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After we've done the post pro work, how should we save the final image?
now we stand on the crossroad, we can use either 8-bit display referred format or 32-bit scene
referred one, look, because we have done everything we wanted to do with our high dynamic range
light data, now we can just bake it into the 8-Bit display referred file and just view it as an image.
it makes perfect sense if the image that we are about to export is the final stop, the
final destination. an image on Artstation for example and you won't do any extra post processing
work on it and then there is nothing wrong with fixating the display encoding within the image.
but if you still want to retain the wide dynamic range of colors, such as the intensities in this
hot spot that now go well above the 100 in the red channel then the open exr, the 32-bit image format
would be the natural choice as we have already proved. it makes sense if the image that you are
about to save will be used as an intermediary image holding some important data for a further
post-processing let's say or for exchange with a different software for that matter. generally
open EXR is such a great format for pretty much anything related to computer graphics and it has
such a miraculous compression as well. when used in conjunction with a half precision of the floating
point the resulting exr's are super lightweight, much more lightweight than 8-bit pngs for example
but that is of topic my friends, let's get back on track. okay so we have used quite a
lot of nodes to build a cinematic post-processing pipeline in Blender. the next logical step would
be to pack it into some kind of a group that could be exported in between the Blender files.
so I'm drawing the rectangle around all the nodes we created in the compositor,
then right click, group. that puts the whole chain into into the group and we can see that
we are within the group right now, we can press tab to get out of it. tab is our stop word when
dealing with groups :) otherwise we can get stuck in there. I'm calling it postpro_01
and actually we can mute and unmute the whole group, which is very convenient.
and if you want to change something, you you press tab again and find what you need,
tweak what you need, tab to get out. that was a quick introduction to grouping nodes in Blender,
now this node group should be easily exportable via the append functionality or Blender which
we will show in just a moment. after I neaten up the nodes for no particular reason :)
here I opened a random Blender file to show the process of appending the
node group, you go file, append, search for where you have put the .blend file,
for example this one, double click on it then go down the node tree folder
and here we go! double click again. now Shift A and it should be visible in the group menu
and just plug it in.
obviously when it comes to post pro, one size doesn't fit all, but this whole configuration
of nodes will be as useful as it was in the previous scene, what we'll need to do
is just go through every individual node and tweak it to our taste. I really hope that this
post-processing formula will help you to bring out the best cinematic qualities of your lighting
formula and they will work together. my name is Gleb Alexandrov, you are still watching
the Cinematic Lighting in 3D video course, now let's do a quick recap of this section.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.