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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:09,199 Hello and welcome to this chapter. 2 00:00:09,202 --> 00:00:14,639 So in this chapter, we're going to get into texturing and texture painting our character. 3 00:00:14,642 --> 00:00:18,999 We're pretty much done with the entire model sculpting phase. 4 00:00:19,002 --> 00:00:23,039 All the UV unwrapping has been done for both the items and the body. 5 00:00:23,042 --> 00:00:27,799 So we're in a really good spot to move on basically. 6 00:00:27,802 --> 00:00:30,279 And the texturing is going to happen in two phases. 7 00:00:30,282 --> 00:00:36,319 So the first part is going to be us doing some quick poly painting or sculpt painting 8 00:00:36,322 --> 00:00:40,559 in here in Blender with the sculpt tools. 9 00:00:40,562 --> 00:00:46,279 And then when we have that, that's going to be our base for everything that's going to 10 00:00:46,282 --> 00:00:47,799 be the foundational kind of color. 11 00:00:47,802 --> 00:00:53,479 And that's just because we can be a little bit more free and kind of more explorative 12 00:00:53,482 --> 00:00:55,759 with the poly paint tool because it's a bit faster. 13 00:00:55,762 --> 00:01:00,382 And then we can start breaking things down with textures in the shader editor or something 14 00:01:00,383 --> 00:01:02,603 Subtitled by online-courses.club We compress knowledge for you! 15 00:01:02,604 --> 00:01:01,639 like that. 16 00:01:01,642 --> 00:01:04,519 And then also baking our maps and these things. 17 00:01:04,522 --> 00:01:07,359 So that's kind of the two phases it's going to happen. 18 00:01:07,362 --> 00:01:13,359 And for the first phase, we're going to start out with putting a base color on all the different 19 00:01:13,362 --> 00:01:15,959 items. 20 00:01:15,962 --> 00:01:22,920 Probably except for the rope, the rope we're going to do separately. 21 00:01:23,120 --> 00:01:26,759 For the rest of the stuff, we're definitely going to do something like that. 22 00:01:26,762 --> 00:01:28,959 We might switch over to the vertex color. 23 00:01:28,962 --> 00:01:34,759 We'll see that depends on each item using vertex paint, vertex color paint or something. 24 00:01:34,762 --> 00:01:36,959 There's a mode for that in Blender. 25 00:01:36,962 --> 00:01:39,919 If we need to select some stuff, that can be faster than doing it in poly paint. 26 00:01:39,922 --> 00:01:45,159 But for the body, for sure, the poly paint is faster. 27 00:01:45,162 --> 00:01:49,959 So it's very crucial when we get into the poly painting stuff that we set up our body 28 00:01:49,962 --> 00:01:51,000 correctly. 29 00:01:51,080 --> 00:01:57,559 And that's because with painting on vertices instead of painting on the texture maps, you 30 00:01:57,562 --> 00:02:01,639 are directly applying color to the vertices. 31 00:02:01,642 --> 00:02:08,799 And that means your resolution for coloring is based on the resolution of your mesh, right? 32 00:02:08,802 --> 00:02:13,639 And that means you want to have this as high resolution as possible. 33 00:02:13,642 --> 00:02:15,239 But there's one problem with it. 34 00:02:15,242 --> 00:02:17,919 It doesn't work with the multi-res modifier. 35 00:02:17,922 --> 00:02:19,559 It only works on the lowest subdivision. 36 00:02:19,562 --> 00:02:22,279 It doesn't work on the highest subdivision. 37 00:02:22,282 --> 00:02:29,279 So we will have to essentially set our multi-res to the highest one, then apply it, and then 38 00:02:29,282 --> 00:02:35,359 reconstruct the subdivisions using the multi-res modifier, using this unsubdivide feature over 39 00:02:35,362 --> 00:02:36,879 here. 40 00:02:36,882 --> 00:02:37,879 But that's fine. 41 00:02:37,882 --> 00:02:40,519 We've done that before and there should be no problem with it. 42 00:02:40,522 --> 00:02:46,999 But it just means you can't change your model because it's going to ruin your ability to 43 00:02:47,002 --> 00:02:47,999 unsubdivide. 44 00:02:48,002 --> 00:02:52,559 So if you're painting, you need to kind of be like, that's the state I'm in. 45 00:02:52,562 --> 00:02:54,159 And yeah. 46 00:02:54,162 --> 00:02:56,559 But you can always grab a copy. 47 00:02:56,562 --> 00:02:57,559 Just have a backup. 48 00:02:57,562 --> 00:02:58,559 I like doing that. 49 00:02:58,562 --> 00:02:59,559 So there I got a backup. 50 00:02:59,562 --> 00:03:06,519 So I'm going to call this one body backup, like that, and then I'm just going to hide 51 00:03:06,522 --> 00:03:07,519 that one. 52 00:03:07,522 --> 00:03:09,399 And then I got my body there. 53 00:03:09,402 --> 00:03:12,359 And this one I'm going to set to, I don't know what the highest is I have. 54 00:03:12,362 --> 00:03:13,359 Is it four? 55 00:03:13,362 --> 00:03:14,360 I think so. 56 00:03:15,360 --> 00:03:21,399 And then now I'm on, yeah, I'm on a lot of subdivisions here. 57 00:03:21,402 --> 00:03:24,159 Looking at the body there, that looks pretty high resolution. 58 00:03:24,162 --> 00:03:26,719 I don't think there's any higher here. 59 00:03:26,722 --> 00:03:29,719 Nope, four is the highest I have. 60 00:03:29,722 --> 00:03:30,719 Cool. 61 00:03:30,722 --> 00:03:33,959 And then I'm simply going to apply this one. 62 00:03:33,962 --> 00:03:41,279 And then now that body is just, you know, high resolution and I can start vertex painting 63 00:03:41,282 --> 00:03:42,279 on it. 64 00:03:42,282 --> 00:03:45,439 So I'm just going to turn off random colors and set it to attribute instead. 65 00:03:45,442 --> 00:03:47,439 That means it's actually going to show color. 66 00:03:47,442 --> 00:03:51,439 And I did a little test already just to see if the colors are kind of working on this 67 00:03:51,442 --> 00:03:52,439 one. 68 00:03:52,442 --> 00:03:53,879 I'm just going to go ahead and delete those. 69 00:03:53,882 --> 00:04:01,079 So by default, everything is just completely neutral and white. 70 00:04:01,082 --> 00:04:05,519 And I'd actually recommend going up to the viewport shading here and then to studio and 71 00:04:05,522 --> 00:04:07,259 then switching it to this one. 72 00:04:07,262 --> 00:04:12,899 This one's a bit more neutral in color and it shows off the color a lot more naturally 73 00:04:12,902 --> 00:04:18,179 than the default matte cap there. 74 00:04:18,182 --> 00:04:21,299 This one is quite good, but it still gives you some definition, but I think it's quite 75 00:04:21,302 --> 00:04:23,379 nice for applying color. 76 00:04:23,382 --> 00:04:25,799 So I'm going to keep that one on. 77 00:04:25,802 --> 00:04:28,039 Then I also want a reference for my color. 78 00:04:28,042 --> 00:04:37,439 And I actually have a concept piece on PureRef from the initial concept that has all the 79 00:04:37,442 --> 00:04:39,159 colors without the shading on it. 80 00:04:39,162 --> 00:04:45,599 And I could use that reference directly to color pick if I wanted to. 81 00:04:45,602 --> 00:04:51,679 And that could be really, really, really handy for doing the color stuff, because then we 82 00:04:51,682 --> 00:04:53,479 could get really, really close to the actual concept. 