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After we've done the post pro work,
how should we save the final image?
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now we stand on the crossroad, we can use either
8-bit display referred format or 32-bit scene
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referred one, look, because we have done everything
we wanted to do with our high dynamic range
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light data, now we can just bake it into the 8-Bit
display referred file and just view it as an image.
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it makes perfect sense if the image that we
are about to export is the final stop, the
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final destination. an image on Artstation for
example and you won't do any extra post processing
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work on it and then there is nothing wrong with
fixating the display encoding within the image.
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but if you still want to retain the wide dynamic
range of colors, such as the intensities in this
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hot spot that now go well above the 100 in the red
channel then the open exr, the 32-bit image format
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would be the natural choice as we have already
proved. it makes sense if the image that you are
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about to save will be used as an intermediary
image holding some important data for a further
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post-processing let's say or for exchange with
a different software for that matter. generally
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open EXR is such a great format for pretty much
anything related to computer graphics and it has
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such a miraculous compression as well. when used in
conjunction with a half precision of the floating
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point the resulting exr's are super lightweight,
much more lightweight than 8-bit pngs for example
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but that is of topic my friends, let's get
back on track. okay so we have used quite a
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lot of nodes to build a cinematic post-processing
pipeline in Blender. the next logical step would
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be to pack it into some kind of a group that
could be exported in between the Blender files.
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so I'm drawing the rectangle around all
the nodes we created in the compositor,
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then right click, group. that puts the whole
chain into into the group and we can see that
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we are within the group right now, we can press
tab to get out of it. tab is our stop word when
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dealing with groups :) otherwise we can get stuck in
there. I'm calling it postpro_01
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and actually we can mute and unmute the
whole group, which is very convenient.
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and if you want to change something, you
you press tab again and find what you need,
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tweak what you need, tab to get out. that was a
quick introduction to grouping nodes in Blender,
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now this node group should be easily exportable
via the append functionality or Blender which
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we will show in just a moment. after I neaten up
the nodes for no particular reason :)
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here I opened a random Blender file
to show the process of appending the
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node group, you go file, append, search
for where you have put the .blend file,
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for example this one, double click on
it then go down the node tree folder
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and here we go! double click again. now Shift
A and it should be visible in the group menu
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and just plug it in.
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obviously when it comes to post pro, one size
doesn't fit all, but this whole configuration
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of nodes will be as useful as it was in
the previous scene, what we'll need to do
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is just go through every individual node and
tweak it to our taste. I really hope that this
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post-processing formula will help you to bring
out the best cinematic qualities of your lighting
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formula and they will work together. my name
is Gleb Alexandrov, you are still watching
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the Cinematic Lighting in 3D video course,
now let's do a quick recap of this section.
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