:08,160 --> 01:10:11,159
Okay cool.
911
01:10:11,162 --> 01:10:14,159
So let's try going to 21.
912
01:10:14,162 --> 01:10:17,159
That's where we kind of.
913
01:10:17,162 --> 01:10:20,160
Slashing backwards here.
914
01:10:22,160 --> 01:10:25,159
Let's put something there.
915
01:10:25,162 --> 01:10:28,160
And then.
916
01:10:28,600 --> 01:10:31,599
The motion kind of.
917
01:10:31,602 --> 01:10:34,600
Flop.
918
01:10:42,600 --> 01:10:45,599
Like that.
919
01:10:45,602 --> 01:10:47,599
Then maybe.
920
01:10:47,602 --> 01:10:50,599
Up till here it kind of settles.
921
01:10:50,602 --> 01:10:53,600
So maybe that's where it kind of flares out a little bit.
922
01:10:58,600 --> 01:11:01,600
Okay.
923
01:11:15,600 --> 01:11:18,599
That's kind of.
924
01:11:18,602 --> 01:11:21,599
So it's like.
925
01:11:21,602 --> 01:11:24,599
As he goes.
926
01:11:24,602 --> 01:11:27,600
And then.
927
01:11:28,040 --> 01:11:31,039
Hmm.
928
01:11:31,042 --> 01:11:34,039
I think it's starting to flare out way too soon.
929
01:11:34,042 --> 01:11:37,039
I probably made a mistake there.
930
01:11:37,042 --> 01:11:40,039
Where I flared them all.
931
01:11:40,042 --> 01:11:43,039
Let's see if we can just undo a little bit here.
932
01:11:43,042 --> 01:11:46,039
Take a few steps back. Like that.
933
01:11:46,042 --> 01:11:49,039
Just have it.
934
01:11:49,042 --> 01:11:52,039
The way it looks here maybe.
935
01:11:52,042 --> 01:11:55,040
Then just set in a keyframe for all of them.
936
01:11:55,480 --> 01:11:58,479
Then we can start letting them.
937
01:11:58,482 --> 01:12:01,480
Fly a little bit.
938
01:12:06,480 --> 01:12:09,480
Let's see what that looks like.
939
01:12:13,480 --> 01:12:16,480
Then settle them down immediately.
940
01:12:20,480 --> 01:12:23,480
Let's see here.
941
01:12:25,480 --> 01:12:28,480
Okay.
942
01:12:51,480 --> 01:12:54,480
Then it kind of.
943
01:12:54,920 --> 01:12:57,920
It flashes out like that.
944
01:13:00,920 --> 01:13:03,919
It's maybe a little bit too.
945
01:13:03,922 --> 01:13:06,919
That this one is flapping out on that side.
946
01:13:06,922 --> 01:13:09,919
So maybe I can bring.
947
01:13:09,922 --> 01:13:12,919
That one in here.
948
01:13:12,922 --> 01:13:15,919
Feels a little bit more like.
949
01:13:15,922 --> 01:13:18,920
Something else is going on.
950
01:13:24,920 --> 01:13:27,919
But definitely gives it a little bit of a.
951
01:13:27,922 --> 01:13:30,920
Dynamic feeling.
952
01:13:38,920 --> 01:13:41,919
But it's maybe happening.
953
01:13:41,922 --> 01:13:44,919
A bit too fast or a bit too late.
954
01:13:44,922 --> 01:13:47,919
So it's kind of.
955
01:13:47,922 --> 01:13:50,919
And then it's inflating. So a little bit too late maybe.
956
01:13:50,922 --> 01:13:53,920
Is the problem here.
957
01:13:54,360 --> 01:13:57,360
Then it's happening there.
958
01:14:04,360 --> 01:14:07,360
That's a little bit better.
959
01:14:11,360 --> 01:14:14,359
Okay. Then we can just go in and correct some of those areas.
960
01:14:14,362 --> 01:14:17,359
Where.
961
01:14:17,362 --> 01:14:20,359
The stuff is poking through a little bit too much here.
962
01:14:20,362 --> 01:14:23,360
So right there for example.
963
01:14:23,800 --> 01:14:26,800
Okay.
964
01:14:27,800 --> 01:14:30,800
Then next one here.
965
01:14:53,800 --> 01:14:56,799
Okay. Then we can bring in the beginning here. So we take all of it.
966
01:14:56,802 --> 01:14:59,800
Bring in the beginning to the end.
967
01:15:03,800 --> 01:15:06,800
Then here we have a problem.
968
01:15:08,800 --> 01:15:11,799
Stuff falling together.
969
01:15:11,802 --> 01:15:14,799
Let's see how long it lasts.
970
01:15:14,802 --> 01:15:17,800
Let's put it there then.
971
01:15:23,800 --> 01:15:26,800
Okay.
972
01:15:37,800 --> 01:15:40,800
Like that.
973
01:15:43,800 --> 01:15:46,799
Pretty good actually.
974
01:15:46,802 --> 01:15:49,799
And the scaffold is not even clipping that much.
975
01:15:49,802 --> 01:15:52,800
So that's kind of awesome.
976
01:15:53,800 --> 01:15:56,800
Okay.
977
01:16:09,800 --> 01:16:12,800
Yeah. It's actually kind of cool.
978
01:16:19,800 --> 01:16:22,800
Pretty good.
979
01:16:23,240 --> 01:16:28,239
I think that actually looks pretty damn eye catching.
980
01:16:28,242 --> 01:16:31,239
Actually the scaffold just kind of works on this one.
981
01:16:31,242 --> 01:16:34,239
So that's super amazing.
982
01:16:34,242 --> 01:16:37,239
And then that pretty much marks the end for this chapter.
983
01:16:37,242 --> 01:16:40,239
And then we're going to move on to the next one.
984
01:16:40,242 --> 01:16:43,240
And probably the final one.
70223
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