83 00:04:53,482 --> 00:04:57,160 We could also, you know, do colors from the ground up, but having a reference can be really 84 00:04:57,280 --> 00:04:58,279 handy. 85 00:04:58,282 --> 00:04:59,279 So I'm just going to find it over here. 86 00:04:59,282 --> 00:05:05,999 It's, oh, actually it's placed somewhere else, it's placed over here. 87 00:05:06,002 --> 00:05:07,399 I'm going to pull this in. 88 00:05:07,402 --> 00:05:12,519 I'm literally going to pull the image into the view here and then I have that concept 89 00:05:12,522 --> 00:05:13,519 piece there. 90 00:05:13,522 --> 00:05:17,319 You could also place it in an image viewer in Blender, but I like just having it in the 91 00:05:17,322 --> 00:05:18,319 scene. 92 00:05:18,322 --> 00:05:21,319 For me, that's more handy. 93 00:05:21,322 --> 00:05:23,999 I'm just placing it like this. 94 00:05:24,002 --> 00:05:30,639 So this way I can actually color pick the different stuff that I might need to. 95 00:05:30,642 --> 00:05:34,679 So I'm going to start off with applying a base color to every single item. 96 00:05:34,682 --> 00:05:39,319 I'm going to start off with the body here, so I'm going to come into a sculpt mode. 97 00:05:39,322 --> 00:05:45,679 And then now that I'm in sculpt mode, I am going to go over to this thing here called 98 00:05:45,682 --> 00:05:46,679 color filter. 99 00:05:46,682 --> 00:05:51,359 So color filter applies something to everything that is currently selected, and right now 100 00:05:51,362 --> 00:05:54,359 everything is selected. 101 00:05:54,362 --> 00:05:58,479 And you can set different modes here, but fill is the one we want. 102 00:05:58,482 --> 00:05:59,479 And then I want to select a color. 103 00:05:59,482 --> 00:06:04,199 I'm going to select the eyedropper here, and then I'm going to go over to the body and 104 00:06:04,202 --> 00:06:06,039 just select the body color. 105 00:06:06,042 --> 00:06:09,479 It looks like it's not really selecting it. 106 00:06:09,482 --> 00:06:11,879 There we go. 107 00:06:11,882 --> 00:06:13,959 So that's the body color I want. 108 00:06:13,962 --> 00:06:20,239 And then if you start dragging with your left mouse button here, then you can see it's applying 109 00:06:20,242 --> 00:06:23,719 that color to the character. 110 00:06:23,722 --> 00:06:27,159 And then we're getting essentially that body color. 111 00:06:27,162 --> 00:06:33,439 And this has a little bit of shading, but you can see if I go to flat, it's fairly close. 112 00:06:33,442 --> 00:06:42,839 You can of course adjust it here to see what you're getting. 113 00:06:42,842 --> 00:06:43,839 Something like that maybe. 114 00:06:43,842 --> 00:06:45,999 Maybe that's better. 115 00:06:46,002 --> 00:06:46,999 Trying that color out there. 116 00:06:47,002 --> 00:06:48,000 A little bit brighter. 117 00:06:48,760 --> 00:06:50,759 Probably that's hard to see, but yeah. 118 00:06:50,762 --> 00:06:52,119 And then back to Studio. 119 00:06:52,122 --> 00:06:53,479 So that's why I like this one. 120 00:06:53,482 --> 00:06:59,719 You get kind of a close approximation to see what's going on. 121 00:06:59,722 --> 00:07:00,719 Very nice. 122 00:07:00,722 --> 00:07:07,319 Then I'm going to go to the cloth here, back to sculpting mode, and here's our selection 123 00:07:07,322 --> 00:07:08,879 from last time. 124 00:07:08,882 --> 00:07:17,199 I'm going to take the face sets and just, can I remove all the face sets here? 125 00:07:17,202 --> 00:07:19,999 How would I do that? 126 00:07:20,002 --> 00:07:29,279 If I select the face set one and yes, I'm holding in control here and just painting 127 00:07:29,282 --> 00:07:30,279 on top of these ones. 128 00:07:30,282 --> 00:07:31,279 I don't need those right now. 129 00:07:31,282 --> 00:07:36,959 There's probably a way of doing it a little bit faster, but this works just fine. 130 00:07:36,962 --> 00:07:37,960 Cool. 131 00:07:38,040 --> 00:07:44,999 Then I'm going to go back to the color filter, select a new color like that, and just drag 132 00:07:45,002 --> 00:07:45,999 onto this one. 133 00:07:46,002 --> 00:07:50,119 And then I now got the blue skirt. 134 00:07:50,122 --> 00:07:53,279 Then I need the helmet here. 135 00:07:53,282 --> 00:07:57,119 I can select that over here like that. 136 00:07:57,122 --> 00:08:00,639 Sculpt mode onto the helmet. 137 00:08:00,642 --> 00:08:03,099 Then the helmet also will get the color filter. 138 00:08:03,102 --> 00:08:08,659 So we're going to select something, that color over there, which is pretty good, and 139 00:08:08,662 --> 00:08:13,219 just coloring that in as well. 140 00:08:13,222 --> 00:08:22,819 Then selecting the hood here and just going through each item like this, like that. 141 00:08:22,822 --> 00:08:24,619 Then we got the belt. 142 00:08:24,622 --> 00:08:30,899 The belt is a few different colors, but I'm just going to color it this base brown for 143 00:08:30,902 --> 00:08:32,139 now. 144 00:08:32,142 --> 00:08:33,699 So I have that. 145 00:08:33,702 --> 00:08:41,259 Let's see if that makes sense for us. 146 00:08:41,262 --> 00:08:47,659 We could probably also go in and do some selection, but that's where it's a bit simpler in the 147 00:08:47,662 --> 00:08:54,819 color vertex paint, I think, to select different areas and then vertex color them like that. 148 00:08:54,822 --> 00:09:00,339 Then we got this one color here. 149 00:09:00,342 --> 00:09:06,819 Also just giving it a base like that. 150 00:09:06,822 --> 00:09:11,339 And it looks a little bit dark over here, but we're just going to keep that in mind. 151 00:09:11,342 --> 00:09:15,259 And then we got the scabbard. 152 00:09:15,262 --> 00:09:20,699 And let's see, we got some kind of color here as well. 153 00:09:20,702 --> 00:09:24,739 Let's see what we can put in there. 154 00:09:24,742 --> 00:09:25,740 That seems pretty good. 155 00:09:26,740 --> 00:09:39,739 Then we got the sandals also, sculpt here, and something along those lines. 156 00:09:39,742 --> 00:09:44,139 And then we have that undergarment, underpants thing here, and I think that's probably going 157 00:09:44,142 --> 00:09:51,420 to be a new color, maybe something along those lines. 158 00:09:52,100 --> 00:09:55,299 Something not too revealing. 159 00:09:55,302 --> 00:09:56,299 Cool. 160 00:09:56,302 --> 00:10:00,983 And then we got a base color on those things, and then we could also do one for the sword 161 00:10:00,984 --> 00:10:03,027 Subtitled by online-courses.club We compress knowledge for you! 162 00:10:03,028 --> 00:10:03,459 if we really wanted to. 163 00:10:03,462 --> 00:10:09,819 So let's say that we want to get one for the blade itself. 164 00:10:09,822 --> 00:10:10,819 Then we have that. 165 00:10:10,822 --> 00:10:11,819 Awesome. 166 00:10:11,822 --> 00:10:12,819 Okay, nice. 167 00:10:12,822 --> 00:10:18,739 So now we got a good base color for these things, but then we want to separate out some 168 00:10:18,742 --> 00:10:25,799 of those materials if we can with our colors. 169 00:10:25,802 --> 00:10:32,979 And I think that might be easy to do with the vertex color stuff. 170 00:10:32,982 --> 00:10:37,379 So let's check out how we might tackle the belt here. 171 00:10:37,382 --> 00:10:45,139 If we open here and then go into vertex paint, then we can select areas like these ones, 172 00:10:45,142 --> 00:10:51,419 these ones, these ones, and then we vertex paint, there we go. 173 00:10:51,422 --> 00:10:57,939 And then we can select a color, select that gold color over there. 174 00:10:57,942 --> 00:11:05,539 And then there should be a way to say only paint mask, face selection masking for paint. 175 00:11:05,542 --> 00:11:15,939 So now it'll only paint on this stuff here, and then we can just fill this out basically. 176 00:11:15,942 --> 00:11:21,779 Let's fill that out. 177 00:11:21,782 --> 00:11:34,059 For some reason it's not painting on the front there, that's a little bit strange. 178 00:11:34,062 --> 00:11:43,419 Maybe if I set it to the other one instead, no, okay, maybe that's a bug. 179 00:11:43,422 --> 00:11:46,019 Is there like a front faces only? 180 00:11:46,022 --> 00:11:48,139 No, okay, so front faces only. 181 00:11:48,142 --> 00:11:51,379 That seems to be doing thing. 182 00:11:51,382 --> 00:11:54,859 Is that suggesting that maybe there's some face orientation issues? 183 00:11:54,862 --> 00:11:56,059 Let's just check that out. 184 00:11:56,062 --> 00:11:58,339 Yep, that's why. 185 00:11:58,342 --> 00:12:01,939 It's because there's these ones were... 186 00:12:01,942 --> 00:12:05,459 Let's flip those. 187 00:12:05,462 --> 00:12:06,459 There we go, actually. 188 00:12:06,462 --> 00:12:14,819 Let's turn that off, that was a mistake on my part there. 189 00:12:14,822 --> 00:12:15,819 No bug. 190 00:12:15,822 --> 00:12:17,699 And then we can paint these ones in and separate them. 191 00:12:17,702 --> 00:12:26,259 And you know, you could also mask these out in a sculpt vertex paint, but I think this 192 00:12:26,262 --> 00:12:30,219 just means I can select them like this, which is just a little bit faster. 193 00:12:30,222 --> 00:12:38,859 And then I can go here, go to vertex paint, and then I can select that metallic color, 194 00:12:38,862 --> 00:12:42,259 and then I can quickly paint these ones out here. 195 00:12:42,262 --> 00:12:47,059 And I'm just using the mouse right now, I'm not doing anything really crazy, but I might 196 00:12:47,062 --> 00:12:51,259 shift over to the tablet when I'm doing the skin here. 197 00:12:51,262 --> 00:12:53,900 Okay, nice, we got that there. 198 00:12:54,580 --> 00:13:00,579 Then we got the scabbard, and we've got some little latches also right there. 199 00:13:00,582 --> 00:13:05,979 I mean, maybe it would make sense that they're leather actually, I think I kinda like that, 200 00:13:05,982 --> 00:13:08,819 that they're just leathery thing. 201 00:13:08,822 --> 00:13:10,499 Let's try that. 202 00:13:10,502 --> 00:13:18,780 So we get this one, vertex paint, and then color here. 203 00:13:19,780 --> 00:13:26,779 I could also just color pick that one, and then do the selection thing again here. 204 00:13:26,782 --> 00:13:28,779 There we go. 205 00:13:28,782 --> 00:13:29,779 Nice. 206 00:13:29,782 --> 00:13:31,939 Then we got this one. 207 00:13:31,942 --> 00:13:35,019 And here we are doing a little bit of a different selection. 208 00:13:35,022 --> 00:13:36,339 So let's see what we got. 209 00:13:36,342 --> 00:13:45,499 Kind of have a bottom here that's probably gold, could hit this one and press plus, and 210 00:13:45,502 --> 00:13:46,499 plus one more. 211 00:13:46,502 --> 00:13:47,500 There we go. 212 00:13:48,500 --> 00:13:49,500 Plus. 213 00:13:52,500 --> 00:13:53,500 Like that. 214 00:13:58,500 --> 00:13:59,500 Hmm. 215 00:14:03,500 --> 00:14:08,499 It's a little bit of a selection job here because we got some beveled edges, but I still 216 00:14:08,502 --> 00:14:12,500 think it's the faster way of doing this. 217 00:14:13,500 --> 00:14:21,499 Like this, and like that kind of. 218 00:14:21,502 --> 00:14:26,499 I'm just going to paint those in whilst I have them. 219 00:14:26,502 --> 00:14:29,499 Oh, there we go. 220 00:14:29,502 --> 00:14:36,499 Well, they actually seem to be affecting, right, because they're sharing vertices there. 221 00:14:36,502 --> 00:14:40,499 So that's why it's affecting it, right? 222 00:14:40,502 --> 00:14:45,499 So these vertices are shared in those corners. 223 00:14:45,502 --> 00:14:50,499 So that's kind of the limitation of vertex paint in that sense. 224 00:14:50,502 --> 00:14:55,499 It might be easier to then select the leathery stuff almost. 225 00:14:55,502 --> 00:15:03,499 I'm going to try doing the reverse here, where I color in the whole thing with this, with 226 00:15:03,502 --> 00:15:11,499 the gold, and then I select the leathery stuff here instead. 227 00:15:11,502 --> 00:15:12,499 The brown stuff. 228 00:15:12,502 --> 00:15:15,499 Yeah, I think that's easier. 229 00:15:15,502 --> 00:15:21,499 Setting that up here with the vertex paint, and then getting the same leather color. 230 00:15:21,502 --> 00:15:23,499 Oh, it seems to select it. 231 00:15:23,502 --> 00:15:28,499 Yeah, I think that's a lot simpler. 232 00:15:28,502 --> 00:15:30,499 I think that actually got the whole thing. 233 00:15:30,502 --> 00:15:34,499 And then these little latches, they are also like that. 234 00:15:34,502 --> 00:15:41,499 I'm going to get these ones also and make them also leathery. 235 00:15:41,502 --> 00:15:43,499 Yep, got that. 236 00:15:43,502 --> 00:15:45,499 So that's the scabbard there. 237 00:15:45,502 --> 00:15:47,499 That looks pretty good. 238 00:15:47,502 --> 00:15:52,499 And then we can get the sword here. 239 00:15:52,502 --> 00:15:55,499 And that has kind of the most bits. 240 00:15:55,502 --> 00:16:02,499 So we got the metal there, and then we got a lot of little gold pieces here and there 241 00:16:02,502 --> 00:16:07,499 that all need to come together. 242 00:16:07,502 --> 00:16:13,499 Okay. 243 00:16:13,502 --> 00:16:16,499 Okay, maybe not. 244 00:16:16,502 --> 00:16:20,499 Or we could actually, let's just do the whole thing. 245 00:16:20,502 --> 00:16:23,499 Like this. 246 00:16:23,502 --> 00:16:24,499 Like that. 247 00:16:24,502 --> 00:16:27,499 And then also this one. 248 00:16:27,502 --> 00:16:29,499 And then back to vertex paint. 249 00:16:29,502 --> 00:16:33,499 And then I need a color. 250 00:16:33,502 --> 00:16:36,499 Select that one. 251 00:16:36,502 --> 00:16:41,499 Can select that one maybe. 252 00:16:41,502 --> 00:16:44,499 Got to get that one. 253 00:16:44,502 --> 00:16:45,499 That is selected. 254 00:16:45,502 --> 00:16:47,499 And then we have some variation. 255 00:16:47,502 --> 00:16:51,499 Actually, I have a concept for the sword here on the side. 256 00:16:51,502 --> 00:16:55,499 It looks like it kind of has that wood piece and that wood piece there. 257 00:16:55,502 --> 00:16:58,499 We got to figure that out. 258 00:16:58,502 --> 00:17:06,499 So we got this wood piece, and then the top becomes a wood piece. 259 00:17:06,502 --> 00:17:10,499 Maybe if I just do like that. 260 00:17:10,502 --> 00:17:14,499 And like that. 261 00:17:14,502 --> 00:17:18,499 Yeah, I think if that is wood, that kind of makes sense. 262 00:17:18,502 --> 00:17:21,499 And then weight paint here. 263 00:17:21,502 --> 00:17:24,499 Then select a color for that. 264 00:17:24,502 --> 00:17:29,499 I could also just color pick it. 265 00:17:29,502 --> 00:17:31,499 Like that. 266 00:17:31,502 --> 00:17:35,499 And then color that in. 267 00:17:35,502 --> 00:17:38,499 Nice. 268 00:17:38,502 --> 00:17:39,499 Yeah, I think that works. 269 00:17:39,502 --> 00:17:41,499 That looks pretty good. 270 00:17:41,502 --> 00:17:43,499 And then we got that skull, of course. 271 00:17:43,502 --> 00:17:46,499 We got the rope and the skull here. 272 00:17:46,502 --> 00:17:48,499 Can also get some. 273 00:17:48,502 --> 00:17:50,499 I can just get it in here. 274 00:17:50,502 --> 00:17:54,499 Set fill. 275 00:17:54,502 --> 00:17:56,499 Like that. 276 00:17:56,502 --> 00:18:01,499 Oh, and this one has the multi-resolution stuff on top of it. 277 00:18:01,502 --> 00:18:04,499 It's just going to be one uniform color. 278 00:18:04,502 --> 00:18:07,499 So I think what we can do is actually go to the lowest one here. 279 00:18:07,502 --> 00:18:10,499 And then just fill that out. 280 00:18:10,502 --> 00:18:12,499 And that will be fine. 281 00:18:12,502 --> 00:18:19,499 And it will try to make the low resolution work for the higher ones still. 282 00:18:19,502 --> 00:18:23,499 But so when you're in the viewport, you can see that even if this is higher, 283 00:18:23,502 --> 00:18:26,499 then it will still try to apply that color. 284 00:18:26,502 --> 00:18:27,499 So it should work. 285 00:18:27,502 --> 00:18:28,499 But it won't. 286 00:18:28,502 --> 00:18:33,499 It will be that low resolution one, so it's not quite ideal. 287 00:18:33,502 --> 00:18:36,499 Okay, then we got a base for everything. 288 00:18:36,502 --> 00:18:37,499 Then we got the rope. 289 00:18:37,502 --> 00:18:39,500 I think it would be nice to see the rope with a color. 290 00:18:40,500 --> 00:18:42,499 So I'm going to go into the shading editor here. 291 00:18:42,502 --> 00:18:46,499 And then continue on this little rope design that we already were doing. 292 00:18:46,502 --> 00:18:50,499 And then I have that pattern already. 293 00:18:50,502 --> 00:18:53,499 I think I'm just going to keep that. 294 00:18:53,502 --> 00:18:58,499 It seems to be working for both of them quite nicely. 295 00:18:58,502 --> 00:19:02,499 So I'm going to grab a mix. 296 00:19:02,502 --> 00:19:05,499 I'm going to take the color here and put it into a mix. 297 00:19:05,502 --> 00:19:09,499 I'm going to set it into as the – no, actually grab the factor. 298 00:19:09,502 --> 00:19:13,499 Set that as the mix factor. 299 00:19:13,502 --> 00:19:19,499 Mix RGB. 300 00:19:19,502 --> 00:19:20,499 Mix RGB. 301 00:19:20,502 --> 00:19:22,499 Hmm, where is the mix? 302 00:19:22,502 --> 00:19:25,499 Is it called mix? 303 00:19:25,502 --> 00:19:28,499 Did they change it? 304 00:19:28,502 --> 00:19:29,499 Combine color? 305 00:19:29,502 --> 00:19:31,499 No. 306 00:19:31,502 --> 00:19:33,499 Mix. 307 00:19:33,502 --> 00:19:36,499 Okay, it's just called mix and it depends on the result that comes in. 308 00:19:36,502 --> 00:19:37,499 Okay. 309 00:19:37,502 --> 00:19:40,499 This should be called mix RGB. 310 00:19:40,502 --> 00:19:43,499 Like that. 311 00:19:43,502 --> 00:19:56,499 And then we can have a color kind of more akin to the brown values that we had on the other one. 312 00:19:56,502 --> 00:20:02,499 Something kind of like a leathery rope. 313 00:20:02,502 --> 00:20:03,499 Something like that. 314 00:20:03,502 --> 00:20:07,499 And then we could adjust this if we wanted to. 315 00:20:07,502 --> 00:20:09,499 Like the actual falloff here. 316 00:20:09,502 --> 00:20:19,499 Maybe that's too – maybe the cutoff is too harsh or something like that. 317 00:20:19,502 --> 00:20:22,499 We could do a little bit of distortion if we wanted to. 318 00:20:22,502 --> 00:20:23,499 Give it some variation. 319 00:20:23,502 --> 00:20:28,499 But it's so far away you would never be able to really feel that. 320 00:20:28,502 --> 00:20:31,499 But it gives it a little bit of variation there. 321 00:20:31,502 --> 00:20:33,499 Come back here. 322 00:20:33,502 --> 00:20:39,499 Then obviously we don't see that, but we know that's what it's like. 323 00:20:39,502 --> 00:20:45,499 What we could do is we could go over to viewport display maybe and give it a color. 324 00:20:45,502 --> 00:20:50,499 Just to see the ensemble. 325 00:20:50,502 --> 00:20:55,499 Then it has a color a bit more aligned with the other stuff. 326 00:20:55,502 --> 00:20:56,499 Okay, nice. 327 00:20:56,502 --> 00:21:01,499 Then we have a solid base color on everything. 328 00:21:01,502 --> 00:21:06,499 And now we can go into actually texture painting the body. 329 00:21:06,502 --> 00:21:07,499 We have a few things to do. 330 00:21:07,502 --> 00:21:12,499 We have like a base tone for the skin and stuff. 331 00:21:12,502 --> 00:21:15,499 So I might take this one out, isolate it. 332 00:21:15,502 --> 00:21:16,499 Actually, no. 333 00:21:16,502 --> 00:21:18,499 I'm going to take these two together and then isolate it. 334 00:21:18,502 --> 00:21:19,499 There we go. 335 00:21:19,502 --> 00:21:22,499 And then I can start painting this stuff in. 336 00:21:22,502 --> 00:21:26,499 We're going to sculpt mode and then I'm going to switch over to my tablet here. 337 00:21:26,502 --> 00:21:30,499 And then we'll be using this tool over here, the paint tool. 338 00:21:30,502 --> 00:21:36,499 And we have X on so that when we paint something it transfers to the other side. 339 00:21:36,502 --> 00:21:38,499 Kind of like this, right? 340 00:21:38,502 --> 00:21:40,499 Okay. 341 00:21:40,502 --> 00:21:46,499 So the first thing I want to do is I want to do all the base tones for the body here. 342 00:21:46,502 --> 00:21:57,499 So when I'm going to select some, I'm going to color pick a little bit, get those reddish tones here. 343 00:21:57,502 --> 00:21:58,499 And then I'm going to start applying these. 344 00:21:58,502 --> 00:22:03,499 And they're going to look a little bit darker everywhere here, but that's okay. 345 00:22:03,502 --> 00:22:07,499 Typically with tones you're going to get a little bit darker outwards towards the extremities, 346 00:22:07,502 --> 00:22:14,499 just both because of blood but also more fine motorics like the toes and hands. 347 00:22:14,502 --> 00:22:18,499 But there's a lot of blood rushing down to the feet so they just get better. 348 00:22:18,502 --> 00:22:23,499 And then around elbows and things because the joints get more complicated, 349 00:22:23,502 --> 00:22:25,499 so it's a bit more like nerves and bloods and things. 350 00:22:25,502 --> 00:22:29,499 So they are just a bit more like that. 351 00:22:29,502 --> 00:22:32,499 I'm going to put some stuff into the crevices a little bit. 352 00:22:32,502 --> 00:22:44,499 We'll do something with the ambient occlusion later on where we get that working also 353 00:22:44,502 --> 00:22:50,499 and do some funny things with the crevices to emphasize different stuff here. 354 00:22:50,502 --> 00:23:00,499 Right now I'm just trying to do slight reds into the skin here and definitely to the ears as well 355 00:23:00,502 --> 00:23:03,499 and around the eyes a little bit. 356 00:23:03,502 --> 00:23:06,499 And the guy is also cursed, like that's his backstory. 357 00:23:06,502 --> 00:23:20,499 So he does not have to be perfect with the texture painting here. 358 00:23:20,502 --> 00:23:24,499 And then always a little bit more gray around the mouth, 359 00:23:24,502 --> 00:23:38,499 just like a slight hint of a thing like that. 360 00:23:38,502 --> 00:23:43,499 And then if it's a bit too much, you can always just dial it back a little bit. 361 00:23:43,502 --> 00:23:48,499 I kind of like going a bit too far with the reds and then afterwards coming in 362 00:23:48,502 --> 00:23:53,499 and just taking the same skin tone and just glazing it on top. 363 00:23:53,502 --> 00:23:59,499 And then you get those kind of subtle hues and variations and it looks a lot more natural. 364 00:23:59,502 --> 00:24:01,499 Nice. 365 00:24:01,502 --> 00:24:04,499 Then let's see here. 366 00:24:04,502 --> 00:24:12,499 I can put a little bit more reds here, especially on the fingers here. 367 00:24:12,502 --> 00:24:20,499 I want to get some good variation in there. 368 00:24:20,502 --> 00:24:24,499 And then inside the palms we can brighten those up a little bit. 369 00:24:24,502 --> 00:24:25,499 That usually happens. 370 00:24:25,502 --> 00:24:32,499 I'll take the skin tone and just brighten it up a little bit. 371 00:24:32,502 --> 00:24:35,499 A little bit more pink. 372 00:24:35,502 --> 00:24:41,499 Yeah, something like that. 373 00:24:41,502 --> 00:24:44,499 And then we have that on the inside, like that. 374 00:24:44,502 --> 00:24:53,499 And that immediately gives it so much life when it gets this kind of variation. 375 00:24:53,502 --> 00:24:58,499 Like that you just feel it coming alive, at least for me. 376 00:24:58,502 --> 00:25:01,499 That really feels. 377 00:25:01,502 --> 00:25:11,499 And this guy is naturally quite like a brownish, darkish skin, but he's a lot in the sun, 378 00:25:11,502 --> 00:25:13,499 so he might even have some extra sunburn. 379 00:25:13,502 --> 00:25:15,499 I think it just helps tell the story. 380 00:25:15,502 --> 00:25:28,499 And I kind of had this idea that the cloth around him here would be causing some blocking from the sun. 381 00:25:28,502 --> 00:25:39,499 So maybe there's a little bit of a brighter feel around these areas here. 382 00:25:39,502 --> 00:25:44,499 It would technically be across the face, but the face also adds a lot of darkness on its own. 383 00:25:44,502 --> 00:25:50,499 So I'm just kind of adding it here and then maybe a little bit in here also. 384 00:25:50,502 --> 00:25:55,499 Just like that's where his body would naturally shade itself. 385 00:25:55,502 --> 00:26:04,499 And then it also helps make some of the forms pop a little bit, and probably around the legs also here. 386 00:26:04,502 --> 00:26:09,499 A little bit on the thigh, so you also see that on the thigh it's a bit brighter there. 387 00:26:09,502 --> 00:26:17,499 So you get this person of this complexion here. 388 00:26:17,502 --> 00:26:21,499 Yeah, that is quite interesting. 389 00:26:21,502 --> 00:26:28,499 We can use the same color just for some of the nail stuff. 390 00:26:28,502 --> 00:26:33,499 Like that. 391 00:26:33,502 --> 00:26:34,499 Like that. 392 00:26:34,502 --> 00:26:39,499 And you really don't need more than that just to pull that out. 393 00:26:39,502 --> 00:26:43,499 Do the same on the feet here. 394 00:26:43,502 --> 00:26:51,499 Like that, like that, like that, and like that. 395 00:26:51,502 --> 00:26:54,499 And then you've got that stuff going on. 396 00:26:54,502 --> 00:26:58,499 And we can have the same kind of underneath the feet here. 397 00:26:58,502 --> 00:27:03,499 Something we're never going to see, but we're here anyway, so might as well make it complete. 398 00:27:03,502 --> 00:27:06,499 And then we could use this for something else in the future. 399 00:27:06,502 --> 00:27:15,499 It would probably also be a little bit more red around the groin. 400 00:27:15,502 --> 00:27:19,499 And things of that nature. 401 00:27:19,502 --> 00:27:22,499 Okay. 402 00:27:22,502 --> 00:27:27,499 Pretty good, I think. 403 00:27:27,502 --> 00:27:30,499 I'm getting a lot of those things here. 404 00:27:30,502 --> 00:27:35,499 I can just highlight some of the crevices here with a little bit of red. 405 00:27:35,502 --> 00:27:39,499 Just to see what we get from that. 406 00:27:39,502 --> 00:27:40,499 Just some slight variation. 407 00:27:40,502 --> 00:27:41,499 Okay, nice. 408 00:27:41,502 --> 00:27:44,499 I think that's what I need for the body. 409 00:27:44,502 --> 00:27:53,499 You can take it as far as you want, of course, but I'm calling it here at least. 410 00:27:53,502 --> 00:27:56,499 That's definitely good enough for what I need. 411 00:27:56,502 --> 00:27:59,499 Then I also have these veins and stuff. 412 00:27:59,502 --> 00:28:03,499 And the tattoo, of course. 413 00:28:03,502 --> 00:28:07,499 But instead of just painting that on top, we could do a little bit of layers. 414 00:28:07,502 --> 00:28:11,499 So we could adjust the colors on their own, because they do look quite different. 415 00:28:11,502 --> 00:28:13,499 And maybe it's something you would want to change. 416 00:28:13,502 --> 00:28:17,499 And the veins, we might want to get a little bit of a bump map going on. 417 00:28:17,502 --> 00:28:21,499 That actually gets some definition. 418 00:28:21,502 --> 00:28:26,499 Like actual kind of has a feeling of it coming out right. 419 00:28:26,502 --> 00:28:31,499 So if we go to the mesh properties here, then we have these color attributes. 420 00:28:31,502 --> 00:28:33,499 And right now we have one called color. 421 00:28:33,502 --> 00:28:37,499 And that's the default one that all the body paint is on. 422 00:28:37,502 --> 00:28:43,499 I'm going to change the name of this one to body. 423 00:28:43,502 --> 00:28:44,499 Like that. 424 00:28:44,502 --> 00:28:46,499 And I'm going to create a new one. 425 00:28:46,502 --> 00:28:48,499 And I'm going to set it on the default ones. 426 00:28:48,502 --> 00:28:53,499 I'm going to call this one veins. 427 00:28:53,502 --> 00:28:55,499 Like this. 428 00:28:55,502 --> 00:28:58,499 And this is going to create a completely new one that's just black. 429 00:28:58,502 --> 00:29:01,499 And you can see I can always switch over to the body again. 430 00:29:01,502 --> 00:29:04,499 And then I get that back and I can switch over to the veins. 431 00:29:04,502 --> 00:29:07,499 And that's just a new set of color attributes that you can paint on. 432 00:29:07,502 --> 00:29:10,499 And then we can mix those in the shading editor. 433 00:29:10,502 --> 00:29:13,499 So I'm going to jump up here and just grab a complete white one. 434 00:29:13,502 --> 00:29:15,499 So saturation like this. 435 00:29:15,502 --> 00:29:19,499 And then I can start creating some veins instead here. 436 00:29:19,502 --> 00:29:24,499 To handle the veins themselves, we could, of course, just paint them directly onto the body here. 437 00:29:24,502 --> 00:29:29,499 And start making little veins like this kind of. 438 00:29:29,502 --> 00:29:32,499 But if you wanted to, you could also use a texture. 439 00:29:32,502 --> 00:29:35,499 So I've created a little texture over in Photoshop. 440 00:29:35,502 --> 00:29:39,499 And I want to apply it to my brush setup here as a stencil. 441 00:29:39,502 --> 00:29:42,499 So I'm going to go up here and click new. 442 00:29:42,502 --> 00:29:44,499 I'm going to set this to stencil. 443 00:29:44,502 --> 00:29:46,499 Click new. 444 00:29:46,502 --> 00:29:50,499 And then I'm going to head over to open. 445 00:29:50,502 --> 00:29:58,499 And find the place where it is. 446 00:29:58,502 --> 00:30:01,499 And it's over here somewhere. 447 00:30:01,502 --> 00:30:03,499 Let's see here. 448 00:30:03,502 --> 00:30:04,499 Let's go get the final path. 449 00:30:04,502 --> 00:30:06,499 There we go. 450 00:30:06,502 --> 00:30:08,499 And the veins are here. 451 00:30:08,502 --> 00:30:09,499 Exactly. 452 00:30:09,502 --> 00:30:11,499 These are the veins. 453 00:30:11,502 --> 00:30:13,499 So this is a little image texture. 454 00:30:13,502 --> 00:30:15,499 I can just load up over here. 455 00:30:15,502 --> 00:30:25,499 And I can use that one as a stencil essentially to bring in the veins. 456 00:30:25,502 --> 00:30:29,499 And then you get this stencil thing across your thing. 457 00:30:29,502 --> 00:30:33,499 And if you hold control, then you rotate it. 458 00:30:33,502 --> 00:30:35,499 If you just hold right click, then you move it. 459 00:30:35,502 --> 00:30:38,499 And if you hold shift, then you scale it. 460 00:30:38,502 --> 00:30:42,499 And then I can kind of place it somewhere here. 461 00:30:42,502 --> 00:30:44,499 Somewhere around. 462 00:30:44,502 --> 00:30:47,499 Something like that maybe. 463 00:30:47,502 --> 00:30:51,499 And then I can go a little bit closer maybe. 464 00:30:51,502 --> 00:30:56,499 Let's see here. 465 00:30:56,502 --> 00:30:57,499 Like that. 466 00:30:57,502 --> 00:31:04,499 And then when I then paint on this, it only paints within those veins kind of. 467 00:31:04,502 --> 00:31:13,499 So I can have this kind of nice structure like that where I can bring in some veins onto my character. 468 00:31:13,502 --> 00:31:15,499 And then I can keep using the stencil. 469 00:31:15,502 --> 00:31:23,499 And you can see we are lacking a little bit of resolution because of the nature of the poly paint. 470 00:31:23,502 --> 00:31:25,499 And how that works and all. 471 00:31:25,502 --> 00:31:32,500 But for this it's totally fine when you're doing something a little bit simpler. 472 00:31:33,500 --> 00:31:39,499 But then if you need it to go a lot bigger, then it might become a problem. 473 00:31:39,502 --> 00:31:40,499 Right? 474 00:31:40,502 --> 00:31:43,499 So that's just something to keep in mind. 475 00:31:43,502 --> 00:31:45,499 Let's see here. 476 00:31:45,502 --> 00:31:48,499 Bring a little bit in on the hand here as well. 477 00:31:48,502 --> 00:31:53,499 And I'm creating just like a little vein map across the body here. 478 00:31:53,502 --> 00:31:59,499 Just to get some variation. 479 00:31:59,502 --> 00:32:02,499 And right now it's just a mask. 480 00:32:02,502 --> 00:32:11,499 And then in the shader is where we really bring it all together kind of. 481 00:32:11,502 --> 00:32:15,499 And then I can just do a little bit of that stuff there. 482 00:32:15,502 --> 00:32:17,499 And then I think I'm going to turn off the texture. 483 00:32:17,502 --> 00:32:18,499 Like that. 484 00:32:18,502 --> 00:32:23,499 And then I can go in by hand if I wanted to select some of the black areas here. 485 00:32:23,502 --> 00:32:25,499 Delete a little bit. 486 00:32:25,502 --> 00:32:29,499 Get the white back. 487 00:32:29,502 --> 00:32:38,499 And then I can, you know, do whatever makes sense by hand. 488 00:32:38,502 --> 00:32:48,499 Create a little bit of some extra veins here. 489 00:32:48,502 --> 00:32:52,499 That's quite extreme I think. 490 00:32:52,502 --> 00:32:55,499 Dial all this back a little bit. 491 00:32:55,502 --> 00:32:57,499 Just have it like that. 492 00:32:57,502 --> 00:33:09,499 And here really, you know, look at maps and examples of like how veins stretch across the body. 493 00:33:09,502 --> 00:33:16,499 I could have something going up along side this here. 494 00:33:16,502 --> 00:33:22,499 That would also kind of work out. 495 00:33:22,502 --> 00:33:26,499 Then veins flowing in different directions, right? 496 00:33:26,502 --> 00:33:33,499 Depending on where they are. 497 00:33:33,502 --> 00:33:36,499 Like this. 498 00:33:36,502 --> 00:33:41,499 Like that. 499 00:33:41,502 --> 00:33:48,499 And we could have some sitting on top here. 500 00:33:48,502 --> 00:33:57,499 We always have that one vein that sits right there across the bicep. 501 00:33:57,502 --> 00:34:02,499 There's always a sprouting of veins from here. 502 00:34:02,502 --> 00:34:03,499 Nothing perfect. 503 00:34:03,502 --> 00:34:04,499 We're just a little bit there. 504 00:34:04,502 --> 00:34:08,499 And then when we have that actual map of the veins, 505 00:34:08,502 --> 00:34:14,499 we can then go into the shading editor and then we can start applying that together with our base color. 506 00:34:14,502 --> 00:34:19,499 So I'm going to grab this one and make a new shader and just call it the body shader. 507 00:34:19,502 --> 00:34:21,499 Or body material actually. 508 00:34:21,502 --> 00:34:22,499 I think so. 509 00:34:22,502 --> 00:34:26,499 Then here we need to find the principal node here. 510 00:34:26,502 --> 00:34:30,499 Just waiting for Blender to respond. 511 00:34:30,502 --> 00:34:32,499 I think it's just create a new shader. 512 00:34:32,502 --> 00:34:33,499 Yeah, there we go. 513 00:34:33,502 --> 00:34:36,499 So now we're getting this one over here. 514 00:34:36,502 --> 00:34:40,499 And then I just need to adjust the viewport. 515 00:34:40,502 --> 00:34:44,499 And then create a new node. 516 00:34:44,502 --> 00:34:49,499 And the node I need to create is the color attribute node. 517 00:34:49,502 --> 00:34:53,499 So shift A, color attribute. 518 00:34:53,502 --> 00:34:54,499 There we go. 519 00:34:54,502 --> 00:34:57,499 And then on this selection we can select body. 520 00:34:57,502 --> 00:35:04,499 And if we just plug that one in, we should get that body color with the slight variation and stuff. 521 00:35:04,502 --> 00:35:07,499 And then we also, we can create an additional color attribute node. 522 00:35:07,502 --> 00:35:10,499 I'm just going to duplicate it and then select the veins instead. 523 00:35:10,502 --> 00:35:14,499 And then that is that mask here with the veins. 524 00:35:14,502 --> 00:35:17,499 And I can mix that one into the other one. 525 00:35:17,502 --> 00:35:22,499 So I'm going to say, give me a mix node here. 526 00:35:22,502 --> 00:35:26,499 And I'm going to use this one as the mask actually. 527 00:35:26,502 --> 00:35:30,499 And then this body color gets in here. 528 00:35:30,502 --> 00:35:35,499 And then this one becomes the veins here. 529 00:35:35,502 --> 00:35:38,499 And then I can start adjusting the color. 530 00:35:38,502 --> 00:35:47,499 But these ones make them a little bit more, have that like turquoise-y slight variation. 531 00:35:47,502 --> 00:35:53,499 And then it's set to mix right now, but maybe it could also just be a soft light. 532 00:35:53,502 --> 00:35:57,499 Then they're barely visible. 533 00:35:57,502 --> 00:35:59,499 Get this here. 534 00:35:59,502 --> 00:36:02,499 Just something, you know, slight variation. 535 00:36:02,502 --> 00:36:05,499 Soft light might be a bit too little. 536 00:36:05,502 --> 00:36:09,499 Overlay, also kind of interesting. 537 00:36:09,502 --> 00:36:14,499 Depends on what you're going for, right? 538 00:36:14,502 --> 00:36:17,499 Yeah, you get those slight variations there. 539 00:36:17,502 --> 00:36:22,499 I think actually that's, yeah, those kind of little trails there. 540 00:36:22,502 --> 00:36:28,499 They're a little bit hard to see, but they just add a little bit of life to the skin. 541 00:36:28,502 --> 00:36:32,499 Cool, and then we can do something similar for the tattoo here. 542 00:36:32,502 --> 00:36:40,499 So if we go to the body here again, and then we can create a new color pass. 543 00:36:40,502 --> 00:36:45,499 And then I'll call this one tattoo instead. 544 00:36:45,502 --> 00:36:48,499 It just needs to, let me rename this. 545 00:36:48,502 --> 00:36:52,499 For some reason it's always a little bit, there we go, tattoo. 546 00:36:52,502 --> 00:36:56,499 And then that can be, we can create a mask for that basically. 547 00:36:56,502 --> 00:37:02,499 So I'm going to sculpt mode here, and then I'm going to turn off the X symmetry, 548 00:37:02,502 --> 00:37:04,499 because I don't want symmetry on this. 549 00:37:04,502 --> 00:37:10,499 And then I'm just going to paint this stuff in, looking at the reference over there on the right. 550 00:37:10,502 --> 00:37:14,499 And here I want to figure out exactly how the tattoo should follow. 551 00:37:14,502 --> 00:37:18,499 And the reason why I'm breaking this stuff up right now, 552 00:37:18,502 --> 00:37:24,499 like breaking up the different layers here and then combining them in the texture editor, 553 00:37:24,502 --> 00:37:34,499 so I have that flexibility and control, and just to show you guys that it can be done right. 554 00:37:34,502 --> 00:37:40,499 Because this character is as simple as it is, I would probably just have painted it directly on 555 00:37:40,502 --> 00:37:45,499 without making these layers. 556 00:37:45,502 --> 00:37:50,499 But now we have it, and then we have a little bit of extra control. 557 00:37:50,502 --> 00:37:56,499 So I've got to figure out how this thing wraps around the musculature here. 558 00:37:56,502 --> 00:38:04,499 And I'm thinking that maybe it just wraps around there. 559 00:38:04,502 --> 00:38:12,499 And maybe it doesn't actually encroach on this one here, maybe it lets itself sit. 560 00:38:12,502 --> 00:38:15,499 No, actually I think like that, yeah. 561 00:38:15,502 --> 00:38:20,499 And then it covers the entire collarbone like that. 562 00:38:20,502 --> 00:38:24,499 And then we get the chest muscle here. 563 00:38:24,502 --> 00:38:30,499 So I'm going to create some kind of sharpish line here, 564 00:38:30,502 --> 00:38:33,499 even though it does actually go down, now that I'm thinking about it. 565 00:38:33,502 --> 00:38:37,499 It goes down and grabs some of these other muscles. 566 00:38:37,502 --> 00:38:40,499 But let's just get the rest of the arm here. 567 00:38:40,502 --> 00:38:44,499 And quickly capture that in. 568 00:38:44,502 --> 00:38:49,499 And then something's happening on the hand there. 569 00:38:49,502 --> 00:38:52,499 Let's see here. 570 00:38:52,502 --> 00:38:58,499 And then on the back, we could have it follow the line of the trapezius here. 571 00:38:58,502 --> 00:39:02,499 That'd be kind of cool. 572 00:39:02,502 --> 00:39:08,499 And then having it stop by the latissimus. 573 00:39:08,502 --> 00:39:13,499 And that being kind of the cutoff for it. 574 00:39:13,502 --> 00:39:23,499 So it sort of kind of naturally flows with the anatomy a little bit. 575 00:39:23,502 --> 00:39:28,499 Something along these lines here. 576 00:39:28,502 --> 00:39:31,499 Like that, like that. 577 00:39:31,502 --> 00:39:37,499 And then we get this stuff here. 578 00:39:37,502 --> 00:39:42,499 And this one can still come further down even. 579 00:39:42,502 --> 00:39:44,499 It'd be a little bit hard to see here. 580 00:39:44,502 --> 00:39:47,499 Let's see if I go flat. 581 00:39:47,502 --> 00:39:49,499 Oh, then it becomes even harder. 582 00:39:49,502 --> 00:39:54,499 So I might need kind of, yeah, that actually, 583 00:39:54,502 --> 00:40:00,499 this makes it a little bit easier to see because it's not as contrast filled. 584 00:40:00,502 --> 00:40:03,499 Yeah, okay, so that looked like it was white paint, 585 00:40:03,502 --> 00:40:06,499 but it was just shine off the thing. 586 00:40:06,502 --> 00:40:07,499 Like that. 587 00:40:07,502 --> 00:40:11,499 And then the concept is actually saying that this whole, 588 00:40:11,502 --> 00:40:14,499 this thing is kind of coming down there. 589 00:40:14,502 --> 00:40:23,499 So let's see what we can do with that. 590 00:40:23,502 --> 00:40:26,499 Let's see here. 591 00:40:26,502 --> 00:40:32,499 Maybe something along this line here. 592 00:40:32,502 --> 00:40:35,499 And then it's coming up there. 593 00:40:35,502 --> 00:40:39,499 Is it including that thing? 594 00:40:39,502 --> 00:40:45,499 It could be including this one also, but I think I might leave it like that. 595 00:40:45,502 --> 00:40:48,499 That is actually kind of interesting. 596 00:40:48,502 --> 00:40:53,499 It looks quite contemporary when it looks like this. 597 00:40:53,502 --> 00:40:55,499 So that's kind of fun. 598 00:40:55,502 --> 00:40:59,499 And then we need those rings on the arm here. 599 00:40:59,502 --> 00:41:10,499 That's the one place where it kind of breaks up a bit more normally. 600 00:41:10,502 --> 00:41:12,499 Just a very simple design, but because we have it in layers, 601 00:41:12,502 --> 00:41:17,499 we can always come in and change the tattoo design 602 00:41:17,502 --> 00:41:20,499 or expand on it or something, and then, you know, 603 00:41:20,502 --> 00:41:22,499 it doesn't affect the skin release. 604 00:41:22,502 --> 00:41:26,499 So if that was a feature of your character, 605 00:41:26,502 --> 00:41:31,499 then you have that ability to switch out the textures in that sense 606 00:41:31,502 --> 00:41:33,499 without having to redo a bunch of work. 607 00:41:33,502 --> 00:41:36,499 And that can be pretty good. 608 00:41:36,502 --> 00:41:40,499 That could be very nice. 609 00:41:40,502 --> 00:41:50,499 Like that. 610 00:41:50,502 --> 00:42:00,499 Like that here. 611 00:42:00,502 --> 00:42:03,499 Sort of like that. 612 00:42:03,502 --> 00:42:10,499 That gives us that cutoff, and then the hand here has kind of an angle. 613 00:42:10,502 --> 00:42:15,499 It sits on an angle, this thing here, and creates a little triangle like that 614 00:42:15,502 --> 00:42:24,499 and wraps around the hand a little bit. 615 00:42:24,502 --> 00:42:27,499 Exactly. 616 00:42:27,502 --> 00:42:28,499 Exactly. 617 00:42:28,502 --> 00:42:34,499 That's kind of what I was imagining that would be like. 618 00:42:34,502 --> 00:42:37,499 I think that's it for the tattoo, 619 00:42:37,502 --> 00:42:40,499 and then we can go back to the shading workflow here, 620 00:42:40,502 --> 00:42:43,499 and then we can mix that in as well on top of all this stuff. 621 00:42:43,502 --> 00:42:57,499 So if we just grab our mix overlay here, 622 00:42:57,502 --> 00:43:03,499 it's all acting a little bit slow, so I'm just trying to be careful here. 623 00:43:03,502 --> 00:43:06,499 We've got that one, and then that one's going into the A, 624 00:43:06,502 --> 00:43:08,499 and then we can overlay something on top. 625 00:43:08,502 --> 00:43:10,499 So we're going to create another color attribute, 626 00:43:10,502 --> 00:43:12,499 and we're going to get the tattoo. 627 00:43:12,502 --> 00:43:14,499 I'm going to use that as the mix factor. 628 00:43:14,502 --> 00:43:17,499 I'm going to just look at what that looks like. 629 00:43:17,502 --> 00:43:22,499 Then we've got that one, and here probably just going to have a mix 630 00:43:22,502 --> 00:43:26,499 because it's going to be more of a uniform color, 631 00:43:26,502 --> 00:43:31,499 and then we can bring that down something a little bit more. 632 00:43:31,502 --> 00:43:35,499 Actually, I kind of like the greenish tint, 633 00:43:35,502 --> 00:43:37,499 a slight greenish tint there. 634 00:43:37,502 --> 00:43:40,499 Then what does that look like over here? 635 00:43:40,502 --> 00:43:45,499 Yeah, then we get that kind of thing going on. 636 00:43:45,502 --> 00:43:51,499 Let's just see if we go more black, or maybe the black is better. 637 00:43:51,502 --> 00:43:57,499 Maybe with the bluish tint? 638 00:43:57,502 --> 00:44:01,499 No, I think the blackish tint is actually preferred here, 639 00:44:01,502 --> 00:44:04,499 and that's essentially how we can do that. 640 00:44:04,502 --> 00:44:07,499 Then we've got the veins, we've got that stuff there, 641 00:44:07,502 --> 00:44:12,499 and it all comes together in this way. 642 00:44:12,502 --> 00:44:15,499 Pretty darn cool. Nice. 643 00:44:15,502 --> 00:44:18,499 Then we've got that for our character, 644 00:44:18,502 --> 00:44:21,499 and we've essentially got the whole body set up. 645 00:44:21,502 --> 00:44:25,499 Then, of course, we can't see it in here because we're combining them, 646 00:44:25,502 --> 00:44:28,499 so that's another thing, but it should all be good. 647 00:44:28,502 --> 00:44:30,499 I'm going to put it back to this one. 648 00:44:30,502 --> 00:44:34,499 Then I'm going to unhide the other stuff. 649 00:44:34,502 --> 00:44:38,499 Now we've got the body ready, we know, from the other side. 650 00:44:38,502 --> 00:44:41,499 Then we have some of the other stuff, 651 00:44:41,502 --> 00:44:47,499 and then we can go through the process of painting those things out as well. 652 00:44:47,502 --> 00:44:50,499 I think I'm going to start with the cloth here. 653 00:44:50,502 --> 00:44:55,499 The cloth has this band, and I could almost just select 654 00:44:55,502 --> 00:44:59,499 a couple of edges like that, 655 00:44:59,502 --> 00:45:04,499 and then maybe just go into Vertex Paint 656 00:45:04,502 --> 00:45:09,499 and say like that, and then select the color, 657 00:45:09,502 --> 00:45:13,499 and just painting it on like that. 658 00:45:13,502 --> 00:45:16,499 You can see it has a trail off there 659 00:45:16,502 --> 00:45:21,499 where it doesn't like me doing this exactly. 660 00:45:21,502 --> 00:45:23,499 When I go back, then it softens out. 661 00:45:23,502 --> 00:45:26,499 That's one of the downsides to Vertex Paint 662 00:45:26,502 --> 00:45:29,499 is that it's not so good with harsh distances, 663 00:45:29,502 --> 00:45:34,499 and that's where you would want to get into texture painting instead. 664 00:45:34,502 --> 00:45:37,499 It would probably make it a lot easier. 665 00:45:37,502 --> 00:45:39,499 We can also do that, and we will do that. 666 00:45:39,502 --> 00:45:43,499 We just want to do with the Vertex Paint what we can do, 667 00:45:43,502 --> 00:45:46,499 but on the cloth, I think it's not the best place 668 00:45:46,502 --> 00:45:48,499 unless we want to do a little bit of variation, 669 00:45:48,502 --> 00:45:52,499 but I think the resolution for the cloth is a bit too low. 670 00:45:52,502 --> 00:45:55,499 The same thing for some of these other things, 671 00:45:55,502 --> 00:45:58,499 including this one and including this one. 672 00:45:58,502 --> 00:46:01,499 I actually think we are there with what we need to do 673 00:46:01,502 --> 00:46:06,499 with the vertex and the sculpt paint here, 674 00:46:06,502 --> 00:46:11,499 and then we can move into doing some proper texture painting, 675 00:46:11,502 --> 00:46:15,499 which means we have to start baking some maps. 676 00:46:15,502 --> 00:46:19,500 That will be in the next part, next chapter. 55528

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